Sprite Armor: Difference between revisions
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GS4ALASTIR (talk | contribs) No edit summary |
(Updated article to use all standard item script templates, updated itemverb, updated verbtable sections. This page is still missing the Tier 0/OTS analyze. Some fluff verbs listed under T3 may be from T1 or T2 unlocks and may need to be moved. If you have more information, please add it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Sprite |
'''Sprite Armor''' was first sold at Bloodriven Village in the First Rule area of [[BVShop:Sprite Club|Sprite Club]] in August 2020 by [[:User:GS4-RETSER|GM Retser]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 0/OTS <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Allows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1. |
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Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. The total bonus will be a minimum of 8DS and 24DS based on affinity. |
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==Analyze== |
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Below is the Analyze for Tier 3/Fully Unlocked Sprite Armor: |
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Spritely Reserves: Once every 5 minutes the mana stored when using {{boldmono|TOUCH}} fills the reserves of the armor. |
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<pre{{log2}}><nowiki> |
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Most abilities prioritize mana reserves over your mana. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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{{addmetext}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Toggle |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
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! scope="row" role="rowheader"|PRAY |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|PROD |
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! scope="row" role="rowheader"|Turn OFF |
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| You place your hand against your full leather and nod to the white sprite flying above your shoulder; it grumbles in response, "Awwwww, fine!" [Sprite Defensive Flares are now turned OFF.] Roundtime: 3 sec. |
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| XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it grumbles in response, "Awwwww, fine!" |
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|- |
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! scope="row" role="rowheader"|Turn ON |
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| You place your hand against your full leather and nod to the white sprite flying above your shoulder; it cheers in response, "Fight time!" [Sprite Defensive Flares are now turned ON.] Roundtime: 3 sec. |
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| XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it cheers in response, "Fight time!" |
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|- |
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! scope="row" role="rowheader"|PUNCH |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|PUSH |
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! scope="row" role="rowheader"|Turn OFF |
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| You place your hand against the surface of your full leather. The glow surrounding your leather fades as it returns to a lifeless state. The white sprite hovering just above your shoulder vanishes in a brief, white flash of light. Roundtime: 2 sec. |
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| XXXX places his hand against the surface of his full leather. The glow surrounding his leather splinters and cracks as it returns to a lifeless state. The white sprite hovering just above XXXX's shoulder vanishes in a brief, white flash of light. |
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|- |
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! scope="row" role="rowheader"|Turn ON |
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| You place your hand against the surface of your full leather. A small white sprite materializes in front of you. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over your shoulder. Roundtime: 2 sec |
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| XXXX places his hand against the surface of his full leather. A small white sprite materializes in front of him. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over his shoulder. |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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! scope="row" role="rowheader"| |
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| You channel some of your power into your sprite and full leather. |
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| XXXX and the sprite flying above his shoulder glow slightly. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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Verb |
Verb |
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Adjective: ice blue |
Adjective: ice blue |
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Long (Post Noun): studded with tiny blooms of rhimar |
Long (Post Noun): studded with tiny blooms of rhimar |
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-------------------------------------------------------------------------------------------------- |
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</nowiki></pre> |
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==Affinity Levels== |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
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!TIER !!AFFINITY<br>LEVEL !!style="white-space:nowrap"| ENERGY BOUND !!NOTES |
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|- |
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!rowspan=2 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf |
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!Level 0 |
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!0 |
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| |
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|- |
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!Level 1 |
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!1,000 |
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|Spritely Defense, Spritely Reserves |
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|- |
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!rowspan=2|''Tier 1 |
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!Level 2 |
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!2,500 |
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|Spritely Maneuvering |
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|- |
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!Level 3 |
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!5,000 |
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| |
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|- |
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!rowspan=3|''Tier 2 |
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!Level 4 |
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!10,000 |
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| |
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|- |
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!Level 5 |
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!25,000 |
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| |
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|- |
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!Level 6 |
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!40,000 |
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|Spritely Intervention |
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|- |
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!rowspan=3|''Tier 3 |
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!Level 7 |
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!60,000 |
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| |
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|- |
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!Level 8 |
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!80,000 |
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| |
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|- |
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!Level 9 |
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!100,000 |
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|Mana Master |
