Slowed: Difference between revisions

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Slow effects do affect the ability to {{boldmono|[[CHANNEL]]}} spells, even though [[Celerity]]/[[Haste]] effects do not.
Slow effects do affect the ability to {{boldmono|[[CHANNEL]]}} spells, even though [[Celerity]]/[[Haste]] effects do not.

== Messaging ==
<pre{{log2}}>Your movements slow to a crawl!
Player's movements slow to a crawl!</pre>


[[Category:Effects and Conditions]]
[[Category:Effects and Conditions]]

Latest revision as of 09:16, 24 February 2026

The Slow status condition increases the hard roundtime (RT) incurred by most actions (including roundtime induced by failed defensive CMAN/maneuver rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.

Against creatures, it increases the creature action timer by a corresponding amount.

Spells and abilities that cause this condition include:

Slow effects do affect the ability to CHANNEL spells, even though Celerity/Haste effects do not.

Messaging

Your movements slow to a crawl!
Player's movements slow to a crawl!