Magic Boot: Difference between revisions
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m (HOST-GSKEBECHET moved page A giant boot to Magic Boot: Confirmed the proper item script name is Magic Boot per GM Xeraphina.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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The '''Magic Boot''' was first available at the 2019 [[Ebon Gate]] festival on [[Caligos Isle]], at its Treasure Trove. Another Magic Boot was sold at the [[Grand Auction of 5123]]. It allows the user to transport to pre-determined rooms so long that it is charged with crystal amulets. It also has some fluff verbs. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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This giant boot can be charged with up to 1000 crystal amulet charges. A single teleport costs 400 charges, and will transport the owner to a preset room. There is a small chance that the activation will fail, in which case, the boot will lose its charge and will be dead for 24 hours. |
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Groups cannot follow, and the giant boot cannot be used in some indoor rooms or any other room that would otherwise prevent teleportation and/or magic. Once activated, only the activator will be able to use the illusion portal. |
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Current Tier: 2 |
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Current Verbs: DANCE, DROP (amulet in boot), LACE, LICK, PULL, RUB, and TOUCH (to use illusion portal), WAVE, GAZE (teleport return), TURN (change realm setting) |
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The giant boot contains [NUMBER] amulet charges and will teleport the user to [DESTINATION]. |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Condition |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|DANCE |
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! scope="row" role="rowheader"|Outdoors |
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|You set a giant boot upon the ground and, with your hands in the air, dance a lively jig around it. After a quick bow, you pick up the giant boot and brush off any lingering debris. |
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|XXX sets a giant boot upon the ground and, with his hands in the air, dances a lively jig around it. After a quick bow, he picks up the giant boot and brushes off any lingering debris. |
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|- |
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! scope="row" role="rowheader"|Indoors |
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|You set a giant boot upon the floor and, with your hands in the air, dance a lively jig around it. After a quick bow, you pick up the giant boot and brush off any lingering debris. |
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|XXX sets a giant boot upon the floor and, with his hands in the air, dances a lively jig around it. After a quick bow, he picks up the giant boot and brushes off any lingering debris. |
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|- |
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! scope="row" role="rowheader"|DROP (amulet in boot) |
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! scope="row" role="rowheader"|Successful |
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|You drop your crystal amulet into your boot. You notice a ''faint/pale/dim/bright/brilliant/luminous/radiant/blinding'' flash of light come from inside the boot.<br><br>When filled to capacity, this is followed by an abrupt puff of smoke. |
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|XXX drops his crystal amulet into his boot. You notice a ''faint/pale/dim/bright/brilliant/luminous/radiant/blinding'' flash of light come from inside his boot.<br><br>When filled to capacity, this is followed by an abrupt puff of smoke. |
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|- |
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! scope="row" role="rowheader"|GAZE |
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! scope="row" role="rowheader"|Tier 2 return |
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|With a fixed gaze, you concentrate on a giant boot and slip into a trance-like state as a thick wisp of smoke coils from the giant boot's opening and swirls lazily into the air, twining around your form until you are completely engulfed by the fog!<br><br>When the air clears, your notice that surroundings have changed. |
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|With a fixed gaze, XXX concentrates on his boot and slips into a trance-like state as a thick wisp of smoke coils from the giant boot's opening and swirls lazily into the air, twining around his form until he is completely engulfed by the fog!<br><br>When the air clears, XXX is gone.<br><br>'''Destination room:''' A thick wisp of smoke appears and begins to swirl through the air, twining around an unseen form. After a moment, the air clears to reveal XXX. |
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|- |
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! scope="row" role="rowheader"|LACE |
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! scope="row" role="rowheader"| |
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|Clearing a spot along the ground, you position a giant boot between your feet for support and tie the laces together. Once you're satisfied with your knotwork, you pick up the giant boot. |
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|Clearing a spot along the ground, XXX positions a giant boot between his feet for support and ties the laces together. Once satisfied with his knotwork, he picks up the giant boot. |
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|- |