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|- |
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|} |
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==Tier 0:== |
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Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. |
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Costs 1-3 mana prioritizing reserves over player mana. |
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Verb: Prod to turn ON/OFF. |
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Sprite Defensive flares are currently ON. |
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Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. |
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Most abilities prioritize mana reserves over your mana. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 0/OTS<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Allows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1, and access to:<br>'''Spritely Defense''' (Affinity 1)<br>You have a chance upon being attacked that your sprite will create a defensive strength barrier on your character. The total bonus will be a minimum of 8DS and 24DS based on affinity. These flares cost 2 mana and prioritize your spritely reserves over your mana. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: |
! scope="col" style="width: 45%"|First |
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! scope="col"| |
! scope="col" style="width: 45%"|Third |
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! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|APPLAUD |
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| You clap your hands excitedly at your full leather and the white sprite flying above your shoulder offers an enthusiastic clap in return. |
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! scope="row" role="rowheader"|Turn OFF |
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| |
| XXXX claps his hands excitedly at his full leather and the white sprite flying above his shoulder offers an enthusiastic clap in return. |
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| XXXX places his hand against the surface of his full leather. The glow surrounding his leather splinters and cracks as it returns to a lifeless state. The white sprite hovering just above XXXX's shoulder vanishes in a brief, white flash of light. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|COVER |
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| You reach out and place your hand against your full leather. The full leather and white sprite flying above your shoulder briefly glow white. |
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! scope="row" role="rowheader"|Turn ON |
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| XXXX reaches out and places his hand against his full leather. The full leather and white sprite flying above his shoulder briefly glow white. |
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| You place your hand against the surface of your full leather. A small white sprite materializes in front of you. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over your shoulder. Roundtime: 2 sec |
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| XXXX places his hand against the surface of his full leather. A small white sprite materializes in front of him. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over his shoulder. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|HUG |
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| You give your best attempt to hug your full leather. The white sprite flying above your shoulder glances at you and says, "No wonder I'm your only friend." |
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! scope="row" role="rowheader"|Turn OFF |
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| XXXX gives his best attempt to hug his full leather. |
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| You place your hand against your full leather and nod to the white sprite flying above your shoulder; it grumbles in response, "Awwwww, fine!" [Sprite Defensive Flares are now turned OFF.] Roundtime: 3 sec. |
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| XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it grumbles in response, "Awwwww, fine!" |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|KISS |
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| You pucker up your lips and blow a kiss at your full leather. The white sprite flying above your shoulder sticks its tongue out at you. |
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! scope="row" role="rowheader"|Turn ON |
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| |
| XXXX puckers up his lips and blows a kiss at his full leather. The white sprite flying above his shoulder sticks its tongue out at him. |
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| XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it cheers in response, "Fight time!" |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|NUZZLE |
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| You awkwardly try to nuzzle your full leather and are greeted by a heavy sigh from the white sprite flying above your shoulder. |
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! scope="row" role="rowheader"| |
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| XXXX awkwardly tries to nuzzle his full leather. |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Touch |
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! scope="row" role="rowheader"| |
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| You channel some of your power into your sprite and full leather. |
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| XXXX and the sprite flying above his shoulder glow slightly. |
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|- |
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! scope="row" role="rowheader"|Pray |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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==Tier 1:== |
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Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. |
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Costs 1-3 mana prioritizing reserves over player mana. |
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Verb: Prod to turn ON/OFF. |
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Sprite Defensive flares are currently ON. |
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Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. |
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Most abilities prioritize mana reserves over your mana. |
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==Tier 2:== |
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Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. |
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Costs 25 mana prioritizing reserves over player mana. |
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Cooldown: 6 Hours. |
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==Tier 3:== |
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Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. |
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Verb: TURN converts mana into spheres |
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WAVE armor will reclaim mana |
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WAVE armor at TARGET will send a player mana. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Tap |
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| You drum your fingers briefly against your full leather. The white sprite flying above your shoulder drums its fingers against your head. |
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| XXXX drums his fingers briefly against his full leather. The white sprite flying above his shoulder drums its fingers against his head. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|POINT |
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| You point excitedly at your full leather. The white sprite flying above your shoulder shakes its head before saying, "I'm up here!" |
| You point excitedly at your full leather. The white sprite flying above your shoulder shakes its head before saying, "I'm up here!" |
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| XXXX points excitedly at his full leather. The white sprite flying above his shoulder shakes its head before saying, "I'm up here!" |
