Taxidermy Specimen: Difference between revisions

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(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> A '''Taxidermy Specimen''' can be created via a Taxidermy Kit. Taxidermy Specimens have the stay put feature, allowing them to be safely {{boldmono|PLACEd}} in a room for up to four hours without without anyone else being able to pick it up. {{stub}} {{TOC limit|2}} ==Analyze== <pre{{log2}}> --Taxidermy Specimen-- This is a...")
 
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{{ItemScriptInfo
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
|propername=yes
A '''Taxidermy Specimen''' can be created via a [[Taxidermy Kit]]. Taxidermy Specimens have the stay put feature, allowing them to be safely {{boldmono|PLACEd}} in a room for up to four hours without without anyone else being able to pick it up.
|itemscript=script
{{stub}}
|category=Fluff
{{TOC limit|2}}
|class=Miscellaneous
|relatedscript=Taxidermy Kit
|safety=Stay Put
|verb=DANCE,KISS,NUDGE,PLACE,POINT,PONDER,SALUTE
|releasevenue=Ebon Gate
|releasedate=2025
|addinfo=Created with a [[Taxidermy Kit]]. Specimens can be PLACEd as room props, and larger specimens fold into a display case while carried.
|restrictions=Yes
}}
==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}> --Taxidermy Specimen--
--Taxidermy Specimen--
This is a taxidermied specimen created by a player! If the specimen is large enough, it will be in a case while in-hand and will only show the full description when it is PLACEd in a room as a prop.
This is a taxidermied specimen created by a player! If the specimen is large enough, it will be in a case while in-hand and will only show the full description when it is PLACEd in a room as a prop.
==Alteration Guidelines==
==Alteration Guidelines==
Line 15: Line 23:
==Usage==
==Usage==
* Verbs: POINT, PONDER, DANCE, KISS, SALUTE.
* Verbs: POINT, PONDER, DANCE, KISS, SALUTE.
NOTE: Some verbs only work on specimens when on the ground.
NOTE: Some verbs only work on specimens when on the ground and ALL verbs will only work if the specimen is assembled outside of a case.
Use PLACE or NUDGE to set the specimen up as a prop in the room.
Use PLACE or NUDGE to set the specimen up as a prop in the room.
==Current Settings==
==Current Settings==
Line 21: Line 29:
* Specimen: a feathery taxidermied daggerbeak with keen mottled gold granite eyes
* Specimen: a feathery taxidermied daggerbeak with keen mottled gold granite eyes
* Type: Full Body
* Type: Full Body
* Size: Medium
* Size: Medium</pre>

</pre>
==Usage==
==Usage Information==
Taxidermy specimens are made with a [[Taxidermy Kit]] from a stored creature remnant. There are four types: full body, head, skeleton, and skull. Skeletons and skulls require the kit's skeleton/skull unlock, and full body specimens of large or massive creatures require the kit's massive unlock.
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader|90}}
Specimens have the [[Stay Put]] feature. {{boldmono|PLACE}} sets the specimen on the ground for 4 hours without anyone else being able to pick it up, and {{boldmono|NUDGE}} sets it on top of a furniture item. In a [[private property]], loft, or stall you own, it stays until you {{boldmono|PLACE}} it again.
! scope="col" style="width:5em;"|Verb

! scope="col" style="width:5em;"|Location
The verbs below do not work while the specimen is folded into a display case. {{boldmono|POINT}} only works when the specimen is in the room, and {{boldmono|SALUTE}} only works when it is held. The examples use ''a feathery taxidermied daggerbeak with keen mottled gold granite eyes''.
! scope="col" style="width: 45%"|First

