Energy Wings: Difference between revisions
(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> '''Energy Wings''' were released at Duskruin February 2026. You will find two sets of energy wings, Light and Dark! They come in the shape of a pin, can be activated to give you wings with lots of abilities and zest! Don’t just take my word for it, grind for bloodscrip and buy them. It may save you deeds! The wing-shaped pin may be...") |
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'''Energy Wings''' come in two different versions: [[#Light Wings|light]] and [[#Dark Wings|dark]]. They provide mechanical benefits based on their attunement, and they can be unlocked twice. Energy Wings are pin-worn and appear in the unique feature line. They also have fluff messaging related to their attunement. When worn, they replace the unique feature line with: |
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'''Energy Wings''' were released at Duskruin February 2026. |
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:''He has a pair of luminous wings with gilt-hued specks of light.'' |
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You will find two sets of energy wings, Light and Dark! They come in the shape of a pin, can be activated to give you wings with lots of abilities and zest! Don’t just take my word for it, grind for bloodscrip and buy them. It may save you deeds! |
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This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings. |
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The wing-shaped pin may be freely altered, but it must adhere to its energy setting. When worn, the pin will cause wings to emerge from its bearer's back as a temporary unique feature line, or temporarily replace the wings features for Aelotoi. These features may be customized, but the wings will always be feathered, and should also reflect the energy setting of the pin. |
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Energy Wings debuted at the February 2026 [[Duskruin]] event. They were designed by GM Kenstrom and coded by GM Mestys. Both wings and unlock certificates are sold in [[BVShop:Pinions and Pulse|Pinions and Pulse]]. |
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{{stub}} |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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=Light= |
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|item=Light Wings <!-- REQUIRED: Must be entered as Item Type --> |
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<log> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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Tier 1 Offensive: Radiant Pulse (TURN) |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! |
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{{addmetext}} |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:<h3>Tier 1</h3> |
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:At Tier 1, Light Wings have access to the offensive Radiant Pulse and defensive Luminous Flight abilities. They also have four fluff verbs for messaging. |
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:'''Radiant Pulse:''' Wings flex and fire a focused beam of light at your target! SMR attack, plasma damage, and stun effect. 1 minute cooldown. SMR strength increases with each Tier! Activated via {{boldmono|TURN}}. |
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Tier 1 Defensive: Luminous Flight (TAP) |
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Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. |
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:'''Luminous Flight:''' Temporary flight, ignoring height restrictions for attacks. Last 30 seconds with a 90 second cooldown. While active, grants +5% evade chance per Tier. Activated via {{boldmono|TAP}}. |
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:<h4>Usage</h4> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|HUG |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TAP |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Liminous Flight defensive ability. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activiate the Radiant Pulse offensive ability. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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:<h3>Tier 2</h3> |
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:At Tier 2, Light Wings gain the offensive Blast of Brilliance and defensive Prismatic Aegis abilities. They also add two more fluff verbs for messaging. |
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:'''Blast of Brilliance:''' Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}. |
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Tier 1 Verbs: WEAR, REMOVE, POKE and HUG. (Zest actions) |
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:'''Prismatic Aegis:''' Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. Activated via {{boldmono|PULL}}. |
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:<h4>Usage</h4> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|KNOCK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Blast of Brilliance offensive ability. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Prismatic Aegis defensive ability. |
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|- |
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! scope="row" role="rowheader"|TILT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WAVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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:<h3>Tier 3</h3> |
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:Fully unlocked Light Wings gain the offensive Blinding Reprisal and defensive Carrion Guard abilities. They also add two more fluff verbs for messaging. |
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:'''Blinding Reprisal:''' Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. Activated via {{boldmono|FOLD}}. |
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Tier 2 Offensive: Blast of Brilliance (KNOCK) |
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Wings flex and fire an Area of Effect light attack against multiple targets. It causes steam damage and blindness. May affect up to 5 targets. 3 minute cooldown. |
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:'''Wings of Warding:''' Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. Activated via {{boldmono|PUSH}}. |
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Tier 2 Defensive: Prismatic Aegis (PULL) |
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:<h4>Usage</h4> |
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Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|FOLD |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Blinding Reprisal offensive ability. |
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|- |
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! scope="row" role="rowheader"|PROD |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Wings of Warding defensive ability. |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Dark Wings <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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{{addmetext}} |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:<h3>Tier 1</h3> |
