Cobbling pattern: Difference between revisions

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(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> '''Cobbling patterns''' are required to make cobbled footwear via the cobbling system. Individual patterns are stored inside of the book of patterns, which can be purchased at any cobbling guild workshop. Purchased patterns are added to the book of patterns, expanding what a cobbler can make as they...")
 
(Converting via Form:Item script per Gswiki:Style guide/Item scripts)
 
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{{ItemScriptInfo
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
|propername=None/Unknown
'''Cobbling patterns''' are required to make [[cobbled footwear]] via the [[:Category:Cobbling system|cobbling system]]. Individual patterns are stored inside of the book of patterns, which can be purchased at any cobbling guild workshop. Purchased patterns are added to the book of patterns, expanding what a cobbler can make as they progress with learning the cobbling skill.
|itemscript=script

|category=Fluff
Learning how to add [[cobbling adornment]]s onto footwear is considered a special type of pattern apart from the various footwear noun options.
|class=Miscellaneous

|type=Crafting
For full information on the cobbling system, see the main [[cobbling]] article.
|scriptfamily=Cobbling items
{{TOC limit|2}}
|relatedscript=Cobbled footwear, Cobbling upper, Cobbling sole, Cobbling adornment, Cobbling dye
|verb=FLIP, READ
|addinfo=It is required to make [[cobbled footwear]] as part of the [[cobbling]] system. Individual patterns are stored inside of the book of patterns, which can be purchased at any cobbling guild workshop.
|restrictions=Yes
}}
==Analyze==
==Analyze==
<pre{{log2}}>You analyze the book of patterns and sense that the creator has provided the following information:
<pre{{log2}}>
You analyze the book of patterns and sense that the creator has provided the following information:


{{blue|Cobbling Book}}
{{blue|Cobbling Book}}
Line 16: Line 20:
In essence, it must remain a book of some kind and the cover should remain something that can be embossed.
In essence, it must remain a book of some kind and the cover should remain something that can be embossed.


You get no sense of whether or not the patterns may be further lightened.
You get no sense of whether or not the patterns may be further lightened.</pre>

==Usage Information==
{{VerbTableStart |header1= Verb |header2= }}
{{VerbTableEntry|modifier1= FLIP / FLIP PATTERN # |modifier2= |1Pview= You flip through the book of patterns to page 1, which contains the pattern for a pair of shoes. |3Pview= }}
{{Table end}}

==Additional Information==
Cobbling patterns are required to make [[cobbled footwear]] via the [[:Category:Cobbling system|cobbling system]]. Individual patterns are stored inside of the book of patterns, which can be purchased at any cobbling guild workshop. Purchased patterns are added to the book of patterns, expanding what a cobbler can make as they progress with learning the cobbling skill.

Patterns are categorized into four primary footwear groups: shoes, boots, slippers, and sandals. The basic "shoe", "boot", "slipper", and "sandal" patterns are available at each Cobbling Guild. Different subtypes of each vary depending on the town, and not all subtypes are available in a single town.

In addition, there is a fifth group of patterns called "embellishments". This fifth group provides an embellishment attachment option for use with [[cobbling adornment]]s. As with the footwear groups of patterns, available embellishment patterns vary from town to town.

For full information on the cobbling system, see the main [[cobbling]] article.

===Obtaining Patterns===
<section begin=obtaining />To get a book to hold the patterns, find the registrar in the local Cobbler Guild. A book costs 2000 silvers. {{boldmono|[[Verb:ASK|ASK]]}} the registrar {{boldmono|ABOUT BOOK}}, and then {{boldmono|[[Verb:GIVE|GIVE]]}} the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned.

All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers, which are considered subtypes of the basic four footwear types. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar's office. You can specify a page number ({{boldmono|[[Verb:FLIP|FLIP]] PATTERN 2}}), or just flip to the next page ({{boldmono|FLIP PATTERN}}).

To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and {{boldmono|[[Verb:TAP|TAP]]}} it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.

<pre{{log2}}>
>flip pattern 6
You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes.
This pattern is familiar to you.