| XXXX points excitedly at his full leather. The white sprite flying above his shoulder shakes its head before saying, "I'm up here!" |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|POKE |
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| You reach out to poke your full leather and the white sprite flying above your shoulder slaps away your hand. The sprite scowls before saying, "Hey! No touching the merchandise!" |
| You reach out to poke your full leather and the white sprite flying above your shoulder slaps away your hand. The sprite scowls before saying, "Hey! No touching the merchandise!" |
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| XXXX reaches out to poke his full leather and the white sprite flying above his shoulder slaps away his hand. The white sprite scowls before saying, "Hey! No touching the merchandise!" |
| XXXX reaches out to poke his full leather and the white sprite flying above his shoulder slaps away his hand. The white sprite scowls before saying, "Hey! No touching the merchandise!" |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|PULL |
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| You pull at your full leather and the white sprite flying above your shoulder dances from one shoulder to the other. |
| You pull at your full leather and the white sprite flying above your shoulder dances from one shoulder to the other. |
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| XXXX pulls at his full leather and the white sprite flying above his shoulder dances from one shoulder to the other. |
| XXXX pulls at his full leather and the white sprite flying above his shoulder dances from one shoulder to the other. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|TAP |
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| You |
| You drum your fingers briefly against your full leather. The white sprite flying above your shoulder drums its fingers against your head. |
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| XXXX |
| XXXX drums his fingers briefly against his full leather. The white sprite flying above his shoulder drums its fingers against his head. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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| You clap your hands excitedly at your full leather and the white sprite flying above your shoulder offers an enthusiastic clap in return. |
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|<!-- Third Person View --> {{addmetext}} |
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| XXXX claps his hands excitedly at his full leather and the white sprite flying above his shoulder offers an enthusiastic clap in return. |
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|- |
|- |
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! scope=" |
! scope="rowgroup" role="rowheader" rowspan="2" |WAVE |
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|<!-- First Person View --> {{addmetext}} |
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| You awkwardly try to nuzzle your full leather and are greeted by a heavy sigh from the white sprite flying above your shoulder. |
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|<!-- Third Person View --> {{addmetext}} |
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| XXXX awkwardly tries to nuzzle his full leather. |
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|- |
|- |
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| colspan="2" style="text-align:center"|Reclaims mana. |
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! scope="row" role="rowheader"|Kiss |
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| You pucker up your lips and blow a kiss at your full leather. The white sprite flying above your shoulder sticks its tongue out at you. |
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| XXXX puckers up his lips and blows a kiss at his full leather. The white sprite flying above his shoulder sticks its tongue out at him. |
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|- |
|- |
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! scope=" |
! scope="rowgroup" role="rowheader" rowspan="2" |WAVE AT PERSON |
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|<!-- First Person View --> {{addmetext}} |
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| You give your best attempt to hug your full leather. The white sprite flying above your shoulder glances at you and says, "No wonder I'm your only friend." |
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|<!-- Third Person View --> {{addmetext}} |
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| XXXX gives his best attempt to hug his full leather. |
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|- |
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| colspan="2" style="text-align:center"|Sends mana to another player. |
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|} |
|} |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|HUG |
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| As you reach for the white sprite it brushes up against your hand. |
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| As XXXX reaches for the white sprite it brushes up against his hand. |
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|- |
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! scope="row" role="rowheader"|Push |
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| As you push at the white sprite it pushes back with fierce determination; alas, it is only a sprite and no progress was made. |
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| XXXX seems to be in a shoving match with the white sprite flying above his shoulder. |
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|- |
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! scope="row" role="rowheader"|Hug |
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| You reach up to hug the white sprite flying over your shoulder, but end up just hugging the air. |
| You reach up to hug the white sprite flying over your shoulder, but end up just hugging the air. |
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| XXXX reaches up to hug the white sprite flying over his shoulder, but ends up just hugging the air. |
| XXXX reaches up to hug the white sprite flying over his shoulder, but ends up just hugging the air. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|KISS |
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| As you tilt your head to kiss the white sprite flying over your shoulder it gags and moves away. |
| As you tilt your head to kiss the white sprite flying over your shoulder it gags and moves away. |
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| As XXXX tilts his head to kiss the white sprite flying over his shoulder it gags and moves away. |
| As XXXX tilts his head to kiss the white sprite flying over his shoulder it gags and moves away. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|POINT |
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| You nod to the white sprite flying above your shoulder and point off into the distance. The white sprite folds its wings and little arms at you and says, "You're not my boss!" |
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| XXXX nods at the white sprite flying above his shoulder and points off into the distance. It doesn't budge. |
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|- |
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! scope="row" role="rowheader"|PROD |
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| You prod your finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look. |
| You prod your finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look. |
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| XXXX prods his finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look. |
| XXXX prods his finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|PUSH |
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| |
| As you push at the white sprite it pushes back with fierce determination; alas, it is only a sprite and no progress was made. |
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| XXXX |
| XXXX seems to be in a shoving match with the white sprite flying above his shoulder. |
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|- |
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! scope="row" role="rowheader"|RUB |
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| As you reach for the white sprite it brushes up against your hand. |
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| As XXXX reaches for the white sprite it brushes up against his hand. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|TAP |