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:At Tier 1, Dark Wings have access to the offensive Shadow Barb and defensive Shadow Mantle abilities. They also have four fluff verbs for messaging. |
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:'''Shadow Barb:''' Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. Activated via {{boldmono|TURN}}. |
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Tier 2 Verbs: WAVE and TILT. (Zest actions) |
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:'''Shadow Mantle:''' Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. Activated via {{boldmono|TAP}}. |
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:<h4>Usage</h4> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|HUG |
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|Your umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss. |
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|Person's umbrous wings twitch faintly, barbs scraping together with a soft, unsettling hiss. |
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|- |
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! scope="row" role="rowheader"|POKE |
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|You furl your umbrous wings close, shadows pooling thickly around you. |
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|Person furls her umbrous wings close, shadows pooling thickly around her. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|As you remove the wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind you empty. |
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|As Person removes a dark wing-shaped pin, the shadows clinging to your umbrous wings unravel and fade, leaving the space behind her empty. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TAP |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Shadow Mantle defensive ability. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Shadow Barb offensive ability. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place. |
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|As Person puts on a dark wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind her and lock into place. |
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|} |
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:<h3>Tier 2</h3> |
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:At Tier 2, Dark Wings gain the offensive Barbed Sweep and defensive Crawling Shadow abilities. They also add two more fluff verbs for messaging. |
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:'''Barbed Sweep:''' Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown. Activated via {{boldmono|KNOCK}}. |
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Tier 3 Offensive: Blinding Reprisal (FOLD) |
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Wings launch a massive blinding light energy attack as an Area of Effect. Causes immolation damage, blindness, and can affect up to 10 targets. In addition, it will strip 1 spell from affected target. 5 minute cooldown. |
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:'''Crawling Shadow:''' Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. SMR counter attack to cause Disease effect. Activated via {{boldmono|PULL}}. |
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Tier 3 Defensive: Wings of Warding (PUSH) |
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:<h4>Usage</h4> |
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Wings expand outward, providing temporary protection for the player’s group. The character’s group will receive +25 DS, +15 TD, and +10 critical padding for 30 seconds. There is a 30 minute cooldown and effect can not be stacked with other wings. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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Tier 3 Verbs: PROD and RAISE. (Zest actions) |
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! scope="col" style="width:5em;"|Verb |
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</log> |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|KNOCK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Barbed Sweep offensive ability. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Crawling Shadow defensive ability. |
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|- |
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! scope="row" role="rowheader"|TILT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WAVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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:<h3>Tier 3</h3> |
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:Fully unlocked Dark Wings gain the offensive Rain of Thorns and defensive Carrion Guard abilities. They also add two more fluff verbs for messaging. |
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:'''Rain of Thorns:''' Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. Activated via {{boldmono|FOLD}}. |
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=Dark= |
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<log> |
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Tier 1 Offensive: Shadow Barb (TURN) |
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Wings flex, launching a barbed shard of shadow at your target. SMR attack, causes Disruption damage and poison. |
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:'''Carrion Guard:''' The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. Activated via {{boldmono|PUSH}}. |
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Tier 1 Defensive: Shadow Mantle (TAP) |
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:<h4>Usage</h4> |
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Wings fold inward, cloaking the wearer in shadows. Grants +5 per Tier in Stalking and Hiding ranks with a 90 second cooldown. While active, it also grants a +5 evade chance per tier. |
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Tier 1 Verbs: WEAR, REMOVE, POKE and HUG. (Zest actions) |
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Tier 2 Offensive: Barbed Sweep (KNOCK) |
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Wings flex, causing an Area of Effect cold attack on multiple targets. SMR attack, disruption damage + Poison effect. May affect up to 5 targets. 3 minute cooldown. |
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Tier 2 Defensive: Crawling Shadow (PULL) |
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Grants Evasiveness for the next incoming attack, for 10 seconds. 3 minute cooldown. SMR counter attack to cause Disease effect. |
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Tier 2 Verbs: WAVE and TILT. (Zest actions) |
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Tier 3 Offensive: Rain of Thorns (FOLD) |
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Wings launch a massive blinding dark energy attack. Disruption damage, plus both a poison and disease effect and blindness. May affect up to 10 targets. Can strip 1 spell from affected targets. 5 minute cooldown. |
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Tier 3 Defensive: Carrion Guard (PUSH) |
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The wings draw health from wounds happening to nearby players or creatures and will temporarily grant the wearer +10 Damage Resistance/Padding, 5 HP/regen ability and increase max HP by 100 for duration of ability. 60 second duration. 15 minute cooldown. |
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Tier 3 Verbs: PROD and RAISE. (Zest actions) |
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</log> |
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<log> |
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OTS Cost: 10,000 bloodscrip. |
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Tier 1 to 2: 10,000 bloodscrip. |
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Tier 2 to 3: 20,000 bloodscrip. |
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Examples: |
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As you put on the wing-shaped pin, a surge of light unfolds behind you as luminous wings with gilt-hued specks of light form and settle into place. |
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You unfurl your luminous wings with gilt-hued specks of light, soft light spilling outward as the feathers stretch wide. |
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Your luminous wings emanate with an intense light, forcing nearby shadows to recoil and fade. |
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As you put on the wing-shaped pin, shadows spill outward as umbrous wings with shadowy whorled patterns coalesce behind you and lock into place. |
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You unleash your umbrous wings with shadowy whorled patterns, shadows exploding outward in a jagged surge. |
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Your umbrous wings bristle sharply, barbs lifting and quivering with hostile intent. |
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You furl your umbrous wings close, shadows pooling thickly around you. |
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</log> |
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The success formula for these is only based on your level and the tier of the item. |
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Standard enhancive limits apply. |
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All of the offensive abilities are SMR. |
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The item is pin-worn. |
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All the cooldowns kick in on activation. The 90-second cooldown starts as soon as you activate. |
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The wings color/description comes pre-set, but they can be altered by anyone, so buy now, change later. 🙂 |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"| |
! scope="col" style="width: 45%"|Third |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader" rowspan="2"|FOLD |
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|<!-- First Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|Style |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Rain of Thorns offensive ability. |
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|- |
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! scope="row" role="rowheader"|PROD |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Activate the Carrion Guard defensive ability. |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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==Additional Information== |
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The success formula for these is only based on your level and the tier of the item. Standard enhancive limits apply. All of the offensive abilities are SMR. |
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All the cooldowns kick in on activation. The 90-second cooldown starts as soon as you activate. |
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Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit. Cooldown for all the abilities are item-based and player-based, so you won't benefit in that regard for having multiple. |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2=Feature altering |
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|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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| |
|itemtype=Wings <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature=Unique line. <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|custom=Wings description <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2=Wings quirk |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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| Line 155: | Line 278: | ||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions=Wings must always be feathered.<br>Must reflect the energy setting type. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|verb=FOLD <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=HUG |
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|verb3=KNOCK |
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|verb4=POKE |
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|verb5=PROD |
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|verb6=PULL |
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|verb7=PUSH |
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|verb8=RAISE |
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|verb9=REMOVE |
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|verb10=TAP |
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|verb11=TILT |
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|verb12=TURN |
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|verb13=WAVE |
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|verb14=WEAR |
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}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
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Latest revision as of 12:47, 7 February 2026
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Energy Wings come in two different versions: light and dark. They provide mechanical benefits based on their attunement, and they can be unlocked twice. Energy Wings are pin-worn and appear in the unique feature line. They also have fluff messaging related to their attunement. When worn, they replace the unique feature line with:
This appearance varies depending on how the wings are customized and is phrased identically for both Light and Dark wings. Energy Wings debuted at the February 2026 Duskruin event. They were designed by GM Kenstrom and coded by GM Mestys. Both wings and unlock certificates are sold in Pinions and Pulse. Light Wings
This section has not been added yet; please add to it now!
Dark Wings
This section has not been added yet; please add to it now!
Additional InformationThe success formula for these is only based on your level and the tier of the item. Standard enhancive limits apply. All of the offensive abilities are SMR. All the cooldowns kick in on activation. The 90-second cooldown starts as soon as you activate. Both wings cannot be worn at the same time, and having two sets of wings (Light and Dark) offers no additional mechanical benefit. Cooldown for all the abilities are item-based and player-based, so you won't benefit in that regard for having multiple. |
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