Tooth Extractor: Difference between revisions
(Creating initial item script page as a stub, this information will need to be verified upon full release, including updating the analyze for the OTS tier, the analyze for the fully unlocked tier, and breaking out tiers/verbs further.) |
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{{ItemScriptInfo |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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|propername=yes |
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The '''Tooth Extractor''' (or '''Toothkey''') debuted at [[Ebon Gate]] in 2023 and was written by GM Avaluka. It is intended to extract teeth from huntable creatures in game. It offers several unlock options, including one option to allow the extraction of teeth from other characters (with their consent). It must remain either a "toothkey" or a "pelican". The extracted teeth are compatable with the [[weaving system]]. |
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|itemscript=script |
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{{stub}} |
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|category=Fluff |
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{{TOC limit|2}} |
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|class=Miscellaneous |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|type=Crafting |
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|tier=OTS <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|tiers=3 |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|unlocks=Certificate |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|customization=Claw material,Claw descriptor,Handle material,Handle descriptor |
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{{addmetext}} |
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|relatedscript=Weaving system |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|verb=CLEAN,PINCH,POINT,POKE,PONDER,PULL,PUSH,TURN |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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|releasevenue=Ebon Gate |
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|releasedate=2023 |
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|origmerch=Avaluka |
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|addinfo=Also known as a toothkey. It extracts [[Weaving system|weaveable]] teeth from dead creatures and, if unlocked, from other characters with their consent. |
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|restrictions=Yes |
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}} |
}} |
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==Analyze== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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<pre{{log2}}>You analyze your iron pelican and sense that the creator has provided the following information: |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POINT<br>(at target) |
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| Sliding a finger along the giant rat's head, you lever its mouth open to expose the teeth within. Slipping your iron pelican in the giant rat's open maw, you move the instrument's bloodstained iron tip until you stop at a stained rat tooth. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Selects a dead creature target (if eligible). |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POINT<br>(no target) |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Clears the target. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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| Spinning a crank on the side of your iron pelican, you winch the bloodstained iron claw into place around a yellowed rat incisor, ensuring the bolster is pressed flush against the base for maximum leverage. Holding the giant rat's head still, you give your arm a savage twist, and the incisor breaks loose from the jaw with a sickening cracking noise. You repeat the process with another incisor in the giant rat's mouth and draw back, a collection of yellowed rat incisors held in your left hand. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Extract the selected tooth. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Toggle adjective of the selected tooth. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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| Tilting the giant rat's head slightly, you run the bloodstained iron tip of your iron pelican along the teeth within until you stop at a yellowed rat incisor. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Select the type of tooth from the given target. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Fully unlocked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You analyze your iron pelican and sense that the creator has provided the following information: |
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-- Tooth Extracter -- |
-- Tooth Extracter -- |
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If unlocked, player teeth can also be extracted once a day (with consent). |
If unlocked, player teeth can also be extracted once a day (with consent). |
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Extracted teeth/fangs can be used in the Weaving system. |
Extracted teeth/fangs can be used in the Weaving system. |
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==Alteration Guidelines== |
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* The 15/15/15, long, and show of this iron pelican can be freely altered as long as they follow all guidelines. |
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==Alteration Guidelines== |
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* The 15/15/15, long, and show of this iron pelican can be freely altered as long as they follow all guidelines. |
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* The only approved nouns for this pelican are "pelican" or "toothkey". |
* The only approved nouns for this pelican are "pelican" or "toothkey". |
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* These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped. The Elanthian versions additionally include a small crank to tighten the claw against the bolster. |
* These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped. The Elanthian versions additionally include a small crank to tighten the claw against the bolster. |
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* The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor. |
* The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor. |
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* Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration. |
* Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration. |
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==Features== |
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* Extract Weaveable Creature Teeth/Fangs |
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==Features== |
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POINT the iron pelican at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth. |
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* Extract Weaveable Creature Teeth/Fangs |
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POINT the iron pelican |
POINT the iron pelican with no target to clear the selection. |
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Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system. Each creature can only be extracted from once. |
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POINT the iron pelican with no target to clear the selection. |
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Different creatures will have different-looking teeth. Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial). Not all creatures have all types. |
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Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system. Each creature can only be extracted from once. |
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The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the iron pelican. |
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Different creatures will have different-looking teeth. Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial). Not all creatures have all types. |
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The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the iron pelican. |
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* Extract Player Teeth [Unlocked] |
* Extract Player Teeth [Unlocked] |
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Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures. |
Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures. |
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The player must be alive and must give CONSENT. This action will injure and stun them. |
The player must be alive and must give CONSENT. This action will injure and stun them. |
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This will give you only a single tooth. |
This will give you only a single tooth. |
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* Fluff Actions [Tier 2 of 2] |
* Fluff Actions [Tier 2 of 2] |
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Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues. Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT. |
Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues. Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT. |
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At this tier, your iron pelican captures: |
At this tier, your iron pelican captures: |
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POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth), POKE (targeted/untargeted), PINCH (targeted/untargeted), PONDER (targeted/untargeted), CLEAN. |
POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth), POKE (targeted/untargeted), PINCH (targeted/untargeted), PONDER (targeted/untargeted), CLEAN. |
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==Current Settings== |
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==Current Settings== |
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* Claw Material: iron |
* Claw Material: iron |
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* Claw Descriptor: bloodstained |
* Claw Descriptor: bloodstained |
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* Handle Material: bone |
* Handle Material: bone |
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* Handle Descriptor: bleached |
* Handle Descriptor: bleached</pre> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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==Usage Information== |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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The tooth extractor must be held for all verbs. The examples use an ''iron pelican'' with a ''bloodstained iron'' claw and a ''bleached bone'' handle, a dead giant rat, and a ''yellowed rat incisor''. |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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===Off the Shelf=== |
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|- {{verbtableheader|90}} |
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Off the shelf, the tooth extractor can pull teeth from [[#Valid Creatures|valid dead creatures]]. {{boldmono|POINT}} it at a dead creature, {{boldmono|TURN}} to choose a tooth, and {{boldmono|PULL}} to extract a bundle of 2 weaveable teeth. Each creature can only be extracted from once. {{boldmono|POINT}} at another character starts a dental exam with their consent, which lasts 2 minutes. |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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! scope="col" style="width: 45%"|Third |
