Sprite Armor: Difference between revisions
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(Updated article to use all standard item script templates, updated itemverb, updated verbtable sections. This page is still missing the Tier 0/OTS analyze. Some fluff verbs listed under T3 may be from T1 or T2 unlocks and may need to be moved. If you have more information, please add it!) |
(Adding script add section with script add certificate info) |
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==Additional Information== |
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==Affinity Levels== |
===Affinity Levels=== |
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! scope="col" |Tier |
! scope="col" |Tier |
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|Mana Master |
|Mana Master |
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===Sprite Armor Add=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the sprite-shaped effigy and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your effigy is used to unlock the potential of things held in your other hand or on your person. |
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A sprite-shaped effigy grants the Sprite Armor script at Tier 0/OTS to unscripted chest armor. |
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You need only RAISE your effigy while holding a compatible item in your other hand or on your person. |
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Your effigy may not be altered or changed in any way. |
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You get no sense of whether or not the effigy may be further lightened. |
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</pre> |
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==See Also== |
==See Also== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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Latest revision as of 08:39, 20 August 2025
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Sprite Armor was first sold at Bloodriven Village in the First Rule area of Sprite Club in August 2020 by GM Retser. Tier 0/OTSAllows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1. Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. The total bonus will be a minimum of 8DS and 24DS based on affinity. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana.AnalyzeThis section has not been added yet; please add to it now! Usage
Tier 1Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.Tier 2Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours.Tier 3Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills.AnalyzeThe creator has also provided the following information: Verb PUSH Activates/Deactivates Armor. PROD Turns on and off sprite defensive flares. PUNCH Clears attunement and owner. TOUCH Allows infusion of mana and storage of mana for Spritely Reserves PRAY Advance your bond or bind to the armor. TAP Fluff POINT Fluff POKE Fluff PULL Fluff COVER Fluff APPLAUD Fluff NUZZLE Fluff KISS Fluff HUG Fluff Unlocked Abilities Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours. Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. Verb: Prod to turn ON/OFF. Sprite Defensive flares are currently ON. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana. Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. Verb: TURN converts mana into spheres WAVE armor will reclaim mana WAVE armor at TARGET will send a player mana. Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2. Verb: RUB your armor to activate. General Information Tier: 3 Affinity Level: 9 Total Mana Bound: 145982 Daily Mana Cap: 144/5000 22 Hour Mana Tracker: Expired Spritely Reserves: Ready Total Stored: 816/900 Spritely Maneuvering: Ready Spritely Intervention: Ready Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required Customization Sprite Color: azure Defensive Strength Barrier Color: steel grey Combat Maneuver Barrier Color: winter white Inactive Armor Customization Article: some imperfect Adjective: vultite Long (Post Noun): held together with straps of polar bearskin Active Armor Customization Article: some luminous Adjective: ice blue Long (Post Noun): studded with tiny blooms of rhimar Usage
SpriteThe sprite itself can be shared between weapon and armor, and has its own set of verbs.Usage
Additional InformationAffinity Levels
Sprite Armor AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the sprite-shaped effigy and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your effigy is used to unlock the potential of things held in your other hand or on your person. A sprite-shaped effigy grants the Sprite Armor script at Tier 0/OTS to unscripted chest armor. You need only RAISE your effigy while holding a compatible item in your other hand or on your person. Your effigy may not be altered or changed in any way. You get no sense of whether or not the effigy may be further lightened. See Also |
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