>tap pattern
You tap the pattern for a pair of shoes found in an oversized book of patterns. Tamariya glance over at you expectantly.

>ask lass about pattern
Tamariya consults a large tome, scanning long columns of names before finally settling on one entry. After a moment, she looks up and nods her head, saying, "Yes, that'll be fine. Just give me a note for 200 silvers, and I'll set you up with that."

>give note to lass
You hand Tamariya your book of patterns, who takes it and opens the binding. She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book. Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!"

Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy.
Roundtime: 5 sec.
</pre>
</pre>
Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 50 additional patterns, in addition to the basic four.<section end=obtaining />
|- {{verbtableheader|90}}

! scope="col" style="width:5em;"|Verb
===Available patterns===
! scope="col" style="width: 45%"|First
<section begin=patterns />Patterns are categorized into four primary footwear groups: shoes, boots, slippers, and sandals. The basic "shoe", "boot", "slipper", and "sandal" patterns are available at each Cobbling Guild. Different subtypes of each vary depending on the town, and not all subtypes are available in a single town.
! scope="col" style="width: 45%"|Third

In addition, there is a fifth group of patterns called "embellishments". This fifth group provides an embellishment attachment option for use with [[cobbling adornment]]s. As with the footwear groups of patterns, available embellishment patterns vary from town to town. Embellishment patterns are used alongside footwear patterns, applying them to the cobbling project as part of the optional step.

