Valence Weapon runestaff: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Valence Weapon runestaves''' were introduced at [[Duskruin Arena]] August 2023 by [[User:GS4-KENSTROM|GM Kenstrom]] and are sold at [[BVShop:Beyond Barriers|Beyond Barriers]]. Each different Valence weapon type has different abilities.
'''Valence Weapon runestaves''' are part of the [[Valence armament]]s script set. They were introduced alongside other new varieties of Valence armaments at [[Duskruin Arena]] in August 2023. They were designed by GM Kenstrom and GM Mestys.


Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively [[Valence Weapon edged|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with [[Valence Weapon blunt|blunt]], [[Valence Weapon ranged|ranged]], and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging.

Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Analyze==
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<pre{{log2}}><nowiki>
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
The description of the rune-etched broadsword may be freely altered.
A Tier 1 Valence runestaff has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor.


'''Veil of Shien'tyr:''' An AoE SMR attack to debuff enemies. This ability blinds affected enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
The rune-etched broadsword is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.


'''Let it Rift:''' Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes.
The broadsword is tier 1 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Slice of Shien'tyr). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Incision of the Igaesha), which is activated via TURN to grant a number of double strike attacks based on the average tier of the weapon and armor.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
The description of the rune-carved crook may be freely altered.


The rune-carved crook is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.
Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.


The crook is tier 1 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Let it Rift), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor.
You might be able to have a talented merchant lighten the rune-etched broadsword for you.
</nowiki></pre>


Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary=
At tier 1, Valence Weapons have a standard flare chance to flare disintegration.


You might be able to have a talented merchant lighten the rune-carved crook for you.
'''Veil of Shien'tyr (WAVE)''' - An AoE SMR attack to debuff enemies. This ability blinds affected enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
'''Special Ability: Let it Rift (TURN)''' - Only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|Drop
! scope="row" role="rowheader"|DROP
| An ethereal bluish-green light swirls around the blade of your rune-etched battlesword, and it quickly grows translucent then vanishes.
| An ethereal bluish-green light swirls around the length of your shepherd's crook, and it quickly grows translucent before vanishing.
|An ethereal bluish-green light swirls around the length of XXX's shepherd's crook, and it quickly grows translucent before vanishing.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|Get
! scope="row" role="rowheader"|GET
| Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into a sharp black rune-etched battlesword.
| Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into a sturdy shepherd's crook incised with jagged black runes.
|Ribbons of bluish-green light burn into existence and swirl around XXX's hand before quickly forming into a shepherd's crook.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|Wave
! scope="row" role="rowheader" rowspan="2"|TURN
| You touch your finger to an archaic rune along your rune-carved crook, and rings of burning silver light begin to bend and crackle in the air.
| XXX touches an archaic rune along his shepherd's crook and rings of burning silver light begin to bend and crackle in the air.
|-
| colspan="2" style="text-align:center"|Activate the Let it Rift special ability when used alongside [[Valence Armor]].
|-
! scope="row" role="rowheader" rowspan="2"|WAVE
| You slam your rune-carved crook to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash!
| You slam your rune-carved crook to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash!
|XXX slams his shepherd's crook to the ground in front of him, and the very air seems to blacken and bruise before ripping open into a wide gash!
| {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Activate the Veil of Shien'tyr ability.
! scope="row" role="rowheader"|Turn
| You touch your finger to an archaic rune along your rune-carved crook, and rings of burning silver light begin to bend and crackle in the air.
| {{addmetext}}
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At tier 2, Valence weapons have a 20% chance for a second flare when the tier 1 flare activates.
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
At Tier 2, Valence runestaves have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps.


'''Mana Grab (RAISE)''' - An AoE SMR attack to extract mana from foes. Cooldown: 60 minutes (-10 per tier above 2, minimum 40 minutes).<!-- Brief explanation of what this tier does, if any. -->
'''Mana Grab:''' An AoE SMR attack to extract mana from foes. Cooldown: 60 minutes (-10 per tier above 2, minimum 40 minutes).
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|Poke
! scope="row" role="rowheader"|POKE
| The very air around your shepherd's crook ripples and frays, distorting your form and your entire surroundings.
| {{addmetext}}
|The very air around XXX's shepherd's crook ripples and frays, distorting his form and his surroundings.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|Touch
! scope="row" role="rowheader" rowspan="2"|RAISE
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Raise
| You push an archaic rune along your black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about!
| You push an archaic rune along your black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about!
|XXX pushes an archaic rune along his black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about!
| {{addmetext}}
|-
| colspan="2" style="text-align:center"|Activate the Mana Grab ability.
|-
! scope="row" role="rowheader"|TOUCH
| The air about your shepherd's crook crackles, and sparks of ethereal energy arc all around you.
|The air about XXX's shepherd's crook crackles, and sparks of ethereal energy arc all around him.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= At tier 3, Valence weapons have a 10% for a third flare when the second flare activates.
At Tier 3, Valence runestaves have a 10% for a third flare when the second flare activates. They gain a new ability.


