Flare Affinity: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(Updating item script article to use appropriate templates, moved saved post contents to saved post subpage)
 
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{work-in-progress}}
'''Flare Affinity''' is a type of script that also can function as a [[:Category:Combat Flourishes|Combat Flourish]] for weapons and runestaffs. It boosts the effectiveness of weapons with ability slot [[flares]] or [[bane]] flares. Weapons with flare affinity will have their flares fire more often with more potency.
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
{{addmetext}}
</pre>
==Mechanics==
The increased frequency is the same as Item Superchargers. The flare rate increase of the Flare Affinity Combat Flourish also works in conjunction with the flare rate increase of the [[Supercharger]] items and {{boldmono|[[BOOST|BOOST SUPERCHARGE]]}} login reward.


Flare Affinity increases flare damage by 4 critical ranks. The increased potency causes all the flares to be rank 5-9 (before padding, resistance, randomization, etc).
'''Flare Affinity''' is a subscript that boosts the effectiveness of weapons with ability slot [[flares]]. Weapons with flare affinity will have their flares fire more often. Flares that deal damage will also receive 4 bonus critical ranks, delivering a critical between rank 5 and 9 inclusive.


Flare Affinity will also increase the frequency and potency of a [[bane]] flare. It does not increase script flares. It does not increase material flares. It does not work with paladin bond flares.
The flare rate increase of the Flare Affinity sub-script does work in conjunction with the flare rate increase of the {{boldmono|[[Supercharger]]}} items and {{boldmono|[[BOOST|BOOST SUPERCHARGE]]}} login reward.
===Flare Types===
{|
| valign="top" |


{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center"
The increased frequency is the same as Item Superchargers. The increased potency causes all the flares to be rank 5-9 (before padding, resistance, randomization, etc).<ref>https://discord.com/channels/226045346399256576/870106835309457438/872289669709176883</ref>
|-
! colspan="1" | Common Flares
! colspan="2" | Modified
|-
|Cold flares || Frequency || Potency
|-
|Fire flares || Frequency || Potency
|-
|Lightning flares || Frequency || Potency
|-
|Vacuum (void) flares || Frequency || Potency
|-
|Vibration (earth, impact) flares || Frequency || Potency
|}


|
Flare Affinity is now integrated into the Combat Flourish system as of August 2024. They no longer use the subscript slot after conversion.


{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center"
===Discord Information:===
|-
! colspan="1" | Uncommon Flares
! colspan="2" | Modified
|-
|Acid flares || Frequency || Potency
|-
|Disintegration flares || Frequency || Potency
|-
|Disruption flares || Frequency || Potency
|-
|Firewheel flares
|Frequency
|Potency
|-
|Plasma flares || Frequency || Potency
|-
|Steam flares || Frequency || Potency
|}


|}
* https://discord.com/channels/226045346399256576/594009933763051549/1207884945649827901
* Tivvy: Flare Affinity won't work with any flares that are scripted. Bane flares should be compatible.


{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center"
* https://discord.com/channels/226045346399256576/594009933763051549/1208874098147721299
|-
* Tivvy: Flare Affinity does not work with paladin bond flares.
! colspan="1" | Rare Flares
! colspan="2" | Modified
|-
|[[Acuity flare]]s [weapons *runestaffs] || Frequency || +25 AS, +15 CS
|-
|Air flares || Frequency || Potency
|-
|Dispel flares || Frequency || Potency
|-
|Grapple flares || Frequency || Potency
|-
|Magma flares || Frequency || Potency
|-
|[[Mana flare]]s [weapons *runestaffs] || Frequency only || -
|-
|[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares ||
|-
|Unbalance flares || Frequency || Potency
|-
|Water (krush) flares || Frequency || Potency
|}


==Additional Information==
==See Also==
===Release Information===
* [[/saved posts|Saved posts]]
Flare Affinity was first released at Duskruin in 2021. In August 2024, Flare Affinity was updated to be compatible with the [[:Category:Flourishes|Flourish]] system as a [[:Category:Combat Flourishes|Combat Flourish]].


===See Also===
[[Category:Items]]
* [[/saved posts|Saved posts]]
[[Category:Weapon item scripts]]
</td><td>
[[Category:Functional Scripts]]
{{iteminfo
[[Category:Weapon Enhancements]]
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
[[Category:Merchant Services]]
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
[[Category:Subscripts]]
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>
[[Category:Flourishes]]
[[Category:Combat Flourishes]]
[[Category:Flares]]
[[Category:Flares]]

Latest revision as of 08:48, 25 September 2024

Flare Affinity is a type of script that also can function as a Combat Flourish for weapons and runestaffs. It boosts the effectiveness of weapons with ability slot flares or bane flares. Weapons with flare affinity will have their flares fire more often with more potency.

Analyze

This section has not been added yet; please add to it now!

Mechanics

The increased frequency is the same as Item Superchargers. The flare rate increase of the Flare Affinity Combat Flourish also works in conjunction with the flare rate increase of the Supercharger items and BOOST SUPERCHARGE login reward.

Flare Affinity increases flare damage by 4 critical ranks. The increased potency causes all the flares to be rank 5-9 (before padding, resistance, randomization, etc).

Flare Affinity will also increase the frequency and potency of a bane flare. It does not increase script flares. It does not increase material flares. It does not work with paladin bond flares.

Flare Types

Common Flares Modified
Cold flares Frequency Potency
Fire flares Frequency Potency
Lightning flares Frequency Potency
Vacuum (void) flares Frequency Potency
Vibration (earth, impact) flares Frequency Potency
Uncommon Flares Modified
Acid flares Frequency Potency
Disintegration flares Frequency Potency
Disruption flares Frequency Potency
Firewheel flares Frequency Potency
Plasma flares Frequency Potency
Steam flares Frequency Potency
Rare Flares Modified
Acuity flares [weapons *runestaffs] Frequency +25 AS, +15 CS
Air flares Frequency Potency
Dispel flares Frequency Potency
Grapple flares Frequency Potency
Magma flares Frequency Potency
Mana flares [weapons *runestaffs] Frequency only -
Mechanical (three varieties: slash, puncture, crush) flares
Unbalance flares Frequency Potency
Water (krush) flares Frequency Potency

Additional Information

Release Information

Flare Affinity was first released at Duskruin in 2021. In August 2024, Flare Affinity was updated to be compatible with the Flourish system as a Combat Flourish.

See Also

Flare Affinity Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2021