Valence Weapon blunt: Difference between revisions

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(Creating item script article with information provided by WBURKE1 on the Valence armament article and from saved posts. This article is missing a LOT of information, including both T1 and T4 analyze info and all verb messaging. If you have it, please add it!)
 
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'''Valence Weapon blunt weapons''' are part of the [[Valence armament]]s script set. They were introduced alongside other new varieties of Valence armaments at [[Duskruin Arena]] in August 2023. They were designed by GM Kenstrom and GM Mestys.
'''Valence Weapon blunt weapons''' are part of the [[Valence armament]]s script set. They were introduced alongside other new varieties of Valence armaments at [[Duskruin Arena]] in August 2023. They were designed by GM Kenstrom and GM Mestys.


Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively [[Valence Weapon|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, [[Valence Weapon ranged|ranged]], and [[Valence Weapon runestaff|runestaff]] varieties. Each variety uses similar traps but has slightly different flavor messaging.
Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively [[Valence Weapon edged|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, [[Valence Weapon ranged|ranged]], and [[Valence Weapon runestaff|runestaff]] varieties. Each variety uses similar traps but has slightly different flavor messaging.


Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop.
Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop.
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|-
|-
! scope="row" role="rowheader"|DROP
! scope="row" role="rowheader"|DROP
|An ethereal bluish-green light swirls around the handle of your enruned ridgemace, and it quickly grows translucent before vanishing.
|<!-- First Person View --> {{addmetext}}
|An ethereal bluish-green light swirls around the handle of XXX's enruned ridgemace, and it quickly grows translucent before vanishing.
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|GET
! scope="row" role="rowheader"|GET
|Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into an enruned ridgemace.
|<!-- First Person View --> {{addmetext}}
|Ribbons of bluish-green light burn into existence and swirl around XXX's hand before quickly forming into an enruned ridgemace.
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader" rowspan="2"|TURN
! scope="row" role="rowheader" rowspan="2"|TURN
|You raise your enruned ridgemace into the sky, and crackling arcs of silver energy dance along its surface! As you steady your enruned ridgemace, ribbons of glowing power shoot out like lightning!
|<!-- First Person View --> {{addmetext}}
|XXX raises his enruned ridgemace to the sky, and crackling arcs of silvery energy dance along its surface! As he steadies his enruned ridgemace, ribbons of glowing power shoot out like lightning!
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Activate the Onslaught of Grik'tyr special ability when used alongside [[Valence Armor]].
| colspan="2" style="text-align:center"|Activate the Onslaught of Grik'tyr special ability when used alongside [[Valence Armor]].
|-
|-
! scope="row" role="rowheader" rowspan="2"|WAVE
! scope="row" role="rowheader" rowspan="2"|WAVE
|You slam your enruned ridgemace to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash!
|<!-- First Person View --> {{addmetext}}
|XXX slams his enruned ridgemace to the ground in front of him, and the very air seems to blacken and bruise before ripping open into a wide gash!
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Activate the Veil of Shien'tyr ability.
| colspan="2" style="text-align:center"|Activate the Veil of Shien'tyr ability.
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|-
|-
! scope="row" role="rowheader"|POKE
! scope="row" role="rowheader"|POKE
|The air around your enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments.
|<!-- First Person View --> {{addmetext}}
|The air around XXX's enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments.
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
! scope="row" role="rowheader" rowspan="2"|RAISE
|You raise your enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! You slam the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward!
|<!-- First Person View --> {{addmetext}}
|XXX raises his enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! XXX slams the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward!
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Activate the Winds of Wrath ability.
| colspan="2" style="text-align:center"|Activate the Winds of Wrath ability.
|-
|-
! scope="row" role="rowheader"|TOUCH
! scope="row" role="rowheader"|TOUCH
|You run a finger along the handle of your enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface.
|<!-- First Person View --> {{addmetext}}
|XXX runs a finger along the handle of his enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface.
|<!-- Third Person View --> {{addmetext}}
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
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|-
|-
! scope="row" role="rowheader" rowspan="2"|POINT
! scope="row" role="rowheader" rowspan="2"|POINT
|You point your enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air.
|<!-- First Person View --> {{addmetext}}
|XXX points his enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Activate the Wail of the Vishmiir ability.
| colspan="2" style="text-align:center"|Activate the Wail of the Vishmiir ability.
|-
|-
! scope="row" role="rowheader"|PROD
! scope="row" role="rowheader"|PROD
|You wave your enruned ridgemace to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again.
|<!-- First Person View --> {{addmetext}}
|XXX waves his enruned ridgemace to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again.
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|RUB
! scope="row" role="rowheader"|RUB
|You swing your enruned ridgemace, and a streak of violent energy in its wake opens a gash into the air before you, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.<br>Roundtime: 3 sec.
|<!-- First Person View --> {{addmetext}}
|XXX swings his enruned ridgemace, and a streak of violent energy rips open a gash into the air, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.
|<!-- Third Person View --> {{addmetext}}
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
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'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS.
'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
The description of the enruned ridgemace may be freely altered.
{{addmetext}}

The enruned ridgemace is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.

The ridgemace is tier 4 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Winds of Wrath), PROD, RUB, POINT (Wail of the Vishmiir), CLENCH, TAP, PUSH (Herald of Oblivion), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Onslaught of Grik'tyr), which is activated via TURN to inflict damage and potential knockdown to multiple foes.

Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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|-
|-
! scope="row" role="rowheader"|CLENCH
! scope="row" role="rowheader"|CLENCH
|You clench the handle of your enruned ridgemace, and your veins pulse with a golden light while a radiant white glow emanates from your eyes.
|<!-- First Person View --> {{addmetext}}
|XXX clenches the handle of his enruned ridgemace, and his veins pulse with a golden light while a radiant white glow emanates from his eyes.
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader" rowspan="2"|PUSH
! scope="row" role="rowheader" rowspan="2"|PUSH
|You run your fingers along the surface of your enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around your arm! You feel a rush of intense heat course through your veins, and the visages of several hollow faces of ethereal beings flash before your eyes!
|<!-- First Person View --> {{addmetext}}
|XXX runs his fingers along the surface of his enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around his arm! A pool of ethereal white light flashes briefly across his eyes, and his veins throb intensely.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Activate the Dimensional Deflection ability.
| colspan="2" style="text-align:center"|Activate the Herald of Oblivion ability.
|-
|-
! scope="row" role="rowheader"|TAP
! scope="row" role="rowheader"|TAP
|Motes of gilt-hued light float up from the surface of your enruned ridgemace, fluttering around like golden fireflies before dissipating into the air.
|<!-- First Person View --> {{addmetext}}
|Motes of gilt-hued light float up from the surface of XXX's enruned ridgemace, fluttering around like golden fireflies before dissipating into the air.
|<!-- Third Person View --> {{addmetext}}
|}
|}
==See Also==
==See Also==

Latest revision as of 15:51, 3 August 2026

Valence Weapon blunt weapons are part of the Valence armaments script set. They were introduced alongside other new varieties of Valence armaments at Duskruin Arena in August 2023. They were designed by GM Kenstrom and GM Mestys.

Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively edged weapons, such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, ranged, and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging.

Valence armaments are sold at the Beyond Barriers shop.

Tier 1

A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor.

Veil of Shien'tyr: An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).

Onslaught of Grik'tyr: Special ability only available when used in conjunction with Valence Armor. An AoE SMR attack inflicting damage/knockdown. Cooldown: 30 minutes.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
DROP An ethereal bluish-green light swirls around the handle of your enruned ridgemace, and it quickly grows translucent before vanishing. An ethereal bluish-green light swirls around the handle of XXX's enruned ridgemace, and it quickly grows translucent before vanishing.
GET Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into an enruned ridgemace. Ribbons of bluish-green light burn into existence and swirl around XXX's hand before quickly forming into an enruned ridgemace.
TURN You raise your enruned ridgemace into the sky, and crackling arcs of silver energy dance along its surface! As you steady your enruned ridgemace, ribbons of glowing power shoot out like lightning! XXX raises his enruned ridgemace to the sky, and crackling arcs of silvery energy dance along its surface! As he steadies his enruned ridgemace, ribbons of glowing power shoot out like lightning!
Activate the Onslaught of Grik'tyr special ability when used alongside Valence Armor.
WAVE You slam your enruned ridgemace to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash! XXX slams his enruned ridgemace to the ground in front of him, and the very air seems to blacken and bruise before ripping open into a wide gash!
Activate the Veil of Shien'tyr ability.

Tier 2

At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps.

Winds of Wrath: An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).

Usage

Verb First Third
POKE The air around your enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. The air around XXX's enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments.
RAISE You raise your enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! You slam the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward! XXX raises his enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! XXX slams the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward!
Activate the Winds of Wrath ability.
TOUCH You run a finger along the handle of your enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface. XXX runs a finger along the handle of his enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface.

Tier 3

At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability.

Wail of the Vishmiir: An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).

Usage

Verb First Third
POINT You point your enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air. XXX points his enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air.
Activate the Wail of the Vishmiir ability.
PROD You wave your enruned ridgemace to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again. XXX waves his enruned ridgemace to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again.
RUB You swing your enruned ridgemace, and a streak of violent energy in its wake opens a gash into the air before you, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.
Roundtime: 3 sec.
XXX swings his enruned ridgemace, and a streak of violent energy rips open a gash into the air, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.

Tier 4

At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity.

Herald of Oblivion: Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes.

Extraplanar Bane Affinity: Increases potency of extraplanar bane by +10 AS.

Analyze

The description of the enruned ridgemace may be freely altered.

The enruned ridgemace is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.

The ridgemace is tier 4 of 4.  This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Winds of Wrath), PROD, RUB, POINT (Wail of the Vishmiir), CLENCH, TAP, PUSH (Herald of Oblivion), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane).  Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Onslaught of Grik'tyr), which is activated via TURN to inflict damage and potential knockdown to multiple foes.

Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks.  Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.

Usage

Verb First Third
CLENCH You clench the handle of your enruned ridgemace, and your veins pulse with a golden light while a radiant white glow emanates from your eyes. XXX clenches the handle of his enruned ridgemace, and his veins pulse with a golden light while a radiant white glow emanates from his eyes.
PUSH You run your fingers along the surface of your enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around your arm! You feel a rush of intense heat course through your veins, and the visages of several hollow faces of ethereal beings flash before your eyes! XXX runs his fingers along the surface of his enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around his arm! A pool of ethereal white light flashes briefly across his eyes, and his veins throb intensely.
Activate the Herald of Oblivion ability.
TAP Motes of gilt-hued light float up from the surface of your enruned ridgemace, fluttering around like golden fireflies before dissipating into the air. Motes of gilt-hued light float up from the surface of XXX's enruned ridgemace, fluttering around like golden fireflies before dissipating into the air.

See Also

Valence Weapon blunt Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Blunt weapon
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2023
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Corresponding Item Scripts Valence Armor
Item Verbs
CLENCH DROP GET POINT
POKE PROD PUSH RAISE
RUB TAP TOUCH TURN
WAVE