! scope="col" style="width: 45%"|Third
===In Hand===
|-
{{VerbTableStart |header1= Verb |header2= Mode }}
! scope="row" role="rowheader" rowspan="2"|DANCE
{{VerbTableEntry|modifier1= DANCE |modifier2= - |1Pview= Imagining a jaunty tune, you spin in a circle, swaying back and forth and holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before you like a dance partner. |3Pview= (Name) spins in a circle and then begins swaying back and forth, all the while holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before him like a dance partner. They certainly make a striking pair! }}
! scope="row" role="rowheader"|In hand
{{VerbTableEntry|modifier1= KISS |modifier2= - |1Pview= Puckering your lips, you plant a firm kiss on a feathery taxidermied daggerbeak with keen mottled gold granite eyes's forehead. |3Pview= (Name) puckers his lips and plants a firm kiss on a feathery taxidermied daggerbeak with keen mottled gold granite eyes's forehead. }}
|<!-- First Person View --> {{addmetext}}
{{VerbTableEntry|modifier1= PONDER |modifier2= - |1Pview= Putting one hand on your hip, you hold a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before you and furrow your brow, letting yourself get lost in thought as you study the daggerbeak. |3Pview= (Name) puts one hand on his hip and holds a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before him. He appears lost in thought as he closely studies the daggerbeak. }}
|<!-- Third Person View --> {{addmetext}}
{{VerbTableEntry|modifier1= SALUTE |modifier2= - |1Pview= You turn a feathery taxidermied daggerbeak with keen mottled gold granite eyes toward you and offer it a firm salute. Then, you flip the daggerbeak around and, holding your salute, you make the daggerbeak nod repeatedly. |3Pview= (Name) turns a feathery taxidermied daggerbeak with keen mottled gold granite eyes toward him and offers it a firm salute. Then, he flips the daggerbeak around and, holding his salute, makes the daggerbeak nod repeatedly. }}
|-
{{Table end}}
! scope="row" role="rowheader"|On the floor

|<!-- First Person View --> {{addmetext}}
{{VerbTableStart |header1= Verb |header2= Target |2Pview= Yes }}
|<!-- Third Person View --> {{addmetext}}
{{VerbTableEntry|modifier1= DANCE |modifier2= Player |1Pview= Imagining a jaunty tune, you spin in a circle around (Target), swaying back and forth and holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before you like a dance partner. |2Pview= (Name) spins in a circle around you and then begins swaying back and forth, all the while holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before him like a dance partner. They certainly make a striking pair! |3Pview= (Name) spins in a circle around (Target) and then begins swaying back and forth, all the while holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before him like a dance partner. They certainly make a striking pair! }}
|-
{{Table end}}
! scope="row" role="rowheader" rowspan="2"|KISS

! scope="row" role="rowheader"|In hand
===In the Room===
|<!-- First Person View --> {{addmetext}}
{{VerbTableStart |header1= Verb |header2= Mode }}
|<!-- Third Person View --> {{addmetext}}
{{VerbTableEntry|modifier1= DANCE |modifier2= - |1Pview= Imagining a jaunty tune, you spin several times around a feathery taxidermied daggerbeak with keen mottled gold granite eyes and then sway back and forth, holding your arms above your head. |3Pview= (Name) spins in a circle around a feathery taxidermied daggerbeak with keen mottled gold granite eyes while he begins swaying back and forth, holding his arms above his head. }}
|-
{{VerbTableEntry|modifier1= KISS |modifier2= - |1Pview= Puckering your lips, you plant a firm kiss on a feathery taxidermied daggerbeak with keen mottled gold granite eyes's forehead. |3Pview= (Name) puckers his lips and plants a firm kiss on a feathery taxidermied daggerbeak with keen mottled gold granite eyes's forehead. }}
! scope="row" role="rowheader"|On the floor
{{VerbTableEntry|modifier1= POINT |modifier2= - |1Pview= Gesturing expansively with one hand, you indicate a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes, trying to draw attention to a particular feature. |3Pview= Gesturing expansively with one hand, (Name) indicates a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes, trying to draw attention to a particular feature. }}
|<!-- First Person View --> {{addmetext}}
{{VerbTableEntry|modifier1= PONDER |modifier2= Standing |1Pview= Putting one hand on your hip, you walk up to a feathery taxidermied daggerbeak with keen mottled gold granite eyes with interest and furrow your brow, letting yourself get lost in thought as you study the daggerbeak. |3Pview= (Name) puts one hand on his hip and walks up to a feathery taxidermied daggerbeak with keen mottled gold granite eyes with interest. He appears lost in thought as he closely studies the daggerbeak. }}
|<!-- Third Person View --> {{addmetext}}
{{VerbTableEntry|modifier1= PONDER |modifier2= Sitting/Lying |1Pview= Putting one hand on your hip, you stare interestedly at a feathery taxidermied daggerbeak with keen mottled gold granite eyes and furrow your brow, letting yourself get lost in thought as you study the daggerbeak. |3Pview= (Name) puts one hand on his hip and stares interestedly at a feathery taxidermied daggerbeak with keen mottled gold granite eyes. He appears lost in thought as he closely studies the daggerbeak. }}
|-
{{Table end}}
! scope="row" role="rowheader"|NUDGE

