User talk:GS4ALASTIR/Script Upgrade Costs: Difference between revisions
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! colspan="1" | Details |
! colspan="1" | Details |
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|OTS || 5,000 || Magic Affinity || Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. |
|OTS || 5,000 || Magic Affinity || Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it.<br> |
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Those spells gain a +10 bonus per tier to success rolls. |
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|Tier 2 || 25,000 || 2: Elven Spell Barrier || Casting while in this armor will generate a protection shield of +5 Bolt DS/+3 TD per tier for 8 seconds (duration refreshable). |
|Tier 2 || 25,000 || 2: Elven Spell Barrier || Casting while in this armor will generate a protection shield of +5 Bolt DS/+3 TD per tier for 8 seconds (duration refreshable). |
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|Tier 3 || 50,000 || 3: Spell Alacrity || Casting spells in this armor is occasionally swifter. |
|Tier 3 || 50,000 || 3: Spell Alacrity || Casting spells in this armor is occasionally swifter.<br> |
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You have a 1% chance per tier of having your casting time reduced by 1 second (to a minimum cast RT of 1 second) every time you cast a spell. |
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|Tier 4 || 120,000 || 4: Casting Fluidity || Casting spells in this armor is easier. |
|Tier 4 || 120,000 || 4: Casting Fluidity || Casting spells in this armor is easier.<br> |
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You gain a reduction of 1% (flat) in base spell hindrance for all circles of magic. |
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|Total: || 200,000 |
|Total: || 200,000 |
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|Total: || 255,000 |
|Total: || 255,000 |
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==Shields:== |
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===[[BVShop:Untamed_Spirit|Animalistic Spirit Shield:]]=== |
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{| |
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| valign="top" | |
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{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
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! colspan="6" | [[Animalistic_Spirit_Shield|Animalistic Spirit Shields]] |
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! colspan="1" | Tier |
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! colspan="1" | Cost |
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! colspan="1" | Tier |
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! colspan="1" | Cost |
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! colspan="1" | Tier |
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! colspan="1" | Cost |
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|OTS || 10,000 || Savage Power (T1) || 10,000 || Revenge Flare || 30,000 |
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|Tier 2 Flare || 15,000 || Savage Power (T2) || 10,000 || Wild Backlash || 20,000 |
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|Tier 3 Flare || 15,000 || Savage Power (T3) || 10,000 || Flavor Actions (T2) || 2,500 |
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|Tier 4 Flare || 15,000 || Savage Power (T4) || 10,000 || Flavor Actions (T3) || 2,500 |
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| - || - || Savage Power (T5) || 10,000 || - || - |
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|- |
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|Total: || 55,000 || Total: || 50,000 || Max Total: || 160,000 |
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|} |
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===[[BVShop:Currents_and_Safeguards|Energy Shield:]]=== |
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{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
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! colspan="4" | [[Energy_Shield|Energy Shields]] |
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! colspan="1" | Tier |
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! colspan="1" | Cost |
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! colspan="1" | Details |
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|OTS || 40,000 || Reactive Energy Flare |
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|Tier 1 || 40,000 || Energy Flare - Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained. |
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Energy Reverb: Upon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Unlocked at affinity level 3.<br> |
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Cooldown: 60 seconds.<br> |
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Duration: Next attack or 20 seconds |
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|Tier 2 || 80,000 || Energy Barrier - The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br> |
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Cooldown: 15 minutes.<br> |
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Duration: 30 seconds. |
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|Tier 3 || 120,000 || Energy Wave - Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br> |
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Cooldown: 24 hours. |
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|Total: || 280,000 || |
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|} |
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==Weapon Scripts:== |
==Weapon Scripts:== |
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|OTS || 5,000 - 10,000 || |
|OTS || 5,000 - 10,000 || |
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|Tier 1 || 50,000 || This tier has fluff verb traps.<br>Stores 50 blood points maximum |
|Tier 1 || 50,000 || This tier has fluff verb traps.<br>Stores 50 blood points maximum.<br>AS boost of +5 for 60sec, has a chance of flaring. |
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|Tier 2 || 50,000 || This tier has additional fluff verb traps.<br>Stores 75 blood points maximum |
|Tier 2 || 50,000 || This tier has additional fluff verb traps.<br>Stores 75 blood points maximum.<br>AS boost of +10 for 60 seconds, has a chance of flaring. |
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|Tier 3 || 250,000 || This tier has additional fluff verb traps.<br>Stores 100 blood points maximum |
|Tier 3 || 250,000 || This tier has additional fluff verb traps.<br>Stores 100 blood points maximum.<br>AS boost of blood points/4 for 120 seconds, has a chance of flaring.<br>Grapple Critical and a chance for major damage increases. |
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|Total: || 355,000-365,000 |
|Total: || 355,000-365,000 |
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===[[BVShop: |
===[[BVShop:Burning_Twilight|Daybringer Weapons:]]=== |
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{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
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! colspan=" |
! colspan="4" | [[Duskbringer_weapons#Daybringer|Daybringer Weapons]] |
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! colspan="1" | Tier |
! colspan="1" | Tier |
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! colspan="1" | Cost |
! colspan="1" | Cost |
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! colspan="1" | Details |
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|OTS || |
|OTS || 10,000 || |
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* Daybringer Flares |
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* Fire flares against the living and plasma against the undead. |
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* Provides 5% chance per Tier to double flare against the undead. |
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* Daylight |
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* Allows the wielder to store light within the long bow. |
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* Cooldown: 2 minutes |
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* Cauterize |
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* Allows the wielder to stop one bleeding wound. |
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* Cooldown: 15 minutes |
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* Cost: 20 Light |
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|Tier 2 || 25,000 || Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities.<br>Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205). |
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|Tier 2 || 10,000 |
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* Daylight Anomaly |
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* Creates an anomaly of daylight to follow you which provides a few benefits. |
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* Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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* Has a chance when the wielder of the weapon attacks to provide an additional flare at a quarter of the strength of the normal flares. |
