Fortune case: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Fortune cases''' first made an appearance at [[Ebon Gate]] 2006 at Slatted Fortune and hold painted wooden slats used to [[Divination|scry]] fortunes.
'''Fortune cases''' first made an appearance at [[Ebon Gate]] 2006 at Slatted Fortune and hold painted wooden slats used to [[Divination|scry]] fortunes.
{{TOC limit|2}}
{{TOC limit|2}}
==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
The case is a divination device of the Truefolk Mhoragian tribe. It is a simple device that will provide one of fifty possible outcomes each time it is TAPped.
You analyze your blue wooden case and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.

The last slat that it displayed was a soft acacia wood slat engraved with the image of a red serpent eating its tail.
You get no sense of whether or not the case may be further lightened.
</pre>
</pre>
==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! First
! scope="col" style="width: 45%"|Third
! Third
|-
|-
! scope="row" role="rowheader"| TAP
! TAP
| You tap upon your blue wooden case three times before turning the case over with the slot down. A single slat of wood peeks out of the case and falls out.<br><br>A light spinewood slat engraved with the image of a blue bowl clatters to the ground.<br><br>You quickly pick up the slat and place it back inside your case.
| You tap upon your blue wooden case three times before turning the case over with the slot down. A single slat of wood peeks out of the case and falls out.<br><br>A light spinewood slat engraved with the image of a blue bowl clatters to the ground.<br><br>You quickly pick up the slat and place it back inside your case.
| XXX taps upon her blue wooden case three times before turning the case over with the slot down. A single slat of wood peeks out of the case and falls out.<br><br>A light spinewood slat engraved with the image of a blue bowl clatters to the ground.<br><br>XXX quickly picks up the slat and places it back inside her case.
| XXX taps upon her blue wooden case three times before turning the case over with the slot down. A single slat of wood peeks out of the case and falls out.<br><br>A light spinewood slat engraved with the image of a blue bowl clatters to the ground.<br><br>XXX quickly picks up the slat and places it back inside her case.
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{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Case <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Case<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2006 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Velathae<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releaseyear= 2006
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=TAP <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
}}
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Latest revision as of 09:07, 5 December 2025

Fortune cases first made an appearance at Ebon Gate 2006 at Slatted Fortune and hold painted wooden slats used to scry fortunes.

Analyze

The case is a divination device of the Truefolk Mhoragian tribe.  It is a simple device that will provide one of fifty possible outcomes each time it is TAPped.
   
The last slat that it displayed was a soft acacia wood slat engraved with the image of a red serpent eating its tail.

Usage

Verb First Third
TAP You tap upon your blue wooden case three times before turning the case over with the slot down. A single slat of wood peeks out of the case and falls out.

A light spinewood slat engraved with the image of a blue bowl clatters to the ground.

You quickly pick up the slat and place it back inside your case.
XXX taps upon her blue wooden case three times before turning the case over with the slot down. A single slat of wood peeks out of the case and falls out.

A light spinewood slat engraved with the image of a blue bowl clatters to the ground.

XXX quickly picks up the slat and places it back inside her case.

Additional Information

LOOK

Nestled within the slot of the blue wooden case is a series of wooden slats, each one crafted of a different type of wood and engraved with a painted symbol.

See Also

Fortune case Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Case
Alterable Yes
Light/Deep No
Original Release Venue Ebon Gate
Original Release Year 2006
Item Verbs
TAP