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{{VerbTableEntry|modifier1= POINT |modifier2= Creature |1Pview= Sliding a finger along the giant rat's head, you lever its mouth open to expose the teeth within. Slipping your iron pelican in the giant rat's open maw, you move the instrument's bloodstained iron tip until you stop at a stained rat tooth. |3Pview= Sliding a finger along the giant rat's head, (Name) levers its mouth open to expose the teeth within. Slipping his iron pelican in the giant rat's open maw, he moves the instrument's bloodstained iron tip until he stops at a stained rat tooth. }} |
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{{VerbTableEntry|modifier1= POINT |modifier2= No target |1Pview= You give your iron pelican a brief shake and loosen the crank on the side, resetting it to normal. |3Pview= (Name) gives his iron pelican a brief shake, loosening the crank on its side with a deft hand. }} |
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{{VerbTableEntry|modifier1= PULL |modifier2= Creature |1Pview= Spinning a crank on the side of your iron pelican, you winch the bloodstained iron claw into place around a yellowed rat incisor, ensuring the bolster is pressed flush against the base for maximum leverage. Holding the giant rat's head still, you give your arm a savage twist, and the incisor breaks loose from the jaw with a sickening cracking noise. You repeat the process with another incisor in the giant rat's mouth and draw back, a collection of yellowed rat incisors held in your left hand. |3Pview= Spinning a crank on the side of his iron pelican, (Name) winches the bloodstained iron claw into place around a yellowed rat incisor, ensuring the bolster is pressed flush against the base for maximum leverage. Holding the giant rat's head still, he gives his arm a savage twist, and the incisor breaks loose from the jaw with a sickening cracking noise. He repeats the process with another incisor in the giant rat's mouth and draws back, a collection of yellowed rat incisors held in his left hand. }} |
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{{VerbTableEntry|modifier1= PUSH |modifier2= Name off |1Pview= You depress a tiny button on the bleached bone handle of your iron pelican. You are sure any resulting teeth will be generated without the name of the creature that provided them. |3Pview= (Name) depresses a tiny button on the bleached bone handle of his iron pelican. }} |
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{{VerbTableEntry|modifier1= PUSH |modifier2= Name on |1Pview= You depress a tiny button on the bleached bone handle of your iron pelican. You are sure any teeth generated will contain the name of the creature that provided them. |3Pview= (Name) depresses a tiny button on the bleached bone handle of his iron pelican. }} |
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{{VerbTableEntry|modifier1= TURN |modifier2= Creature |1Pview= Tilting the giant rat's head slightly, you run the bloodstained iron tip of your iron pelican along the teeth within until you stop at a yellowed rat incisor. |3Pview= Tilting the giant rat's head slightly, (Name) runs the bloodstained iron tip of his iron pelican along the teeth within until he stops at a yellowed rat incisor. }} |
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{{Table end}} |
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{{VerbTableStart |header1= Verb |header2= Target |2Pview= Yes }} |
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{{VerbTableEntry|modifier1= POINT |modifier2= Request |1Pview= You lift your iron pelican and gesture with it pointedly at your mouth while looking inquiringly at (Target), silently asking permission to have a look at his teeth. |2Pview= (Name) lifts his iron pelican and gestures pointedly with it at his mouth while looking inquiringly at you, silently asking you permission for him to look at your teeth.<br>''(Consent prompt)'' |3Pview= (Name) lifts his iron pelican and gestures pointedly with it at his mouth while looking inquiringly at (Target), silently asking his permission to look at his teeth. }} |
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{{VerbTableEntry|modifier1= POINT |modifier2= Consent |1Pview= (Target) nods his head in assent and obligingly opens his mouth. Leaning forward, you peer critically inside, moving the bloodstained tip of your iron pelican to rest against a tooth. |2Pview= You nod your head in assent and obligingly open your mouth. Leaning forward, (Name) peers critically inside, moving the bloodstained tip of his iron pelican to rest against a tooth. |3Pview= (Target) nods his head in assent and obligingly opens his mouth. Leaning forward, (Name) peers critically inside, moving the bloodstained tip of his iron pelican to rest against a tooth. }} |
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{{VerbTableEntry|modifier1= TURN |modifier2= Character |1Pview= Eyes narrowed in concentration, you gently move the bloodstained iron tip of your iron pelican over (Target)'s teeth, examining each one carefully before stopping on a canine tooth. |2Pview= Brown eyes narrowed in concentration, (Name) gently moves the bloodstained iron tip of his iron pelican over your teeth, examining each one carefully before stopping on a canine tooth. |3Pview= Brown eyes narrowed in concentration, (Name) gently moves the bloodstained iron tip of his iron pelican over (Target)'s teeth, examining each one carefully before stopping on a canine tooth. }} |
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{{Table end}} |
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===Player Tooth Extraction Unlock=== |
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Allows {{boldmono|PULL}} to extract a single tooth from another character during a dental exam. The character must give a second consent, and the extraction injures and stuns them. This can be done once a day, tracked on both the toothkey and the character pulling the tooth. Character teeth are plain, ex. ''a human incisor'', ''a dwarf molar'', or ''a half-krolvin canine tooth'', and {{boldmono|PUSH}} hides the race. |
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{{VerbTableStart |header1= Verb |header2= Target |2Pview= Yes }} |
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{{VerbTableEntry|modifier1= PULL |modifier2= Request |1Pview= You tap the tip of your iron pelican against a particular tooth in (Target)'s mouth and loosely start to winch the bloodstained iron claw around it, pausing to wait for his consent to proceed with extracting a human molar. |2Pview= (Name) taps the tip of his iron pelican against a particular tooth in your mouth and loosely starts to winch the bloodstained iron claw around it, pausing to wait for your consent to proceed with extracting a human molar. WARNING: This will injure and stun you.<br>''(Consent prompt)'' |3Pview= (Name) taps the tip of his iron pelican against a particular tooth in (Target)'s mouth and loosely starts to winch the bloodstained iron claw around it, pausing to wait for his consent to proceed with extracting a human molar. }} |
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{{VerbTableEntry|modifier1= PULL |modifier2= Consent |1Pview= (Target) gives a nod of assent, steeling himself for what's to come. Nodding once in reply, you spin the crank on the side of your iron pelican and tighten the bloodstained iron claw around the chosen tooth, ensuring the bolster is pressed flush against the base for maximum leverage. Assured the grip is strong, you brace yourself and give a savage twist of your arm. A brief resistance yields to a sickening cracking sound and you draw back, a human molar held in your left hand. |2Pview= You give a nod of assent, steeling yourself for what's to come. Nodding once in reply, (Name) spins the crank on the side of his iron pelican and tightens the bloodstained iron claw around the chosen tooth, ensuring the bolster is pressed flush against the base for maximum leverage. Assured the grip is strong, he braces himself and gives a savage twist of his arm. A brief resistance yields to a sickening cracking sound and (Name) draws back, a human molar held in his left hand.<br>As the tooth is wrenched from your jaw, an excruciating pain radiates through your head!<br>You are stunned! |3Pview= (Target) gives a nod of assent, steeling himself for what's to come. Nodding once in reply, (Name) spins the crank on the side of his iron pelican and tightens the bloodstained iron claw around the chosen tooth, ensuring the bolster is pressed flush against the base for maximum leverage. Assured the grip is strong, he braces himself and gives a savage twist of his arm. A brief resistance yields to a sickening cracking sound and (Name) draws back, a human molar held in his left hand.<br>(Target) looks suddenly dazed as a trickle of blood begins to leak from the corner of his mouth. }} |
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{{Table end}} |
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===Fluff Actions Unlock=== |
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Unlocks Fluff Tier 2, adding {{boldmono|CLEAN}}, {{boldmono|PINCH}}, {{boldmono|POKE}}, and {{boldmono|PONDER}}. Untargeted, these act on the creature or character currently selected with {{boldmono|POINT}}, or on the toothkey itself if nothing is selected. They cannot be used while hidden or invisible. |
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{{VerbTableStart |header1= Verb |header2= Mode }} |
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{{VerbTableEntry|modifier1= CLEAN |modifier2= - |1Pview= Running a hand over the bloodstained iron claw of your iron pelican, you meticulously clean off any debris remaining. Moving your grip to the instrument's bleached bone handle, you twist the crank and ensure the movement remains smooth. |3Pview= Running a hand over the bloodstained iron claw of his iron pelican, (Name) meticulously cleans off any debris remaining. Moving his grip to the instrument's bleached bone handle, he twists the crank and ensures the movement remains smooth. }} |
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{{VerbTableEntry|modifier1= PINCH |modifier2= Nothing selected |1Pview= Holding your iron pelican up in front of you, you wiggle the bloodstained claw end so it clacks against the bolster several times before nodding in satisfaction. |3Pview= Holding his iron pelican up in front of him, (Name) wiggles the bloodstained claw end so it clacks against the bolster several times before nodding in satisfaction. }} |
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{{VerbTableEntry|modifier1= PINCH |modifier2= Creature selected |1Pview= Moving giant rat's chin upwards, you loosely hook the bloodstained iron claw of your iron pelican around a yellowed rat incisor and give it an experimental tug, judging how much force may be needed to remove it. |3Pview= Moving giant rat's chin upwards, (Name) loosely hooks the bloodstained iron claw of his iron pelican around a yellowed rat incisor and gives it an experimental tug, judging how much force may be needed to remove it. }} |