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! scope="row" role="rowheader"|LICK |
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! scope="row" role="rowheader"| |
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|You lick the edge of your boot, its leathery surface dry against your tongue. It doesn't taste very good. |
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|In an unusual display, XXX licks the edge of his boot. |
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|- |
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! scope="row" role="rowheader"|PULL |
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! scope="row" role="rowheader"|Laces tied |
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|With a firm tug, you pull the boot's thick leather strings and untie them. |
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|With a firm tug, XXX pulls his boot's thick leather strings and unties them. |
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|- |
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! scope="row" role="rowheader" rowspan="3"|RUB |
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! scope="row" role="rowheader"|Insufficient charges |
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|You rub your hand across a giant boot, but only a tiny puff of smoke emits from its interior. Nothing else of note happens. |
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|XXX rubs his boot, but only a tiny puff of smoke emits from its interior. |
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|- |
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! scope="row" role="rowheader"|Portal activated |
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|Holding a giant boot in front of your body, you rub your hand across its worn leather. A thick wisp of smoke coils from the giant boot's opening and swirls lazily into the air, manifesting from smoky tendrils to a massive giant boot that wavers in and out of existence. |
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|Holding a giant boot in front of his body, XXX rubs his hand across its worn leather. A thick wisp of smoke coils from the giant boot's opening and swirls lazily into the air, manifesting from smoky tendrils to a massive giant boot that wavers in and out of existence. |
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|- |
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! scope="row" role="rowheader"|Backfire |
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|Holding a giant boot in front of your body, you rub your hand across its worn leather. A thick wisp of black smoke coils from the giant boot's opening and churns violently in the air. Then, with a blinding flash, the dark cloud explodes into a putrid fog that blankets you, momentarily obscuring your vision.<br><br>Almost instantaneously, you realize that while the fog has cleared, its stench is now clinging relentlessly to your body. |
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|Holding a giant boot in front of his body, XXX rubs his hand across its worn leather. A thick wisp of black smoke coils from the giant boot's opening and churns violently in the air. Then, with a blinding flash, the dark cloud explodes into a putrid fog that blankets him, momentarily obscuring him.<br><br>Unfortunately, while the fog has cleared, the stench has not, and it seems to come from XXX. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TOUCH |
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! scope="row" role="rowheader"|Boot |
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|Tracing the worn edges with your fingertips, you run your hand across the boot. An image appears before your eyes, and you watch, mystified...<br><br>A sleek krolvin carrack sails into the mouth of what appears to be Maelstrom Bay and drops anchor. Some small dories are lowered into the water. A group of krolvin clamber over the side of the carrack and into the dories. The krolvin dories slowly work their way against the current, rowing into the mouth of the Tempest River. From somewhere in the distance, you hear a voice cry, "Alarum! Alarum! Krolvin approachin'! Tae the drawbridge! Defend the town!"<br><br>As quickly as the illusion manifested, it fades into the surrounding environment. |
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|- |
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! scope="row" role="rowheader"|Illusion portal |
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|You reach toward a smoky leather boot illusion, and a group of crimson-robed krolvin appear in the distance. Weapons raised high and with bloodlust in their eyes, they begin a dash straight toward you! As there are few options for escape, you move closer toward the illusion in hopes of hiding, but with a bright flash, you disappear, instead!<br><br>When the light fades, you realize your surroundings have changed. |
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|XXX reaches toward a smoky leather boot illusion, and a group of crimson-robed krolvin appear in the distance. Weapons raised high and with bloodlust in their eyes, they begin a dash straight toward him! XXX moves toward the illusion in an attempt to hide from the attackers, and with a bright flash, he disappears!<br><br>As if they never existed in the first place, the krolvin army fades from view, leaving behind a foul-smelling smoke. |
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|- |
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! scope="row" role="rowheader"|TURN |
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! scope="row" role="rowheader"|Tier 2 realm change |
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|With one hand on the back of the boot's heel and the other gripped tightly around the toe, you give a giant boot a solid shake. A ''faint/pale/dim/bright/brilliant/luminous/radiant/blinding'' light flickers from a large hole in the heel as whispered words reach your ear and hang in the air. "''[Realm]...''" |
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|With one hand on the back of his boot's heel and the other gripped tightly around the toe, XXX gives his boot a solid shake. A ''faint/pale/dim/bright/brilliant/luminous/radiant/blinding'' light flickers from a large hole in the heel. |
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|- |
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! scope="row" role="rowheader"|WAVE |
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! scope="row" role="rowheader"| |
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|You wave your boot awkwardly through the air. A foul smell lingers in its wake. |
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|XXX waves his boot awkwardly through the air. A foul smell lingers in its wake. |
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|} |
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==Additional Information== |
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===Grand Auction 5123=== |
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The following information was shared at the [[Grand Auction of 5123]] event: |
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<pre{{log2}}> |
<pre{{log2}}> |
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It is a small item, under a pound. |
It is a small item, under a pound. |
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The boot has been charged with 0 amulets and will teleport the user to [Room]. |
The boot has been charged with 0 amulets and will teleport the user to [Room]. |
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</pre> |
</pre> |
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==See Also== |
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* [[Ebon Gate Treasure Trove/2019]] |
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References: |
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</td><td> |
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https://gswiki.play.net/Ebon_Gate_Treasure_Trove/2019 |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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[[Category:Grand_Auction_of_5123]] |
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|itemclass=Clothing <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Foot-worn <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Caligos Isle <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2019 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=DANCE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=DROP |
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|verb3=LACE |
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|verb4=LICK |
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|verb5=PULL |
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|verb6=RUB |
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|verb7=TOUCH |
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|verb8=WAVE |
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}} |
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</td></tr></table> |
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[[Category:Grand Auction of 5123]] |
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[[Category:Transport]] |
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Latest revision as of 08:44, 5 August 2026
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The Magic Boot was first available at the 2019 Ebon Gate festival on Caligos Isle, at its Treasure Trove. Another Magic Boot was sold at the Grand Auction of 5123. It allows the user to transport to pre-determined rooms so long that it is charged with crystal amulets. It also has some fluff verbs. AnalyzeThis giant boot can be charged with up to 1000 crystal amulet charges. A single teleport costs 400 charges, and will transport the owner to a preset room. There is a small chance that the activation will fail, in which case, the boot will lose its charge and will be dead for 24 hours. Groups cannot follow, and the giant boot cannot be used in some indoor rooms or any other room that would otherwise prevent teleportation and/or magic. Once activated, only the activator will be able to use the illusion portal. Current Tier: 2 Current Verbs: DANCE, DROP (amulet in boot), LACE, LICK, PULL, RUB, and TOUCH (to use illusion portal), WAVE, GAZE (teleport return), TURN (change realm setting) The giant boot contains [NUMBER] amulet charges and will teleport the user to [DESTINATION]. Usage
Additional InformationGrand Auction 5123The following information was shared at the Grand Auction of 5123 event: It is a small item, under a pound. The a giant boot cannot store anything inside of it at all. The boot can not be worn. It looks like this item has been mainly crafted out of leather. Special Property Details: This giant boot can be charged with 10 fresh crystal amulets and, once fully charged, will transport you to a pre-determined room. There is a small chance that the activation will fail, in which case, the boot will lose its charge and will be dead for 24 hours. Groups will not follow, and the boot cannot be used in some indoor rooms or any other room that would otherwise prevent teleportation and/or magic. Once activated, only the activator will be able to use the illusion portal. Current verbs: DANCE, DROP (amulet in boot), LACE, LICK, PULL, RUB, and TOUCH (to use illusion portal), WAVE The boot has been charged with 0 amulets and will teleport the user to [Room]. See Also |
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