'''Valence Mastery (PULL)''' - +15 CS/TD and +25 bolt AS/DS for 60 seconds. Cooldown: 15 minutes (-5 per tier above 3, minimum 10 minutes).<!-- Brief explanation of what this tier does, if any. -->
'''Valence Mastery:''' +15 CS/TD and +25 bolt AS/DS for 60 seconds. Cooldown: 15 minutes (-5 per tier above 3, minimum 10 minutes).
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|Prod
! scope="row" role="rowheader"|PROD
|You grip your shepherd's crook with one hand and slowly move your other hand through the air. As you do, wisps of ethereal energy trail behind your fingers as you casually drag them through the veil between worlds.
| {{addmetext}}
|XXX grips his shepherd's crook with one hand and slowly moves his other hand through the air. As he does, wisps of ethereal energy trail behind his fingers, his hand disappearing slowly as he phases it out of existence for but a moment.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|Rub
! scope="row" role="rowheader" rowspan="2"|PULL
|You touch an archaic rune along your shepherd's crook, and you feel a thousand threads of power burst into existence, swirling around you and flooding your veins with an intense rush of vitality!
| {{addmetext}}
|XXX touches an archaic rune along his shepherd's crook, and thousands of threads of energy burst into existence around him, swirling about as his veins throb with power!
| {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Activate the Valence Mastery ability.
! scope="row" role="rowheader"|Point
|-
| {{addmetext}}
! scope="row" role="rowheader"|RUB
| {{addmetext}}
|You touch your shepherd's crook, and a miasma of shadows bleeds into view, wrapping around your body like a cloud of ink before melting away.<br>Roundtime: 3 sec.
|XXX touches his shepherd's crook, and a miasma of shadows bleeds into view, wrapping around his body like a cloud of ink before melting away.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= At tier 4, Valence weapons have a 5% chance for a fourth flare when the third flare activates.
At Tier 4, Valence runestaves have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity.


'''Dimensional Deflection (PUSH)''' - For 30 seconds, 25% chance to reflect incoming AS/DS attacks. Cooldown: 30 minutes.
'''Dimensional Deflection:''' For 30 seconds, 25% chance to reflect incoming AS/DS attacks. Cooldown: 30 minutes.

'''Extraplanar Bane Affinity''' - Increases potency of extraplanar bane by +10 AS.<!-- Brief explanation of what this tier does, if any. -->
'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
The description of the shepherd's crook may be freely altered.

The shepherd's crook is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.

The crook is tier 4 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Mana Grab), PROD, RUB, PULL (Valence Mastery), CLENCH, TAP, PUSH (Dimensional Deflection), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Let it Rift), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor.

Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|Clench
! scope="row" role="rowheader"|CLENCH
|You clench the grip of your shepherd's crook, and your veins pulse with a silver light while a radiant white glow emanates from your eyes.
| {{addmetext}}
|XXX clenches the grip of his shepherd's crook, and his veins pulse with a silver light while a radiant white glow emanates from his eyes.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|Tap
! scope="row" role="rowheader" rowspan="2"|PUSH
|You touch a rune along your shepherd's crook, and pockets of air begin to ripple all around you, distorting your surroundings as motes of pale energy churn about.
| {{addmetext}}
|XXX touches a rune along his shepherd's crook, and he is soon surrounded by pockets of distorted air and motes of pale energy that churn about the area.
| {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Activate the Dimensional Deflection ability.
! scope="row" role="rowheader"|Push
|-
| {{addmetext}}
! scope="row" role="rowheader"|TAP
| {{addmetext}}
|Motes of hazy ethereal light float up from the surface of your shepherd's crook, fluttering around like opalescent fireflies before dissipating into the air.
|Motes of hazy ethereal light float up from the surface of XXX's shepherd's crook, fluttering around like opalescent fireflies before dissipating into the air.
|}
|}


==See Also==
==See Also==
* [[Valence armament/saved_posts|Saved posts]]
* [[Valence armament/saved posts|Saved posts]]
* [[Valence armament]]
* [[Valence armament]]
* [[Valence Armor]]
* [[Valence Armor]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Weapon<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Runestaff <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript=Valence Armor <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
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}}
}}
{{itemverb
{{itemverb
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb= DROP
|verb2= GET
|verb2=DROP
|verb3= WAVE
|verb3=GET
|verb4= POKE
|verb4=POKE
|verb5= TOUCH
|verb5=PROD
|verb6= RAISE
|verb6=PULL
|verb7= PROD
|verb7=PUSH
|verb8= RUB
|verb8=RAISE
|verb9= POINT
|verb9=RUB
|verb10= CLENCH
|verb10=TAP
|verb11= TAP
|verb11=TOUCH
|verb12= PUSH
|verb12=TURN
|verb13= TURN
|verb13=WAVE
<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 16:04, 3 August 2026

Valence Weapon runestaves are part of the Valence armaments script set. They were introduced alongside other new varieties of Valence armaments at Duskruin Arena in August 2023. They were designed by GM Kenstrom and GM Mestys.

Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively edged weapons, such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, ranged, and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging.

Valence armaments are sold at the Beyond Barriers shop.

Tier 1

A Tier 1 Valence runestaff has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor.