! scope="row" role="rowheader"|
{{VerbTableStart |header1= Verb |header2= Target |2Pview= Yes }}
|<!-- First Person View --> {{addmetext}}
{{VerbTableEntry|modifier1= DANCE |modifier2= Player |1Pview= Imagining a jaunty tune, you spin several times around a feathery taxidermied daggerbeak with keen mottled gold granite eyes and (Target) and then sway back and forth, holding your arms above your head. |2Pview= (Name) spins in a circle around a feathery taxidermied daggerbeak with keen mottled gold granite eyes and you while he begins swaying back and forth, holding his arms above his head. |3Pview= (Name) spins in a circle around a feathery taxidermied daggerbeak with keen mottled gold granite eyes and (Target) while he begins swaying back and forth, holding his arms above his head. }}
|<!-- Third Person View --> {{addmetext}}
{{VerbTableEntry|modifier1= POINT |modifier2= Player |1Pview= Gesturing expansively with one hand, you indicate a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes to (Target), trying to get (him/her) to look at a particular feature. |2Pview= Gesturing expansively with one hand, (Name) indicates a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes to you, trying to get you to look at a particular feature. |3Pview= Gesturing expansively with one hand, (Name) indicates a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes to (Target), trying to get (him/her) to look at a particular feature. }}
|-
{{Table end}}
! scope="row" role="rowheader"|PLACE
{{boldmono|DANCE}} cannot be used while sitting or lying down. {{boldmono|DANCE}} and {{boldmono|POINT}} can also target a creature or, for {{boldmono|DANCE}}, an item.
! scope="row" role="rowheader"|

|You place a feathery taxidermied daggerbeak with keen mottled gold granite eyes on the floor.<br><br>{{blue|[You can leave the daggerbeak here in Wrencrest Rookery, Smoking Room for 4 hours without anyone else picking it up. PLACE it again to retrieve it.]}}<br><br><br><br>You pick a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the floor.
===Placing and Display Cases===
|<!-- Third Person View --> {{addmetext}}
{{VerbTableStart |header1= Verb |header2= Mode }}
|-
{{VerbTableEntry|modifier1= PLACE |modifier2= Specimen |1Pview= You place a feathery taxidermied daggerbeak with keen mottled gold granite eyes on the floor.<br><br>[You can leave the daggerbeak here in Wrencrest Rookery, Smoking Room for 4 hours without anyone else picking it up. PLACE it again to retrieve it.]<br><br>You pick a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the floor. |3Pview= (Name) places a feathery taxidermied daggerbeak with keen mottled gold granite eyes down on the floor.<br><br>(Name) picks a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the floor. }}
! scope="row" role="rowheader" rowspan="2"|POINT
{{VerbTableEntry|modifier1= PLACE |modifier2= Display case |1Pview= Setting a lion-carved display case on the ground, you press a button that causes it to fold out as a taxidermied specimen starts to assemble on its surface.<br><br>Pressing a button at the base of ''(specimen)'', you stand back as it starts to disassemble and collapses into a display case that you promptly pick up. |3Pview= Setting a lion-carved display case on the ground, (Name) presses a button that causes it to fold out as a taxidermied specimen starts to assemble on its surface.<br><br>Pressing a button at the base of ''(specimen)'', (Name) stands back as it starts to disassemble and collapses into a display case. }}
! scope="row" role="rowheader"|In hand
{{VerbTableEntry|modifier1= NUDGE |modifier2= - |1Pview= You nudge a feathery taxidermied daggerbeak with keen mottled gold granite eyes into place on top of a polished oak table.<br><br>You pick a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the oak table. |3Pview= (Name) places a feathery taxidermied daggerbeak with keen mottled gold granite eyes on top of a polished oak table.<br><br>(Name) picks a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the oak table. }}
|<!-- First Person View --> {{addmetext}}
{{Table end}}
|<!-- Third Person View --> {{addmetext}}