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| {{addmetext}} |
| {{addmetext}} |
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| {{addmetext}} |
| {{addmetext}} |
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|} |
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==Affinity Levels== |
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{| class="wikitable" |
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! scope="col" |Tier |
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! scope="col" |Affinity<br>Level |
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! scope="col" |Energy Bound |
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! scope="col" |Notes |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2" |''Tier 0<br>Off-the-Shelf'' |
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|Level 0 |
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|0 |
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| |
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|- |
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|Level 1 |
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|1,000 |
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|Spritely Defense, Spritely Reserves |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2" |''Tier 1'' |
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|Level 2 |
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|2,500 |
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|Spritely Maneuvering |
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|- |
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|Level 3 |
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|5,000 |
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| |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="3" |''Tier 2'' |
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|Level 4 |
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|10,000 |
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| |
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|- |
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|Level 5 |
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|25,000 |
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| |
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|- |
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|Level 6 |
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|40,000 |
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|Spritely Intervention |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="3" |''Tier 3'' |
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|Level 7 |
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|60,000 |
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| |
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|- |
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|Level 8 |
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|80,000 |
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| |
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|- |
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|Level 9 |
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|100,000 |
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|Mana Master |
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|} |
|} |
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==See Also== |
==See Also== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/11944 Original Teaser] |
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/11944 Original Teaser] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= |
|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= |
|itemtype=Armor <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= |
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= |
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= |
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Active armor appearance <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom= Active |
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|custom2= |
|custom2=Inactive armor appearance |
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|custom3= |
|custom3=Sprite color |
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|custom4= Colors <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= |
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2020 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= |
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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Line 328: | Line 330: | ||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= |
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= |
|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb=APPLAUD <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb= APPLAUD |
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|verb2= |
|verb2=COVER |
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|verb3= |
|verb3=HUG |
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|verb4= |
|verb4=KISS |
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|verb5= |
|verb5=NUZZLE |
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|verb6= |
|verb6=POINT |
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|verb7= |
|verb7=POKE |
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|verb8= |
|verb8=PRAY |
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|verb9= |
|verb9=PROD |
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|verb10= |
|verb10=PULL |
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|verb11= |
|verb11=PUNCH |
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|verb12= |
|verb12=PUSH |
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|verb13= |
|verb13=RUB |
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|verb14= |
|verb14=TAP |
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|verb15=TOUCH |
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<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb16=TURN |
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|verb17=WAVE |
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}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
Latest revision as of 10:36, 19 September 2024
Sprite Armor was first sold at Bloodriven Village in the First Rule area of Sprite Club in August 2020 by GM Retser. Tier 0/OTSAllows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1. Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. The total bonus will be a minimum of 8DS and 24DS based on affinity. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana.AnalyzeThis section has not been added yet; please add to it now! Usage
Tier 1Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.Tier 2Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours.Tier 3Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills.AnalyzeThe creator has also provided the following information: Verb PUSH Activates/Deactivates Armor. PROD Turns on and off sprite defensive flares. PUNCH Clears attunement and owner. TOUCH Allows infusion of mana and storage of mana for Spritely Reserves PRAY Advance your bond or bind to the armor. TAP Fluff POINT Fluff POKE Fluff PULL Fluff COVER Fluff APPLAUD Fluff NUZZLE Fluff KISS Fluff HUG Fluff Unlocked Abilities Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours. Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. Verb: Prod to turn ON/OFF. Sprite Defensive flares are currently ON. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana. Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. Verb: TURN converts mana into spheres WAVE armor will reclaim mana WAVE armor at TARGET will send a player mana. Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2. Verb: RUB your armor to activate. General Information Tier: 3 Affinity Level: 9 Total Mana Bound: 145982 Daily Mana Cap: 144/5000 22 Hour Mana Tracker: Expired Spritely Reserves: Ready Total Stored: 816/900 Spritely Maneuvering: Ready Spritely Intervention: Ready Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required Customization Sprite Color: azure Defensive Strength Barrier Color: steel grey Combat Maneuver Barrier Color: winter white Inactive Armor Customization Article: some imperfect Adjective: vultite Long (Post Noun): held together with straps of polar bearskin Active Armor Customization Article: some luminous Adjective: ice blue Long (Post Noun): studded with tiny blooms of rhimar Usage
SpriteThe sprite itself can be shared between weapon and armor, and has its own set of verbs.Usage
Affinity Levels
See Also |
|