Leybound Compass: Difference between revisions
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Revision as of 11:33, 21 August 2026
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The Leybound Compass is a scripted pin that provides various time-related mechanical effects based on its tier. Unlike items that are powered by feeding them other magic items, the compass draws on the wearer's own spells and combat flares. At tier 1, the compass can extend the duration of the wearer's beneficial spells. At tier 2, the compass can force every effect with a standard flare chance to trigger at once on the wearer's next attack. At tier 3, the compass grants a passive chance on attack to slow the target and hasten the wearer, and can guarantee this effect for a short time on demand. And at tier 4, the compass allows the wearer to recall an alternate version of a recently-visited room, along with the vitals they had when they left it. The Leybound Compass was sold in the Once Upon a Time shop.
Tier 1/OTSAn OTS Leybound Compass grants Stretch Time. STRETCH extends the duration of the wearer's beneficial spells -- both spells the wearer knows and any granted by Invoker -- by 30 minutes, subject to each spell's normal maximum duration (4 hours for most spells, 60 seconds for Haste, etc.). Usable once every 2.5 hours.AnalyzeYou analyze the dented brass compass and sense that the creator has provided the following information: OVERVIEW Hello there, intrepid player! This dented brass compass is a Leybound Compass item. Rather than being fed other magical items, this compass draws on your own spells and combat flares to bend time in your favor. UNLOCKS Tier 1 - OTS. STRETCH extends the duration of your beneficial spells (both spells you know and any granted by Invoker) by 30 minutes, subject to each spell's normal duration cap. Usable once every 2.5 hours. Tier 2 - TAP causes your next attack to trigger every effect with a standard flare chance at once (flares, ensorcells, weapon flares, etc.). Effects that calculate their chance differently than a standard flare (such as lore flares) are excluded, as is Xaz. 3 minute cooldown. Tier 3 - Adds a passive standard-flare-chance effect on attack: an SMR attempt against the target that, on success, inflicts a 3 second Slow and grants you a brief haste effect (reducing RT/Cast RT by 1, floor of 1 second). RUB guarantees this flare for 30 seconds. Usable once every 3 minutes. Tier 4 - BESEECH recalls an alternate version of one of the last 10 rooms you've visited -- prioritizing the room with the fewest creatures, breaking ties by distance -- provided a valid path exists. You arrive restored to the health, mana, stamina, and spirit you had when you left that room, standing and unstunned. Requires that you not be in roundtime or unconscious. Usable once per login day. Currently this compass is Tier 1 COOLDOWNS: Stretch Time: READY Temporal Alignment: READY Hastened Movements: READY Temporal Anchor: READY ALTERING Usage
Tier 2At Tier 2, the Leybound Compass gains Temporal Alignment. TAP causes the wearer's next attack to trigger every effect with a standard flare chance at once -- flares, ensorcells, weapon flares, and similar effects. Effects that calculate their chance differently than a standard flare (such as lore flares) are excluded, as is Xaz. 3 minute cooldown, tracked per character rather than per item.Usage
Tier 3At Tier 3, the Leybound Compass gains Hastened Movements. The wearer gains a passive standard-flare-chance effect on attack: an SMR attempt against the target that, on success, inflicts a 3 second Slow and grants the wearer a brief haste effect (reducing RT/Cast RT by 1, with a floor of 1 second). RUB guarantees this flare for 30 seconds. 3 minute cooldown.Usage
Tier 4Fully unlocked, a Leybound Compass gains Temporal Anchor. BESEECH recalls an alternate version of one of the last 10 rooms the wearer has visited -- provided a valid path exists, prioritizing the room with the fewest creatures and breaking ties by distance -- restoring the wearer to the health, mana, stamina, and spirit they had when they left that room. The wearer arrives standing and unstunned. Usable while incapacitated so long as the wearer is not in roundtime and not unconscious. Once per login day.Usage
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