Lirion bow: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (Added back in the PUSH verb which seemed to be left off in the conversion. Changed rowgroups to row in markup.) |
(Minor updates and rearranging some information per Gswiki:Style guide/Item scripts, combined some information from older "Elemental bow" article.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Lirion bows''' (also known as '''Wavedancer-style bows''') are a type of weapon originally designed by [[GameMaster]] |
'''Lirion bows''' (also known as '''Wavedancer-style elemental bows''') are a type of self-ammo weapon originally designed by [[GameMaster]] Khaladon for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows. |
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All Lirion bows spontaneously generate their own ammunition. (For crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action. However, Lirion crossbows do not require cocking prior to firing, and they can simply be {{boldmono|FIREd}} as with all crossbows.) Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all [[permabless]]ed '''except''' for the bows with poison flares. |
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While originally Lirion bows were not capable of supporting player services, they are now able to take all player services to further enhance them. They can also be transmuted. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. |
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==Analyze== |
==Analyze== |
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{{ |
<pre{{log2}}> |
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This is a Poison Lirion Bow. It will create poison witchwood ammunition. |
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Verb Traps: GLANCE, LACE, POINT, POKE, PULL, PUSH, RUB, TOSS, REMOVE, and WEAR |
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Alteration Restrictions: No aesthetic restrictions. No functional alterations permitted, including lightening. |
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</pre> |
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==Usage== |
==Usage== |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"| |
! scope="col" style="width:5em;"|Style |
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! scope="col"| |
! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader" rowspan="2"|GLANCE |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension.<br>The string makes a high pitched *twang* as you release it. |
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|You alternate readying your hand crossbow and relaxing your grip as you glance around the area. |
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|<!-- Third Person View --> {{addmetext}} |
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|Vanah alternates readying her hand crossbow and relaxing her grip as she glances around the area. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Targeted |
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|You alternate readying your hand crossbow and relaxing your grip as you glance warily at a creature. |
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|<!-- First Person View --> You carefully sight down your ruic elven long bow and along the shaft. |
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|Vanah alternates readying her hand crossbow and relaxing her grip as she glances warily at a creature. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|LACE |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension. |
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|You make some minute adjustments to the left loop of your prod, shortening the loop and easing the pressure on the bowstring slightly. |
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The string makes a high pitched *twang* as you release it. |
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|Vanah makes some minute adjustments to the left loop of her prod, shortening the loop and easing the pressure on the bowstring slightly. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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! scope="row" role="rowheader"|Bow |
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|You raise your bow and draw back on the bowstring, pulling until your fingers are even with your ear, to test the strength of the draw. After satisfying yourself that the draw is correct you slowly release the tension on the bowstring, lowering your bow. |
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|Vanah raises her bow and draws back on the bowstring, pulling until her fingers are even with her ear, to test the strength of the draw. After holding the pose for a moment she slowly releases the tension on the bowstring, lowering the bow. |
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|- |
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! scope="row" role="rowheader"|Crossbow |
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|You raise your crossbow and sight down its length. After satisfying yourself that the sightings are correct you slowly lower your crossbow. |
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|Vanah raises her crossbow and sights down its length. After satisfying herself that the sightings are correct she slowly lowers her crossbow. |
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|- |
|- |
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! scope="row" role="rowheader"|PUSH |
! scope="row" role="rowheader"|PUSH |
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! scope="row" role="rowheader"| |
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|Carefully planting your foot firmly on the ground, you brace the lower limb of your bow against it securely. With the ease of long practice you slip the top loop of the bowstring from the nock, twist it several times, and slide the knot's loop back into position. |
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|Carefully planting your foot firmly on the ground, you brace the prod of your crossbow against it securely. With the ease of long practice you slip the bowstring from one nock, twist it several times to tighten, and slide the knot's loop back into position. |
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|<!-- Third Person View --> {{addmetext}} |
