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Revision as of 07:27, 23 May 2014
_______________________________________________________________________
/ \ \
| | Murderers in Kelfour's Landing! See Page 1 |
@_/_____________________________________________________________________/
| |
| GemStone III's |
| May 1991 |
|_ _ _ _ ___ Vol.1, No.12 |
/ / ) / ) / ) / __) |
| / /_/ / ____ / / _/ ( ____ __ __ ____ |
| / __/ / __ ) / / ( __) / _ ) / / / / / ___) |
| / /\ \ / ___/ / / / / / (/ / / (_/ / / / |
| (_/ \_) (____) (_( (_( (____/ (_____( (_( |
| _____________ _____ _ _ _ _ |
| | | | | / ____) / ) (/ _/ ) (/ |
| | | | | / (__ ___/ / _ ( _) _ ____ ____ |
| |____| |____| / ____) / _ / / ) / / / ) / _ ) / ) |
| | K | / (__ / (/ / / / / / / / / (/ / / /) / |
| |____ E ____| (_____) (____( (_( (_( (_( (____/ (_((_( |
| | | | | |
| | | | | The Kronicles of Kulthea |
| \ | | / |
|___\ | | /_______________________________________________________|
|____\ | | /________________________________________________________|
| \|___|/ |
| |
| Local News: Murderers! Read ALL About Them! ............ 1 |
| Hall of Fame ............................................. 2 |
| Editorial: SetUp and On Cue .................. Usul Lu'Nak 3 |
| The Temple of Hrassk ....................... Lythe L'Green 4 |
| A Call to Battle ................... Aeeirnell L'aerlaneir 6 |
| Guide to the Tomes of Kulthea ............ Elwyn Moonstorm 7 |
| And Justice For All ....................... Inyigo Montoya 10 |
| In Search of the Holy Grail ............... Dagmar Istarii 11 |
| Of Channeling and Channeling .............. Rhys Corwinson 13 |
| Basic Math for GSIII ...................... Viszier Wazara 15 |
| Living Dangerously ....................... Flint Thalassar 17 _|
| The Golden Dragon Ring .................. Mikhail Minnehan 19 \
| Beginnings ............................. Rashad Ruthbellow 20 |
| Hot Spots of Kelfour's ..................... Dane RedLance 22 |
| The Iron Wind ............................. Elor Once-Dark 24 |
| Tips On the Bulletin Board .................. Phaedra Bleu 25 |
| Kelfour's Klassifieds .................................... 27 |
| The Begruding Busybody ............ Miss Louvella Parsnips 28 |
| |
|_____________________________________________________________________|
| |
| The Kelfour Edition of the Kronicles of Kulthea is devoted to the |
| multiplayer roleplaying game GemStone III on the GEnie Information |
| Network. Submissions are welcome and may be edited for space, |
|_ accuracy and readability. Contact Editor-in-Chief Usul Lu'Nak, |
/ or Publisher Phaedra Bleu via GEMail to P.HERRINGTON for details. |
| Banner letters by Yonah |
| __________________________________________________________________|___
| / /
\_/_____________________________________________________________________/
Local News
"""""""""" ________________ Cold-Blooded _______________
/ __ ___ __ __ __ __ __ \
| |\ /| | | |__) | | | |__) | |__) (__ |
| | \/ | | | | \ | | |-- | \ |-- | \ ) |
| | | |__| | \_|__| |__ | \ |__ | \ __/ |
\______ ____/
_____________ | Slaughter Unsuspecting Residents |
/ \ ____ ____\ |__________________________________|
\@| ~|~~\ |~|~ |
| |~\~\|~| | No One Safe in Kelfour's Landing!
_| |~|\~\~| |
/@| _|~| \~~|_ |obody is safe in our The second, more heinous slaying
\_/ ~~~~ ~~~~/ town now. In two reputedly took place in the dank
~~~~~~~~~~~~ shocking, apparently dungeons of Castle Claedesbrim.
unrelated incidents, innocent resi- Well-known mage Lord Lythe L'Green
dents of Kelfour's Landing were reputedly attacked substantially
recently struck down and mercilessly less-powerful thief Laeg Cearnach,
murdered in cold-blood. not for theft as one might imagine,
but for posting a notice on the tree
Early May saw the brutal slaying in Town Square embracing views to
of Rune Arundel, local long-time which L'Green was known to be
resident and well-known ranger who opposed. Witnesses claim Lord Lythe
was apparently the victim of a appeared calmly in the dungeons and
twisted plot which is still being slew thief Cearnach without warning,
investigated by the local consta- dragging his corpse in a circuitous
bulary. Ranger Arundel's unarmed route away from those who would aid
remains were last seen northwest of the fallen thief.
the Temple, where she presumably
fled from a confrontation involv- L'Green, who reportedly cackled
ing, among others, members of the insanely and openly admitted slaying
House of Argent Aspis. Reported Cearnach, was challenged later in
near the scene at the time were the Temple by a group of outraged
Sauren Tessar, Jamel Kaili, Miriel citizens, many of whom he supposedly
Evenstar, Beolost Lamontt, Hetchel threatened in return. This group
Threadbare and Taarna Wayfinder. then retired to the Square for some
Riverwind Entreri and Dralanth sort of duel where a stun cloud cast
I'Mear (neither of whom have been by the mad mage killed young ranger
heard from since) aided and abbet- Jazae Perez, wounding others.
ted by Erebor Bordeaux were directly Vengeance was stalking L'Green
involved, although due to a plethora shortly thereafter, however, when he
of supposedly eye-witness versions was ambushed and slain, apparently
of what transpired and why, along in retribution by an unseen
with silence on the part of Taarna assailant. He has been spotted since
(who had bit the dust earlier), this and residents are warned to take
foul crime may never be solved. precautions when encountering him.
__________________________________________________________________
// \
|| In a late-breaking report, all law-abiding citizens are advised |
|| that a warrant has been issued by the constable for the arrest |
|| of the famous fighter Elvanion Darkholt, reputedly for molesting |
|| the simple-minded elven receptionist at the soon-to-open House |
|| of Paupers. The Editors of Kelfour Edition are duely horrified |
|| at this spate of violent crimes, and warn everyone to be on the |
|| look-out for dangers in our increasingly violent frontier town. |
\\__________________________________________________________________/
|| \| || \|
|| \| -1- || \|
~~~~~~~ ~~~~~~~
More News...
""""""""""""
Automated Tours Social Club Grand Opening
""""""""""""""" """""""""""""""""""""""""
Next time you meet a newcomer to House of Paupers, Kelfour's first
Kulthea, remember to suggest that privately owned social club, will
s/he gets acquainted with the new enjoy its Grand Opening this month.
commands DIRections and ADVice. Proprietor Silent Mydnyghte gave KE
Available only to first level staff a sneak tour of Paupers which
players, these commands will prove a is situated at the SW corner of Town
boon for newbies trying to find the Square, directly kitty-cornered from
Temple, General Store, etc., as well the Bank. Its facility includes such
as most other game facilities. amenities as a charming full-time
ADVice offers instructions and tips receptionist (who was suffering
on everything from armor to weapons minor wounds at the time of our
with stops along the way for coins tour, possibly self-inflicted by
and crystal amulets. Almost makes this fledgling spell-caster), an
you want to reroll, huh? immense commons room with wet bar,
an intimate hot tub, and an enormous
Local Improvements pool of sparkling water into which,
"""""""""""""""""" according to Mydnyghte, members and
Observant residents may have noticed their guests can immerse themselves
numerous small changes to descrip- and splash each other. Paupers will
tions in Kulthea last month. By welcome all visitors during its
looking closely, you can now see Grand Opening after which, according
what monsters are carrying before to Mydnyghte, only members and their
they die, tell if doors are open or guests will enjoy its accoutrements.
closed, along with other informative
improvements. Full details can be
found in the Version Notes on page - Visit -
930. Your editors also understand +CHELDAR'S BATHHOUSE+
that spells for Sorcerers will soon
be implements, and are reminded to /~~~~~~~~~~~~~~~~~~~\
pinch their coins for the Traveling ~|~~~~~~~~~~~~~~~~~|~
Auction Company's visit later this | |
month. Let us hope their ranks have \_.__________.__/
become more honorable since their ' ` ' `
last visit. And clean up YOUR act
________________________________________________________________________
/ \ HALL OF FAME \
|@/______________________________________________________________________/
| Congratulations to Lord Sindar d'Clairique, Lord Lythe L'Green, |
|_ & Lord Kirc Bloodguard for achieving Noble Rank! |
/---------------------------------------------------------------------|
| Bard Enegue LionHeart 19 | High Human Benar Stormarm 17 |
| Ranger Fxg Lyon 22 | Common Man Beolost Lamontt 19 |
| Mage Dagmar Istarii 23 | Dwarf Vesitsa Talchild 16 |
| Fighter Kirc Bloodguard 20 | Halfling Xura Viirkort 11 |
| Thief Valeria Deering 22 | Wood Elf Zhuge Liang 12 |
| Cleric Erebor Bordeaux 25 | High Elf Strom O'Berin 20 |
| Sorceror Airioch Ramthanodox 13 | Half Elf Kayla Kyndhart 25 |
| Healer Kayla Kyndhart 25 | Fair Elf Erebor Bordeaux 25 |
|----------------------------------------------------------------------|
/@| Current GSIII Fame Rankings by Profession and Race - April 25, 1991 |
\_/______________________________________________________________________/
-2-
SetUp and On Cue
_____________ """"""""""""""""
/ \ _________ \ by Usul Lu'Nak
\@| ||-|-|-|| |
_| ~~ |~| ~~ |
/@| _|_|_ |his Edition marks the this, or of some aspect of your
\_/___________/climax of the first daily life, is not really an ending
year of publication of the Kronicles at all, but a new beginning. And
of Kulthea, AKA: Kelfour Edition. not of endless series of personas,
But endings are not real. Think editor's pages or issues, but of a
about it for a moment: Things in different YOU. The best kind of
the world start, things continue, ending to have is _not_ one you walk
and things stop. But nothing ever away from, but one that _allows_ you
ends, not in that specific and to leave, thereby releasing you just
restricted way unique to any human one moment before your head or heart
creation such as this newsletter. or credit limit has been filled to
The world tells only one story, and bursting. That ending lets you go,
that story fills the world. By either gently, or regretfully, or as
contrast, everything we humans do is the slamming of a door, or as if to
subdivided. We do write rivers of hurl you onward like a fireball on a
words, painting characters with our directed spell from a mage's palm.
computer paintbrushes, making their Thats the way it seems to me,
hearts beat with the rhythm of life anyway. Kudos to Phaedra Bleu, our
on the computer screen, but publisher, Simutronics for all their
inevitably, all of our creations support, and of course to all of our
must live within restrictions of loyal readers who contributed so
defined boundaries. much and proved that it could be
In the natural world, there are done!
no such lines to be found, only Think of this first year as the
expanses and transitions, things on SetUp. This issue marks the end of
their way from here to there. Where the setup. Now onward! After all,
they start and stop, how they get the whole point of hitting the cue
from here to there varies widely. ball is to see where the other balls
Life in GemStone III parallels this end up!
worldly aspect, but in the world of
words and columns that is Kelfour LONG LIVE KELFOUR EDITION!! HUZZAH!
