Verb:EVOKE: Difference between revisions

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m (MOD-GSMOTTE moved page Verb:EVOKE to EVOKE (verb) over redirect: Verb pages are to remain in their original locations until GM Xeraphina moves them as part of her revamp of the pages.)
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{{Verbinfo
{{Verbinfo
|verb=EVOKE
|verb = EVOKE <!--Name of the verb. This should always be capitalized. -->
|type=System
|type = System <!--Type of verb: Roleplaying, System, Special Case. Additional slots can be added with type2, type3 -->
|culture=<!--If there is a cultural version of the verb. Additional slots can be added with culture2, culture3 -->
|demeanor = <!-- Only enter YES, if no, leave blank)-->
|citizen = <!--If there is a citizen version of the verb. Additional slots can be added with citizen2, citizen3 -->
|system=Magic <!--If this verb is specific to a system. Additional slots can be added with system2, system3-->
|race = <!--If there is a racial version of the verb. Additional slots can be added with race2, race3, race4 -->
|special=<!--If this verb is due to a special case and does not work otherwise. Additional slots can be added with special2, special3 -->
|help=Yes
|culture = <!--If there is a cultural version of the verb. Additional slots can be added with culture2, culture3 -->
|pageintro={{boldmono|EVOKE}} casts an alternative version of a spell from the standard {{boldmono|[[CAST (verb)|CAST]]}} verb.
|wedding = <!--If there is a wedding version of the verb. Additional slots can be added with wedding2, wedding3, wedding4 -->
|profession = <!--If there is a profession version of the verb. Additional slots can be added with profession2 - profession10 -->
|system = Magic <!--If this verb is specific to a system. Additional slots can be added with system2, system3-->
|special = <!--If this verb is due to a special case and does not work otherwise. Additional slots can be added with special2, special3 -->
}}
{{boldmono|EVOKE}} casts an alternative version of a spell from the standard {{boldmono|[[CAST (verb)|CAST]]}} verb.


Many spells with an evoke version require advanced training in certain skills such as [[:Category:Lores|lores]]. Attempting to {{boldmono|EVOKE}} a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.
Many spells with an evoke version require advanced training in certain skills such as [[:Category:Lores|lores]]. Attempting to {{boldmono|EVOKE}} a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.


To automatically evoke a spell when using {{boldmono|[[INCANT (verb)|INCANT]]}} (which combines {{boldmono|[[PREPARE (verb)|PREPARE]]}} and {{boldmono|CAST}} into a single command): {{boldmono|INCANT SET EVOKE {spell}}}.
To automatically evoke a spell when using {{boldmono|[[INCANT (verb)|INCANT]]}} (which combines {{boldmono|[[PREPARE (verb)|PREPARE]]}} and {{boldmono|CAST}} into a single command): {{boldmono|INCANT SET EVOKE {spell}}}.
}}

==Spells Using Evoke==

*[[Web (118)]]
:With 20 ranks of [[Spiritual Lore, Summoning]], evoking will cast a bolt version of the spell costing 9 mana.

*[[Light (205)]]
:Evoking Light (205) will cast [[Darkness (206)|Darkness]].

*[[Condemn (309)]]
:Evoking uses the empowered version of the spell if the caster has stored holy magic. This will cause all damage over time (DoT) rounds of the spell to trigger.

*[[Divine Wrath (335)]]
:Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is [[CONVERT (verb)|converted]] to the same [[pantheon]] as the caster.

*[[Hand of Tonis (505)]]
:With 20 ranks of [[Elemental Lore, Air]], evoking will cast a bolt version of the spell.

*[[Celerity (506)]]
:With 50 ranks of Elemental Lore, Air, evoking will cast a group version of the spell.

*[[Cone of Elements (518)]]
:Evoking casts a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details).

*[[Immolation (519)]]
:Evoking casts a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles.

*[[Phase (704)]]
:{{boldmono|EVOKE}} at a container to attempt to grab a random item from inside.

*[[Disintegrate (705)]]
:With 20 ranks of [[Sorcerous Lore, Necromancy]], evoking will cast a bolt version of the spell.

*[[Minor Elemental Edge (902)]]
:A self-cast version for warmages that grants +10 enhancive weapon skill bonus.

*[[Minor Water (903)]]
:With 20 ranks of [[Elemental Lore, Fire]], evoking converts this spell to [[Minor Steam (1707)]].

*[[Minor Acid (904)]]
:With 30 ranks of [[Elemental Lore, Water]], evoking converts this spell to [[Major Acid (1710)]].

*[[Tremors (909)]]
:Evoking gives the caster 5 or more (based on [[Elemental Lore, Earth]]) self-cast charges of Tremors. {{boldmono|[[STOMP (verb)|STOMP]]}} to spend a charge to cause a single round of Tremors. Each {{boldmono|STOMP}} costs up to 5 mana, decreasing with [[Elemental Mana Control]].

*[[Invisibility (916)]]
:With 50 ranks of Elemental Lore, Air, evoking will cast a group version with a two-minute duration for each member.

*[[Troll's Blood (1125)]]
:Evoking casts a self-cast only version.

*[[Divine Shield (1609)]]
:Evoking casts a self-cast only version.

*[[Zealot (1617)]]
:Evoking casts a self-cast only version.

*[[Arcane Blast (1700)]]
:{{boldmono|EVOKE}} {target} to cast the bolt version.

==See Also==
==See Also==
*[[CAST (verb)]]
* [[Evocable spells]]
*[[INCANT (verb)]]
* [[Verb:CAST|CAST]]
*[[CHANNEL (verb)]]
* [[INCANT]]
* [[Verb:CHANNEL|CHANNEL]]
*[[CAST (verb)/saved posts|Saved posts]]
* [[Verb:CAST/saved posts|CAST saved posts]]

[[Category: Combat Mechanics]]
[[Category: Verbs]]
[[Category: Magic]]

Latest revision as of 17:31, 7 August 2026

EVOKE
Type System
System Magic

EVOKE casts an alternative version of a spell from the standard CAST verb.

Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.

To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.

See Also