Flux Rune Staff: Difference between revisions
No edit summary |
No edit summary |
||
| (10 intermediate revisions by the same user not shown) | |||
| Line 5: | Line 5: | ||
|tier=OTS/Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier=OTS/Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
||
Tier 1/OTS Flux Rune Staff |
Tier 1/OTS Flux Rune Staff armaments have '''Continuity'''. They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat. |
||
The armament also adds a line to the end of its {{boldmono|LOOK}} description:<br> |
The armament also adds a line to the end of its {{boldmono|LOOK}} description:<br> |
||
''An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.'' |
''An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.'' |
||
Some messaging varies based on the |
Some messaging varies based on the status of the rune staff's orb/gem, which also toggles the glyphs being used, via {{boldmono|PULL}} and {{boldmono|PUSH}}. |
||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
||
{{blue|* Flux Rune Staff *}} |
{{blue|* Flux Rune Staff *}} |
||
| Line 118: | Line 118: | ||
Discordant Control has a 60-second cooldown, and this will appear on the character's cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires. |
Discordant Control has a 60-second cooldown, and this will appear on the character's cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires. |
||
{{boldmono| |
{{boldmono|PEER}} will display this ability's cooldown status when unlocked to this tier. |
||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
| Line 202: | Line 202: | ||
Brain swells suddenly, unfortunately the tomb troll's skull doesn't. |
Brain swells suddenly, unfortunately the tomb troll's skull doesn't. |
||
The tomb troll is stunned! |
The tomb troll is stunned! |
||
A tomb troll shudders as he recoils away from you! |
'''A tomb troll shudders as he recoils away from you!''' |
||
Roundtime: 3 sec..</pre> |
Roundtime: 3 sec..</pre> |
||
====Harnessed Instabilitys==== |
====Harnessed Instabilitys==== |
||
Harnessed Instability |
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock. |
||
<pre{{log2}}>>rub my staff |
<pre{{log2}}>>rub my staff |
||
You trace a pattern between the emerald green glyphs along your umber kakore staff's length, and they gleam brightly in response! {{blue|The mana around you fluctuates intensely!}} |
You trace a pattern between the emerald green glyphs along your umber kakore staff's length, and they gleam brightly in response! {{blue|The mana around you fluctuates intensely!}} |
||
</pre> |
|||
> |
|||
<pre{{log2}}> |
|||
You gesture at a tomb troll. |
You gesture at a tomb troll. |
||
You hurl a small surge of electricity at a tomb troll! |
You hurl a small surge of electricity at a tomb troll! |
||
| Line 221: | Line 223: | ||
... 20 points of damage! |
... 20 points of damage! |
||
Major bones in the tomb troll's left leg crack loudly! |
Major bones in the tomb troll's left leg crack loudly! |
||
A tomb troll appears weak and feeble, his movements sluggish. |
'''A tomb troll appears weak and feeble, his movements sluggish.''' |
||
Your umber kakore staff pulses with a white-blue light! |
Your umber kakore staff pulses with a white-blue light! |
||
You feel 1 mana surge into you! |
You feel 1 mana surge into you! |
||
| Line 229: | Line 231: | ||
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
||
|itemtype= |
|itemtype=[[Runestaff]] <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
||
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
||
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
||
| Line 259: | Line 261: | ||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb= |
|verb=PEER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
||
|verb2=POINT |
|verb2=POINT |
||
|verb3=PULL |
|verb3=PULL |
||
Latest revision as of 22:50, 16 August 2026
|
Flux Rune Staff is a scripted rune staff armament. They debuted at the August 2026 run of Duskruin Arena and are sold in a shop called Fluctuations. They were created by GameMaster Marstreforn. OTS/Tier 1Tier 1/OTS Flux Rune Staff armaments have Continuity. They have (Category B) flares that can be switched between Mana and Acuity using TURN while out of combat. The armament also adds a line to the end of its LOOK description: Analyze* Flux Rune Staff * Available Actions * PEER * PULL * PUSH * TURN - selects weapon flare (mana) Merchants that are skilled with this type of weapon may customize the following: * Glyphs One: "pale white-blue" * Glyphs Two: "emerald green" * Orb or Gem: "an iridescent crystal orb" ** Beam Color: "grey" (not unlocked) Unlocks: ** Infused Amalgam (WAVE - disintegrate): NOT UNLOCKED - Maneuver ability that deals damage if it hits. - Infused Amalgam has a 60-second cooldown. *** Entropic Flux (flares - disruption): NOT UNLOCKED - Chance for extra flares when you hit or ward a target with a hostile spell. - TOUCH to toggle between disruption or unbalance flares. **** Discordant Control (POINT - disruption): NOT UNLOCKED - Maneuver ability that deals damage equivalent to Entropic Flux if it hits. - Target is Demoralized if disruption is selected, or Confused if unbalance is selected. - Discordant Control has a 60-second cooldown. ***** Harnessed Instability (RUB): NOT UNLOCKED - Entropic Flux gains a 25% chance to deal damage twice when it flares. - RUB to apply Flux Overload for 60 seconds. Flux Overload - Entropic Flux instead has a 100% chance to deal damage twice when it flares. - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected. - Flux Overload has a 3 minute cooldown. Usage