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|Vanah carefully plants her foot firmly on the ground, bracing the prod of her crossbow against it securely. With the ease of long practice she slips the bowstring from one nock, twists it several times to tighten, and slides the knot's loop back into position. |
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|- |
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! scope="row" role="rowheader"|POKE |
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! scope="row" role="rowheader"| |
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|You scrutinize the tiller of your crossbow, occasionally running your thumb along the crossbow's surface, looking for flaws. |
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|Vanah scrutinizes the limbs of her crossbow, occasionally running her thumb along the crossbow's surface. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POINT |
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! scope="row" role="rowheader"| |
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|You carefully sight down your hand crossbow and along the shaft. |
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|Vanah carefully sights down her hand crossbow. |
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|- |
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! scope="row" role="rowheader"|Targeted |
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|You carefully sight down your hand crossbow and along the shaft at a creature |
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|Vanah carefully sights down her hand crossbow and points it directly at at a creature. |
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|- |
|- |
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! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> You polish your ruic elven long bow with your hand, trying to remove all the imperfections. |
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|You polish your hand crossbow with your hand, trying to remove all the imperfections. |
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|<!-- Third Person View --> {{addmetext}} |
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|Vanah polishes her hand crossbow with her hand, trying to remove all the imperfections. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader" rowspan="2"|TOSS |
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! scope="row" role="rowheader"|Bow |
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|<!-- First Person View --> You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface. |
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|You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip. |
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|<!-- Third Person View --> {{addmetext}} |
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|Vanah tosses her bow a few inches in the air, catching it adroitly and settling her hand comfortably around the grip. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|Crossbow |
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| |
|You toss your crossbow a few inches in the air, catching it adroitly as you swing it around and sight down its length. |
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|Vanah tosses her crossbow a few inches in the air, catching it adroitly then swings it around and sights down its length. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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==Additional Information== |
==Additional Information== |
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Fluff verb traps are identical to [[Ingrained_Quality#Bow|Ingrained Quality Bows]]. |
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===Original Release Notes=== |
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18 bows were released aboard the Wavedancer. There were 3 of each type. |
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The Lirion bows came in 3 types: |
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# Flaring (all the flare types at the time of release, and the chance of flaring is much greater than 10 percent) |
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# Randomly damage weighted |
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# Plain arrows |
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Arrow enchantment ranges from +1 to +30. With the bows being +20 on release, they are a +21 to +50 weapon prior to any enhancements made. |
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Not all of the bows released on the Wavedancer had the Lirion bow script. Released alongside the Lirion bows were chaos bows (varies in enchant, highly sighted, morphs), racial bows (nicely sighted for most, awesome for halflings and sylvans), and the speed crossbows (cock in 3 seconds). |
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===Ammunition=== |
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The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. |
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Unlike other ranged weapons, the maximum is '''not''' capped at +50. Since the ranged review in December 2021, the cap for a Lirion bow still keeps the weapon enchant at +50, but the arrows are still further enchanted. Any enchant from the arrows that leads to an enchant over +50 is halved. So a 10x Lirion bow would result in a range of +50-65 AS bonus. |
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===Script Updates=== |
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Elemental bows underwent significant changes in December 2021. These are documented in the following update notes: |
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* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U Archery Update] |
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* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0] |
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===Combat Example=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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Droit draws back on his ruic long bow and a straight ruic arrow appears. |
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Droit fires a straight ruic arrow at a Grimswarm giant soldier! |
Droit fires a straight ruic arrow at a Grimswarm giant soldier! |
