Flux Rune Staff: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Flux Rune Staff''' is a scripted [[rune staff]] weapon. They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]]. They were created by GameMaster Marstreforn.
'''Flux Rune Staff''' is a scripted [[rune staff]] armament. They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]]. They were created by GameMaster Marstreforn.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=OTS/Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=OTS/Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Tier 1/OTS Flux Rune Staff has '''Continuity'''. They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.
Tier 1/OTS Flux Rune Staff armaments have '''Continuity'''. They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.


The weapon also adds a line to the end of its {{boldmono|LOOK}} description:<br>
The armament also adds a line to the end of its {{boldmono|LOOK}} description:<br>
''An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.''
''An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.''


Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.
Some messaging varies based on the status of the rune staff's orb/gem, which also toggles the glyphs being used, via {{boldmono|PULL}} and {{boldmono|PUSH}}.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
{{blue|* Flux Rune Staff *}}
{{blue|* Flux Rune Staff *}}
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* PULL
* PULL
* PUSH
* PUSH
* TURN - selects weapon flare (piercing)
* TURN - selects weapon flare (mana)


Merchants that are skilled with this type of weapon may customize the following:
Merchants that are skilled with this type of weapon may customize the following:
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Tier 2 Clockwerke Weapons have '''Coiled Retrofit'''. At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}. This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.
Tier 2 Flux Rune Staff armaments have '''Infused Amalgam'''. At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}. This deals disintegration damage.


Coiled Retrofit has a 60-second cooldown, and this will appear on the character's cooldown window in the [[Wrayth]] FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.
Infused Amalgam has a 60-second cooldown, and this will appear on the character's cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.


{{boldmono|LISTEN}} will display this ability's cooldown status when unlocked to this tier.
{{boldmono|PEER}} will display this ability's cooldown status when unlocked to this tier.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Tier 3 Clockwerke Weapons have '''Arcane Pneumatics'''. At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.
Tier 3 Flux Rune Staff armaments have '''Entropic Flux'''. At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.


{{boldmono|TINKER}} is used to select between '''Air''' and '''Steam''' damage types while out of combat.
{{boldmono|TOUCH}} is used to select between '''Disruption''' and '''Unbalance''' damage types while out of combat.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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! scope="col" style="width: 45%"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|TINKER
! scope="row" role="rowheader"|TOUCH
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.<br>Roundtime: 3 sec.
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff's top.<br>Roundtime: 3 sec.
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff's top.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Tier 4 Clockwerke Weapons have '''Ensigiled Cylinder'''. At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}. This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}. Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with '''Air''' applying the [[Slowed]] (2 seconds) condition and '''Steam''' applying the [[Vulnerable]] condition.
Tier 4 Flux Rune Staff armaments have '''Discordant Control'''. At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}. This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}. Additionally, Discordant Control applies a debuff if the target is hit, with '''Disruption''' applying the [[Demoralized]] condition and '''Unbalance''' applying the [[Confused]] condition.


Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character's cooldown window in the [[Wrayth]] FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.
Discordant Control has a 60-second cooldown, and this will appear on the character's cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.


{{boldmono|LISTEN}} will display this ability's cooldown status when unlocked to this tier.
{{boldmono|PEER}} will display this ability's cooldown status when unlocked to this tier.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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|tier=Tier 5 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 5 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Tier 5 Clockwerke Weapons have '''Rune-Tuned Gears'''. This is the final tier that can be unlocked on a Clockwerke Weapon.
Tier 5 Flux Rune Staff armaments have '''Harnessed Instability'''. This is the final tier that can be unlocked on a Flux Rune Staff.


Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.


{{boldmono|SPIN}} applies the ''Clockwerke Overdrive'' buff to the wielder for 60 seconds, and this will appear on the character's buff window in the [[Wrayth]] FE. This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.
{{boldmono|RUB}} applies the ''Flux Overload'' buff to the wielder for 60 seconds, and this will appear on the character's buff window. This ability has a 3 minute cooldown, which appears on the cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.


''Clockwerke Overdrive'' increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares. Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with '''Air''' applying the [[Clumsy]] condition and '''Steam''' applying the [[Wounded]] condition.
''Flux Overload'' increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares. Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with '''Disruption''' applying the [[Feeble]] condition and '''Unbalance''' applying the [[Rooted]] condition.