Edition everything must be purpose-
ful, so things seem to ultimately be ==================================
dammed up, tied down, neatly | |
wrapped, finished off: Ended. | MERCHANT MALL |
Which to me means that endings |__________________________________|
are really artificial. They have to | |
be! They are reality goosed, | Today Could Be YOUR |
gussied up and giftwrapped. Put | Lucky Day!! |
bluntly: They are as gorgeous and | |
fake as a sword made of adamantine. | BELDRICK'S GAMING HALL |
These thoughts occur to me lately | ********************** |
because my work in so many different | |
fields forces me to consider various | Try your hand at CRAZY ORCS. |
courses of action which might be so- | Play ROLLETTE! Shoot KRAPS! |
called "endings,", but only if one | HOBSKOTCH matches each hour! |
does not look beneath the surface of | |
such structural issues searching for | !! More Fun Than !! |
their hidden commonality. | a BARREL OF TORKAANII !! |
That connection is this: An | |
ending, whether of a character in |__________________________________|
GemStone III, a stint as editor-
in-chief of a publication such as
-3-
___________ The Temple of Hrassk
/ \ _______\ """"""""""""""""""""
\@| ~~~|~|~| by Lythe L'Green
|__ |~| |
_||| |~| |
/@| \\_/~/ |ust over a month ago, a gods, the Lords of Orhan. Appar-
\_/ ~~~~ / new trail was dis- ently, many of the spells normally
~~~~~~~~~~ covered just off the available to Channeling casters were
Mine Road. The night this happened, blocked within the confines of the
many adventurers from Kelfour's temple, most notably the spell used
Landing poured in to investigate to unstun an ally. Attempts to scry
where it led. First, it meandered those within the temple also failed.
through a murky, primeval forest, A few daring adventurers attempt-
and after a few miles opened up into ed to attack the High Priest Askylor
a clearing in which were found a of the temple. They swiftly
number of crude thatched huts. realized the folly of this as he
Most of the explorers were teleported them to a prison cell
unprepared for what came next: with the wave of a hand.
hideous creatures and men, invoking However, the expedition into the
the name of the Spider Goddess, Spider Temple was not a complete
Hrassk, charged forward, fighting loss, despite the inability to
with mob tactics and strange defeat the minions of Hrassk.
obsidian weapons. Avoiding conflict Certain treasures were found. I
with these exceptionally powerful uncovered a dark lacquered wand that
monsters and warriors, the adven- could purify poison within a
turers pressed on further until we person's blood and a black crystal
reached a massive, sprawling struc- wand which could cast fear into the
ture shaped like a horrific spider. hearts of its victim. Riverwind
This was a temple to the evil Entreri located a beautiful platinum
goddess Hrassk. Having explored the wand that could cast lightning
complex and finding little more than bolts, and Gilthor in'Glorian
a mob of fanatics who wanted to make emerged with a red wand that created
them the cult's next sacrifice, the balls of fire.
adventurers turned back; The Those who wish to explore this
monsters there far too powerful to deadly place must be certain of
be encountered. Perhaps Hrassk's their skills, lest they be crushed
"blessing" upon her followers within by the evil which lurks there. Maps
her temple was simply too strong. and a listing of the beasts that
A few disturbing things were linger near and within the temple
noted regarding channeling while in are included below for your enhanced
the temple. As you might know, chance of survival.
magic from the realm of Channeling
is derived directly from the good [h]
/ \
[ ] [h] N
SPIDER TEMPLE / | \ / | W + E
Environs / [ ]-[h] | S
/ | | |
[ ]-[ ] / [ ]-[ ]-[h]
/ \ / / | | |
[ ] [ ] [ ] [*]-[ ]-[h]-[h]
trail/ \path \ \ | | |
/ \ [ ] [ ] [ ]-[h]
/ \ / | / |
[a] [ ] [ ] [ ] [ ] [ ]
/ \ / \ / \ /
[ ] [ ]-[ ] [ ] [h]
\ |
[ ]-[ ]-----path-----[ ]-[ ]-[ ] More...
SPIDER TEMPLE
Interior
Here be death!
Leg of Karamon
[t]-[ ]
[ ] |
\ |gold
[d]-[d]-[d] |door Leg of Askylor
Leg of Victim \ onyx door | [ ]-[ ]
[ ]----------[ ] /
/ \ /windak door
/ | \ /
marble door / Altar \ / bejewelled door
[ ]-[ ]-[ ]-[ ]-[d]-------------[ ] --[ ]-- [ ]-----------------[ ]
Leg of Acolytes / \ | / \ Leg of Valtar \
black/ \ | / \ [ ]
door/ \ / \arch
[ ]-[ ] [ ] [ ]
Leg of Faeldin / | \
wood/ |teak door \
door/ | \door
/ [ ]-[ ] [*]
/ Leg of Trandel
[ ]-[ ]
Kitchen
Key
a: The trail into the spider temple area is taken from an area just
north of the place you end up after climbing the bank beside the
bridge on the Mine Road.
d: A locked door. These doors inside the temple seal off various
prison cells in which you are thrown if you dare to attack the High
Priest. If you get in there you will have to find a magical means
of escape or otherwise encourage someone to pick the lock from the
outside. The doors are fairly difficult to pick.
h: A hut. These huts are the crude living places of the Hrassk minions.
The powerful guards that haunt the clearing do not seem to enter them.
t: Trunk. Who knows what great treasures of the temple are stored
therein, but as of yet no brave adventurer has been able to pick the
exceptionally complex lock which seals it.
*: The spider temple. Go through the door to get in and out.
Ye Creatures of the Spider Temple
---------------------------------
The temple of Hrassk has attracted the most powerful minions of evil
that have yet to come to the area of Kelfour's Landing. Whether the unholy
aura of the temple grants them their awesome powers or not is unknown, but
the creatures that stalk these ground are practically invulnerable to the
attacks of even the greatest Lords.
[The same format is used in here as in "A Beastiary of Kelfour's" in KE7]
Acolyte, spider: 23rd level, medium speed,
War hammer, rapier or pound (219), shield, light leather, DB 238
More...
-5-
Arachnid, mammoth: 27th level, medium speed, large, long-duration web
Pincer (249), Stinger (245), DB 284 [Conjured by spider priests]
Centaur, red: 23rd level, medium speed, large
Charge (190), Ensnare (180), Stomp (180), shield, DB 210 [Clearing]
Hound, zephyr: 24th level, medium speed,
Bite (230), Claw (220), DB 192 [Clearing]
Priest, spider: 25th level, medium speed, poison, casts Alker, Conjure
Mammoth Arachnid, Call Wind, Guidance
Scimitar (221), DB 244 [Spider Temple]
Servant, spider: 21st level, medium speed,
Axe or spear (207), reinforced leather, DB 202 [Clearing]
Shard, greater: 25th level, medium speed, large,
Stinger (250), Claw (210), DB 220 [Forest]
Spider, greater: 8th level, slow speed, small creature, web
Stab (70), Pincher (70), Bite (70), DB 40 [Clearing/Leg of Victim]
Spider, major: 19th level, fast speed, long-duration web
Pincher (120), Stab (120), DB 90 [Leg of Victim]
============================\\=========================
A Call to Battle
""""""""""""""""
by Aeeirnell "Battle-Guy" L'aerlaneir
Gird on thy sword, strap on thy shield,
An army forms upon yon field,
A trumpet sounds a mighty yell,
There be foes to slay and beasts to fell,
As armies wheel in their dance of death,
The winner is he who draws last breath,
The clash of arms, a hue and cry,
And on this day too many will die,
They fight for what's Good, they fight for what's Right,
To serve as a beacon of Hope in the Night,
To show the world a better way,
How to plant and to grow, instead of to slay,
Issue the Call from mountains to seas,
In the hopes there are Heroes to answer our pleas,
For an Evil walks the land tonight,
To cleave our hearts with terror and fright.