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{{VerbTableEntry|modifier1= PINCH |modifier2= Self |1Pview= Schooling your expression to neutrality, you lift your iron pelican to your nose and hook the bloodstained iron claw around the tip of it. You only manage to hold the pose for a few seconds before breaking into laughter and lowering the iron pelican once more. |3Pview= Schooling his expression to neutrality, (Name) lifts his iron pelican to his nose and hooks the bloodstained iron claw around the tip of it. (Name) only manages to hold the pose for a few seconds before breaking into laughter and lowering the iron pelican once more. }} |
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{{VerbTableEntry|modifier1= POKE |modifier2= Nothing selected |1Pview= Gripping the bleached bone handle of your iron pelican tightly, you gesture with it with an expansive sweep of your arm. |3Pview= Gripping the bleached bone handle of his iron pelican tightly, (Name) gestures with it with an expansive sweep of his arm. }} |
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{{VerbTableEntry|modifier1= POKE |modifier2= Creature selected |1Pview= Moving a finger to open the giant rat's mouth a little wider, you tap the bloodstained iron tip of your iron pelican against a yellowed rat incisor, humming contemplatively in your throat. |3Pview= Moving a finger to open the giant rat's mouth a little wider, (Name) taps the bloodstained iron tip of his iron pelican against a yellowed rat incisor, humming contemplatively in his throat. }} |
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{{VerbTableEntry|modifier1= POKE |modifier2= Self |1Pview= Opening your mouth wide, you lift your iron pelican and gesture with it, tapping one of your teeth with its bloodstained iron tip in demonstration. |3Pview= Opening his mouth wide, (Name) lifts his iron pelican and gestures with it, tapping one of his teeth with its bloodstained iron tip in demonstration. }} |
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{{VerbTableEntry|modifier1= PONDER |modifier2= Nothing selected |1Pview= Gazing thoughtfully into the distance, you idly tap the bloodstained iron claw of your iron pelican against the palm of one hand. |3Pview= Gazing thoughtfully into the distance, (Name) idly taps the bloodstained iron claw of his iron pelican against the palm of one hand. }} |
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{{VerbTableEntry|modifier1= PONDER |modifier2= Creature selected |1Pview= Leaning forward, you peer critically into the giant rat's open mouth, brow furrowed in thought as you run the bleached bone handle of your iron pelican through one hand. |3Pview= Leaning forward, (Name) peers critically into the giant rat's open mouth, brow furrowed in thought as he runs the bleached bone handle of his iron pelican through one hand. }} |
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{{VerbTableEntry|modifier1= PONDER |modifier2= Self |1Pview= Grasping the bleached bone handle of your iron pelican in one hand, you idly tap the instrument's bloodstained iron claw into the palm of your other hand, eyes unfocused as you become lost in thought. |3Pview= Grasping the bleached bone handle of his iron pelican in one hand, (Name) idly taps the instrument's bloodstained iron claw into the palm of his other hand, brown eyes unfocused as he becomes lost in thought. }} |
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{{Table end}} |
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{{VerbTableStart |header1= Verb |header2= Target |2Pview= Yes }} |
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{{VerbTableEntry|modifier1= PINCH |modifier2= Character selected |1Pview= Gently touching a canine tooth in (Target)'s mouth with the bloodstained iron tip of your iron pelican, you apply a small amount of pressure to it, judging whether the roots are loose or not. |2Pview= Gently touching a canine tooth in your mouth with the bloodstained iron tip of his iron pelican, (Name) applies a small amount of pressure to it, judging whether the roots are loose or not. |3Pview= Gently touching a canine tooth in (Target)'s mouth with the bloodstained iron tip of his iron pelican, (Name) applies a small amount of pressure to it, judging whether the roots are loose or not. }} |
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{{VerbTableEntry|modifier1= PINCH |modifier2= At target |1Pview= Pointing your iron pelican at (Target), you wiggle the bloodstained claw end so it clacks against the bolster as if it were a mechanical mouth. |2Pview= Pointing his iron pelican at you, (Name) wiggles the bloodstained claw end so it clacks against the bolster as if it were a mechanical mouth. |3Pview= Pointing his iron pelican at (Target), (Name) wiggles the bloodstained claw end so it clacks against the bolster as if it were a mechanical mouth. }} |
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{{VerbTableEntry|modifier1= POKE |modifier2= Character selected |1Pview= Carefully positioning the bloodstained iron tip of your iron pelican, you tap experimentally on a canine tooth in (Target)'s mouth, pausing to look at him for any hint of pain or discomfort. |2Pview= Carefully positioning the bloodstained iron tip of his iron pelican, (Name) taps experimentally on a canine tooth in your mouth, pausing to look at you for any hint of pain or discomfort. |3Pview= Carefully positioning the bloodstained iron tip of his iron pelican, (Name) taps experimentally on a canine tooth in (Target)'s mouth, pausing to look at him for any hint of pain or discomfort. }} |
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{{VerbTableEntry|modifier1= POKE |modifier2= At target |1Pview= Brandishing your iron pelican, you decisively point the bloodstained iron tip of it at (Target). |2Pview= Brandishing his iron pelican, (Name) decisively points the bloodstained iron tip of it at you. |3Pview= Brandishing his iron pelican, (Name) decisively points the bloodstained iron tip of it at (Target). }} |
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{{VerbTableEntry|modifier1= PONDER |modifier2= Character selected |1Pview= Leaning forward, you peer into (Target)'s open mouth with a critical gaze, one hand idly fiddling with the bleached bone handle of your iron pelican as you hum in contemplation. |2Pview= Leaning forward, (Name) peers into your open mouth with a critical gaze, one hand idly fiddling with the bleached bone handle of his iron pelican as he hums in contemplation. |3Pview= Leaning forward, (Name) peers into (Target)'s open mouth with a critical gaze, one hand idly fiddling with the bleached bone handle of his iron pelican as he hums in contemplation. }} |
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{{VerbTableEntry|modifier1= PONDER |modifier2= At target |1Pview= Gazing thoughtfully at (Target), you idly tap the bloodstained iron claw of your iron pelican against the palm of one hand. |2Pview= Gazing thoughtfully at you, (Name) idly taps the bloodstained iron claw of his iron pelican against the palm of one hand. |3Pview= Gazing thoughtfully at (Target), (Name) idly taps the bloodstained iron claw of his iron pelican against the palm of one hand. }} |
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{{Table end}} |
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PINCH, POKE, and PONDER can also be aimed at a creature or item. |
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==Additional Information== |
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===Valid Creatures=== |
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Valid creatures are animal-like, have teeth, and have teeth small enough to fit on a necklace. Not all creatures have every tooth type. With {{boldmono|PUSH}} set to hide the name, teeth drop the creature name (ex. ''a yellowed incisor''). |
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{| class="wikitable sortable mw-collapsible mw-collapsed" |
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! Creature !! Tooth !! Canine/Fang !! Incisor !! Molar/Carnassial |
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|- |
|- |
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| arctic puma || a needle-sharp puma tooth || a gleaming ivory puma canine tooth || a narrow ivory puma incisor || a serrated puma carnassial |
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! scope="row" role="rowheader"|CLEAN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| arctic wolverine || a bone white wolverine tooth || a long tapered wolverine fang || a pointy white wolverine incisor || a shear-edged wolverine molar |
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! scope="row" role="rowheader"|PINCH<br>(targeted) |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| banded rattlesnake || a barbed white rattlesnake tooth || a spindly white rattlesnake fang || - || - |
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! scope="row" role="rowheader"|PINCH<br>(no target) |
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| Moving the giant rat's chin upwards, you loosely hook the bloodstained iron claw of your iron pelican around a yellowed rat incisor and give it an experimental tug, judging how much force may be needed to remove it. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| bighorn sheep || a wide white sheep tooth || - || a broad-based sheep incisor || a flattened sheep molar |
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! scope="row" role="rowheader"|POINT<br>(at character) |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| black bear || a sloping white bear tooth || a curved ivory bear canine tooth || a tapered white bear incisor || a craggy white bear molar |
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! scope="row" role="rowheader"|POKE<br>(targeted) |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| black boar || a squat cream boar tooth || - || a curved cream boar incisor || a ridged cream boar molar |
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! scope="row" role="rowheader"|POKE<br>(no target) |
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| Moving a finger to open the giant rat's mouth a little wider, you tap the bloodstained iron tip of your iron pelican against a yellowed rat incisor, humming contemplatively in your throat. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| black forest viper || a thin-tipped viper tooth || a slender ivory viper fang || - || - |
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! scope="row" role="rowheader"|PONDER<br>(targeted) |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| black leopard || an ivory white leopard tooth || a lengthy ivory leopard canine tooth || a keen-edged leopard incisor || a point-tipped leopard carnassial |
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! scope="row" role="rowheader"|PONDER<br>(no target) |
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|- |
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| Leaning forward, you peer critically into the giant rat's open mouth, brow furrowed in thought as you run the bleached bone handle of your iron pelican through one hand. |
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| black rolton || a sturdy ivory rolton tooth || a tiny ivory rolton fang || a long curved rolton incisor || a flat-topped rolton molar |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| Bresnahanini rolton || a sturdy white rolton tooth || a large white rolton fang || a long curved rolton incisor || a flat-topped rolton molar |
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|- |