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* Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
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* Cooldown: 60 minutes |
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* Duration: 4-8 minutes based on tier |
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|Tier 3 || 50,000 || Tier 3 adds the Daylight Infusion healing ability, and improves most abilities. |
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|Tier 3 || 50,000 |
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* Daylight Infusion |
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* Heals the wielder using stored energy from within the composite bow. |
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* Cooldown: 30 minutes |
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* Cost: 25 Light |
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|Tier 4 || 75,000 || Tier 4 adds the Consecrate area effect ability, and improves most abilities.<br>Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms.<br>For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms.<br>Customizations are stored separately for each form. |
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|Tier 4 || 100,000 |
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* Consecrate |
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* Consecrates the area to damage enemies and heal allies. |
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* Cooldown: 60 minutes |
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* Duration: 2 minutes |
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|Total: || 160,000 |
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|Total: || 411,000 |
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|Optional 6 Scroll Spells || 30,000 |
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|} |
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===[[BVShop:Twinkling_Twilight|Nightbringer Weapons:]]=== |
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==Shields:== |
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===[[BVShop:Untamed_Spirit|Animalistic Spirit Shield:]]=== |
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{| |
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| valign="top" | |
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{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
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|- |
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! colspan=" |
! colspan="4" | [[Duskbringer_weapons#Nightbringer|Nightbringer Weapons]] |
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! colspan="1" | Tier |
! colspan="1" | Tier |
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! colspan="1" | Cost |
! colspan="1" | Cost |
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! colspan="1" | |
! colspan="1" | Details |
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! colspan="1" | Cost |
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! colspan="1" | Tier |
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! colspan="1" | Cost |
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|OTS || 10,000 || |
|OTS || 10,000 || |
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* Nightbringer Flares |
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* Disintegrate flares against the living and cold against the undead. |
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* Provides 5% chance per Tier to double flare against the living. |
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* Darkness |
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* Allows the wielder to store energy within the composite bow. |
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* Cooldown: 2 minutes |
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* Cauterize |
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* Allows the wielder to stop one bleeding wound. |
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* Cooldown: 15 minutes |
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|Tier 2 |
|Tier 2 || 25,000 || |
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* Darkness Anomaly |
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* Creates an anomaly of darkness to follow you which provides a few benefits. |
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* Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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* Has a chance when the wielder of the weapon attacks to provide an additional flare at a quarter of the strength of the normal flares. |
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* Has a chance (25%) to bind a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
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* Cooldown: 60 minutes |
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* Duration: 4-8 minutes based on tier |
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|Tier 3 |
|Tier 3 || 50,000 || |
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* Darkness Infusion |
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* Heals the wielder using stored energy from within the staff. |
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* Cooldown: 30 minutes |
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|- |
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|Tier 4 |
|Tier 4 || 75,000 || |
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* Consecrate |
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* Consecrates the area to damage enemies and heal allies. |
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* Cooldown: 60 minutes |
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* Duration: 2 minutes |
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|- |
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|Total: || 160,000 |
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| - || - || Savage Power (T5) || 10,000 || - || - |
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|- |
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|Total: || 55,000 || Total: || 50,000 || Max Total: || 160,000 |
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|} |
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|} |
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===[[BVShop: |
===[[BVShop:Sigil_Shop|Sigil Staff:]]=== |
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{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
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! colspan=" |
! colspan="2" | [[Sigil_Staff|Sigil Staff]] |
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! colspan="1" | Tier |
! colspan="1" | Tier |
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! colspan="1" | Cost |
! colspan="1" | Cost |
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! colspan="1" | Details |
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|OTS || |
|OTS || 1,000 |
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|Tier 2 || 10,000 |
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|Tier 1 || 40,000 || Energy Flare - Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained. |
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Energy Reverb: Upon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Unlocked at affinity level 3.<br> |
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Cooldown: 60 seconds.<br> |
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Duration: Next attack or 20 seconds |
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|- |
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|Tier 3 || 50,000 |
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|Tier 2 || 80,000 || Energy Barrier - The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br> |
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Cooldown: 15 minutes.<br> |
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Duration: 30 seconds. |
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|Tier 4 || 100,000 |
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|Tier 3 || 120,000 || Energy Wave - Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br> |
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Cooldown: 24 hours. |
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|Tier 5 || 250,000 |
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|Total: || 411,000 |
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|Optional 6 Scroll Spells || 30,000 |
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Latest revision as of 10:24, 25 August 2024
Armor Scripts:
Comparison of Maximum Costs:
Script | Maximum Cost |
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Animalistic Spirit Armor | 160,000 |
Cursed Armor | 800,000 |
Elven Armor | 200,000 |
Mana-Infused Armor | 676,000 |
Parasite Armor | 310,000 |
Sprite Armor | 125,000 |
Valence Armor | 255,000 |
Animalistic Spirit Armor:
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Cursed Armor:
Elven Armor:
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