-6-
A Guide to the Tomes of Kulthea
"""""""""""""""""""""""""""""""
___________ by Elwyn Moonstorm
/ \ ______ \ Seeker of Knowledge and
\@| /~/~~\_\ | Professional Street Urchin
| \~\____~ |
_| _~~~~\~\ | Number Name (Keyword[s])
/@| \~\__/~/ |ince my recent arrival ---- -------------------------
\_/ ~~~~~~ / to Kelfour's Landing, 0001 Introduction and Help
~~~~~~~~~~ I have been possessed (Kulthea)
of a desire to learn all there is to 0100 Necropolis of Etrevion
know about our fair land and the (Unlife)
world in which we live. One of the 0101 Unusual Weapons
greatest sources of information, of (Weapon, Weapons)
course, is the renowned Tomes of 0102 Gemstone III House System
Kulthea. Unfortunately, indexing of (Kulthea)
the Tomes leaves something to be 0103 Iorak's Reach
desired. (Magic)
In a meager attempt to correct 1000 Introduction & Storyline
this deficiency, I assembled the (Unlife)
following catalog of its contents. 1001 The Early World
I have little doubt that it is (Channeling, Kulthea)
incomplete; even were able to find 1002 Kulthea, World in Context
all the articles which exist (Kulthea, Planet, World)
currently, new materials are added 1003 Kulthea's Geography
regularly. In spite of difficulties (Geography, Kulthea)
inherent in tracking down all 1004 The Weather
functional query keywords, I believe (Seasons, Weather)
this list, when all is said and 1005 The Moons of Kulthea
done, is reasonably comprehensive. (Moons, Tides, Weather)
The format is simple. I include 1006 Kulthea's Magnetosphere
the article number and title, (Kulthea, World)
followed by a list of one or more 1007 The Flows of Essence
keywords that point to that article. (Essence, Flow, Magic)
There are at least 150 usable query 1008 Flora and Fauna
keywords, many of which point to a (Kulthea)
single article. Those I found yield 1009 Peoples of the World
the best results are Channeling (11 (Essence, Flows, Kulthea)
entries), Essence (23), Gods (19), 1010 The Past of Kulthea
Kulthea (14), Orhan (8), Navigators (History, Loremaster)
(10) and Unlife (15). 1011 Appearance of Loremasters
It should also be noted that, in (Loremasters)
many cases, singular and plural 1012 The Coming of the Unlife
versions of a keyword yield differ- (Shadow, Unlife)
ent results. A case in point: 1013 The Wars of Dominion
there are eight articles in the (Unlife)
Tomes dealing with Kulthea's 1014 The Third Era
satellites. Three of them are (History, Kulthea)
accessed by the keyword Moons, the 1016 Interregnum
other five with the keyword Moon. (Navigators, Unlife)
Finally, only about half of the 1017 Timeline
articles seem to be accessible by (Altha, Kadaena, Utha)
using their titles as keywords. 1018 Land Masses
Article #1017 Timeline, for example, (Geography)
is not accessible by querying 1019 The Poles
Timeline. It is only available if (Poles)
you query the names of historical 1020 Isles
figures mentioned therein. (Essence, Navigators)
-7-
1023 Land Masses 1059 Foci
(Geography) (Essence, Navigators)
1024 Vegetation 1060 Transport
(Flora) (Essence)
1028 Special Elements 1061 Flow-storms
(Elements) (Essence, Flow)
1029 The Waters 1062 Channeling
(Ocean, Seas) (Channeling, Unlife)
1030 Fresh-water Bodies 1063 Origins of Channeling
(Seas) (Channeling, Power)
1031 The Seas 1064 From Orhan
(Seas) (Channeling, Orhan)
1032 Tides 1065 Local Gods
(Tides) (God)
1033 Great Deeps 1066 Artifacts
(Seas) (Channeling)
1034 Ocean Hazards 1067 Effects
(Ocean) (Power)
1035 Reefs 1068 "Holy" Places
(Navigator) (Deities)
1036 Whirlpools 1069 Channeling
(Kulthea, Navigator) (Channeling, Power)
1037 Icebergs 1071 Gods
(Currents) (Gods)
1038 Climate 1072 Deities
(Seasons, Weather) (Deities, Loremasters)
1039 Calendar 1073 Interpretation
(Seasons) (Channeling, Essence)
1040 Storms 1074 Involvement
(Weather) (Essence, Gods, Unlife)
1041 Essence Influence 1075 Lords of Orhan
(Essence, Flow, Weather) (History, Lords)
1042 The Moons 1076 Orhan
(Moons) (Lords, Moon, Orhan)
1044 The Moons 1077 Nature of the Lords
(Moons) (Lords, Unlife)
1045 The Moon Varin 1079 Kuor
(Moon) (Gods)
1046 Charon 1080 Valris
(Moon) (Essence, God)
1047 Mikori 1081 Reann
(Moon) (Gods, Unlife)
1048 Tlilok 1082 Eissa
(Moon) (Gods)
1049 The Flow of Essence 1083 Phaon
(Essence, Flow, Flows) (Gods)
1051 Essence 1084 Oriana
(Essence, Flow, Power) (Gods)
1052 Channeling 1085 Cay
(Channeling, Power) (Gods)
1053 Mentalism 1086 Iloura
(Deities, Mentalism) (Gods)
1054 Arcane Power 1087 Shaal
(Flows, Power) (Gods)
1055 A Note on Telepathy 1088 Jaysek
(Mentalism) (Gods)
1056 Barriers 1089 Kieron
(Essence) (Gods)
-8-
1090 Teris 1135 Claedesbrim Current & Bay
(Gods) (Current, Sea)
1091 Iorak 1136 The Land of Quellbourne
(Gods) (Kaldsfang)
1092 The Lords vs Local Gods 1137 Flora of Quellbourne
(Gods, Lords) (Flora, Kaldsfang)
1093 Local Gods 1138 Wild Beasts of Q'bourne
(Gods, Lords) (Creatures)
1094 The Unlife 1139 Animals of Quellbourne
(Evil, Unlife) (Animals)
1095 The Nature of Evil 1140 Sea Life, Claedesbrim Bay
(Essence, Evil, Unlife) (Sea)
1096 Origins 1141 Fortune Hunters
(Essence, Flows, Unlife) (Gods, People)
1097 Manifestations 1142 The Gnolls of Stonehold
(Unlife) (Gnoll, People)
1098 Organizations 1143 Trolls of Upper Kaldsfang
(Loremasters) (Troll)
1099 Home of the Loremasters 1144 Worshippers
(Loremasters) (Hrassk)
1101 Navigators 1147 Ice Kral of Trelkinaark
(Loremasters, Navigators) (Ice Kral)
1103 Some Navigators 1149 Kelfour's Landing
(Navigators) (Kaldsfang, Kelfour)
1104 Facts about Navigators 1150 Seoltang Language
(History, Navigators) (Claedesbrim Bay)
1105 Compasses 1151 Ice Kral Language Notes
(Compasses) (Ice Kral, Language)
1106 Recruiting 1152 Troll Language Notes
(Navigators) (Language, Troll)
1107 The Navigators' Purpose 3000 The Defensive Bonus (DB)
(Navigator) (Armor, DB, Parry)
1108 Scribes of Nomikos 3001 The Offensive Bonus (OB)
(Nomikos) (OB, Parry, Weapons)
1109 The Library 3002 Parry Percentage
(Library) (DB, OB, Parry)
1110 Dragonlords 3003 Armor
(Dragonlords) (Armor, DB, Parry)
1111 The Dragon Helms 3004 Open Channeling List
(Armor) (Channeling, Spells)
1112 The Five Dragonlords 3006 Mage Base Spell List
(Dragonlords) (Essence, Magic, Spells)
1117 Heralds of Night 3007 Cleric Base Spell List
(Unlife) (Channeling, Spells)
1119 Navigators 3008 Closed Essence Spell List
(Navigators) (Essence, Magic, Spells)
1120 Contacting a Navigator 3101 The Labyrinth of Zenon
(Navigator) (Sage)
1123 Portals 4000 Quest of the Navigator
(Portals) (Navigator)
1124 Essence Currents _______________________________
(Currents, Flows) | |
1126 By Sea | Next time you feel like it, |
(Navigators, Sea) | |
1131 Quellborne: A History | Throw back your head and |
(History) | |
1133 Land of the Silver Mist | !!!!! H-O-W-L !!!!! |
(Kaldsfang) |_______________________________|
-9-
_______________ And Justice For All...
/ \ ____ ____\ """"""""""""""""""""""
\@| +|~~\ /~~|+| by Inyigo Montoya
| |~\~\/~/~| |
_| |~|\~~/|~| |
/@| _|~| ~~ |~|_|y tale begins when full swing at the goblin when my
\_/ ~~~~ ~~~~/ I was alone in the sword sang with the crimson stuff of
~~~~~~~~~~~~~~ Lower Kaldsfang, in life upon hitting my target's
an area infested with roaming orcs mid-section.
waiting to pounce on feeble prey. At this point of painful triumph
It was a clear Sunday morning I realized that the stranger who I
with the townsfolk enjoying the thought followed me into the melee
day's simple pleasures back in was nowhere to be found. It then
Kelfour's Landing. I was scouting dawned on me that he had other
for greater orcs endowed with plans, and had never intended to
treasures that I may have use with, encounter this group in the first
when a stranger bounded from the place. Engulfed with rage for
bushes rushing to tell me of a party having been duped, my thoughts
of creatures to the west. Grinning suddenly went to my sack were I
with impatience for the taste of herbs to bring me back to health --
blood, I made a blind dash into the plus a small statue.
frey. The tide was turning at this
I gripped my weapon with vigor I point, a dead goblin laying there
haven't felt since my youth and and two obviously irate combatants,
dashed in to discover the group was moreover I had infected blood oozing
composed of a wolverine, an orc, and from my side. Blind fury could not
a goblin. My strategy became cloud- help me and fleeing, although not a
ed at this point. I wanted to disgrace, was not in my vocabulary.
contain the fight without that much I glanced two more blows toward my
chasing, but I also wanted to insure assailants as I wore my shield and
the quick dispatch of this pack. My reached into my sack. Groping as if
first blow was aimed for the for salvation in the dark, I found
troublesome wolverine which could the statue. Removing it so as not
easily poison me with its razor- to damage the herbs strewn about it,
sharp teeth. I gingerly rubbed it and low and
My shot glanced off its snout behold, an aura of power engulfed
sending it back by a few feet. With me. The orc, no doubt realizing
the element of surprise gone, the what was taking place, began
goblin and orc proceeded to strike scouting about for a reasonable
at me hoping to get in a lucky shot. escape. I noticed this as I lowered
I parried higher for the orc whilst my defenses and made an out-and-out
setting my aim dead on the goblin, assault on the pair.
for it should be the easiest of the The orc first, I thought to
three. Sure enough my broadsword myself. If worse came to worse, I
found its mark and a stunning blow could make a hasty retreat after
was delivered to the goblin's head. dispatching the ugly behemoth. It
Undaunted by the apparent lack- was actually my first true offensive
luster the party was having, the orc swing at the orc when I hit its leg,
was still at full strength against crippling it momentarily. I pounced
me, as was the wolverine which, at madly on the creature, which was
this point, was back on its feet. sprawled helplessly on the ground,
My first priority was now clear: making sure the wolverine wouldn't
The goblin was to meet his maker get the best of me again. A quick
first. I swung my broadsword again slash and I turned to finally meet
and a wild swing it was for I let my what was troubling me from the
defenses down for just an instant, start, the wolverine. But what was
long enough for the wolverine to hit that? I glanced quickly behind me
my side. Luckily for me, I was at for I had discerned a movement.
-10- Continued on Page 14
____________ In Search of the Holy Grail
/ \ ____ \ """""""""""""""""""""""""""
\@| /~/~~\\ |
||~| ~~ | by Dagmar Istarii
||~| |==||
_||~| || |
/@| \~\__// |ame balance is the series of articles to help new and
\_/ ~~~~~ / holy grail the gods not so new players develop capable
~~~~~~~~~~~of GemStone III pursue. characters.
Game balance is not something
tangible they can find if they look Players vs. Power
hard enough. Too many variables
affect it, and since GemStone is a Now the Gods must make similar
dynamic world, this balance will powers available to players who, due
always be in a state of flux: The to ethical or other roleplaying
Sword Swingers think the Mages are considerations, chose not to join
overpowered; Mages claim this isn't the agency of which we speak in
true since they have limited power cloaked terms. If the God who
points; THEY think the Clerics are started this Trilogy cannot finish
overpowered since Clerics have the next chapter soon, let us have a
spells they can nuke an undead temporary fix: the Gods need only
monster to a molten mass without provide eight signs of already
need to lower their parry. In defined power. No need to set up an
short, this debate will never be elaborate structure because the
resolved to the satisfaction of all point here is to restore a level
classes. playing field as soon as possible.