Veil of Shien'tyr: An AoE SMR attack to debuff enemies. This ability blinds affected enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).

Let it Rift: Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes.

Analyze

The description of the rune-carved crook may be freely altered.

The rune-carved crook is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.

The crook is tier 1 of 4.  This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr).  Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Let it Rift), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor.

Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks.  Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.

You might be able to have a talented merchant lighten the rune-carved crook for you.

Usage

Verb First Third
DROP An ethereal bluish-green light swirls around the length of your shepherd's crook, and it quickly grows translucent before vanishing. An ethereal bluish-green light swirls around the length of XXX's shepherd's crook, and it quickly grows translucent before vanishing.
GET Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into a sturdy shepherd's crook incised with jagged black runes. Ribbons of bluish-green light burn into existence and swirl around XXX's hand before quickly forming into a shepherd's crook.
TURN You touch your finger to an archaic rune along your rune-carved crook, and rings of burning silver light begin to bend and crackle in the air. XXX touches an archaic rune along his shepherd's crook and rings of burning silver light begin to bend and crackle in the air.
Activate the Let it Rift special ability when used alongside Valence Armor.
WAVE You slam your rune-carved crook to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash! XXX slams his shepherd's crook to the ground in front of him, and the very air seems to blacken and bruise before ripping open into a wide gash!
Activate the Veil of Shien'tyr ability.

Tier 2

At Tier 2, Valence runestaves have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps.

Mana Grab: An AoE SMR attack to extract mana from foes. Cooldown: 60 minutes (-10 per tier above 2, minimum 40 minutes).

Usage

Verb First Third
POKE The very air around your shepherd's crook ripples and frays, distorting your form and your entire surroundings. The very air around XXX's shepherd's crook ripples and frays, distorting his form and his surroundings.
RAISE You push an archaic rune along your black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about! XXX pushes an archaic rune along his black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about!
Activate the Mana Grab ability.
TOUCH The air about your shepherd's crook crackles, and sparks of ethereal energy arc all around you. The air about XXX's shepherd's crook crackles, and sparks of ethereal energy arc all around him.

Tier 3

At Tier 3, Valence runestaves have a 10% for a third flare when the second flare activates. They gain a new ability.

Valence Mastery: +15 CS/TD and +25 bolt AS/DS for 60 seconds. Cooldown: 15 minutes (-5 per tier above 3, minimum 10 minutes).

Usage

Verb First Third
PROD You grip your shepherd's crook with one hand and slowly move your other hand through the air. As you do, wisps of ethereal energy trail behind your fingers as you casually drag them through the veil between worlds. XXX grips his shepherd's crook with one hand and slowly moves his other hand through the air. As he does, wisps of ethereal energy trail behind his fingers, his hand disappearing slowly as he phases it out of existence for but a moment.
PULL You touch an archaic rune along your shepherd's crook, and you feel a thousand threads of power burst into existence, swirling around you and flooding your veins with an intense rush of vitality! XXX touches an archaic rune along his shepherd's crook, and thousands of threads of energy burst into existence around him, swirling about as his veins throb with power!
Activate the Valence Mastery ability.
RUB You touch your shepherd's crook, and a miasma of shadows bleeds into view, wrapping around your body like a cloud of ink before melting away.
Roundtime: 3 sec.
XXX touches his shepherd's crook, and a miasma of shadows bleeds into view, wrapping around his body like a cloud of ink before melting away.

Tier 4

At Tier 4, Valence runestaves have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity.

Dimensional Deflection: For 30 seconds, 25% chance to reflect incoming AS/DS attacks. Cooldown: 30 minutes.

Extraplanar Bane Affinity: Increases potency of extraplanar bane by +10 AS.

Analyze

The description of the shepherd's crook may be freely altered.

The shepherd's crook is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.

The crook is tier 4 of 4.  This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Mana Grab), PROD, RUB, PULL (Valence Mastery), CLENCH, TAP, PUSH (Dimensional Deflection), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane).  Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Let it Rift), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor.

Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks.  Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.

Usage

Verb First Third
CLENCH You clench the grip of your shepherd's crook, and your veins pulse with a silver light while a radiant white glow emanates from your eyes. XXX clenches the grip of his shepherd's crook, and his veins pulse with a silver light while a radiant white glow emanates from his eyes.
PUSH You touch a rune along your shepherd's crook, and pockets of air begin to ripple all around you, distorting your surroundings as motes of pale energy churn about. XXX touches a rune along his shepherd's crook, and he is soon surrounded by pockets of distorted air and motes of pale energy that churn about the area.
Activate the Dimensional Deflection ability.
TAP Motes of hazy ethereal light float up from the surface of your shepherd's crook, fluttering around like opalescent fireflies before dissipating into the air. Motes of hazy ethereal light float up from the surface of XXX's shepherd's crook, fluttering around like opalescent fireflies before dissipating into the air.

See Also

Valence Weapon runestaff Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Runestaff
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2023
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Corresponding Item Scripts Valence Armor
Item Verbs
CLENCH DROP GET POKE
PROD PULL PUSH RAISE
RUB TAP TOUCH TURN
WAVE