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AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426 |
AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426 |
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</pre> |
</pre> |
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===Poison Bow=== |
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The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons. |
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Among self-ammo bows, Lirion bows are currently the only type that include poison as one of the possible flare types. |
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Poison flares occur invisibly on approximately 50% of shots, dealing damage ranging from 30 to 80, which is refreshable upon subsequent hits. It was confirmed during player testing that it refreshes, does not stack, on subsequent hits. |
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Status effect flares - including bind, blind, stun, and prone - also act as poison flares. |
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===Potential Bugs=== |
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Holy flares associated with a tier 6 Sanctification are intended but currently non-functional; GM consultations ongoing. There have been referrals made to GMs regarding the non-functional S6 Holy fire flares, which is a known issue affecting many self-ammo bows. |
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==See Also== |
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* [[Banthis bow]] |
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* [[Uska bow]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= |
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= |
|itemtype=Bow <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype2=Crossbow |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= |
|releasevenue=Wavedancer <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= |
|releaseyear=2005 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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}} |
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{{itemverb |
{{itemverb |
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|verb=COCK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb= PLUCK |
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|verb2= |
|verb2=FIRE |
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|verb3= |
|verb3=GLANCE |
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|verb4= |
|verb4=LACE |
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|verb5= |
|verb5=PULL |
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|verb6= |
|verb6=PUSH |
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|verb7=POKE |
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|verb7= TOSS<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb8=POINT |
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|verb9=RUB |
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|verb10=TOSS |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 07:16, 23 July 2025
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Lirion bows (also known as Wavedancer-style elemental bows) are a type of self-ammo weapon originally designed by GameMaster Khaladon for the Wavedancer. Varieties include longbows, composite bows, and crossbows. All Lirion bows spontaneously generate their own ammunition. (For crossbows, this happens during COCK with normal roundtime for the action. However, Lirion crossbows do not require cocking prior to firing, and they can simply be FIREd as with all crossbows.) Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. While originally Lirion bows were not capable of supporting player services, they are now able to take all player services to further enhance them. They can also be transmuted. AnalyzeThis is a Poison Lirion Bow. It will create poison witchwood ammunition. Verb Traps: GLANCE, LACE, POINT, POKE, PULL, PUSH, RUB, TOSS, REMOVE, and WEAR Alteration Restrictions: No aesthetic restrictions. No functional alterations permitted, including lightening. Usage
Additional InformationFluff verb traps are identical to Ingrained Quality Bows. Original Release Notes18 bows were released aboard the Wavedancer. There were 3 of each type. The Lirion bows came in 3 types:
Arrow enchantment ranges from +1 to +30. With the bows being +20 on release, they are a +21 to +50 weapon prior to any enhancements made. Not all of the bows released on the Wavedancer had the Lirion bow script. Released alongside the Lirion bows were chaos bows (varies in enchant, highly sighted, morphs), racial bows (nicely sighted for most, awesome for halflings and sylvans), and the speed crossbows (cock in 3 seconds). AmmunitionThe exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. Unlike other ranged weapons, the maximum is not capped at +50. Since the ranged review in December 2021, the cap for a Lirion bow still keeps the weapon enchant at +50, but the arrows are still further enchanted. Any enchant from the arrows that leads to an enchant over +50 is halved. So a 10x Lirion bow would result in a range of +50-65 AS bonus. Script UpdatesElemental bows underwent significant changes in December 2021. These are documented in the following update notes: Combat ExampleDroit draws back on his ruic long bow and a straight ruic arrow appears. Droit fires a straight ruic arrow at a Grimswarm giant soldier! AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426 ... and hits for 72 points of damage! Loud *crack* as the giant soldier's sternum breaks! Poison BowAmong self-ammo bows, Lirion bows are currently the only type that include poison as one of the possible flare types. Poison flares occur invisibly on approximately 50% of shots, dealing damage ranging from 30 to 80, which is refreshable upon subsequent hits. It was confirmed during player testing that it refreshes, does not stack, on subsequent hits. Status effect flares - including bind, blind, stun, and prone - also act as poison flares. Potential BugsHoly flares associated with a tier 6 Sanctification are intended but currently non-functional; GM consultations ongoing. There have been referrals made to GMs regarding the non-functional S6 Holy fire flares, which is a known issue affecting many self-ammo bows. See Also |
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