Make it easy to obtain these signs
Players vs. Monsters so that when the Trilogy can be
completed, these players won't
While this balance between complain about having to complete
professions needs to be fined-tuned, difficult and time consuming tasks
at this time it is not as seriously all over again.
out of whack as the balance between If this stop gap measure is not
players and monsters. Prior to the feasible, then postpone the ENTIRE
opening of the Spider Temple, with Trilogy until it is ready to be
exception of a couple of them, implemented. Something has to be
monsters were seriously overvalued. done right away. Dagmar, Wisraith
The Gods seemed to have developed and Lythe are only a couple levels
monster abilities without taking apart now but Dagmar has a clear OB
into account the ready availability advantage. Until that advantage is
of magical weapons and armor, and removed by either suspending signs
more importantly, the powers granted or providing a means for Wisraith,
by an agency of which we are Lythe and others to obtain similar
forbidden to speak openly. During powers, the Gods will be better off
the past six months, players have chasing the holy grail than trying
successfully and routinely hunted to establish a balance between
monsters several levels higher and, players and monsters.
in a few cases, ten or more levels Once a reasonably level playing
higher than their character. field is achieved, the Gods can have
But before the Gods can address a fair shot at balancing the game
this imbalance between players and between players and monsters. They
monsters, they need to provide a should take a two tier approach:
level playing field for all players. Level 1 through 16 monsters should
We have done our part by giving be left as is, over valued and
hints in the BB about rolling and wimpy; monsters 17 and higher (with
developing various professions and exception of Tree Spirits, Death-
by helping new players directly. woodes and the new monsters in the
Kelfour Edition has published a Spider Temple) should have their
-11- More...
OBs increased. fighter types and spell casters.
All future areas should be
Two Tiers modeled after the Spider Temple:
Multiple monsters with varied
The first 16 levels or so should abilities and some ability to
be left easy so that new players can overcome any player's DB with web
learn game mechanics and hone their and word of stun. If not, in a
combat tactics and skills without short time, the players will develop
becoming discouraged. This will tactics that will maximize
also provide a relaxed environment experience gain and boredom will
for players who focus more on soon follow. Having monsters that
roleplaying with friends than on can either web or cast fear or
hunting. But achieving Lord level similar spells in all high level
and Legend status should require the areas is essential to keeping them
use of expertise and abilities challenging. This will also
gained from experience and encourage players to form parties
developing a strong character. Lord with more of the professions
level players should face monsters represented. Right now, Mages are
which provide an intense -- but not the only spell casters that
impossible -- challenge. regularly hunt with Fighter-types.
Areas like the Spider Temple will
\_________/ encourage hunting parties to include
/\ /\ more spell casting professions. At
-_/ \_____/ \_- the very least, a hunting party
/~-_/\ _ /\_-~\ would require a Healer or Cleric
__/___/__/ \__\___\_ casting calm.
\ \_-\_/-_/ / Fighter-types have asserted that
\_-~\/___\/~-_/ Mages are overpowered relative to
-~\ / \ /~-_ sword users. Mages have some
\/_______\/ advantages but not in the area of
/ \ killing monsters. Mages are limited
by their power points and the need
The new monsters in the Spider to use wands. Fighter-types see the
Temple are fantastic. The first low THT of elemental attacks but
time I saw a Spider Priest lay down fail to see the relatively low CO
to tend his fracture leg, I jumped damage caused by them. Typically,
around like a 12 year old. Trouble Dagmar's modified roll of 150 on a
was, it took all of my resources and Steel Golem and does about 20 to 30
two gold wands to defeat this CO damage. Riverwind, or even level
monster. Even when the Spider 16 Gilthor, using a two handed sword
Priest was prone and stunned its DB do 50 to 100 CO points when they
was about 170. The DB of the connect. So Mages can hit monsters
monsters should be lowered so a easier but Fighter-types do more
party of fighter-types and spell damage when they hit.
slingers can, if they use sound Fighter types can also attack all
combat tactics and skill, defeat night long without worrying about
them. The new monsters' OBs are running out of power points or
about right; high enough so that if wands. True, as Mages gain levels
someone tries to berserk, he will their power point gain curve never
spend most of his online time in the levels out like sword users OB does.
temple recovering his life levels. So you may be tempted to argue that
All monsters that a Lord level Mages will become more and more
player can gain experience from powerful. But if you look at the
should have a combination of spells, spells available to the Mage and in
OB, DB, and CO points that would a GemStone where players are
make it very difficult but not questing for Legend status in
impossible to solo, but still cohesive adventuring parties, those
challenging for a balanced party of power points would be used to
-12- Continued on Page 14
_______________ Of Channeling and Channeling
/ \ ____ ____\ """"""""""""""""""""""""""""
\@| +|~~\ /~~|+| by Rhys Corwinson
| |~\~\/~/~| |
_| |~|\~~/|~| |
/@| _|~| ~~ |~|_|uch has been on this subject. (GemStone FEEDBACK,
\_/ ~~~~ ~~~~/ written in these in this case.) I also encourage you
~~~~~~~~~~~~~~ hallowed pages on to do the same, even sending a
the mighty efforts of the wielders variety of spell lists for her to
of the flows of Essence, but little mull over.
about the efforts of those who draw Open channeling is a commonly
their power from the gods. The held list, well-documented and often
realm of Channeling is less volatile used. Ask any high level ranger for
than that of Essence, less specta- specifics on what is and isn't
cular perhaps, but it is also possible with the spells on that
intrinsically more powerful. list. I would only note that with
Witness the power to grant life from implementation of Ranger and Closed
death, disperse the Unlife, find on the far horizon, and Healer
trails, and heal; we who follow the unfinished, it might be wise to get
channeling path do our work without spells that work if one wishes to
the smoke and mirrors of those who survive in the wilds of Kulthea.
rock the flows of Essence around (At least, if one wishes to survive
Kulthea. in the here and now...)
The inspiration for this article, Healer base has been well-
however, is not to draw upon myself explained, and I am not qualified to
the wrath of the mighty mages of comment on either Ranger or Cleric,
Kulthea, but rather to detail my save that Ranger supposedly will
thoughts on using the tricks of have some tricks to encourage
training to enhance your spell-user. monsters to jump from the wilderness
There are five spell lists, three so that one might not have to wait
implemented within the game, avail 20 minutes to encounter a mere great
-able to channelers: Open, Closed, Orc. Cleric is very well docu-
Healer Base, Cleric Base, and Ranger mented, and any cleric capable of
Base. Closed channeling is neither giving life will be more than happy
implemented nor is it likely be so to discuss -- and perhaps argue --
soon, so I have no recommendations with you about the path a true
from it, save to consider taking follower of Eissa must take.
Calm when you are a mere apprentice. Of the powers needed to survive
This first spell in the Closed ranks in Kulthea, none would serve as a
is a mighty tool that can save your better investment for a young
life, and should be one of the first channeler than to develop the SKILL
two spells taken by any Healer or of CHANNELING. This skill must be
Cleric. Closed is currently imple- developed early and consistently to
mented only to spell 203, Poison reap the immense benefits available
Purification I. The remainder of at higher levels. To explain how
the list seems to be built around Channeling Skill works, each skill
spells of healing; doubtless we level developed is directly applied
shall see changes before the Gods to the percentage of power that you
fix it. The mighty GameMaster Sevla send to another. Then, that
has encouraged all wielders of this person's skill multiplies what you
list to send in suggestions via the send, and they get whatever is left,
miraculous tool of Electronic Mail fractions dropped [See box].
--------------------------------------------------------------------
| Rhys with 10 levels of channeling (+50 bonus) transmits TO Kayla |
| (with 24 levels of channeling (+102 bonus) a total of 20 points. |
| Kayla receives: 20 * .50 (Rhys' channeling skill) * 1 (Kayla's |
| channeling skill) = 10 power points. |
--------------------------------------------------------------------
-13-
CHANNELING (Continued from previous page)
As you can see, many levels of increase your native resistance to
channeling are needed before it Fire Balls, Lighting Bolts, and what
becomes useful, and catching up by ever else users of the Essence throw
double training once you have the at you. However, ask any Ranger
development points is a waste. their bane of existence at Lord
Thus, start early. In addition, Level, and they may just answer Fire
channeling serves as the percentage Guardians, who throw mighty balls of
chance of casting the spell of fire with a THT of 3 against heavy
Lifegiving successfully. If you do hide. For Clerics and Healers, this
not develop channeling well when is even more important, since they
young, you will not grant Eissa's are the only creatures that aren't
gift with any sort of regularity. undead which one can reasonably
Also, developing the skill to conquer between levels 13 and 18.
resist and cast spells of destruc- So, my friends in channeling, use
tion -- Directed Spells -- is an the power of the Gods wisely. And
important consideration for younger pray that the OverGods of Game-
wielders. The Open Channeling list Mastership consider granting more
does contain a directed spell spells to us soon!
(Flare) and also contains spells to
JUSTICE (Continued from Page 10)
Sure enough, the stranger was there both in my sack, took a bitter bite
with a wild-eyed look about him, from the leaf to help me heal, then
probably hoping I would be too busy leapt from my position in the hunt
to stop and search my kills. A -- for the stranger.
quick glance is sometimes all it But I was too late. I found him
takes, and the stranger was gone. sprawled on the ground, broadsword
I quickly decided that I had by his side and a greater orc
enough strength mustered to end it looming above him. I backtracked on
all for the tormented creature as I myself and decided to leave the orc
made two final swings -- one to its be, for at this point justice was
shoulder and, as it was toppling to done. Justice and the rule of the
the ground, the second and final wilds. To this day I have that scar
blow to its head. Not being on my side from that wolverine and a
particularly overjoyed, but nonethe- friend of mine has the ring I found.
less relieved, I made a quick search Yes, that was a day of glory and
of my kills which yielded a chest triumph for the wilds... out there
from the orc and a gold ring from and in here.
the goblin! I immediately placed
HOLY GRAIL (Continued from Page 12)
protect the party and to enhance the level 5 or 6, was able to get more
everyone's chances of overcoming than 1K exp an hour. With their
powerful foes. Spells like Boil spell list, Sorcerers will be better
Earth, Slow II, and Sleep True are monster bashers than mages but much
not very useful to a mage unless he more vulnerable. No need to say
is in a party strong enough to take much about Healers and Clerics; they
advantage of them. A Mage casting seem to do fine when it comes to
such spells while soloing would be making levels. All one has to do is
back in the temple after one or two look at the fame list and see that
monsters recharging PPS. all the classes with exception of
So, yes, the power of Mages will Bards and Sorcerers are evenly
continue to grow, but that power is represented at Lord level. Hmmm, on
of a nature that benefits more than closer insepection, it seems more
the individual. Sorcerers, even sword swingers are Lord level than
without their spell list, are doing pure spell casters.
fine. Dartaghan, once he reached
-14-
____________
/ \ ____ \ Basic Math for GSIII
\@| /~/~~\\ | """"""""""""""""""""
||~| ~~ | by Viszier Wazara
||~| |==||
_||~| || |
/@| \~\__// |emStone III being a reading KE, or through first-hand
\_/ ~~~~~ / skill-based system, experience. Hope it's helpful.