Tier 2Tier 2 Flux Rune Staff armaments have Infused Amalgam. At Tier 2, the weapon gains an SMRv2 ability by using WAVE {WEAPON} AT {TARGET}. This deals disintegration damage. Infused Amalgam has a 60-second cooldown, and this will appear on the character's cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires. PEER will display this ability's cooldown status when unlocked to this tier.Usage
Tier 3Tier 3 Flux Rune Staff armaments have Entropic Flux. At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target. TOUCH is used to select between Disruption and Unbalance damage types while out of combat.Usage
Tier 4Tier 4 Flux Rune Staff armaments have Discordant Control. At Tier 4, the weapon gains an SMRv2 ability by using POINT {WEAPON} AT {TARGET}. This deals damage equal to Entropic Flux and is based on the damage type selected via TOUCH. Additionally, Discordant Control applies a debuff if the target is hit, with Disruption applying the Demoralized condition and Unbalance applying the Confused condition. Discordant Control has a 60-second cooldown, and this will appear on the character's cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires. PEER will display this ability's cooldown status when unlocked to this tier.Usage
Tier 5Tier 5 Flux Rune Staff armaments have Harnessed Instability. This is the final tier that can be unlocked on a Flux Rune Staff. Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares. RUB applies the Flux Overload buff to the wielder for 60 seconds, and this will appear on the character's buff window. This ability has a 3 minute cooldown, which appears on the cooldown window. A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires. Flux Overload increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares. Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with Disruption applying the Feeble condition and Unbalance applying the Rooted condition. PEER will display this ability's cooldown status when unlocked to this tier. Note: The additional damage and debuff during Flux Overload will also occur when using the POINT ability previously unlocked with Tier 4 - Discordant Control.Usage
Additional InformationCombat ExamplesInfused AmalgamObtained with the Tier 2 unlock. >wave my staff The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll! [SMR result: 291 (Open d100: 68)] ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! ** ... 20 points of damage! Groove etched into skin of chest and quickly fills with blood. The tomb troll is stunned! Roundtime: 3 sec. Entropic FluxObtained with the Tier 3 unlock. Example of flare (can activate in addition to standard flares): You gesture at a tomb troll. You hurl a small surge of electricity at a tomb troll! AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153 ... and hit for 6 points of damage! Static discharge to left arm. Almost tickles. ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! ** ... 15 points of damage! Minor muscle tearing on the tomb troll's left leg. The tomb troll is stunned! Your umber kakore staff pulses with a white-blue light! You feel 1 mana surge into you! Cast Roundtime 3 Seconds. Discordant ControlObtained with the Tier 4 unlock. >point my staff There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll! [SMR result: 313 (Open d100: 65, Bonus: 1)] ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! ** ... 25 points of damage! Brain swells suddenly, unfortunately the tomb troll's skull doesn't. The tomb troll is stunned! A tomb troll shudders as he recoils away from you! Roundtime: 3 sec.. Harnessed InstabilitysHarnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock. >rub my staff
You trace a pattern between the emerald green glyphs along your umber kakore staff's length, and they gleam brightly in response! The mana around you fluctuates intensely!
You gesture at a tomb troll. You hurl a small surge of electricity at a tomb troll! AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121 ... and hit for 2 points of damage! Static discharge to right leg. Doesn't hurt, much. ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! ** ... 15 points of damage! The tomb troll's skull cracks with an audible "Pop"! The tomb troll is stunned! ... 20 points of damage! Major bones in the tomb troll's left leg crack loudly! A tomb troll appears weak and feeble, his movements sluggish. Your umber kakore staff pulses with a white-blue light! You feel 1 mana surge into you! Cast Roundtime 3 Seconds. |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||