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| brown boar || a squat cream boar tooth || - || a curved cream boar incisor || a ridged cream boar molar |
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|- |
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| caribou || a flat-tipped caribou tooth || a shortened caribou canine tooth || a chisel-like caribou incisor || a broad white caribou molar |
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|- |
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| cave bear || a sloping white bear tooth || a curved ivory bear canine tooth || a tapered white bear incisor || a craggy white bear molar |
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|- |
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| cave lizard || a razor-sharp cave lizard tooth || - || - || - |
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|- |
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| cave nipper || a stumpy cave nipper tooth || - || - || - |
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|- |
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| cobra || a needle-sharp cobra tooth || a thin cobra fang || - || - |
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|- |
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| cougar || a needle-sharp puma tooth || a gleaming white puma canine tooth || a narrow white puma incisor || a serrated puma carnassial |
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|- |
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| coyote || a glossy white coyote tooth || a pointed coyote canine tooth || a scissor-like coyote incisor || a sharp-cusped coyote molar |
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|- |
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| crocodile || a cylindrical crocodile tooth || - || - || - |
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|- |
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| dark panther || a pale cream panther tooth || a slim tapered panther canine tooth || a needle-like panther incisor || a rough-cusped panther carnassial |
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|- |
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| dobrem || a compact white dobrem tooth || an ivory white dobrem canine tooth || a curve-edged dobrem incisor || a low-topped dobrem molar |
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|- |
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| fanged rodent || a stumpy white rodent tooth || a needle-like rodent fang || an orange-tinged rodent incisor || a knobbly rodent molar |
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|- |
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| fanged viper || a razor-tipped viper tooth || a recurved viper fang || - || - |
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|- |
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| fire cat || a red-toned fire cat tooth || a red-edged fire cat canine tooth || a slim red fire cat incisor || a red-topped fire cat molar |
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|- |
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| fire rat || a red-tinged fire rat tooth || - || a red-fronted fire rat incisor || a red-tipped fire rat molar |
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|- |
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| giant marmot || an angular marmot tooth || - || a bloodstained marmot incisor || a square white marmot molar |
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|- |
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| giant rat || a stained rat tooth || - || a yellowed rat incisor || a gnarled rat molar |
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|- |
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| giant weasel || a gleaming ivory weasel tooth || a long pointed weasel canine tooth || a razor-like weasel incisor || a point-cusped weasel molar |
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|- |
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| great boar || a squat white boar tooth || - || a curved white boar incisor || a ridged white boar molar |
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|- |
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| great brown bear || an oval-tipped bear tooth || a tapered white bear canine tooth || a razor-sharp bear incisor || a serrated ivory bear molar |
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|- |
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| great stag || a blunt-edged stag tooth || a shortened stag canine tooth || a chisel-shaped stag incisor || a broad ivory stag molar |
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|- |
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| grizzly bear || a triangular bear tooth || a long bear canine tooth || a pointed white bear incisor || a tiered white bear molar |
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|- |
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| humpbacked puma || a needle-sharp puma tooth || a gleaming cream puma canine tooth || a narrow cream puma incisor || a serrated puma carnassial |
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|- |
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| leaper || a narrow white leaper tooth || an elongated leaper fang || - || - |
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|- |
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| mongrel wolfhound || a yellow-tinged wolfhound tooth || a broken-tipped wolfhound fang || a narrow cream wolfhound incisor || a weathered wolfhound molar |
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|- |
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| monkey || a pristine ecru monkey tooth || a squat white monkey canine tooth || a square-edged monkey incisor || a sharp-edged monkey molar |
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|- |
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| moor hound || a chipped moor hound tooth || an elongated moor hound fang || a stained moor hound incisor || an asymmetrical moor hound molar |
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|- |
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| mottled thrak || a short conical thrak tooth || - || - || - |
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|- |
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| mountain goat || a pure white goat tooth || - || a squarish goat incisor || a chunky white goat molar |
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|- |
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| mountain lion || a round-tipped mountain lion tooth || a thick white mountain lion fang || a razor-sharp mountain lion incisor || an angular mountain lion carnassial |
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|- |
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| mountain rolton || a sturdy white rolton tooth || a tiny white rolton fang || a long curved rolton incisor || a flat-topped rolton molar |
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|- |
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| mountain snowcat || a diminutive snowcat tooth || a needle-tipped snowcat canine tooth || a creamy white snowcat incisor || an oblong white snowcat molar |
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|- |
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| panther || a pale ivory panther tooth || a slim tapered panther canine tooth || a needle-like panther incisor || a rough-cusped panther carnassial |
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|- |
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| plains lion || an ivory-hued lion tooth || a sharp-tipped lion canine tooth || a pointed ivory lion incisor || a multi-cusped lion carnassial |
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|- |
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| puma || a needle-sharp puma tooth || a gleaming white puma canine tooth || a narrow white puma incisor || a serrated puma carnassial |
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|- |
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| rabid guard dog || a discolored dog tooth || a rotted dog canine tooth || a split-edged dog incisor || a pitted white dog molar |
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|- |
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| rabid squirrel || a crooked squirrel tooth || - || a discolored squirrel incisor || a cracked white squirrel molar |
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|- |
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| red bear || a blunt ivory bear tooth || a sloping white bear canine tooth || a thin-tipped bear incisor || a pale white bear molar |
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|- |
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| red tsark || a scarlet-hued tsark tooth || - || - || - |
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|- |
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| red-scaled thrak || a serrated thrak tooth || a sharpened thrak fang || - || - |
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|- |
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| relnak || a peg-shaped relnak tooth || - || - || - |
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|- |
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| ridgeback boar || a squat ivory boar tooth || - || a curved ivory boar incisor || a ridged ivory boar molar |
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|- |
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| rolton || a sturdy white rolton tooth || a tiny white rolton fang || a long curved rolton incisor || a flat-topped rolton molar |
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|- |
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| siren lizard || a sharp ivory siren lizard tooth || - || - || - |
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|- |
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| skeletal warhorse || a blunted grey horse tooth || - || a flat-edged horse incisor || a worn horse molar |
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|- |
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| snow leopard || a snow white leopard tooth || a lengthy white leopard canine tooth || a keen-edged leopard incisor || a point-tipped leopard carnassial |
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|- |
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| spotted gak || a tapered ivory gak tooth || - || a curved ivory gak incisor || a squat ivory gak molar |
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|- |
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| spotted gnarp || a large gnarp tooth || - || a rectangular gnarp incisor || a multitiered gnarp molar |
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|- |
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| spotted leaper || a narrow ivory leaper tooth || an elongated leaper fang || - || - |
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|- |
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| spotted lynx || a tiny pointed lynx tooth || a razor-edged lynx canine tooth || a serrated lynx incisor || a sharp-edged lynx carnassial |
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|- |
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| spotted velnalin || a blunt ivory velnalin tooth || - || a curved ivory velnalin incisor || a wide-based velnalin molar |