~~~~~~~~~~~ the things you do or
want your character to do are based OB or Offensive Bonus
on skills and stat abilities. I've """""""""""""""""""""
been playing for about a year, and This number represents how well you
as things change, I often re-roll can attack with the weapon in your
because I find my character doesn't right hand, the hand that attacks:
possess the right stats or skills or Strength Bonus (or Agility Bonus if
things aren't implemented yet. using missile/thrown)
For instance, I started as a + Weapon Skill Bonus
thief but when I discovered wands, I - Parry takes a percent of OB and
found I couldn't use them well. So uses it for DB
I rerolled as a ranger because I + Magic Bonuses from spells cast on
wanted a fighting character, and the you or your weapon
ranger's wand skill costs less than + Magical Weapon bonus from using a
a thief's. After discovering the mithril or other type weapon
penalty for a non-essence user with
wands, I re-rolled the ranger in DB or Defensive Bonus
search of spells, buying armor """""""""""""""""""""
skills. Then I found that my weapon This number represents how well you
skill and body development weren't can Defend yourself from attacks:
as high as they should be so I Quickness Bonus
re-rolled again, doubling weapon + 20 for using a Shield
skills and doubling body develop- + Parry, any OB used to defend by
ment when I got low rolls. I wanted Parrying
my ranger to be able to pick locks, + Magic Bonus from spells on you
but information was lacking in the + Magical Armor bonus from using an
docs and newsletters about what armor of quality
skills and stats affect that. I
concluded that it may not be Waving Wands
economical to get picklock skill, as """"""""""""
when I got good for Hobgoblin chests Just found a wand and you want to
I would be too high in level to be blast something? Better have the
playing around there. [Editor's skill and be a essence caster:
Note: Other monsters besides Wand Skill Bonus
Hobgoblins drop chests as treasure.] - 20 If you are a Non-Caster, such
As I was researching this as Fighter or Thief
article, I figured out the picklock + 10 If you are of the same Realm
skill and actually picked one as the wand's spell
without any training, but I'll + 20 If you can cast the spell
probably re-roll again soon dropping intrinsically
some weapon skills and getting lock - 30 If you are a Channeler using
picking skills. an Essence wand
When the new engagement system - 30 If you are a Essencer using a
comes in, it will be time to re-roll Channeling wand
again for those missile and thrown - Level of Spell in Wand
weapon skills. Maybe rangers will + Empathy Bonus for Essence Wands
get updated then (hope hope). + Intuition Bonus for Channel Wands
Nevertheless, here's some infor- + D100 Roll
mation on skill/stat rolls, etc., I = end Result must be >100
gathered from talking to people,
-15- More...
That was just to activate the wand. BHPT and Body Development
You still have to hit with it as you """""""""""""""""""""""""
would if you cast the spell BHPT = Basic Hit Point total.
yourself. Thanks to: "Playing the Race: Die Rolled
Mage" by Lythe L'Green, and "The Common Man: d8 High Man: d10
Delicate Art of Waving" both in KE9. Half Elven: d10 Wood Elven: d8
High Elven: d8 Fair Elven: d10
Casting a Successful Spell Dwarves: d10 Halflings: d8
""""""""""""""""""""""""""
Spell OB = Agility Bonus + Directed Basic Hit Point Total:
Spell Bonus When first created, your character
Spell DB = Directed Spell Bonus gets 1 Die plus 1 die rolled. If
+ Spell OB your race uses D8 you will start
- Spell DB with 8 + 1 to 8 points
+ D100 Roll Concussion Points: BHPT +
= Must be greater than the THT of (Constitution Bonus/100 * BHPT) =
the target's armor CP total
Body Development Roll:
Thanks to "Playing the Mage" by die roll (by race) = CP Bonus
Lythe L'Green, and Monster's claw CP Bonus + BHPT = New BHPT
and spell to hit numbers in "Spells BHPT + (Constitution Bonus/100 *
and Armors" by Yashantre Spleen- BHPT) = New CP total
bender, both KE9.
Spell Gain Roll
Deeds """""""""""""""
""""" Buying Spell Research levels, want
After Level 1 you should buy Deeds. to know your chance at getting a new
They help you raise the chance that spell:
you will be resurrected when you D100 roll for bonus plus
die: Spell Research Points * 10
100 Silver/Level of Experience = If it's greater than 100 you get
+ 100 Silver per number of Deeds a new spell.
still owned at the time 10 Research levels guaranties its
+ 101 Silver Thanks to New Version Notes
Agates are worth 500 Silver towards
deeds. Thanks to Kayla Kyndheart. Channeling
""""""""""
Field Experience The transfer of power points to
"""""""""""""""" someone of the same Realm:
The Amount of Experience points you Number of Points Sent
can store before you must rest: * Skill Bonus as a %
10 * Eloquence Stat * Receiver's Bonus as a %
+ Eloquence Bonus Thanks to several players.
Thanks: Documentation
Detecting Traps
Experience Earned """""""""""""""
""""""""""""""""" Take everything out of your hands:
The amount of Experience Points Disarming Traps Skill Bonus
gained from killing a monster: + Intuition Bonus
+ Monster Level + Perception Bonus
- Your Level - Difficulty Factor
* 25 (or 100 says Lythe L'Green) + D100 Roll
+ 100 Points = Result Greater than 100
Thanks: Early Version Notes Thanks Version Notes and Riverwind
Continued on Page 18
-16-
____________ Living Dangerously
/ \ _____ \ """"""""""""""""""
\@| ~|_|~ | by Flint Thalassar
| |~| |
_| |~| __ |
/@| |~|__|| |ate night at Helga's Well, he's out a shaalk this and a
\_/ ~~~~~~~ / found Flint sitting laen that -- sheesh! Even if he
~~~~~~~~~~~ at one of the battered gets returned to life by the gods,
tables, a flagon of ale held he'll be hard put to replace his
nonchalantly in his hand. He was gear. But me -- sell all my stuff
surrounded by a group of street and you'd hardly be able to buy a
ruffians, who chattered and laughed warm cup of coffee!"
boisterously while listening to his The bearded man next to Flint
stories. The younger ones seemed to rolled his eyes and glanced
hang on the thief's every word, reprovingly at the gold ring on the
though the more experienced among thief's finger.
them were obviously more impressed "What, this? I just got this
by the prospect of free drinks than recently, it hardly counts," he
by the veracity of his tales. said. "But you know what I mean.
"Once those Hobgoblins have Some monster takes me out, and who's
tasted the steel of my blade a few going to care? Who's going to even
times, they lose their spirit for notice? I have the luxury of living
the fight. They concentrate so hard for the cheap thrill of danger."
on defense, that it can get annoying Flint reached into his backpack
trying to land a blow. So what I do and produced a sack of donuts, which
is..." he placed in the center of the
Flint paused dramatically. One table. The men grabbed them
of the lads took this opportunity to hungrily, jostling with one another
order another round of drinks, as he continued.
indicating with gestures that the "Reminds me of the time Darkmoon
cost should be added to Flint's tab. and I decided to hunt Greater Orcs.
"I put my shield in my backpack," We knew it would be dangerous, since
Flint continued. "Sometimes I even both of us had only recently made
take off my helm and throw it to the level 2. 'They'll probably kill
ground." Jaws dropped around the us,' he told me, 'But if we get
table. "Hobgoblins can't stand lucky we could find lots of cool
being taunted this way," he said. treasure.'
"They can't resist the chance to "To me, friends, this was
take a swing at me. And once they compelling reasoning. We made our
shift to a more offensive posture, I way to Gorcland, hot on the trail of
let them have it!" The thief a wounded Forest Troll. Charging
chuckled knowingly. southeast, we came upon the Troll
"What an idiot," one man sure enough ... it wasn't alone.
muttered, shaking his head. "What A Greater Orc and a Hobgoblin stood
happens if they hit you instead? Or by its side as it sat down, tending
what if, while you are carrying on its wounds. The Greater Orc
with these foolish antics, another launched a mighty blow at Darkmoon,
Hobgoblin or even a Troll were to stunning him and knocking him off
wander in? Then where would you his feet! At this point, a lesser
be?" man might have run in terror."
"Probably waking up on a stone "A smarter man wouldn't have been
altar," laughed Flint. "But that is there in the first place," chided
the beauty of being a young, one of the thief's companions.
inexperienced thief like me. Life Flint ignored this outburst.
is cheap." Flint stopped to take a "I drug my friend to safety, back
gulp from his ale. "Let's say some up the path on which we had come.
lordly type gets himself killed and But the monsters were in hot
a monster scavenges all his stuff. pursuit! One of them even landed a
-17- More...
cowardly blow on my fallen friend. grasp, his expression softened.
But I persevered, and braving the "But you are missing the point of
attacks of the hideous creatures, the story."
eventually dragged him to a secluded "Which is what? That if you go
area where we could not be found." around like a madman, throwing
"Quite heroic of you, Flint," the common sense to the wind, that brave
bearded man said. "A fine story, men will die for no good purpose
indeed. But what happened then?" whatsoever?"
"Oh," Flint shrugged, "He bled to The thief raised an eyebrow. "I
death within seconds." suppose that is one way of looking
Snorts and choking sounds echoed at it, but no, no! That wasn't my
through the tavern, and at least one point at all. My point is that
man, abetted perhaps by drunkenness, rather than sit around in safe
fell from his chair. country, killing Kobolds and
"What's wrong with you, you giggling over the discovery of some
lunatic?" one of them shouted. ... some WOODEN SHIELD, we ventured
"Have you no concern for your into unknown and hostile lands,
fellows?! You describe this trip as risking everything for the sake of
if to you it was no more than a adventure."
pleasant stroll through the forest!" There was much head-shaking
Flint leaned across the table and around the table as another round of
grabbed him by the collar. "No man ale was ordered, and the discussion
likes to see his friends fall in continued into the night.
battle," he growled. Releasing his ==========\\===========
Basic Math (Continued from Page 16)
Disarm Traps Resisting Base Attack Spells
"""""""""""" """"""""""""""""""""""""""""
Keep hands free: Does Base Attack Spell Exist?