====Footwear Patterns====
{|
|- style="vertical-align:top"
|
{| {{prettytable}}
|+ '''Shoe Patterns
|-
!scope="col"|Pattern
!scope="col"|WL
!scope="col"|RR
!scope="col"|CG
!scope="col"|KD
!scope="col"|ZL
!scope="col"|MH
!scope="col"|TV
!scope="col"|KF
!scope="col"|TI
|-
|scope="rowgroup"|shoes||X||X||X||X||X||X||X||X||X
|-
|scope="rowgroup"|square-toed shoes||X||X||X||X||X||X||X||X||X
|-
|scope="rowgroup"|moccasins||X||X||X|| || ||||||||X
|-
|scope="rowgroup"|round-toed shoes||X||X|| ||X|| ||X||X||X||X
|-
|scope="rowgroup"|high-heeled shoes||X||X|| ||X|| ||X||X||X||X
|-
|scope="rowgroup"|open-toed shoes||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|revelins||X|| || ||X|| ||||||||X
|-
|scope="rowgroup"|spike-heeled shoes||X|| || || || ||X||X||X||X
|-
|scope="rowgroup"|batts||X|| || || || ||||||||X
|-
|scope="rowgroup"|low-heeled shoes|| ||X||X||X||X||X||X||X||
|-
|scope="rowgroup"|dancing shoes|| ||X||X|| || ||X||X||X||
|-
|scope="rowgroup"|brogues|| ||X|| ||X|| ||||||||
|-
|scope="rowgroup"|divit-toed shoes|| ||X|| || || ||X||X||X||
|-
|scope="rowgroup"|high shoes|| || ||X||X|| ||||||||
|-
|scope="rowgroup"|pattens|| || ||X||X|| |||||| ||
|-
|scope="rowgroup"|curly-toed shoes|| || ||X|| || ||X||X||X||
|-
|scope="rowgroup"|poulaines|| || ||X|| || ||||||||
|-
|scope="rowgroup"|narrow-toed||X|| ||X|| || ||X||X||X||X
|-
|-
|scope="rowgroup"|yatane||X|| || || || ||X||X||X||X
! scope="row" role="rowheader"|FLIP / FLIP PATTERN #
|You flip through the book of patterns to page 1, which contains the pattern for a pair of shoes.
|<!-- Third Person View --> {{addmetext}}
|}
|}
|
{| {{prettytable}}
|+ '''Boot Patterns
|-
!scope="col"|Pattern
!scope="col"|WL
!scope="col"|RR
!scope="col"|CG
!scope="col"|KD
!scope="col"|ZL
!scope="col"|MH
!scope="col"|TV
!scope="col"|KF
!scope="col"|TI
|-
|scope="rowgroup"|boots||X||X||X||X||X||X||X||X||X
|-
|scope="rowgroup"|workboots||X||X|| ||X||X||||||||X
|-
|scope="rowgroup"|riding boots||X||X|| || || ||||||||X
|-
|scope="rowgroup"|half-boots||X|| ||X||||X||||||||X
|-
|scope="rowgroup"|thigh-boots||X||||X|||| ||||||||X
|-
|scope="rowgroup"|basans||X|| |||| ||X||||||||X
|-
|scope="rowgroup"|ankle-boots||||X||X||X|| ||X||X||X||
|-
|scope="rowgroup"|wide-cuffed boots||||X|| ||X||X||||||||
|-
|scope="rowgroup"|buskins|| || ||X||X|| ||||||||
|-
|scope="rowgroup"|climbing boots|| || ||X||X||X||||||||
|-
|scope="rowgroup"|low-heeled boots||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|spike-heeled boots||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|knee-boots||X|| ||X|| || ||X||X||X||X
|-
|slouched boots||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|high-heeled boots||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|calf-high boots||X|| ||X|| || ||X||X||X||X
|}
|- style="vertical-align:top"
|
{| {{prettytable}}
|+ '''Slipper Patterns
|-
!scope="col"|Pattern
!scope="col"|WL
!scope="col"|RR
!scope="col"|CG
!scope="col"|KD
!scope="col"|ZL
!scope="col"|MH
!scope="col"|TV
!scope="col"|KF
!scope="col"|TI
|-
|scope="rowgroup"|slippers||X||X||X||X||X||X||X||X||X
|-
|scope="rowgroup"|clogs||X||X|| || ||X||X||X||X||X
|-
|scope="rowgroup"|dancing slippers||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|scarpines||X|| || ||X|| ||X||||||X
|-
|scope="rowgroup"|high chopines||X|| || || || ||||||||X
|-
|scope="rowgroup"|sabots|| ||X||X||X||X||||||||
|-
|scope="rowgroup"|pinsons|| ||X|| ||X|| ||||||||
|-
|scope="rowgroup"|pantofles|| ||X|| || || ||X||X||X||
|-
|scope="rowgroup"|moyles|| || ||X||X||X||||||||
|-
|scope="rowgroup"|low chopines|| || ||X|| || ||||||||
|-
|scope="rowgroup"|pointy-toed slippers|| || || || || ||X||X||X||
|-
|scope="rowgroup"|ruched-toe slippers||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|open-toed slippers||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|flats||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|pompes||X|| ||X|| || ||X||X||X||X
|}
|
{| {{prettytable}}
|+ '''Sandal Patterns
|-
!scope="col"|Pattern
!scope="col"|WL
!scope="col"|RR
!scope="col"|CG
!scope="col"|KD
!scope="col"|ZL
!scope="col"|MH
!scope="col"|TV
!scope="col"|KF
!scope="col"|TI
|-
|scope="rowgroup"|sandals||X||X||X||X|| ||X||X||X||X
|-
|scope="rowgroup"|ankle-tied sandals||X||X|| || || ||X||X||X||X
|-
|scope="rowgroup"|calf-tied sandals||X|| ||X||X|| ||X||X||X||X
|-
|scope="rowgroup"|crincs||X|| || || ||X||||||||X
|-
|scope="rowgroup"|high-laced sandals|| ||X||X|| || ||X||X||X||
|-
|scope="rowgroup"|thick-strapped sandals|| ||X|| ||X||X||X||X||X||
|-
|scope="rowgroup"|thonged sandals|| || ||X||X|| ||X||X||X||
|-
|scope="rowgroup"|low-heeled sandals||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|high-heeled sandals||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|toe-loop sandals||X|| || || || ||X||X||X||X
|-
|scope="rowgroup"|wedge-heeled sandals||X|| ||X|| || ||X||X||X||X
|-
|scope="rowgroup"|backless sandals||X|| ||X|| || ||X||X||X||X
|}
|}
====Embellishment Patterns====
<section begin=patterns2 />
{| {{prettytable}}
|+ '''Optional Adornment Patterns
|-
!scope="col"|Pattern
!scope="col"|WL
!scope="col"|RR
!scope="col"|CG
!scope="col"|KD
!scope="col"|ZL
!scope="col"|MH
!scope="col"|TV
!scope="col"|KF
!scope="col"|TI
|-
|scope="rowgroup"|(item)-buttoned||X ||X ||X ||X || ||||||||X
|-
|scope="rowgroup"|(item)-strapped||X ||X|| ||X|| ||X||X||X||X
|-
|scope="rowgroup"|(item)-lined||X||X|| || || ||X||X||X||X
|-
|scope="rowgroup"|(item)-laced||X|| ||X||X|| ||X||X||X||X
|-
|scope="rowgroup"|(item)-toed||X|| || || ||X||X||X||X||X
|-
|scope="rowgroup"|(item)-fringed|| ||X || X|| || ||X||X||X||
|-
|scope="rowgroup"|(item)-buckled|| ||X|| ||X||X||X||X||X||
|-
|scope="rowgroup"|(item)-inset|| ||X|| || || ||X||X||X||
|-
|scope="rowgroup"|(item)-beaded|| || ||X|| || ||X||X||X||
|-
|scope="rowgroup"|(item)-trimmed|| || ||X|| ||X||X||X||X||
|-
|scope="rowgroup"|(item)-capped|| || ||X||X||X||||||||
|-
|scope="rowgroup"|(item)-studded|| || || ||X||X||||||||X
|}<section end=patterns2 /><section end=patterns />

