Valence Weapon runestaff: Difference between revisions
(Updating tables and several sections with information taken from saved posts and per Gswiki:Style guide/Item scripts. This article is still missing a LOT of information, including the T4 analyze and over half of the verb messaging. If you have it, please add it!) |
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'''Valence Weapon runestaves''' are part of the [[Valence armament]]s script set. They were introduced alongside other new varieties of Valence armaments at [[Duskruin Arena]] in August 2023. They were designed by GM Kenstrom and GM Mestys. |
'''Valence Weapon runestaves''' are part of the [[Valence armament]]s script set. They were introduced alongside other new varieties of Valence armaments at [[Duskruin Arena]] in August 2023. They were designed by GM Kenstrom and GM Mestys. |
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Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively [[Valence Weapon|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with [[Valence Weapon blunt|blunt]], [[Valence Weapon ranged|ranged]], and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging. |
Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively [[Valence Weapon edged|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with [[Valence Weapon blunt|blunt]], [[Valence Weapon ranged|ranged]], and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging. |
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Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop. |
Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop. |
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! scope="row" role="rowheader"|DROP |
! scope="row" role="rowheader"|DROP |
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| An ethereal bluish-green light swirls around the length of your shepherd's crook, and it quickly grows translucent before vanishing. |
| An ethereal bluish-green light swirls around the length of your shepherd's crook, and it quickly grows translucent before vanishing. |
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|An ethereal bluish-green light swirls around the length of XXX's shepherd's crook, and it quickly grows translucent before vanishing. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|GET |
! scope="row" role="rowheader"|GET |
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| Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into a sturdy shepherd's crook incised with jagged black runes. |
| Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into a sturdy shepherd's crook incised with jagged black runes. |
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|Ribbons of bluish-green light burn into existence and swirl around XXX's hand before quickly forming into a shepherd's crook. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader" rowspan="2"|TURN |
! scope="row" role="rowheader" rowspan="2"|TURN |
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| You touch your finger to an archaic rune along your rune-carved crook, and rings of burning silver light begin to bend and crackle in the air. |
| You touch your finger to an archaic rune along your rune-carved crook, and rings of burning silver light begin to bend and crackle in the air. |
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| XXX touches an archaic rune along his shepherd's crook and rings of burning silver light begin to bend and crackle in the air. |
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|<!-- Third Person View --> {{addmetext}} |
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| colspan="2" style="text-align:center"|Activate the Let it Rift special ability when used alongside [[Valence Armor]]. |
| colspan="2" style="text-align:center"|Activate the Let it Rift special ability when used alongside [[Valence Armor]]. |
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! scope="row" role="rowheader" rowspan="2"|WAVE |
! scope="row" role="rowheader" rowspan="2"|WAVE |
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| You slam your rune-carved crook to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash! |
| You slam your rune-carved crook to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash! |
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|XXX slams his shepherd's crook to the ground in front of him, and the very air seems to blacken and bruise before ripping open into a wide gash! |
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|<!-- Third Person View --> {{addmetext}} |
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| colspan="2" style="text-align:center"|Activate the Veil of Shien'tyr ability. |
| colspan="2" style="text-align:center"|Activate the Veil of Shien'tyr ability. |
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! scope="row" role="rowheader"|POKE |
! scope="row" role="rowheader"|POKE |
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| The very air around your shepherd's crook ripples and frays, distorting your form and your entire surroundings. |
| The very air around your shepherd's crook ripples and frays, distorting your form and your entire surroundings. |
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|The very air around XXX's shepherd's crook ripples and frays, distorting his form and his surroundings. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader" rowspan="2"|RAISE |
! scope="row" role="rowheader" rowspan="2"|RAISE |
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| You push an archaic rune along your black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about! |
| You push an archaic rune along your black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about! |
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|XXX pushes an archaic rune along his black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about! |
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|<!-- Third Person View --> {{addmetext}} |
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| colspan="2" style="text-align:center"|Activate the Mana Grab ability. |
| colspan="2" style="text-align:center"|Activate the Mana Grab ability. |
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! scope="row" role="rowheader"|TOUCH |
! scope="row" role="rowheader"|TOUCH |
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| The air about your shepherd's crook crackles, and sparks of ethereal energy arc all around you. |
| The air about your shepherd's crook crackles, and sparks of ethereal energy arc all around you. |
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|The air about XXX's shepherd's crook crackles, and sparks of ethereal energy arc all around him. |
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|<!-- Third Person View --> {{addmetext}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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! scope="row" role="rowheader"|PROD |
! scope="row" role="rowheader"|PROD |
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|You grip your shepherd's crook with one hand and slowly move your other hand through the air. As you do, wisps of ethereal energy trail behind your fingers as you casually drag them through the veil between worlds. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX grips his shepherd's crook with one hand and slowly moves his other hand through the air. As he does, wisps of ethereal energy trail behind his fingers, his hand disappearing slowly as he phases it out of existence for but a moment. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader" rowspan="2"|PULL |