Disarm Traps Skill Bonus D100 Roll
+ Intuition Bonus + Target's Intuition Bonus if
- Difficulty Modification Channeling spell
- Wounds to Hands or Head/Eyes + Target's Empathy Bonus if
+ D100 Roll Essence spell
= Result Greater than 100 + Target's Averaged Intuition &
Thanks Version Notes and Riverwind Empathy Bonus if Sorceror spell
+/- Racial Modifiers
Picking Locks +/- Level Difference
""""""""""""" + Defensive Spells
One hand free, pick in the other: = Result must be greater than 100
Pick lock Skill Bonus
+ Intuition Bonus Resisting Poison/Disease
- Difficulty Modifications """"""""""""""""""""""""
- Wounds to Head/Hands D100 Roll
+ Picking Tool: Crude+0, Common+10 + Con Bonus
Good+25, Pro+50, Lore+75 +/- Racial Modifier
Laen Lore+85 - Poison/Disease Strength
+ D100 Roll
= Result Greater than 100 Tending wounds
If you have a High Int Bonus and a """"""""""""""
Great Pick, you should have a good Any skill at tending will suffice
chance at opening Hobgoblin chests except severe bleeding. The higher
even if you have low or no skill in the bleeding, the more skill needed
lockpicking. Hob chests typically to tend it.
have a difficulty from -5, -25, -65 2 skills of First aid or more per
to -115. 1CP of bleeding to avoid long round
Thanks to Version Notes, Riverwind, time delays
Siat and others. Thanks: "Battlefield Blues" By Rhys
-18-
The Golden Dragon Ring
Power, Lies and Corruption
""""""""""""""""""""""""""
_________
/ \ _____ \ by Mikhail Minnehan
\@| ~|_|~ | with the aid of a scholar
| |~| |
_| |~| |
/@| _|~|_ | remember Ashan's words through the gash and started to
\_/ ~~~~~ / well. "I search for the explore the eerie caves. It took
~~~~~~~~ egg of a golden dragon. Jaron only a few minutes to realize
I have traced her path to these his fear of enclosed spaces and he
lands, and although 'tis rare that successfully transported back using
she lays, I am sure now is the time. a Navigator ring. But we continued
It is imperative that I find the on, successfully avoiding the
egg, study it and make my report to hissing firephantoms that lurked in
the Elders in order to continue my there, working our way towards the
studies." gigantic arch that spanned the lava
Ashan Dross seemed such a simple pool. Suddenly, Allannon spied and
person; young, probably in his early removed a dragon egg from behind the
twenties. It was hard to conceive great arch. Success was ours!
he had been following the dragon for We dashed back through the hot
several years. His elders, whoever glowing tunnels and passageways,
they may be, had clearly recognized anxious to breathe cool air, to
potential and had sent him forth escape the obnoxious fire creatures
into the world to carry out this and most of all to avoid any
task without due regard for his age. confrontation with the mother!
The four of us (Allannon, Jaron, Outside we paused to catch our
Ise and myself) had a plethora of breath and then off we went jogging
questions, some relevant, some not. at a gentle pace. We arrived back
Most concerned our own welfare. at Kelfours without incident.
Would the dragon still be with the Now to business! We chose a
egg? How would we combat the quiet room and decided to examine
mother? How big is the egg? What our treasure. Allannon removed the
do we do with it once we find it? dragon egg from inside his silk
Where did Ashan journey from? Who backpack. It was encased in a
where these elders? And so forth. greenish-bronze shell that appeared
After about an hour of planning we thick and leathery, the size being
ascertained that dragons prefer warm only slightly larger than a man's
dry climates. It seemed logical hand. To the touch, there were
that we try the lava pools in barely perceptible vibrations and a
Blototh first of all. faint, rasping sound emanated from
The hike took several hours. within.
The closer we got to the entrance of The egg was handed to Ashan who
the volcano, the stronger the smell seemed most pleased, although after
of sulphur became. We stopped and a few minutes a puzzled look crossed
consulted again. Were we close to his face.
our goal or not? Allannon asked, "Let me tell you something," he
"I'd not think the egg would be in said. "It's value to some might be
such a place, dost thou Ashan?" very great... But who is to say?
"One might associate sulfur with There is something within it but
dragons breath," Ashan said. "There whether that is of more value than
was its strange scent on occasion as the egg intact, I couldn't say."
I followed her tracks." Our curiosity aroused, we asked
This was all we needed to hear. him what his research instructed him
We decided to enter the volcano to do. He indicated that his
offering scant protection to our new research was done and that he was
found colleague. We crept quietly forbidden to interfere. His role
-19- Continued on Page 21
Beginnings
_____________ """"""""""
/ \ _________ \ by Rashad Ruthbellow
\@| ||=|=|=|| |
_| ~~ |_| ~~ |
/@| _|_|_ |he remainder of his The people of Kelfour's Landing
\_/__________/herbs and wild berries were a fine and wholesome folk, but
were carefully placed into the death there was a part of everyday
satchel, right next to a common life. Gauss had spent many good
first aid book he planned to give years in Kelfour's, but he also lost
away. his left arm to the monsters that
"Quantam," a voice rose outside lived in the surrounding wild. His
the small cabin, "are you ready developed instincts of the past
yet?" eighteen years wanted to hold
The voice was that of Gauss Quantam back, but Gauss knew the
Gryland. Uncle Gauss. His voice time to let go had come. Quantam
was not loud but rather powerful. would have to learn to survive on
Quantam heard his aging keeper his own.
slide the door open. "I'm ready Uncle Gauss." Quantam
The single-armed Gauss spoke as said with a smile as he slung his
he entered, "You know, I told you to pack across his back.
finish packing last night. We need "Let's go then."
to get moving." The journey to Kelfour's Landing
It had been near eighteen years was quite peaceful, to Gauss'
since Gauss found a small infant the pleasure and surprise. For two
only survivor of a hobgoblin raid. days, they spoke little, each
In an overturned wagon the child lay immersed in their own thoughts. The
covered by a knapsack, its only pair broke camp to begin the final
refuge from hobgoblin hands. An day of their travels, when Gauss
aged warrior exposed his true noticed movement in the nearby
compassion as he raised the boy on brush.
goat's milk and sugar water, giving "Quiet." Gauss whispered as he
him not only physical care but the unsheathed his radiant broadsword.
love all children need. Gauss edged toward the bush until
"It will take a good three days only two feet separated him, and
to journey and we need to get an whatever hid itself therein. Gauss
early start," the gray-topped Gauss raised his broadsword above his head
once again reminded Quantam. in preparation of a strike, when a
Quantam had decided to pursue his frightened red robin quickly flew
calling. While Gauss had tried to out the shrub.
teach him the way of the blade, "I must be getting spooked in my
Quantam preferred reading and old age," Gauss laughed as he
experimenting with healing potions watched the graceful creature ascend
and salves. Quantam chose to to the sky.
preserve life, not use the sword to At that moment two goblins jumped
take it away. Gauss reluctantly up from their hidden positions. The
gave in to his "son's" healing largest of the vile creatures
instincts, and agreed to aid him in launched its flail toward Gauss'
finding a use for his talents. skull. The experienced warrior
Gauss knew where Quantam's art would ducked and separated its head from
be needed, though he dreaded sending its body in one sword swing, leaving
the boy into what has been certain nothing but a rotting corpse for the
death for many young fools. scavengers. Gauss quickly prepared
"I have taught him well," Gauss himself for the next blow, but it
would mumble to himself, "but is he never came. Lying before him was
ready to leave? Is he ready for the other goblin, and like its
Kelfour's Landing?" brethren, decaying before his eyes.
-20- More...
Quantam stood shaking, dagger in Golden Dragon Ring (From Page 19)
hand, staring at the lifeless body. now seemed to have changed to that
"What have I done?" Quantam of impartial observer and to record
questioned his actions as his blood- what transpired. We placed the egg
drenched dagger slipped his grasp on the floor and studied it for a
and fell to the ground. few moments. It clearly had a
"You saved my life son, you mystical aura to it..but was it
should never question that." alive? We continued to examine the
egg, worried whether the mother was
The last leg of their journey was even now pursuing our trail.
made in silence as Quantam began to Finally we decided to try and open
understand the world in which he it. Allannon picked it up and
lived. It was nearing dusk when the dropped it. A bright gold glow
two reached the outskirts of burst through the cracked shell to
Kelfour's Landing. As Quantam stood reveal a golden dragon ring. There
before the city, thousands of was a collective dropping of jaws.
adventures awaited him, but his mind No baby dragon?! Allannon bent down
was not with adventures to come. and picked up the ring.
Quantam pushed his bright red hair Poor young Ashan was most
from his eyes and pulled the small distressed. He feared that the
dagger from his pocket. He flipped elders would never believe what had
the unornamented weapon in his hands happened and he would be banished
wondering if he could give life as from their ranks as a consequence.
easily as he had taken it. We tried to console him, offered to
"Let's go get a room," Gauss speak on his behalf but he remained
Gryland spoke as the two edged distraught. After a short while, he
toward the city. thanked us and set off on his long
"Help me.." an unknown voice journey. I haven't seen him since.
faintly called from the west. Only one mage had been drawn by
Quantam turned to find a lone the strong essence emanating from
being half walking, half falling the ring. Lythe L'Green had been
toward the city gates. Dragging a attracted by this power and I
notched twohanded sword, this weary wondered later why more of those
half elf collapsed at Quantam's untrustworthy mages hadn't appeared.
feet. Quantam fell to his knees, Greed and curiosity filled our eyes.
instantly checking the pulse of the "Let me try it on," we cried in
man's heart. Beaten and bruised, turn. Finally, it was my turn. Now
this product of human/elven love was my chance! I'm sure Allannon
barely clung to the life that was had recognized that greedy look in
flowing from an open right arm. my eye and rightly so. I had the
'Can I save him,' Quantam thought ring! The beautiful golden dragon
as uncertainty took root. ring! I feigned bewilderment and
Quantam spoke frantically as claimed that the ring was stuck!
pulled he bandages from his bag. There were collective smirks and
"Keep him conscious, Uncle Gauss. clear disbelief on their faces.
Talk to him, if he goes under it's Allannon whipped out a grotesque
over." mace and leered at me. I was
"What's your name, boy?" Gauss tempted to draw a comparison but
Gryland asked as he cradled the thought better of it. Fearing for
young, tired face in his hands. my life, I crept out of the temple
"Fucos.." said the man as he spat and sought the relative obscurity of
up a bit of blood, "Fucos Gryland." the backstreets of Kelfours where I
Quantum dropped the bandages and quietly celebrated my heist.
stared at Gauss. "Gryland?" he
sputtered. =============\\===========
To be continued...
-21-
Hot Spots of Kelfour's Landing
""""""""""""""""""""""""""""""
_________ RedLance Ruminations
/ \ _____ \ by Dane RedLance
\@| ~|_|~ | --)================-
| |~| |
_| |~| |
/@| _|~|_ | spent nearly a whole day those all-important deed points,
\_/ ~~~~~ / in the backwoods behind especially for those who have
~~~~~~~~ the Landing last month, wandered around Kulthea a little bit
and if the truth be told, I cannot longer than others. The deeds serve
remember a happier time than when I as a 'favor' from the goddess Eissa,
finally made it back home that day who will graciously bring you back
with Tasa, my friend and fellow from darkness, provided the piper is
trailblazer. The first thing I paid before the lights go out.
remember doing upon our return was For those newcomers who have yet
visiting some of the local gathering to visit the Temple, quick
places. It was an indescribable directions to it from outside Jarlek
feeling sitting back in my favorite the Furrier's shop on North Ring
barstool at Helga's, sipping a tall Road are: W S S E S E E S S E and
mug while breathing a sigh of relief then GO TEMPLE. Directions often
as we drank in the wonderfully serve useful, but I submit the
familiar sights and sounds of home. better approach is to ask one of the
As you might guess, this article friendly citizens of Kelfour's.
is about the local scene here at Besides getting help in finding the
Kelfour's Landing. Like my essay on Temple, you might meet someone who
Battle Cries, it is not geared to could help you with other aspects of
the experienced members of our surviving here.
society. Nay, I direct this as a
travel guide to newcomers to the I used the term unfortunately not
Landing, those interested in the meaning any disrespect to the
fine spirits and finer conversation regulars who stay at the Temple, nor
to be found at the town's gathering the mighty Goddess who inhabits it.
places. I meant only in that it seems to
take away from the business of my
First and foremost, any citizen favorite local haunt, Helga's
worth his weight in kobold skin must Tavern. I if you have yet to enjoy
know the way to the Temple. This a cool draught of ale there, Helga's
landmark serves a dual purpose: It is a must-see. Just up a creaky
is (unfortunately, I might add) THE stairway on Jarkarn Street lies the
gathering place for most denizen of best little tavern this side of the
the Landing. Most everyone makes at Claedesbrim Bay. It's been job, but
least one stop there during their I have finally managed to test all
visit, to check on old friends, the fine brews that Helga, as
organize hunting parties, or just wonderful as she is round, serves
exchange gossip. every night. My personal favorite,
But its more important purpose is Dragonsdraught Ale, is a little on
that the Temple is the best place to the expensive side at 12 silvers
get healed from the injuries one is per, but nothing is better than this
sure to receive outside the gates of crisp liquid for soothing a torkaan
the city. There is often a friendly headache.
healer waiting anxiously to help The bill of fare is sparce
those in need, and I bet that any compared to the breweries some of
stranger to this land will have use you newcomers may be familiar with
for him/her before long. Also, in from your journeys before reaching
the back of the temple (just ask this place, but as Landing bar menus
someone in the temple for go, Helga's is by far the best.
directions) is the place to pick up
-22- More...