==See Also==
==See Also==
* [[Cobbling]]
* [[Cobbling]]
Line 35: Line 305:
* [[Cobbling adornment]]
* [[Cobbling adornment]]
* [[Cobbling dye]]
* [[Cobbling dye]]

</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2=Crafting
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Pattern <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Book of patterns
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript=Cobbled footwear <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2=Cobbling material
|corrscript3=Cobbling adornment
|corrscript4=Cobbling dye
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Can alter the appearance.<br>Cannot add a READ. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=FLIP <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=READ
}}
</td></tr></table>
[[Category:Cobbling system]]
[[Category:Cobbling system]]

Latest revision as of 11:38, 7 October 2026

Cobbling pattern Information
Category Fluff
Class Miscellaneous
Type Crafting
Related Scripts Cobbled footwear, Cobbling upper, Cobbling sole, Cobbling adornment, Cobbling dye
Item Restrictions ✓
Verbs Used
FLIP READ

The cobbling pattern is a fluff crafting script that applies to miscellaneous items, and is part of the Cobbling items family of scripts. It is required to make cobbled footwear as part of the cobbling system. Individual patterns are stored inside of the book of patterns, which can be purchased at any cobbling guild workshop.

Analyze

You analyze the book of patterns and sense that the creator has provided the following information:

Cobbling Book

A leaf-green book of patterns is a book for cobbling patterns.  It can hold 49 patterns total and no more.  It currently holds 5 patterns.
You may customize the look of the patterns, but you may not add a READ to it.
In essence, it must remain a book of some kind and the cover should remain something that can be embossed.

You get no sense of whether or not the patterns may be further lightened.

Usage Information

Verb First Third
FLIP / FLIP PATTERN # You flip through the book of patterns to page 1, which contains the pattern for a pair of shoes. This section has not been added yet; please add to it now!

Additional Information

Cobbling patterns are required to make cobbled footwear via the cobbling system. Individual patterns are stored inside of the book of patterns, which can be purchased at any cobbling guild workshop. Purchased patterns are added to the book of patterns, expanding what a cobbler can make as they progress with learning the cobbling skill.

Patterns are categorized into four primary footwear groups: shoes, boots, slippers, and sandals. The basic "shoe", "boot", "slipper", and "sandal" patterns are available at each Cobbling Guild. Different subtypes of each vary depending on the town, and not all subtypes are available in a single town.

In addition, there is a fifth group of patterns called "embellishments". This fifth group provides an embellishment attachment option for use with cobbling adornments. As with the footwear groups of patterns, available embellishment patterns vary from town to town.

For full information on the cobbling system, see the main cobbling article.