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|- |
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| striped gak || a tapered ivory gak tooth || - || a curved ivory gak incisor || a squat ivory gak molar |
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|- |
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| striped relnak || a peg-shaped relnak tooth || - || - || - |
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|- |
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| striped warcat || an alabaster warcat tooth || a pointy white warcat canine tooth || a wedge-shaped warcat incisor || a narrow ivory warcat carnassial |
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|- |
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| tawny armor-clad pegasus || a flat silvery pegasus tooth || - || a blunt-edged pegasus incisor || a multitiered pegasus molar |
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|- |
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| tawny brindlecat || a round-tipped brindlecat tooth || a thick ivory brindlecat fang || a razor-sharp brindlecat incisor || an angular brindlecat carnassial |
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|- |
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| thrak || a long conical thrak tooth || - || - || - |
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|- |
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| three-toed tegu || a thin recurved tegu tooth || - || - || - |
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|- |
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| tree viper || a slim-tipped viper tooth || a slender white viper fang || - || - |
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|- |
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| tusked ursian || a jagged white ursian tooth || - || a square curved ursian incisor || a ridged white ursian molar |
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|- |
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| velnalin || a blunt white velnalin tooth || - || a curved white velnalin incisor || a wide-based velnalin molar |
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|- |
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| waern || a splintered waern tooth || a rot-infested waern canine tooth || a dingy grey waern incisor || a jagged waern molar |
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|- |
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| warthog || a dark-stained warthog tooth || - || a bent yellow warthog incisor || a jagged warthog molar |
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|- |
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| water moccasin || a narrow-tipped moccasin tooth || a spindly moccasin fang || - || - |
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|- |
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| werebear || a cracked werebear tooth || a blunt-tipped werebear canine tooth || a slim yellowed werebear incisor || a hole-ridden werebear molar |
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|- |
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| winged viper || a pure white viper tooth || a needle-sharp viper fang || - || - |
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|- |
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| wolverine || a sharp wolverine tooth || a wide wolverine fang || an ivory white wolverine incisor || a jagged wolverine molar |
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|- |
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| zombie rolton || a decaying rolton tooth || a jagged yellow rolton fang || a dingy white rolton incisor || a misshapen rolton molar |
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|} |
|} |
||
==Additional Information== |
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===Creature Teeth=== |
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OTS toothkeys can extract weaveable teeth from dead creatures. Each creature can be extracted from once and each extraction yields a bundle of two weaveable teeth. If fluff actions are unlocked, you can perform a roleplayed dental exam on the dead creature's mouth/teeth. Creatures can have up to four types of teeth, but each creature may not have all types: tooth, canine tooth (or fang), incisor, and molar (or carnassial). Teeth from different creatures may look different with a plethora of descriptors available. You can toggle whether the creature's name shows in the created tooth with {{boldmono|PUSH}}. Currently there are 79 valid creatures around Elanthia that can have their teeth extracted. Valid creatures are animal-like, have bones/teeth, and feasibly have teeth small enough that they would fit on a necklace. |
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=== |
===Unlocking=== |
||
Each unlock is an individual certificate. When applied: |
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Unlocked toothkeys can extract teeth from another player (with CONSENT) 1x a day. OTS and unlocked toothkeys can roleplay a dental exam with another player (with CONSENT) and can do all unlocked fluff actions while investigating inside their mouth. Extraction yields one weaveable tooth. Extraction WILL stun and injure the target player. |
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<pre{{log2}}>As you raise your certificate up, your pelican glows slightly. You feel as though your pelican's capabilities have improved. Unlocked Player Tooth Extraction feature. |
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Your certificate crumbles to dust. |
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''(Name)'s certificate crumbles to dust.''</pre> |
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===Restrictions=== |
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Extracted character teeth are very plain, but the race will show up, such as "a human tooth". The displayed race can also be toggled away via {{boldmono|PUSH}}. There is a cooldown for extracting character teeth of once per day, which is based on the character performing the extraction. |
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* The noun must remain "toothkey" or "pelican". |
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* Alterations must not contradict how the device is made: a metal hooked claw, a bolster, a hard handle (usually ring-shaped), and a small crank. |
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* The claw and handle materials and descriptors can be customized by any willing merchant to match an alteration. |
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=== |
===Availability=== |
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* [[Ebon Gate]] at the [[EHShop:Tooth and Claw|Tooth and Claw]] |
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==See Also== |
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* [[Weaving system]] |
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* [[Scrimshaw Knife]] |
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* [[Ebon Gate Festival/saved posts 2023#Teaser 15 - Toothkeys|Teaser posts]] |
* [[Ebon Gate Festival/saved posts 2023#Teaser 15 - Toothkeys|Teaser posts]] |
||
* [[Weaving system]] |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2=Crafting |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Toothkey <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Claw Material <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2=Claw Descriptor |
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|custom3=Handle Material |
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|custom4=Handle Descriptor |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Noun must remain "toothkey" or "pelican". Must not contradict how the device is made. See analyze for full list of restrictions. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=PINCH |
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|verb3=POINT |
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|verb4=POKE |
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|verb5=PONDER |
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|verb6=PULL |
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|verb7=PUSH |
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|verb8=TURN |
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}} |
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</td></tr></table> |
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Latest revision as of 11:20, 13 October 2026
| Tooth Extractor Information | |
|---|---|
| Category | Fluff |
| Class | Miscellaneous |
| Type | Crafting |
| Tiers | 3 |
| How to Unlock | Certificate |
| Customizable | ✓ |
| Related Scripts | Weaving system |
| Item Restrictions | ✓ |
| Verbs Used |
|---|
| CLEAN PINCH POINT POKE PONDER PULL PUSH TURN |
The Tooth Extractor is a fluff crafting script that applies to miscellaneous items. It was originally released at Ebon Gate 2023 by Avaluka. The following facets are able to be customized by a merchant: claw material, claw descriptor, handle material and handle descriptor. Also known as a toothkey. It extracts weaveable teeth from dead creatures and, if unlocked, from other characters with their consent.
Analyze
You analyze your iron pelican and sense that the creator has provided the following information:
-- Tooth Extracter --
This iron pelican is an instrument designed to extract teeth from certain dead creatures.
If unlocked, player teeth can also be extracted once a day (with consent).
Extracted teeth/fangs can be used in the Weaving system.
==Alteration Guidelines==
* The 15/15/15, long, and show of this iron pelican can be freely altered as long as they follow all guidelines.
* The only approved nouns for this pelican are "pelican" or "toothkey".
* These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped. The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
* The claw should be made of metal and can have a custom material and custom descriptor.
* The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
* Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
==Features==
* Extract Weaveable Creature Teeth/Fangs
POINT the iron pelican at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
POINT the iron pelican with no target to clear the selection.
Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system. Each creature can only be extracted from once.
Different creatures will have different-looking teeth. Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial). Not all creatures have all types.
The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the iron pelican.
* Extract Player Teeth [Unlocked]
Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
The player must be alive and must give CONSENT. This action will injure and stun them.
This will give you only a single tooth.
* Fluff Actions [Tier 2 of 2]
Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues. Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
At this tier, your iron pelican captures:
POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth), POKE (targeted/untargeted), PINCH (targeted/untargeted), PONDER (targeted/untargeted), CLEAN.
==Current Settings==
* Claw Material: iron
* Claw Descriptor: bloodstained
* Handle Material: bone
* Handle Descriptor: bleached
Usage Information
The tooth extractor must be held for all verbs. The examples use an iron pelican with a bloodstained iron claw and a bleached bone handle, a dead giant rat, and a yellowed rat incisor.