! scope="row" role="rowheader" rowspan="2"|PULL |
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|You touch an archaic rune along your shepherd's crook, and you feel a thousand threads of power burst into existence, swirling around you and flooding your veins with an intense rush of vitality! |
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|<!-- First Person View --> {{addmetext}} |
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|XXX touches an archaic rune along his shepherd's crook, and thousands of threads of energy burst into existence around him, swirling about as his veins throb with power! |
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|<!-- Third Person View --> {{addmetext}} |
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| colspan="2" style="text-align:center"|Activate the Valence Mastery ability. |
| colspan="2" style="text-align:center"|Activate the Valence Mastery ability. |
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! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
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|You touch your shepherd's crook, and a miasma of shadows bleeds into view, wrapping around your body like a cloud of ink before melting away.<br>Roundtime: 3 sec. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX touches his shepherd's crook, and a miasma of shadows bleeds into view, wrapping around his body like a cloud of ink before melting away. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS. |
'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS. |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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The description of the shepherd's crook may be freely altered. |
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{{addmetext}} |
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The shepherd's crook is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways. |
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The crook is tier 4 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Mana Grab), PROD, RUB, PULL (Valence Mastery), CLENCH, TAP, PUSH (Dimensional Deflection), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Let it Rift), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor. |
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Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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! scope="row" role="rowheader"|CLENCH |
! scope="row" role="rowheader"|CLENCH |
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|You clench the grip of your shepherd's crook, and your veins pulse with a silver light while a radiant white glow emanates from your eyes. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX clenches the grip of his shepherd's crook, and his veins pulse with a silver light while a radiant white glow emanates from his eyes. |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
! scope="row" role="rowheader" rowspan="2"|PUSH |
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|You touch a rune along your shepherd's crook, and pockets of air begin to ripple all around you, distorting your surroundings as motes of pale energy churn about. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX touches a rune along his shepherd's crook, and he is soon surrounded by pockets of distorted air and motes of pale energy that churn about the area. |
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|<!-- Third Person View --> {{addmetext}} |
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| colspan="2" style="text-align:center"|Activate the Dimensional Deflection ability. |
| colspan="2" style="text-align:center"|Activate the Dimensional Deflection ability. |
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! scope="row" role="rowheader"|TAP |
! scope="row" role="rowheader"|TAP |
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|Motes of hazy ethereal light float up from the surface of your shepherd's crook, fluttering around like opalescent fireflies before dissipating into the air. |
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|<!-- First Person View --> {{addmetext}} |
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|Motes of hazy ethereal light float up from the surface of XXX's shepherd's crook, fluttering around like opalescent fireflies before dissipating into the air. |
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|<!-- Third Person View --> {{addmetext}} |
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==See Also== |
==See Also== |
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Latest revision as of 16:04, 3 August 2026
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Valence Weapon runestaves are part of the Valence armaments script set. They were introduced alongside other new varieties of Valence armaments at Duskruin Arena in August 2023. They were designed by GM Kenstrom and GM Mestys. Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively edged weapons, such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, ranged, and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging. Valence armaments are sold at the Beyond Barriers shop. Tier 1A Tier 1 Valence runestaff has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor. Veil of Shien'tyr: An AoE SMR attack to debuff enemies. This ability blinds affected enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes). Let it Rift: Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes.AnalyzeThe description of the rune-carved crook may be freely altered. The rune-carved crook is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways. The crook is tier 1 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Let it Rift), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor. Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. You might be able to have a talented merchant lighten the rune-carved crook for you. Usage
Tier 2At Tier 2, Valence runestaves have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps. Mana Grab: An AoE SMR attack to extract mana from foes. Cooldown: 60 minutes (-10 per tier above 2, minimum 40 minutes).Usage
Tier 3At Tier 3, Valence runestaves have a 10% for a third flare when the second flare activates. They gain a new ability. Valence Mastery: +15 CS/TD and +25 bolt AS/DS for 60 seconds. Cooldown: 15 minutes (-5 per tier above 3, minimum 10 minutes).Usage
Tier 4At Tier 4, Valence runestaves have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity. Dimensional Deflection: For 30 seconds, 25% chance to reflect incoming AS/DS attacks. Cooldown: 30 minutes. Extraplanar Bane Affinity: Increases potency of extraplanar bane by +10 AS.AnalyzeThe description of the shepherd's crook may be freely altered. The shepherd's crook is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways. The crook is tier 4 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Mana Grab), PROD, RUB, PULL (Valence Mastery), CLENCH, TAP, PUSH (Dimensional Deflection), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Let it Rift), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor. Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. Usage
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