Obtaining Patterns

To get a book to hold the patterns, find the registrar in the local Cobbler Guild. A book costs 2000 silvers. ASK the registrar ABOUT BOOK, and then GIVE the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned.

All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers, which are considered subtypes of the basic four footwear types. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).

To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and TAP it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.

>flip pattern 6
You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes.
This pattern is familiar to you.

>tap pattern
You tap the pattern for a pair of shoes found in an oversized book of patterns.  Tamariya glance over at you expectantly.

>ask lass about pattern
Tamariya consults a large tome, scanning long columns of names before finally settling on one entry.  After a moment, she looks up and nods her head, saying, "Yes, that'll be fine.  Just give me a note for 200 silvers, and I'll set you up with that."

>give note to lass
You hand Tamariya your book of patterns, who takes it and opens the binding.  She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book.  Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!"

Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy.
Roundtime: 5 sec.

Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."

Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 50 additional patterns, in addition to the basic four.

Available patterns

Patterns are categorized into four primary footwear groups: shoes, boots, slippers, and sandals. The basic "shoe", "boot", "slipper", and "sandal" patterns are available at each Cobbling Guild. Different subtypes of each vary depending on the town, and not all subtypes are available in a single town.

In addition, there is a fifth group of patterns called "embellishments". This fifth group provides an embellishment attachment option for use with cobbling adornments. As with the footwear groups of patterns, available embellishment patterns vary from town to town. Embellishment patterns are used alongside footwear patterns, applying them to the cobbling project as part of the optional step.

Footwear Patterns

Shoe Patterns
Pattern WL RR CG KD ZL MH TV KF TI
shoes X X X X X X X X X
square-toed shoes X X X X X X X X X
moccasins X X X X
round-toed shoes X X X X X X X
high-heeled shoes X X X X X X X
open-toed shoes X X X X X X
revelins X X X
spike-heeled shoes X X X X X
batts X X
low-heeled shoes X X X X X X X
dancing shoes X X X X X
brogues X X
divit-toed shoes X X X X
high shoes X X
pattens X X
curly-toed shoes X X X X
poulaines X
narrow-toed X X X X X X
yatane X X X X X
Boot Patterns
Pattern WL RR CG KD ZL MH TV KF TI
boots X X X X X X X X X
workboots X X X X X
riding boots X X X
half-boots X X X X
thigh-boots X X X
basans X X X
ankle-boots X X X X X X
wide-cuffed boots X X X
buskins X X
climbing boots X X X
low-heeled boots X X X X X X
spike-heeled boots X X X X X X
knee-boots X X X X X X
slouched boots X X X X X X
high-heeled boots X X X X X X
calf-high boots X X X X X X
Slipper Patterns
Pattern WL RR CG KD ZL MH TV KF TI
slippers X X X X X X X X X
clogs X X X X X X X
dancing slippers X X X X X X
scarpines X X X X
high chopines X X
sabots X X X X
pinsons X X
pantofles X X X X
moyles X X X
low chopines X
pointy-toed slippers X X X
ruched-toe slippers X X X X X X
open-toed slippers X X X X X X
flats X X X X X X
pompes X X X X X X
Sandal Patterns
Pattern WL RR CG KD ZL MH TV KF TI
sandals X X X X X X X X
ankle-tied sandals X X X X X X
calf-tied sandals X X X X X X X
crincs X X X
high-laced sandals X X X X X
thick-strapped sandals X X X X X X
thonged sandals X X X X X
low-heeled sandals X X X X X X
high-heeled sandals X X X X X X
toe-loop sandals X X X X X
wedge-heeled sandals X X X X X X
backless sandals X X X X X X

Embellishment Patterns

Optional Adornment Patterns
Pattern WL RR CG KD ZL MH TV KF TI
(item)-buttoned X X X X X
(item)-strapped X X X X X X X
(item)-lined X X X X X X
(item)-laced X X X X X X X
(item)-toed X X X X X X
(item)-fringed X X X X X
(item)-buckled X X X X X X
(item)-inset X X X X
(item)-beaded X X X X
(item)-trimmed X X X X X
(item)-capped X X X
(item)-studded X X X

See Also