Off the Shelf
Off the shelf, the tooth extractor can pull teeth from valid dead creatures. POINT it at a dead creature, TURN to choose a tooth, and PULL to extract a bundle of 2 weaveable teeth. Each creature can only be extracted from once. POINT at another character starts a dental exam with their consent, which lasts 2 minutes.
| Verb | Mode | First | Third |
| POINT | Creature | Sliding a finger along the giant rat's head, you lever its mouth open to expose the teeth within. Slipping your iron pelican in the giant rat's open maw, you move the instrument's bloodstained iron tip until you stop at a stained rat tooth. | Sliding a finger along the giant rat's head, (Name) levers its mouth open to expose the teeth within. Slipping his iron pelican in the giant rat's open maw, he moves the instrument's bloodstained iron tip until he stops at a stained rat tooth. |
| POINT | No target | You give your iron pelican a brief shake and loosen the crank on the side, resetting it to normal. | (Name) gives his iron pelican a brief shake, loosening the crank on its side with a deft hand. |
| PULL | Creature | Spinning a crank on the side of your iron pelican, you winch the bloodstained iron claw into place around a yellowed rat incisor, ensuring the bolster is pressed flush against the base for maximum leverage. Holding the giant rat's head still, you give your arm a savage twist, and the incisor breaks loose from the jaw with a sickening cracking noise. You repeat the process with another incisor in the giant rat's mouth and draw back, a collection of yellowed rat incisors held in your left hand. | Spinning a crank on the side of his iron pelican, (Name) winches the bloodstained iron claw into place around a yellowed rat incisor, ensuring the bolster is pressed flush against the base for maximum leverage. Holding the giant rat's head still, he gives his arm a savage twist, and the incisor breaks loose from the jaw with a sickening cracking noise. He repeats the process with another incisor in the giant rat's mouth and draws back, a collection of yellowed rat incisors held in his left hand. |
| PUSH | Name off | You depress a tiny button on the bleached bone handle of your iron pelican. You are sure any resulting teeth will be generated without the name of the creature that provided them. | (Name) depresses a tiny button on the bleached bone handle of his iron pelican. |
| PUSH | Name on | You depress a tiny button on the bleached bone handle of your iron pelican. You are sure any teeth generated will contain the name of the creature that provided them. | (Name) depresses a tiny button on the bleached bone handle of his iron pelican. |
| TURN | Creature | Tilting the giant rat's head slightly, you run the bloodstained iron tip of your iron pelican along the teeth within until you stop at a yellowed rat incisor. | Tilting the giant rat's head slightly, (Name) runs the bloodstained iron tip of his iron pelican along the teeth within until he stops at a yellowed rat incisor. |
| Verb | Target | First | Second | Third |
| POINT | Request | You lift your iron pelican and gesture with it pointedly at your mouth while looking inquiringly at (Target), silently asking permission to have a look at his teeth. | (Name) lifts his iron pelican and gestures pointedly with it at his mouth while looking inquiringly at you, silently asking you permission for him to look at your teeth. (Consent prompt) |
(Name) lifts his iron pelican and gestures pointedly with it at his mouth while looking inquiringly at (Target), silently asking his permission to look at his teeth. |
| POINT | Consent | (Target) nods his head in assent and obligingly opens his mouth. Leaning forward, you peer critically inside, moving the bloodstained tip of your iron pelican to rest against a tooth. | You nod your head in assent and obligingly open your mouth. Leaning forward, (Name) peers critically inside, moving the bloodstained tip of his iron pelican to rest against a tooth. | (Target) nods his head in assent and obligingly opens his mouth. Leaning forward, (Name) peers critically inside, moving the bloodstained tip of his iron pelican to rest against a tooth. |
| TURN | Character | Eyes narrowed in concentration, you gently move the bloodstained iron tip of your iron pelican over (Target)'s teeth, examining each one carefully before stopping on a canine tooth. | Brown eyes narrowed in concentration, (Name) gently moves the bloodstained iron tip of his iron pelican over your teeth, examining each one carefully before stopping on a canine tooth. | Brown eyes narrowed in concentration, (Name) gently moves the bloodstained iron tip of his iron pelican over (Target)'s teeth, examining each one carefully before stopping on a canine tooth. |
Player Tooth Extraction Unlock
Allows PULL to extract a single tooth from another character during a dental exam. The character must give a second consent, and the extraction injures and stuns them. This can be done once a day, tracked on both the toothkey and the character pulling the tooth. Character teeth are plain, ex. a human incisor, a dwarf molar, or a half-krolvin canine tooth, and PUSH hides the race.
| Verb | Target | First | Second | Third |
| PULL | Request | You tap the tip of your iron pelican against a particular tooth in (Target)'s mouth and loosely start to winch the bloodstained iron claw around it, pausing to wait for his consent to proceed with extracting a human molar. | (Name) taps the tip of his iron pelican against a particular tooth in your mouth and loosely starts to winch the bloodstained iron claw around it, pausing to wait for your consent to proceed with extracting a human molar. WARNING: This will injure and stun you. (Consent prompt) |
(Name) taps the tip of his iron pelican against a particular tooth in (Target)'s mouth and loosely starts to winch the bloodstained iron claw around it, pausing to wait for his consent to proceed with extracting a human molar. |
| PULL | Consent | (Target) gives a nod of assent, steeling himself for what's to come. Nodding once in reply, you spin the crank on the side of your iron pelican and tighten the bloodstained iron claw around the chosen tooth, ensuring the bolster is pressed flush against the base for maximum leverage. Assured the grip is strong, you brace yourself and give a savage twist of your arm. A brief resistance yields to a sickening cracking sound and you draw back, a human molar held in your left hand. | You give a nod of assent, steeling yourself for what's to come. Nodding once in reply, (Name) spins the crank on the side of his iron pelican and tightens the bloodstained iron claw around the chosen tooth, ensuring the bolster is pressed flush against the base for maximum leverage. Assured the grip is strong, he braces himself and gives a savage twist of his arm. A brief resistance yields to a sickening cracking sound and (Name) draws back, a human molar held in his left hand. As the tooth is wrenched from your jaw, an excruciating pain radiates through your head! You are stunned! |
(Target) gives a nod of assent, steeling himself for what's to come. Nodding once in reply, (Name) spins the crank on the side of his iron pelican and tightens the bloodstained iron claw around the chosen tooth, ensuring the bolster is pressed flush against the base for maximum leverage. Assured the grip is strong, he braces himself and gives a savage twist of his arm. A brief resistance yields to a sickening cracking sound and (Name) draws back, a human molar held in his left hand. (Target) looks suddenly dazed as a trickle of blood begins to leak from the corner of his mouth. |
Fluff Actions Unlock
Unlocks Fluff Tier 2, adding CLEAN, PINCH, POKE, and PONDER. Untargeted, these act on the creature or character currently selected with POINT, or on the toothkey itself if nothing is selected. They cannot be used while hidden or invisible.
| Verb | Mode | First | Third |
| CLEAN | - | Running a hand over the bloodstained iron claw of your iron pelican, you meticulously clean off any debris remaining. Moving your grip to the instrument's bleached bone handle, you twist the crank and ensure the movement remains smooth. | Running a hand over the bloodstained iron claw of his iron pelican, (Name) meticulously cleans off any debris remaining. Moving his grip to the instrument's bleached bone handle, he twists the crank and ensures the movement remains smooth. |
| PINCH | Nothing selected | Holding your iron pelican up in front of you, you wiggle the bloodstained claw end so it clacks against the bolster several times before nodding in satisfaction. | Holding his iron pelican up in front of him, (Name) wiggles the bloodstained claw end so it clacks against the bolster several times before nodding in satisfaction. |
| PINCH | Creature selected | Moving giant rat's chin upwards, you loosely hook the bloodstained iron claw of your iron pelican around a yellowed rat incisor and give it an experimental tug, judging how much force may be needed to remove it. | Moving giant rat's chin upwards, (Name) loosely hooks the bloodstained iron claw of his iron pelican around a yellowed rat incisor and gives it an experimental tug, judging how much force may be needed to remove it. |
| PINCH | Self | Schooling your expression to neutrality, you lift your iron pelican to your nose and hook the bloodstained iron claw around the tip of it. You only manage to hold the pose for a few seconds before breaking into laughter and lowering the iron pelican once more. | Schooling his expression to neutrality, (Name) lifts his iron pelican to his nose and hooks the bloodstained iron claw around the tip of it. (Name) only manages to hold the pose for a few seconds before breaking into laughter and lowering the iron pelican once more. |
| POKE | Nothing selected | Gripping the bleached bone handle of your iron pelican tightly, you gesture with it with an expansive sweep of your arm. | Gripping the bleached bone handle of his iron pelican tightly, (Name) gestures with it with an expansive sweep of his arm. |
| POKE | Creature selected | Moving a finger to open the giant rat's mouth a little wider, you tap the bloodstained iron tip of your iron pelican against a yellowed rat incisor, humming contemplatively in your throat. | Moving a finger to open the giant rat's mouth a little wider, (Name) taps the bloodstained iron tip of his iron pelican against a yellowed rat incisor, humming contemplatively in his throat. |
| POKE | Self | Opening your mouth wide, you lift your iron pelican and gesture with it, tapping one of your teeth with its bloodstained iron tip in demonstration. | Opening his mouth wide, (Name) lifts his iron pelican and gestures with it, tapping one of his teeth with its bloodstained iron tip in demonstration. |
| PONDER | Nothing selected | Gazing thoughtfully into the distance, you idly tap the bloodstained iron claw of your iron pelican against the palm of one hand. | Gazing thoughtfully into the distance, (Name) idly taps the bloodstained iron claw of his iron pelican against the palm of one hand. |
| PONDER | Creature selected | Leaning forward, you peer critically into the giant rat's open mouth, brow furrowed in thought as you run the bleached bone handle of your iron pelican through one hand. | Leaning forward, (Name) peers critically into the giant rat's open mouth, brow furrowed in thought as he runs the bleached bone handle of his iron pelican through one hand. |
| PONDER | Self | Grasping the bleached bone handle of your iron pelican in one hand, you idly tap the instrument's bloodstained iron claw into the palm of your other hand, eyes unfocused as you become lost in thought. | Grasping the bleached bone handle of his iron pelican in one hand, (Name) idly taps the instrument's bloodstained iron claw into the palm of his other hand, brown eyes unfocused as he becomes lost in thought. |
| Verb | Target | First | Second | Third |
| PINCH | Character selected | Gently touching a canine tooth in (Target)'s mouth with the bloodstained iron tip of your iron pelican, you apply a small amount of pressure to it, judging whether the roots are loose or not. | Gently touching a canine tooth in your mouth with the bloodstained iron tip of his iron pelican, (Name) applies a small amount of pressure to it, judging whether the roots are loose or not. | Gently touching a canine tooth in (Target)'s mouth with the bloodstained iron tip of his iron pelican, (Name) applies a small amount of pressure to it, judging whether the roots are loose or not. |
| PINCH | At target | Pointing your iron pelican at (Target), you wiggle the bloodstained claw end so it clacks against the bolster as if it were a mechanical mouth. | Pointing his iron pelican at you, (Name) wiggles the bloodstained claw end so it clacks against the bolster as if it were a mechanical mouth. | Pointing his iron pelican at (Target), (Name) wiggles the bloodstained claw end so it clacks against the bolster as if it were a mechanical mouth. |
| POKE | Character selected | Carefully positioning the bloodstained iron tip of your iron pelican, you tap experimentally on a canine tooth in (Target)'s mouth, pausing to look at him for any hint of pain or discomfort. | Carefully positioning the bloodstained iron tip of his iron pelican, (Name) taps experimentally on a canine tooth in your mouth, pausing to look at you for any hint of pain or discomfort. | Carefully positioning the bloodstained iron tip of his iron pelican, (Name) taps experimentally on a canine tooth in (Target)'s mouth, pausing to look at him for any hint of pain or discomfort. |
| POKE | At target | Brandishing your iron pelican, you decisively point the bloodstained iron tip of it at (Target). | Brandishing his iron pelican, (Name) decisively points the bloodstained iron tip of it at you. | Brandishing his iron pelican, (Name) decisively points the bloodstained iron tip of it at (Target). |
| PONDER | Character selected | Leaning forward, you peer into (Target)'s open mouth with a critical gaze, one hand idly fiddling with the bleached bone handle of your iron pelican as you hum in contemplation. | Leaning forward, (Name) peers into your open mouth with a critical gaze, one hand idly fiddling with the bleached bone handle of his iron pelican as he hums in contemplation. | Leaning forward, (Name) peers into (Target)'s open mouth with a critical gaze, one hand idly fiddling with the bleached bone handle of his iron pelican as he hums in contemplation. |
| PONDER | At target | Gazing thoughtfully at (Target), you idly tap the bloodstained iron claw of your iron pelican against the palm of one hand. | Gazing thoughtfully at you, (Name) idly taps the bloodstained iron claw of his iron pelican against the palm of one hand. | Gazing thoughtfully at (Target), (Name) idly taps the bloodstained iron claw of his iron pelican against the palm of one hand. |
PINCH, POKE, and PONDER can also be aimed at a creature or item.
Additional Information
Valid Creatures
Valid creatures are animal-like, have teeth, and have teeth small enough to fit on a necklace. Not all creatures have every tooth type. With PUSH set to hide the name, teeth drop the creature name (ex. a yellowed incisor).
| Creature | Tooth | Canine/Fang | Incisor | Molar/Carnassial |
|---|---|---|---|---|
| arctic puma | a needle-sharp puma tooth | a gleaming ivory puma canine tooth | a narrow ivory puma incisor | a serrated puma carnassial |
| arctic wolverine | a bone white wolverine tooth | a long tapered wolverine fang | a pointy white wolverine incisor | a shear-edged wolverine molar |
| banded rattlesnake | a barbed white rattlesnake tooth | a spindly white rattlesnake fang | - | - |
| bighorn sheep | a wide white sheep tooth | - | a broad-based sheep incisor | a flattened sheep molar |
| black bear | a sloping white bear tooth | a curved ivory bear canine tooth | a tapered white bear incisor | a craggy white bear molar |
| black boar | a squat cream boar tooth | - | a curved cream boar incisor | a ridged cream boar molar |
| black forest viper | a thin-tipped viper tooth | a slender ivory viper fang | - | - |
| black leopard | an ivory white leopard tooth | a lengthy ivory leopard canine tooth | a keen-edged leopard incisor | a point-tipped leopard carnassial |
| black rolton | a sturdy ivory rolton tooth | a tiny ivory rolton fang | a long curved rolton incisor | a flat-topped rolton molar |
| Bresnahanini rolton | a sturdy white rolton tooth | a large white rolton fang | a long curved rolton incisor | a flat-topped rolton molar |
| brown boar | a squat cream boar tooth | - | a curved cream boar incisor | a ridged cream boar molar |
| caribou | a flat-tipped caribou tooth | a shortened caribou canine tooth | a chisel-like caribou incisor | a broad white caribou molar |
| cave bear | a sloping white bear tooth | a curved ivory bear canine tooth | a tapered white bear incisor | a craggy white bear molar |
| cave lizard | a razor-sharp cave lizard tooth | - | - | - |
| cave nipper | a stumpy cave nipper tooth | - | - | - |
| cobra | a needle-sharp cobra tooth | a thin cobra fang | - | - |
| cougar | a needle-sharp puma tooth | a gleaming white puma canine tooth | a narrow white puma incisor | a serrated puma carnassial |
| coyote | a glossy white coyote tooth | a pointed coyote canine tooth | a scissor-like coyote incisor | a sharp-cusped coyote molar |
| crocodile | a cylindrical crocodile tooth | - | - | - |
| dark panther | a pale cream panther tooth | a slim tapered panther canine tooth | a needle-like panther incisor | a rough-cusped panther carnassial |
| dobrem | a compact white dobrem tooth | an ivory white dobrem canine tooth | a curve-edged dobrem incisor | a low-topped dobrem molar |
| fanged rodent | a stumpy white rodent tooth | a needle-like rodent fang | an orange-tinged rodent incisor | a knobbly rodent molar |
| fanged viper | a razor-tipped viper tooth | a recurved viper fang | - | - |
| fire cat | a red-toned fire cat tooth | a red-edged fire cat canine tooth | a slim red fire cat incisor | a red-topped fire cat molar |
| fire rat | a red-tinged fire rat tooth | - | a red-fronted fire rat incisor | a red-tipped fire rat molar |
| giant marmot | an angular marmot tooth | - | a bloodstained marmot incisor | a square white marmot molar |
| giant rat | a stained rat tooth | - | a yellowed rat incisor | a gnarled rat molar |
| giant weasel | a gleaming ivory weasel tooth | a long pointed weasel canine tooth | a razor-like weasel incisor | a point-cusped weasel molar |
| great boar | a squat white boar tooth | - | a curved white boar incisor | a ridged white boar molar |
| great brown bear | an oval-tipped bear tooth | a tapered white bear canine tooth | a razor-sharp bear incisor | a serrated ivory bear molar |
| great stag | a blunt-edged stag tooth | a shortened stag canine tooth | a chisel-shaped stag incisor | a broad ivory stag molar |
| grizzly bear | a triangular bear tooth | a long bear canine tooth | a pointed white bear incisor | a tiered white bear molar |
| humpbacked puma | a needle-sharp puma tooth | a gleaming cream puma canine tooth | a narrow cream puma incisor | a serrated puma carnassial |
| leaper | a narrow white leaper tooth | an elongated leaper fang | - | - |
| mongrel wolfhound | a yellow-tinged wolfhound tooth | a broken-tipped wolfhound fang | a narrow cream wolfhound incisor | a weathered wolfhound molar |
| monkey | a pristine ecru monkey tooth | a squat white monkey canine tooth | a square-edged monkey incisor | a sharp-edged monkey molar |
| moor hound | a chipped moor hound tooth | an elongated moor hound fang | a stained moor hound incisor | an asymmetrical moor hound molar |
| mottled thrak | a short conical thrak tooth | - | - | - |
| mountain goat | a pure white goat tooth | - | a squarish goat incisor | a chunky white goat molar |
| mountain lion | a round-tipped mountain lion tooth | a thick white mountain lion fang | a razor-sharp mountain lion incisor | an angular mountain lion carnassial |
| mountain rolton | a sturdy white rolton tooth | a tiny white rolton fang | a long curved rolton incisor | a flat-topped rolton molar |
| mountain snowcat | a diminutive snowcat tooth | a needle-tipped snowcat canine tooth | a creamy white snowcat incisor | an oblong white snowcat molar |
| panther | a pale ivory panther tooth | a slim tapered panther canine tooth | a needle-like panther incisor | a rough-cusped panther carnassial |
| plains lion | an ivory-hued lion tooth | a sharp-tipped lion canine tooth | a pointed ivory lion incisor | a multi-cusped lion carnassial |
| puma | a needle-sharp puma tooth | a gleaming white puma canine tooth | a narrow white puma incisor | a serrated puma carnassial |
| rabid guard dog | a discolored dog tooth | a rotted dog canine tooth | a split-edged dog incisor | a pitted white dog molar |
| rabid squirrel | a crooked squirrel tooth | - | a discolored squirrel incisor | a cracked white squirrel molar |
| red bear | a blunt ivory bear tooth | a sloping white bear canine tooth | a thin-tipped bear incisor | a pale white bear molar |
| red tsark | a scarlet-hued tsark tooth | - | - | - |
| red-scaled thrak | a serrated thrak tooth | a sharpened thrak fang | - | - |
| relnak | a peg-shaped relnak tooth | - | - | - |
| ridgeback boar | a squat ivory boar tooth | - | a curved ivory boar incisor | a ridged ivory boar molar |
| rolton | a sturdy white rolton tooth | a tiny white rolton fang | a long curved rolton incisor | a flat-topped rolton molar |
| siren lizard | a sharp ivory siren lizard tooth | - | - | - |
| skeletal warhorse | a blunted grey horse tooth | - | a flat-edged horse incisor | a worn horse molar |
| snow leopard | a snow white leopard tooth | a lengthy white leopard canine tooth | a keen-edged leopard incisor | a point-tipped leopard carnassial |
| spotted gak | a tapered ivory gak tooth | - | a curved ivory gak incisor | a squat ivory gak molar |
| spotted gnarp | a large gnarp tooth | - | a rectangular gnarp incisor | a multitiered gnarp molar |
| spotted leaper | a narrow ivory leaper tooth | an elongated leaper fang | - | - |
| spotted lynx | a tiny pointed lynx tooth | a razor-edged lynx canine tooth | a serrated lynx incisor | a sharp-edged lynx carnassial |
| spotted velnalin | a blunt ivory velnalin tooth | - | a curved ivory velnalin incisor | a wide-based velnalin molar |
| striped gak | a tapered ivory gak tooth | - | a curved ivory gak incisor | a squat ivory gak molar |
| striped relnak | a peg-shaped relnak tooth | - | - | - |
| striped warcat | an alabaster warcat tooth | a pointy white warcat canine tooth | a wedge-shaped warcat incisor | a narrow ivory warcat carnassial |
| tawny armor-clad pegasus | a flat silvery pegasus tooth | - | a blunt-edged pegasus incisor | a multitiered pegasus molar |
| tawny brindlecat | a round-tipped brindlecat tooth | a thick ivory brindlecat fang | a razor-sharp brindlecat incisor | an angular brindlecat carnassial |
| thrak | a long conical thrak tooth | - | - | - |
| three-toed tegu | a thin recurved tegu tooth | - | - | - |
| tree viper | a slim-tipped viper tooth | a slender white viper fang | - | - |
| tusked ursian | a jagged white ursian tooth | - | a square curved ursian incisor | a ridged white ursian molar |
| velnalin | a blunt white velnalin tooth | - | a curved white velnalin incisor | a wide-based velnalin molar |
| waern | a splintered waern tooth | a rot-infested waern canine tooth | a dingy grey waern incisor | a jagged waern molar |
| warthog | a dark-stained warthog tooth | - | a bent yellow warthog incisor | a jagged warthog molar |
| water moccasin | a narrow-tipped moccasin tooth | a spindly moccasin fang | - | - |
| werebear | a cracked werebear tooth | a blunt-tipped werebear canine tooth | a slim yellowed werebear incisor | a hole-ridden werebear molar |
| winged viper | a pure white viper tooth | a needle-sharp viper fang | - | - |
| wolverine | a sharp wolverine tooth | a wide wolverine fang | an ivory white wolverine incisor | a jagged wolverine molar |
| zombie rolton | a decaying rolton tooth | a jagged yellow rolton fang | a dingy white rolton incisor | a misshapen rolton molar |
Unlocking
Each unlock is an individual certificate. When applied:
As you raise your certificate up, your pelican glows slightly. You feel as though your pelican's capabilities have improved. Unlocked Player Tooth Extraction feature. Your certificate crumbles to dust. (Name)'s certificate crumbles to dust.
Restrictions
- The noun must remain "toothkey" or "pelican".
- Alterations must not contradict how the device is made: a metal hooked claw, a bolster, a hard handle (usually ring-shaped), and a small crank.
- The claw and handle materials and descriptors can be customized by any willing merchant to match an alteration.
Availability
- Ebon Gate at the Tooth and Claw