Leading off her list of spirits is A recent addition to Kelfour's
the house specialty Flaeshornberry family of inns is the Wayside Inn
wine. As I said, I have spent a bit just outside of the gates. What is
of time testing each concoction, and ironic is that the Wayside is
I must say, this drink is a little probably the one I have visited the
rich for my blood. At 30 silvers a most lately, and yet it is the one
mug, it is not appropriate for your with the least fun things to do. I
everyday get-together. But when it mean, after a tough outing in the
comes to throwing a celebration for woods, it is nice to sit back in
advancement in training, nothing front of the fire and wiggle the
fits that regal atmosphere like this battle stiffness from my toes, but
wine. as for refreshments, the Wayside Inn
After my favorite, Dragonsdraught carries neither fine food nor
Ale, comes the Honeyed Herb Tea. I spirits. The lack of proper
confess I have sampled this but a refreshment is a big problem in my
few times. It is served hot, and eyes, because food and fuel always
after a hard day in the forest, tea seem to bring out the best
just does not appeal to me. But for conversation. I'll get on the soap
those of you so inclined, the 7 box here, and ask if any others feel
silvers a cup is reasonable. the same way. I'd like to meet the
Next comes Golden Fox Mead. I unseen proprietor of this Inn and
found it a respectable brew which, tell him how much a little spicy
at only 5 silvers, fits the pocket grub washed down with some ale would
as well as the tongue. In fact at change this place from the waterwell
that price, it is easy to get a it is into a place that is crowded
carried away with mead, so I advise every night. I mean at Helga's, at
being careful lest your eyes begin least you can listen to her grumble
to roll! about the business or about
The bottom of the list is also customers instead of watching the
the bottom of the barrel when it paint peel at the Wayside Inn.
comes to drinks. Helga's These three places seem enough
last selection is Blackdew Grog, and for any newcomer to spend the next
this aptly named poison, while few weeks meeting people and
inexpensive at only 2 silvers, is learning about this area. This list
not much more than a is intended to be illustrative; in
monster-in-your-mug. After numerous fact the newcomer will soon discover
purchases (for research, of course), there are many other places to
I can honestly recommend this drink socialize. However, it is a good
only for those newcomers who have start, and any visitor armed with
just plain run out of silvers. this travel guide should feel safe
What is unusual is that with all that their free time will be
the fantastic drinks and refreshing heartily enjoyed. See you at the
atmosphere at Helga's, it is never stool!
crowded. Occasionally, I see one or O o
two dedicated goers leaving as I +
enter, but mainly its just me and my _____o____
party sitting at one of the tables. | |__
I extend a hearty invitation to | + _ \
newcomers and oldtimers alike to | | ) |
join us. I like the temple as much | o | ) |
as the next guy, but there is | o |_) |
something about sharing mine stories | o __/
over a tall cool one that just has | |
that certain flavor. A quick route \________/
from Jarlik's to Helga's goes like
this: E E E E E E S S. Helga's Tavern
-23-
The Iron Wind
"""""""""""""
_____
~| |~ am called Elor Once-Dark. The First, I'd heard tales of a new race
|~| knowledge of that which is not of beings calling themselves Masters
|~| known is my trade. In my youth of The Game, whose magical prowess
_|~|_ I travelled many roads, knew exceeds all manifestations heretofore
~~~~~ many masters, loved many seen on Kulthea. Some proclaim them
causes, and betrayed more than one Gods, but I suspect them to be of the
who called me friend. Ky'Ta'Viir,experimenting on the world
again! Their powers of the mind are
That I must live with. Yes, even truly formidable; one only has to
now, although those days were long think of aid and they come! The help
ago. My penance is teaching and my they provide is not always what one
conscience is soothed by Truth. would expect, however. Their elusive
Presently, I am but a simple cleric, and secretive ways surpass even that
living here in this outpost called of the Navigators, although they do
Kelfour's Landing speaking of the frequent the land often, assisting &
Shadow World: of its Peoples, Places entertaining in their own typically
and creatures; of its abominations; removed fashion.
of the ShadowStone & of the
perversion that is the Iron Wind. Second, and more menacing, are signs
that forces of the Unlife again stir
Close the windows and bar the doors in this region born of killing. The
if thou wouldst have me speak of the rumors are that the Jerak Ahrenreth &
Iron Wind. It is not wise to know its Dyar Khang are active once again.
too much of its Shadow, called the I have visited the Graveyard and have
Unlife and less prudent still to come to realize the Guardian of the
advertise your knowledge. Eons ago Forbidden's deep penetration in this
in the 2nd Age of Ire, the Iron Wind area. Forebodingly, a misty portal
was first felt, seeming to come from did appear mysteriously in town which
nowhere and everywhere, yet felt lead us to nether regions of the evil
always in the background. It is not sorceror Zenon's labyrinth. After a
the way of this horror to show itself great conflict with the Essence Flows
to man; it acts but through its and in the ensuing havoc, it then did
pawns. It is known only as an Evil vanish, so whatever evil portent was
Power, hanging like a vile, dark buried there has yet to be discovered
shadow over the land. and cannot be foretold.
Kadaena was its most powerful earthly But alas! There is a third, and even
servant. Agoth is its agent from the greater reason to fear the Iron Wind!
Void. The Dark Gods serve it from High in the Dragonsfangs, its pained
the cursed Third Moon, Charon. Utha, and anguished roar has been heard yet
in the Wars of Dominion, defeated the again. Through the long ages it had
Empress Kadaena and trapped the Iron starved. Its thirst unquenched, it
Wind in the earth, sealed in by her waited for The One that would remove
ShadowStone. Only its Shadow blankets the Shadowstone of Kadaena and
the face of Kulthea. Were it not so, release it from its imprisonment in
nothing would live to tell the tale. the lofty peaks. Thus, I fear, the
Iron Wind descends again to prey.
This brings me to the reasons I roam Who was The One? Are the castle ruins
these banal lands in the north of the a clue? For the ShadowStone can
continent of Jaiman, the "Gift of destroy the twin GemStones balancing
Home" from the Ky'ta'viir, the ori- the Essence node at each pole, the
ginal Lords of Essence. I shall Eyes of Utha.
speak of three particulars, leaving
all discourse of THE DARK GODS to a So beware The Iron Wind, my friend,
future tome. So be it. or there may not be a 4th Age of Ire!
-24-
____________ Tips On the Bulletin Board
/ \____ ____\ """"""""""""""""""""""""""
\@|~|~~\ |~|~| by Phaedra Bleu
| |~\~\|~| |
_| |~|\~\~| |
/@|_|~| \~~|_|umerous methods beyond The MPGRT BB is NOT included in
\_/~~~~ ~~~~/ biting the dust re- GEnie*Basic, so you'll probably want
~~~~~~~~~~~ peatedly are available to capture messages to your PC so
on GEnie to help you maximize your you can read them (and write your
time in GemStone III. replies) at your leisure offline.
In particular, there's the Gem- If you've ever visited a BB and
Stone Manual, Version Notes and been overwhelmed by the sheer volume
Tomes on page 930, and back issues of messages there, you'll be
of Kelfour Edition in the Software relieved to know about a recent
Library on the MultiPlayer Games change to the BB command SET, which
RoundTable (MPGRT), on page 1045. is how you tell GEnie which category
There are also real-time conferences you wish to attend. For example, in
devoted exculsively to GemStone in order to access Category 20,
the conference area there. GemStone III General Discussions,
Current opinions, information and you would type SET 20.
rumors, however, are always avail- For a period of 30 days, GEnie
able on the MPGRT Bulletin Board keeps track of the messages you've
(BB). This is an extremely valuable read. That means you can go back
resource as it contains messages within that time and not concern
posted by players as well as yourself with re-reading things.
Simutronics staff and GameMasters, But here's the new part: The
and ALL players would be well FIRST time you use SET to indicate a
advised to read it regularly. category, rather than forcing you to
Present and future plans, role- deal with what could be thousands of
playing scenarios and advice, and messages in that category, GEnie now
indepth discussions on all aspects SETs your pointer to the end of all
of what makes GemStone tick take messages posted there with exception
place there. of Topic 1, which often contains
I hope to show you here how to general information.
read and reply on the MPGRT BB So you can go right into the
painlessly. With exception of the MPGRT BB, type SET 20, and all
category and topic names, these you'll get when you type BROwse CAT
tactics apply to all of GEnie's BBs. will be those 5 messages in Topic 1,
By using the command CATegory "What's new?" Something similar to
when you enter the MPGRT BB, you this used to be accomplished with
will see that, as I write this, in the command IGNORE ALL, but that's
addition to private areas, GemStone obsolete now. (It was akward, and is
has four categories, numbered 17 best forgotten.) SET to the other
through 20. [See Chart 1.] These GemStone categories as well. Then
four are important to all GemStone you'll be current and you can return
players, although Category 34, The another day and (after SETting to
Coliseum, occasionally holds inter- them as you go) type BROwse CAT and
esting messages of a more flamatory capture new messages posted since.
nature in Topic 8.
More...