|-
==Additional Information==
! scope="row" role="rowheader"|On the floor
===Sizes and Display Cases===
|<!-- First Person View --> {{addmetext}}
Each specimen has a size based on the creature: small, medium, large, or massive. Larger specimens are stored in a display case while carried, named after the creature (ex. ''a lion-carved display case''). {{boldmono|PLACE}} unfolds the case and assembles the specimen in the room, and {{boldmono|PLACE}} again folds it back into the case. Display cases cannot be {{boldmono|NUDGE}}d onto furniture if they hold a large or massive full body/skeleton or a massive head/skull.
|<!-- Third Person View --> {{addmetext}}

|-
<pre{{log2}}>Specimen type Display case when...
! scope="row" role="rowheader" rowspan="2"|PONDER
Full body Large or massive
! scope="row" role="rowheader"|In hand
Skeleton Large or massive
|<!-- First Person View --> {{addmetext}}
Head Massive
|<!-- Third Person View --> {{addmetext}}
Skull Massive</pre>
|-

! scope="row" role="rowheader"|On the floor
===Descriptions===
|<!-- First Person View --> {{addmetext}}
* '''Full body:''' ''a taxidermied <creature>'', long description ''<article> taxidermied <creature> <description>''
|<!-- Third Person View --> {{addmetext}}
* '''Head:''' ''a taxidermied <creature> head'', long description ''<article> taxidermied <creature> head <description>''
|-
* '''Skeleton:''' ''a/an <creature> skeleton'', long description ''<article> <creature> skeleton <description>''
! scope="row" role="rowheader" rowspan="2"|SALUTE
* '''Skull:''' ''a/an <creature> skull'', long description ''<article> <creature> skull <description>''
! scope="row" role="rowheader"|In hand

|<!-- First Person View --> {{addmetext}}
The article and post-noun description come from the [[Taxidermy Kit]]'s {{boldmono|PEDAL}} and {{boldmono|TWIST}} settings.
|<!-- Third Person View --> {{addmetext}}

|-
===Restrictions===
! scope="row" role="rowheader"|On the floor
* The 15/15/15, long, and show of the specimen and of its display case can be altered. A display case must remain a "display case".
|<!-- First Person View --> {{addmetext}}
* Specimens must remain a full body taxidermy, a taxidermied head, a prepared skull, or an articulated skeleton of the same creature.
|<!-- Third Person View --> {{addmetext}}
* Large full body/skeleton specimens and all massive specimens must keep their display case. Smaller specimens can have a case added.
|}

==See Also==
==See Also==
* [[Taxidermy Kit]]
* [[Taxidermy Kit]]
* [[Stay Put]]
</td><td>

{{iteminfo
[[Category:Stay put]]
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Taxidermy specimen <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom=Case <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2025 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript=Taxidermy Kit <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=DANCE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=KISS
|verb3=NUDGE
|verb4=PLACE
|verb5=POINT
|verb6=PONDER
|verb7=SALUTE
}}
</td></tr></table>

Latest revision as of 10:09, 13 October 2026

Taxidermy Specimen Information
Category Fluff
Class Miscellaneous
Related Scripts Taxidermy Kit
Safety Feature Stay Put
Item Restrictions ✓
Verbs Used
DANCE KISS NUDGE PLACE POINT PONDER SALUTE

The Taxidermy Specimen is a fluff script that applies to miscellaneous items. It was originally released at Ebon Gate 2025. Items with this script can be PUT on the ground for a limited duration, during which other players and the janitor cannot pick them up. Created with a Taxidermy Kit. Specimens can be PLACEd as room props, and larger specimens fold into a display case while carried.

