Black ora: Difference between revisions
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{{Material |
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Black ora is an extremely rare metal and has very unique properties. It comes into the game via special merchants (usually at pay events) and is most effective as a weapon-making material, and only weapons made of black ora have its special properties. |
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| image = ora black.jpg |
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| bonus = +10 |
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| str = 15 |
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| dur = 30 |
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| weight = 100% |
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| use = Weapons |
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| rarity = Very Rare |
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| special = Curse, Disruption flares |
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| color = Black |
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| dye = No}} |
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'''Black ora''' is the most rare form of [[ora]], and when found in a natural black state the metal's magical properties are a direct opposite of the [[white ora|white variant]]. Though its basic properties are the same as common ora, it holds a magical curse within it when black. It is usually used by dark [[sorcerer]]s, [[cleric]]s, or [[wizard|mage]]s because of its nature. Other than that small bit of information, not much else is known due to the extreme rarity of pure black ora. |
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Black ora weapons are permanently cursed, give a bonus to [[mana regeneration]] and [[wisdom]]. They give a penalty to [[spirit regeneration]]. |
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There are two varieties of black ora: black ora found in the [[treasure system]] and the [[scripted]] black ora used in specialty [[black ora weapon|weapons]] and [[black ora jewelry|jewelry]]. Black ora from the treasure system is found cursed, but once uncursed will remain uncursed. |
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The permanent cursing means that upon holding the weapon (retrieving it from a scabbard, another player, etc) the user has just a few seconds to deal with the weapon before the shadows surrounding it wrap around their hand and need to have the curse neutralized before stowing or dropping the weapon. The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contain the spell [[Neutralize Curse (309)]], or by having the spell Neutralize Curse (309) cast on them in some way. |
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Black ora weapons come in two varieties, major and minor. Minor weapons are more readily available and have all the features as described. Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location. Major weapons are distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus. |
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A more pure and powerful form of black ora is called '''purified black ora'''. It has been made available via [[Ebon Gate]] starting with its October 2026 run through the [[material purification]] service. |
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<section begin=purified />Purified black ora flares deal 2d15 psychic damage, with a 25% chance for that damage to be multiplied by 2 to 4. A target that survives must pass an internal SSR check or be [[Terrified|terrified]]. Weaker results leave the target [[Panicked|panicked]] (unable to attack, maneuver, or cast); stronger results immobilize it. Compatible with UCS.<section end=purified /> |
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====Flares==== |
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Black ora has special flares, including some that seem to use the [[Mana Disruption (702)]] crit table. |
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;Purified Combat Example |
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====Regular zests==== |
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<pre{{log2}}>You swing a black ora handaxe at an Ithzir janissary! |
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AS: +473 vs DS: +432 with AvD: +30 + d100 roll: +89 = +160 |
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Crossing slash to chest catches the Ithzir janissary's attention! |
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***The surface of your black ora handaxe absorbs the surrounding light, and a ripple of darkness lashes out from it! *** |
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>raise my swo<br> |
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... 13 points of damage! |
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As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room. After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence. |
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An Ithzir janissary freezes in place, shaking with terror! |
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You swing a black ora handaxe at an Ithzir janissary! |
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>wave my swo<br> |
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AS: +473 vs DS: +399 with AvD: +30 + d100 roll: +8 = +112 |
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As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily. A sibilant hiss is heard from within the gloom. |
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... and hit for 8 points of damage! |
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Jarring blow to the Ithzir janissary's back. |
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***The surface of your black ora handaxe absorbs the surrounding light, and a torrent of darkness tears out from it, coiling back to strike again and again! *** |
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====Idle messaging==== |
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... 76 points of damage! |
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The Ithzir janissary sneers, "Urok vas derop tal kalissar kamath," then collapses. |
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== Pawn Broker Messaging == |
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Your twohanded sword suddenly pulses, causing the area to be overcome with shadows. After a brief duration, the shadows begin to recede to the light and your vision returns. |
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Trying to get a pawnshop to appraise the value of a black ora item is quite amusing: |
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<pre{{log2}}> |
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The twohanded sword pulses in your hand, as if seeking something. |
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You ask the pawnbroker to appraise a bone-handled black ora scythe. |
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The pawnbroker's eyes grow dark as he speaks to you in a hushed tone, "Take yourself and your evil scythe away from my sight!" |
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The shadows swirl around your twohanded sword. |
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The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom. |
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Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword. |
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For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body. |
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The shadows surrounding your twohanded sword writhe and twist. |
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<pre> |
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The shadows surrounding your hand begins darken and contricts savagely! |
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Your hand swells and turns purple, then explodes in a shower of blood! |
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Bones from several fingers driven through your skin. |
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You are stunned for 1 round! |
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</pre> |
</pre> |
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If the curse is neutralized with either a cleric spell or pure potion, this type of black ora may be appraised and sold as normal to the pawnshop. |
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The twohanded sword in your hand pulses as waves of evil emanate from it.<br> |
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Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest. |
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A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it. |
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A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay. |
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The shadow twisting around your twohanded sword extends forth a bit and sniffs around. |
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Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword. |
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The shadows surrounding your twohanded sword pulse swirl up and divide. The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword. |
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== See Also== |
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You feel your twohanded sword pull at your hand, as if trying to escape. |
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*[[Material/saved posts|Material saved posts]] |
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*[[ICE materials#Black Eog|ICE Materials]] |
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*[[Black ora jewelry]] |
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*[[Using Holy Weapon (1625) to bond to a black ora weapon]] |
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[[Category:Materials]] |
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===Major back ora=== |
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[[Category:Metals]] |
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====Flares==== |
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====Zests==== |
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====Idle messaging==== |
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Latest revision as of 13:33, 14 October 2026
| Black ora | |
|---|---|
| |
| Use | Weapons |
| Bonus | +10 |
| ST/DU | 15/30 |
| Rarity | Very Rare |
| Weight Modifier | 100% |
| Special Properties | Curse, Disruption flares |
| Primary Color | Black |
| Dyeable | No |
Black ora is the most rare form of ora, and when found in a natural black state the metal's magical properties are a direct opposite of the white variant. Though its basic properties are the same as common ora, it holds a magical curse within it when black. It is usually used by dark sorcerers, clerics, or mages because of its nature. Other than that small bit of information, not much else is known due to the extreme rarity of pure black ora.
There are two varieties of black ora: black ora found in the treasure system and the scripted black ora used in specialty weapons and jewelry. Black ora from the treasure system is found cursed, but once uncursed will remain uncursed.
Purified Black ora
A more pure and powerful form of black ora is called purified black ora. It has been made available via Ebon Gate starting with its October 2026 run through the material purification service.
Purified black ora flares deal 2d15 psychic damage, with a 25% chance for that damage to be multiplied by 2 to 4. A target that survives must pass an internal SSR check or be terrified. Weaker results leave the target panicked (unable to attack, maneuver, or cast); stronger results immobilize it. Compatible with UCS.
- Purified Combat Example
You swing a black ora handaxe at an Ithzir janissary! AS: +473 vs DS: +432 with AvD: +30 + d100 roll: +89 = +160 ... and hit for 50 points of damage! Crossing slash to chest catches the Ithzir janissary's attention! ***The surface of your black ora handaxe absorbs the surrounding light, and a ripple of darkness lashes out from it! *** ... 13 points of damage! An Ithzir janissary freezes in place, shaking with terror! You swing a black ora handaxe at an Ithzir janissary! AS: +473 vs DS: +399 with AvD: +30 + d100 roll: +8 = +112 ... and hit for 8 points of damage! Jarring blow to the Ithzir janissary's back. ***The surface of your black ora handaxe absorbs the surrounding light, and a torrent of darkness tears out from it, coiling back to strike again and again! *** ... 76 points of damage! The Ithzir janissary sneers, "Urok vas derop tal kalissar kamath," then collapses. Roundtime: 4 sec.
Pawn Broker Messaging
Trying to get a pawnshop to appraise the value of a black ora item is quite amusing:
You ask the pawnbroker to appraise a bone-handled black ora scythe. The pawnbroker's eyes grow dark as he speaks to you in a hushed tone, "Take yourself and your evil scythe away from my sight!"
If the curse is neutralized with either a cleric spell or pure potion, this type of black ora may be appraised and sold as normal to the pawnshop.