___________________________________________________________
// CHART 1 (from MPGRT BB) \
|| ======= |
|| 17 Learning the GemStone III Art of Survival |
|| 18 GemStone III Techniques and Tactics |
|| 19 GemStone III Suggestions, Improvements and Bug Reports |
|| 20 GemStone III General Discussions |
\\___________________________________________________________/
-25-
Reading Old Messages Although not as direct or speedy,
you can impose sophisticated limit-
What to do if you'd like to read ations on which messages you wish to
the old messages? First, SET to the see by using the options at the
category you want (its number will prompt when you enter the READ
appear as your new prompt, ie. 20 ?) command by itself. For instance,
and type TOPIC. You'll get a list you could see all the messages
that looks something like Chart 2. posted in all GemStone categories by
Note the numbers in the Msgs anyone whose GEMail ID you know by
column, as they reflect the number entering the BB and typing:
of messages posted in the topics in
that category. For example, topic 1 ? READ
11 (Good vs Evil) held 171 messages Which topics (#,#-# or 'ALL') ? ALL
when I captured Chart 2. You could Which msgs (#,#-#,ALL,NEW or LAST)
read all of them by typing READ 11. ? ALL
Or, armed with the number of Enter one or more Options:
messages in a topic, you could read AUThor=name MARk
only the last 50 by typing READ, CAT[=x-xx] NOReply
answering Which topics with the DAT<=>yymmdd NOText
number 11, answering Which msgs with PAUse
121-171, and pressing return at the ? AUT=SIMUTRONICS CAT=17-20 NOR
Enter one or more Options prompt.
_______________________________________________________________________
/ CHART 2 (from MPGRT BB) \
| 20? TOPic <Return> ======= |
| |
| No. Subject Msgs Status Author |
| 1 What's new? 5 Closed MPGAMES[Morning Glow]|
| 2 Welcome GemStone III Players! 3 Open TOMAS [Simutronics] |
| 3 War and Peace 66 Open J.LUO |
| 4 Coin of the Realm 18 Open SAMWELL |
| 6 Kelfour's Landing Want Ads 7 Open TOMAS [Simutronics] |
| 7 Adventurers Needed! Apply Here 3 Open TOMAS [Simutronics] |
| 8 Mutual Warm Fuzzies 35 Open TOMAS [Simutronics] |
| 9 Goodbyes and Fare Thee Wells 41 Open TOMAS [Simutronics] |
| 10 Roleplaying - The Heart of the Matter 9 Open TOMAS [Simutronics] |
| 11 Good vs Evil 171 Open TOMAS [Simutronics] |
| 12 Quests and Special Events 134 Marked TOMAS [Simutronics] |
| 13 Kelfour's Edition - The Newsletter 2 Marked TOMAS [Simutronics] |
| 14 Organized Houses in Kulthea 1 Open TOMAS [Simutronics] |
| 15 Kulthea Cape & Sash Registry 11 Open TOMAS [Simutronics] |
| 16 Kulthean Wedding Announcements 32 Open TOMAS [Simutronics] |
| 18 Honor 69 Open J.MARTIN79 [Anduin] |
\________________________________________________________________________/
Leaving Replies number. Once I get the 1> prompt, I
type *UP and wait for GEnie to say
Write your messages offline, READY after which I SEND the file
saving them in separate files on with my comm program. When it's
disk with a carriage return at the done, I hit BREAK and wait for the
end of each screen line (under 80 next numbered line prompt, then type
characters). Then go back to the BB *LIST to check it, then *SEND. DO
and use the command *UPLOAD to post NOT use Xmodem or any other error
them. You must make note of the checking protocol to do this; find
category and topic they respond to the command on your comm program
in order to do this. I just jot that SENDs an ASCII text file.
down 1.C20,T11, 2.C21,T4, etc., and The BB is tricky at first, but it
sign back on. I type M1045;1 to get pays off once you get the hang of
there; then SET (##), then REPLY, it. It can save you time and money
and it prompts me for the topic in GemStone and increase your fun.
-26-
.-----------------------------------------------------------------------.
/ | / _ ) /~ _ __ '_ | / ) _ _ _ . /~ . _ / _ \
| |/\ /_) / -/- / ) / / / ( ` |/\ / __) ( ` ( ` / -/- / /_) .-/ ( ` |
| | \ (__ ( ( (_/ (_/ ( ._) | \ ( (_/ ._) ._) ( ( ( (__ (_/ ._) |
@__________________________________________________________________________/
| Wanted: Dead or Alive | Personals |
|=====================================|=====================================|
| PRAYING DILIGENTLY FOR: a cute and|Destiny, Oh,thou most elusive little |
| independently wealthy non-smoking|cutie! Yea,I had thee,But thou didst |
| female maid; preferably French...er|manage to slip thru me fingers once |
| Jaimani; 19-25 years of age, with a|again. Ahh, but thou did _not_ leave |
| common man's sense of humility, a|me empty handed <grin> ---The Mystic |
| dwarven sense of duty, a halfling's|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| sense of humor, a high-elven sense|Young male human,stunningly handsome,|
| of honor, a wood elf's gracefulness,|intelligent, well garbed and well |
| a fair elf's beauty, a high man's|provided for in daddy's trust, who |
| self discipline and a half-elf's|likes skiing at the Blototh Glacier, |
| tendency to multiply like rabbits!|dancing on the volcano, riding the |
| She must exhibit clerical devotion,a|flows of essence, polo in the arena, |
| mage's intellect, a thief's cunning|windsurfing in the misty bay, candle |
| a healer's sense of self-sacrifice,|light Jaimaini dinners by the wharf, |
| a fighter's constitution, a bardly|and Flaeshornberry Wine, seeks an |
| voice, a ranger's intuition and a|attractive gal of breeding who knows |
| sorcerer's versatility. Displaying a|how to throw a cocktail party. Threk |
| loyal demeanor in public,she must be|espadrilles a must. Positively _NO_ |
| wantonly passionate in private. She|bleached blondes!Your House or mine? |
| must speak _ALL_ Kulthean languages,|Write to: |
| including Simuspeak, and know sign| IvieLeeg GradIII |
| language, calculus, and braille. She| House Sigma Cum Laude, Kelfours |
| must be able to read & write music,|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| poetry, runes, code, as well as read|Female Hobbit of middle years but |
| between the lines. Proficiency in|youthful spirit seeks male of same |
| painting and sculpture, & skill with|mein. Send SASE to: Idawile c/o KE |
| musical instruments is a plus. Other|=====================================|
| necessary skills include:lockpicking| Lost and Found |
| & trap disarming, wands & ability in|=====================================|
| healing scars & wounds. Must be able|Destiny, I have the crystal ball ;) |
| to soothe savage beasts AND be adept| Eternally Thine, The Curious One |
| in the ways of massage. Skill in the|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bedroom preferred, but can train. As|To whoever _accidentally_ swiped my |
| a final and probably most important|mithril sundial & left their Teenage |
| skill, she must be able to resist & |Mutant Ninja Golem hourglass in its |
| defeat all armed intruders solo! In|place: I WANT IT BACK NOW! Capice? |
| return, I shall provide lifekeeping!|I know who you be.<growl> Threk |
| No references required. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Send glossy or embossed likeness to: |LOST- A shhaggy mmutt....a ttyppical |
| Lord Kuor of Orhan c/o: |muttt, goin' nowheres, doin' nnutt'n |
| Clericus Radicus |if thou shshouldst ssee him, give de |
|The Lower Crypt - Kelfour's Graveyard|ppoohh ddogg a bbone-----The Old Man |
|===========================================================================|
| ANNOUNCEMENT: |
|===========================================================================|
| The Pickpockets of Perdition Society will be staging its Annual ALL-STAR |
| CELEBRITY MACROTHON on the first day of Seoltag. However, due to the very |
| hostile conditions in the exterior this year, the festivities will be held|
| _entirely_ inside the walls (along the Ring Roads). Entry forms available|
| from the OFFICE of the CLERK in MOOT HALL. Let yer macros off and running!|
|===========================================================================|
\_/--------------------------------27--------------------------------------/
_______________ The Begruding Busybody
/ \ ____ ____\ """"""""""""""""""""""
\@| +|~| __ |~|+| by Miss Louvella Parsnips
| |~|/~~\|~| |
_| |~/~/\~\~| |
/@| _|__/ \__|_|e are delighted to biggest sucker) goes to our land's
\_/_____________/ inform you that leading fair elf cleric who was
what began as an innocuous quest has conned into striking the first blow
escalated into one of the nastiest against the then-cowering hot-headed
scandals in Kulthean history. It ranger, in revenge (he thought) for
seems that a certain long-winded, the set-up death of said vapid lady
lordly thief had inside information cleric, who had dumped him for the
as to the location of prodigious long-winded, lordly thief -- who
riches and proceeded to peculate the summarily dumped HER immediately
treasures, which included not only thereafter. No doubt about it: She
numerous and priceless magical items doth get around. Ask any of our many
but nearly one million pieces of adventurers who thinketh not with
silver. Needless to say, his fellow their minds.
adventurers were more than a little In the meantime, our eager eyes
choleric about this and proceeded to discovered another sordid litle mess
attack the ignoble character of this involving a wraithlike lady mage, a
contumelious fellow in order to en- scurrilous common man ranger, and
courage return of the stolen items. the aforementioned manipulative lady
Undaunted, our vituperative thief thief who shall blessedly be seen no
blustered in wondrous flimflam as to more. It appears that these three
why he would not do such a sterling no longer a love triangle make. Our
thing as return the purloined loot. mailbox contained all the delectable
In disgust of his compeers, our details in a copy of the waspish
thief resolved to leave Kulthea, missive the common man ranger
having lately discovered THEIR sent the mage he once cherished.
overwhelming covetousness. We, of Of course this ranger expected to
course, are distraught to see such a see each savory detail revealed here
repugnant fellow go, but we glee- in these pages, but we never have
fully report jocund celebrations in and never will serve personal
Helga's Tavern following his lily- vendettas. We are interested only
livered retreat. in gossip, hearsay and slander which
One of the last opprobrious acts, appeals to the purient interests of
nay, felonies perpetrated by this the public at large.
mephitic thief, was the brutal slay- For instance, we recently
ing of a delightfully trouble- discovered that Kelfour's most
making but, at the time, totally famous lady healer has decided that
unarmed red-haired female ranger who spinsterhood is not all it is
has since vanished from the lands -- bragged up be, and has agreed to wed
willingly, we might add, which is Kelfour's most famous mage. There
more than we can say for the is, of course, no accounting for
poison-tongued lady (which term we taste, and we would not dare mention
use loosely) thief also staunchly en- that said healer must be suffering
trenched in the murder. This second an unusual spell which has left her
thief, in cahoots with our nice lady deaf, dumb and blind.
cleric of the olde speech, master- Yes, gentle reader, we are
minded a truly splendid plot to Kelfour's certified rumor monger and
expose none other than YOURS TRULY. as such, deserve to be the first to
It would have worked had they not learn any hearsay you uncover. Send
made one itty bitty mistake; they all your gossip, lies, palaver and
were wrong. Ah yes, such is the way scandal to MISS.SNOOP (via GEmail)
of the miniscule-minded mob mental- where it will be smeared into next
ity of Kelfour plotters. Louvella's month's column. Happy snooping, and
Lollipop this month (for being the tra-la til then!
-28-
[end]
V1N12
See Also: