Material purification: Difference between revisions

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(Cleaning up article per Gswiki:Style guide standards. Combined redundant sections, added translcusion to display information on the "purified" section for each material type, fixed some grammar and links. Removed contradictory cost information and linked directly to shops for current pricing information.)
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==See also==
==See also==
*[[Duskruin/saved posts February 2026#Teaser 9 - Material Purification|Announcement of service at Duskruin]]
*[[Duskruin/saved posts February 2026#Announcement 3 - Material Purification|Announcement of service at Duskruin]]
*[[Material slots]]
*[[Material slots]]



Latest revision as of 10:42, 18 February 2026

Material purification is a service that debuted in 2026 that allows for existing materials with innate properties to have a greater effect when purified. The first purified materials were sold at the Grand Auction of 5126 and the service became widely available starting with the February 2026 run of Duskruin.

All purified materials only use the material slot. They are compatible with any script. Purified metal is shown in loresong properties

Materials

Adamantine

Purified adamantine can be lightened further and has weaken armament and cripple flares.

Purified adamantine retains the standard adamantine its chance to disarm or break an attackers weapon. In addition, it gains material specific impact flares that will always target the location it collides with. If the attack is made with an armament, that applies Weakend Armament to the armament. If the armament is a natural weapon such as a claw, that body part is crippled. This flare also applies to proactive movements with this armor (such as tackling).

Drakar

Purified drakar has a chance to trigger fire flares that are slightly stronger than normal. When this occurs, there is a 25% chance to trigger a second flare that is stronger than the first and significantly more powerful than standard flares.

Eonake

Purified eonake has holy heat flares and debuffs the attack and attack speed of undead.

Purified eonake only flares against undead, but adds standard fire flares, slows and reduces the targets AS by 25.

Faewood

Purified faewood has a chance to trigger a fire flare against undead targets that is slightly stronger than standard flares. When it triggers, it also grants Imaea's Blessing, bestowing Quickness (-3 seconds) and +25 AS / +15 CS for one attack. Quickness is a new status condition that grants haste (martial or magical) for a set duration or number of attacks.

Gornar

Purified gornar has a chance to trigger impact flares that are slightly stronger than normal. When this occurs, there is a 25% chance to trigger a second flare that is stronger than the first and significantly more powerful than standard flares.

Rhimar

Purified rhimar has a chance to trigger cold flares that are slightly stronger than normal. When this occurs, there is a 25% chance to trigger a second flare that is stronger than the first and significantly more powerful than standard flares.

Sephwir

Purified sephwir has a chance to cause ammunition to splinter upon impact. If a secondary target fails a standard maneuver roll (SMR), they are affected by a standard puncture flare, even if the initial attack was fatal. If no other target is present, the splinter can flare against the primary target. Additionally, all ranged attacks using a pure sephwir bow receive a -1% evade chance.

Zorchar

Purified zorchar has a chance to trigger lightning flares that are slightly stronger than normal. When this occurs, there is a 25% chance to trigger a second flare that is stronger than the first and significantly more powerful than standard flares.

Flares

For elemental materials the flare is in addition to the existing ability flare. This allows up to 3 flares, an ability flare and a double material flare then 5 with GEF. The Double flare with flares that are stronger than normal. The first flare is one critical rank higher than normal. The second flare is two critical ranks higher than normal.

Process

Armaments must already INSPECT of the correct material before they can be purified. Purification itself is done via automated certificates available at Duskruin's The Annex.

If an armament is not of the correct material type, it must first undergo the transmutation service. This cost varies depending on if it is a lesser transmute or intermediate transmute. The purification service will only update the quality to purified if the item material matches the material of the certificate

Intermediate transmute adds missing properties to make the material valid for the item. Lesser transmute does not. The intermediate transmutes add necessary properties that are innate to the material. So if the bow doesn’t have 10 CER sighting for sephwir, it would get added. Intermediate transmute to rhimar would add cold flares, etc. All the elemental metals are valid for bows.

Material difficulty is unaffected by purification.

Cost

See the individual certificates listed in Duskruin's The Annex and HESS for current pricing.

Behind the scenes

Purification's implementation reuses a mechanism that was previously used with shadarl. The addition of the display in RECALL now shows for that as well.

See also