Analyze

      --Taxidermy Specimen--
This is a taxidermied specimen created by a player!  If the specimen is large enough, it will be in a case while in-hand and will only show the full description when it is PLACEd in a room as a prop.
    ==Alteration Guidelines==
* The 15/15/15, long, and show description of this taxidermy specimen can be changed freely.
* The 15/15/15, long, and show description of the "case" side for larger specimens can also be changed.  It MUST remain a "display case" but can otherwise be customized.
* Smaller specimens can have a case description added and then they, too, will have a case.
* Applicable specimen sizes are: small, medium, large, and massive.  Large full body/skeleton specimens or any massive-sized specimen MUST have a case.
* The specimens must either be: a full body taxidermy, a taxidermied head, prepared skull, or articulated full skeleton.
    ==Usage==
* Verbs: POINT, PONDER, DANCE, KISS, SALUTE.
  NOTE: Some verbs only work on specimens when on the ground and ALL verbs will only work if the specimen is assembled outside of a case.
  Use PLACE or NUDGE to set the specimen up as a prop in the room.
    ==Current Settings==
* Case: None
* Specimen: a feathery taxidermied daggerbeak with keen mottled gold granite eyes
* Type: Full Body
* Size: Medium

Usage Information

Taxidermy specimens are made with a Taxidermy Kit from a stored creature remnant. There are four types: full body, head, skeleton, and skull. Skeletons and skulls require the kit's skeleton/skull unlock, and full body specimens of large or massive creatures require the kit's massive unlock.

Specimens have the Stay Put feature. PLACE sets the specimen on the ground for 4 hours without anyone else being able to pick it up, and NUDGE sets it on top of a furniture item. In a private property, loft, or stall you own, it stays until you PLACE it again.

The verbs below do not work while the specimen is folded into a display case. POINT only works when the specimen is in the room, and SALUTE only works when it is held. The examples use a feathery taxidermied daggerbeak with keen mottled gold granite eyes.

In Hand

Verb Mode First Third
DANCE - Imagining a jaunty tune, you spin in a circle, swaying back and forth and holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before you like a dance partner. (Name) spins in a circle and then begins swaying back and forth, all the while holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before him like a dance partner. They certainly make a striking pair!
KISS - Puckering your lips, you plant a firm kiss on a feathery taxidermied daggerbeak with keen mottled gold granite eyes's forehead. (Name) puckers his lips and plants a firm kiss on a feathery taxidermied daggerbeak with keen mottled gold granite eyes's forehead.
PONDER - Putting one hand on your hip, you hold a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before you and furrow your brow, letting yourself get lost in thought as you study the daggerbeak. (Name) puts one hand on his hip and holds a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before him. He appears lost in thought as he closely studies the daggerbeak.
SALUTE - You turn a feathery taxidermied daggerbeak with keen mottled gold granite eyes toward you and offer it a firm salute. Then, you flip the daggerbeak around and, holding your salute, you make the daggerbeak nod repeatedly. (Name) turns a feathery taxidermied daggerbeak with keen mottled gold granite eyes toward him and offers it a firm salute. Then, he flips the daggerbeak around and, holding his salute, makes the daggerbeak nod repeatedly.
Verb Target First Second Third
DANCE Player Imagining a jaunty tune, you spin in a circle around (Target), swaying back and forth and holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before you like a dance partner. (Name) spins in a circle around you and then begins swaying back and forth, all the while holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before him like a dance partner. They certainly make a striking pair! (Name) spins in a circle around (Target) and then begins swaying back and forth, all the while holding a feathery taxidermied daggerbeak with keen mottled gold granite eyes out before him like a dance partner. They certainly make a striking pair!

