Trip: Difference between revisions
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(Added note about GRIP and it must be 2-handed to use trip) |
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = trip |
|mnemonic = trip |
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|verb = [[CMAN]] |
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|type = Setup |
|type = Setup |
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|roundtime = 2s |
|roundtime = 2s |
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|offensivegear = Right hand |
|offensivegear = Right hand |
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|requirements = A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
|requirements = A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
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|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br> |
|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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|availableto = All |
|availableto = All |
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}} |
}} |
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{{PSM3.0costs |
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{{PSMcosts |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
}} |
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{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
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{{PSMinfo |
{{PSMinfo |
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|description = Attempt to trip your opponent with a polearm or staff. |
|description = Attempt to trip your opponent with a [[polearm]] or [[staff]]. When using certain polearms, it must be [[Verb:GRIP|gripped]] with both hands, otherwise you can't reach far enough to trip anything holding it with one hand. |
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|mechanics = Maneuver a target, dealing moderate [[unbalance critical table|unbalance]] damage to the legs. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 7)}} seconds. |
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|mechanics = Successful trip attempts can result in your opponent suffering a roundtime penalty, minor leg damage, and possibly being knocked down. |
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|additionalinfo = |
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|additionalinfo = On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime. All successful results can inflict minor critical damage to the legs and/or trigger weapon [[flare]]s. |
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Characters need at least 15 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively. |
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===Creatures that use this maneuver=== |
===Creatures that use this maneuver=== |
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*[[Deranged sentry]] |
*[[Deranged sentry]] |
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... 7 points of damage! |
... 7 points of damage! |
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Torn muscle in your left leg!</pre> |
Torn muscle in your left leg!</pre> |
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==Resources== |
==Resources== |
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* [[/saved posts|Saved posts]] |
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*[[List of combat maneuvers by profession]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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Latest revision as of 22:49, 29 October 2025
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- This article is about the combat maneuver. For the verb, see TRIP (verb).
Description
Attempt to trip your opponent with a polearm or staff. When using certain polearms, it must be gripped with both hands, otherwise you can't reach far enough to trip anything holding it with one hand.Mechanics
Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.Additional Information
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)] With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. Your feet are suddenly swept from under you! Roundtime: 9 sec. ... 7 points of damage! Torn muscle in your left leg!