{{boldmono|LISTEN}} will display this ability's cooldown status when unlocked to this tier.
{{boldmono|PEER}} will display this ability's cooldown status when unlocked to this tier.


Note: The additional damage and debuff during ''Clockwerke Overdrive'' will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.
Note: The additional damage and debuff during ''Flux Overload'' will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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! scope="col" style="width: 45%"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|SPIN
! scope="row" role="rowheader"|RUB
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response! '''You feel motivated by the whirring gears!'''
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff's length, and they gleam brightly in response! '''The mana around you fluctuates intensely!'''
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff's length, and they gleam brightly in response!
|}
|}
==Additional Information==
==Additional Information==
===Combat Examples===
===Combat Examples===
====Coiled Retrofit====
====Infused Amalgam====
Obtained with the Tier 2 unlock.
Obtained with the Tier 2 unlock.
<pre{{log2}}>>wave my cleaver
<pre{{log2}}>>wave my staff
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!
[SMR result: 297 (Open d100: 93)]
[SMR result: 291 (Open d100: 68)]


** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **
** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **
... 15 points of damage!
... 20 points of damage!
Groove etched into skin of chest and quickly fills with blood.
Blow to chest causes the tomb troll's heart to skip a beat.
The tomb troll is stunned!
The tomb troll is stunned!
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!
Roundtime: 3 sec.</pre>
Roundtime: 3 sec.</pre>


====Arcane Pneumatics====
====Entropic Flux====
Obtained with the Tier 3 unlock.
Obtained with the Tier 3 unlock.

Charging up (no flare):
<pre{{log2}}>You swing a brass-runed clockwerke cleaver at a tomb troll!
AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148
... and hit for 16 points of damage!
Blow raises a welt on the tomb troll's right arm.
'''Tiny brass gears whir along the blade of your clockwerke cleaver.'''
Roundtime: 4 sec.</pre>


Example of flare (can activate in addition to standard flares):
Example of flare (can activate in addition to standard flares):
<pre{{log2}}>You swing a brass-runed clockwerke cleaver at a tomb troll!
<pre{{log2}}>You gesture at a tomb troll.
You hurl a small surge of electricity at a tomb troll!
AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129
AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153
... and hit for 11 points of damage!
... and hit for 6 points of damage!
Blow raises a welt on the tomb troll's left arm.
Static discharge to left arm. Almost tickles.


** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **
** Your clockwerke cleaver releases a small spring-loaded rod! **
... 15 points of damage!
... 15 points of damage!
Finger ripped away from left hand.
Minor muscle tearing on the tomb troll's left leg.
The tomb troll is stunned!

Your umber kakore staff pulses with a white-blue light!
'''** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **'''
You feel 1 mana surge into you!
... 20 points of damage!
Cast Roundtime 3 Seconds.</pre>
Steamed ribs make fine soup bone!
====Discordant Control====
Roundtime: 4 sec.</pre>
====Ensigiled Cylinder====
Obtained with the Tier 4 unlock.
Obtained with the Tier 4 unlock.
<pre{{log2}}>>point my cleaver
<pre{{log2}}>>point my staff
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!
[SMR result: 313 (Open d100: 65, Bonus: 1)]
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}
[SMR result: 287 (Open d100: 27, Bonus: 12)]


** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **
** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **
... 22 points of damage!
... 25 points of damage!
Hot steam to the face causes the tomb troll to grimace in pain!
Brain swells suddenly, unfortunately the tomb troll's skull doesn't.
The tomb troll is stunned!
The tomb troll is stunned!
'''A tomb troll shudders as he recoils away from you!'''
Your attack exposes a vulnerability in a tomb troll's defenses!
Roundtime: 3 sec.</pre>
Roundtime: 3 sec..</pre>
====Rune-Tuned Gears====
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.
<pre{{log2}}>>spin my cleaver
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response! {{blue|You feel motivated by the whirring gears!}}
>
>point my cleaver
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}
[SMR result: 306 (Open d100: 41, Bonus: 20)]


====Harnessed Instabilitys====
** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.
... 20 points of damage!
<pre{{log2}}>>rub my staff
Scalding steam blisters right arm with painful splotches.
You trace a pattern between the emerald green glyphs along your umber kakore staff's length, and they gleam brightly in response! {{blue|The mana around you fluctuates intensely!}}
</pre>
<pre{{log2}}>
You gesture at a tomb troll.
You hurl a small surge of electricity at a tomb troll!
AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121
... and hit for 2 points of damage!
Static discharge to right leg. Doesn't hurt, much.

** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **
... 15 points of damage!
The tomb troll's skull cracks with an audible "Pop"!
The tomb troll is stunned!
The tomb troll is stunned!
Your attack exposes a vulnerability in a tomb troll's defenses!
... 20 points of damage!
... 20 points of damage!
Major bones in the tomb troll's left leg crack loudly!
Steamed ribs make fine soup bone!
A tomb troll wavers with infirmity and pales slightly.
'''A tomb troll appears weak and feeble, his movements sluggish.'''
Your umber kakore staff pulses with a white-blue light!
Roundtime: 3 sec.</pre>
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.</pre>
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=[[Runestaff]] <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom=Parts <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom=Glyphs One <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom2=Gears
|custom2=Glyphs Two
|custom3=Gizmo
|custom3=Orb or Gem
|custom4=Techs
|custom4=Beam Color
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Rumor Woods <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
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}}
}}
{{itemverb
{{itemverb
|verb=LISTEN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb=PEER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=POINT
|verb2=POINT
|verb3=PULL
|verb3=PULL
|verb4=PUSH
|verb4=PUSH
|verb5=SPIN
|verb5=RUB
|verb6=TINKER
|verb6=TOUCH
|verb7=TURN
|verb7=TURN
|verb8=WAVE
|verb8=WAVE

Latest revision as of 22:50, 16 August 2026

Flux Rune Staff is a scripted rune staff armament. They debuted at the August 2026 run of Duskruin Arena and are sold in a shop called Fluctuations. They were created by GameMaster Marstreforn.

OTS/Tier 1

Tier 1/OTS Flux Rune Staff armaments have Continuity. They have (Category B) flares that can be switched between Mana and Acuity using TURN while out of combat.

The armament also adds a line to the end of its LOOK description:
An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.

Some messaging varies based on the status of the rune staff's orb/gem, which also toggles the glyphs being used, via PULL and PUSH.

Analyze

* Flux Rune Staff *

      Available Actions 
    * PEER
    * PULL
    * PUSH
    * TURN   - selects weapon flare (mana)

Merchants that are skilled with this type of weapon may customize the following:
     * Glyphs One:  "pale white-blue"
     * Glyphs Two:  "emerald green"
     * Orb or Gem:  "an iridescent crystal orb"
    ** Beam Color:  "grey" (not unlocked)

Unlocks:
   ** Infused Amalgam   (WAVE - disintegrate): NOT UNLOCKED
       - Maneuver ability that deals damage if it hits.
       - Infused Amalgam has a 60-second cooldown.
  *** Entropic Flux     (flares - disruption): NOT UNLOCKED
       - Chance for extra flares when you hit or ward a target with a hostile spell.
       - TOUCH to toggle between disruption or unbalance flares.
 **** Discordant Control (POINT - disruption): NOT UNLOCKED
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.
       - Discordant Control has a 60-second cooldown.
***** Harnessed Instability             (RUB): NOT UNLOCKED
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.
       - RUB to apply Flux Overload for 60 seconds.
      Flux Overload
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.
       - Flux Overload has a 3 minute cooldown.

Usage

Verb First Third
PEER You discreetly hold your umber kakore staff near, peering at the glyphs along it intently. N/A
PULL You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff's top. As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green. [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff's top. As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.
PUSH You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff's top. As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue. [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff's top. As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.
TURN You turn an iridescent crystal orb crowning the top of your umber kakore staff. As it rotates, the pale white-blue glyphs along the staff's length fluctuate and shift in alignment from top to bottom. [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff. As it rotates, the pale white-blue glyphs along the staff's length fluctuate and shift in alignement from top to bottom.

Tier 2

Tier 2 Flux Rune Staff armaments have Infused Amalgam. At Tier 2, the weapon gains an SMRv2 ability by using WAVE {WEAPON} AT {TARGET}. This deals disintegration damage.