In the Room

Verb Mode First Third
DANCE - Imagining a jaunty tune, you spin several times around a feathery taxidermied daggerbeak with keen mottled gold granite eyes and then sway back and forth, holding your arms above your head. (Name) spins in a circle around a feathery taxidermied daggerbeak with keen mottled gold granite eyes while he begins swaying back and forth, holding his arms above his head.
KISS - Puckering your lips, you plant a firm kiss on a feathery taxidermied daggerbeak with keen mottled gold granite eyes's forehead. (Name) puckers his lips and plants a firm kiss on a feathery taxidermied daggerbeak with keen mottled gold granite eyes's forehead.
POINT - Gesturing expansively with one hand, you indicate a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes, trying to draw attention to a particular feature. Gesturing expansively with one hand, (Name) indicates a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes, trying to draw attention to a particular feature.
PONDER Standing Putting one hand on your hip, you walk up to a feathery taxidermied daggerbeak with keen mottled gold granite eyes with interest and furrow your brow, letting yourself get lost in thought as you study the daggerbeak. (Name) puts one hand on his hip and walks up to a feathery taxidermied daggerbeak with keen mottled gold granite eyes with interest. He appears lost in thought as he closely studies the daggerbeak.
PONDER Sitting/Lying Putting one hand on your hip, you stare interestedly at a feathery taxidermied daggerbeak with keen mottled gold granite eyes and furrow your brow, letting yourself get lost in thought as you study the daggerbeak. (Name) puts one hand on his hip and stares interestedly at a feathery taxidermied daggerbeak with keen mottled gold granite eyes. He appears lost in thought as he closely studies the daggerbeak.
Verb Target First Second Third
DANCE Player Imagining a jaunty tune, you spin several times around a feathery taxidermied daggerbeak with keen mottled gold granite eyes and (Target) and then sway back and forth, holding your arms above your head. (Name) spins in a circle around a feathery taxidermied daggerbeak with keen mottled gold granite eyes and you while he begins swaying back and forth, holding his arms above his head. (Name) spins in a circle around a feathery taxidermied daggerbeak with keen mottled gold granite eyes and (Target) while he begins swaying back and forth, holding his arms above his head.
POINT Player Gesturing expansively with one hand, you indicate a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes to (Target), trying to get (him/her) to look at a particular feature. Gesturing expansively with one hand, (Name) indicates a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes to you, trying to get you to look at a particular feature. Gesturing expansively with one hand, (Name) indicates a part of a feathery taxidermied daggerbeak with keen mottled gold granite eyes to (Target), trying to get (him/her) to look at a particular feature.

DANCE cannot be used while sitting or lying down. DANCE and POINT can also target a creature or, for DANCE, an item.

Placing and Display Cases

Verb Mode First Third
PLACE Specimen You place a feathery taxidermied daggerbeak with keen mottled gold granite eyes on the floor.

[You can leave the daggerbeak here in Wrencrest Rookery, Smoking Room for 4 hours without anyone else picking it up. PLACE it again to retrieve it.]

You pick a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the floor.
(Name) places a feathery taxidermied daggerbeak with keen mottled gold granite eyes down on the floor.

(Name) picks a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the floor.
PLACE Display case Setting a lion-carved display case on the ground, you press a button that causes it to fold out as a taxidermied specimen starts to assemble on its surface.

Pressing a button at the base of (specimen), you stand back as it starts to disassemble and collapses into a display case that you promptly pick up.
Setting a lion-carved display case on the ground, (Name) presses a button that causes it to fold out as a taxidermied specimen starts to assemble on its surface.

Pressing a button at the base of (specimen), (Name) stands back as it starts to disassemble and collapses into a display case.
NUDGE - You nudge a feathery taxidermied daggerbeak with keen mottled gold granite eyes into place on top of a polished oak table.

You pick a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the oak table.
(Name) places a feathery taxidermied daggerbeak with keen mottled gold granite eyes on top of a polished oak table.

(Name) picks a feathery taxidermied daggerbeak with keen mottled gold granite eyes up from the oak table.

Additional Information

Sizes and Display Cases

Each specimen has a size based on the creature: small, medium, large, or massive. Larger specimens are stored in a display case while carried, named after the creature (ex. a lion-carved display case). PLACE unfolds the case and assembles the specimen in the room, and PLACE again folds it back into the case. Display cases cannot be NUDGEd onto furniture if they hold a large or massive full body/skeleton or a massive head/skull.

Specimen type    Display case when...
Full body        Large or massive
Skeleton         Large or massive
Head             Massive
Skull            Massive

Descriptions

  • Full body: a taxidermied <creature>, long description <article> taxidermied <creature> <description>
  • Head: a taxidermied <creature> head, long description <article> taxidermied <creature> head <description>
  • Skeleton: a/an <creature> skeleton, long description <article> <creature> skeleton <description>
  • Skull: a/an <creature> skull, long description <article> <creature> skull <description>

The article and post-noun description come from the Taxidermy Kit's PEDAL and TWIST settings.

Restrictions

  • The 15/15/15, long, and show of the specimen and of its display case can be altered. A display case must remain a "display case".
  • Specimens must remain a full body taxidermy, a taxidermied head, a prepared skull, or an articulated skeleton of the same creature.
  • Large full body/skeleton specimens and all massive specimens must keep their display case. Smaller specimens can have a case added.

See Also