Infused Amalgam has a 60-second cooldown, and this will appear on the character's cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.

PEER will display this ability's cooldown status when unlocked to this tier.

Usage

Verb First Third
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

Tier 3 Flux Rune Staff armaments have Entropic Flux. At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.

TOUCH is used to select between Disruption and Unbalance damage types while out of combat.

Usage

Verb First Third
TOUCH You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff's top.
Roundtime: 3 sec.
[Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff's top.

Tier 4

Tier 4 Flux Rune Staff armaments have Discordant Control. At Tier 4, the weapon gains an SMRv2 ability by using POINT {WEAPON} AT {TARGET}. This deals damage equal to Entropic Flux and is based on the damage type selected via TOUCH. Additionally, Discordant Control applies a debuff if the target is hit, with Disruption applying the Demoralized condition and Unbalance applying the Confused condition.

Discordant Control has a 60-second cooldown, and this will appear on the character's cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.

PEER will display this ability's cooldown status when unlocked to this tier.

Usage

Verb First Third
POINT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 5

Tier 5 Flux Rune Staff armaments have Harnessed Instability. This is the final tier that can be unlocked on a Flux Rune Staff.

Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.

RUB applies the Flux Overload buff to the wielder for 60 seconds, and this will appear on the character's buff window. This ability has a 3 minute cooldown, which appears on the cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.

Flux Overload increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares. Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with Disruption applying the Feeble condition and Unbalance applying the Rooted condition.

PEER will display this ability's cooldown status when unlocked to this tier.

Note: The additional damage and debuff during Flux Overload will also occur when using the POINT ability previously unlocked with Tier 4 - Discordant Control.

Usage

Verb First Third
RUB You trace a pattern between the pale white-blue glyphs along your umber kakore staff's length, and they gleam brightly in response! The mana around you fluctuates intensely! [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff's length, and they gleam brightly in response!

Additional Information

Combat Examples

Infused Amalgam

Obtained with the Tier 2 unlock.

>wave my staff
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!
[SMR result: 291 (Open d100: 68)]

 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **
   ... 20 points of damage!
   Groove etched into skin of chest and quickly fills with blood. 
   The tomb troll is stunned!
Roundtime: 3 sec.

Entropic Flux

Obtained with the Tier 3 unlock.

Example of flare (can activate in addition to standard flares):

You gesture at a tomb troll.
You hurl a small surge of electricity at a tomb troll!
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153
   ... and hit for 6 points of damage!
   Static discharge to left arm.  Almost tickles.

 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **
   ... 15 points of damage!
   Minor muscle tearing on the tomb troll's left leg.
   The tomb troll is stunned!
Your umber kakore staff pulses with a white-blue light!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.

Discordant Control

Obtained with the Tier 4 unlock.

>point my staff
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!
[SMR result: 313 (Open d100: 65, Bonus: 1)]

 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **
   ... 25 points of damage!
   Brain swells suddenly, unfortunately the tomb troll's skull doesn't.
   The tomb troll is stunned!
A tomb troll shudders as he recoils away from you!
Roundtime: 3 sec..

Harnessed Instabilitys

Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.

>rub my staff
You trace a pattern between the emerald green glyphs along your umber kakore staff's length, and they gleam brightly in response!  The mana around you fluctuates intensely!
You gesture at a tomb troll.
You hurl a small surge of electricity at a tomb troll!
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121
   ... and hit for 2 points of damage!
   Static discharge to right leg.  Doesn't hurt, much.

 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **
   ... 15 points of damage!
   The tomb troll's skull cracks with an audible "Pop"!
   The tomb troll is stunned!
   ... 20 points of damage!
   Major bones in the tomb troll's left leg crack loudly!
A tomb troll appears weak and feeble, his movements sluggish.
Your umber kakore staff pulses with a white-blue light!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
Flux Rune Staff Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Runestaff
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Glyphs One
Glyphs Two
Orb or Gem
Beam Color
Original Release Venue Duskruin
Original Release Year 2026
Tiered Yes
Number of Tiers 5
How to Unlock Certificate
Item Verbs
PEER POINT PULL PUSH
RUB TOUCH TURN WAVE