Krolvin Carrack: Difference between revisions
(→Landmarks and other information: many updates for this section) |
(→Landmarks and other information: notes about the fact that encumbered movement is not static but slightly randomized.) |
||
Line 15: | Line 15: | ||
<div {{log}}>You lose your balance on the slanted deck! Despite your efforts to regain your footing, you fall flat on the deck. |
<div {{log}}>You lose your balance on the slanted deck! Despite your efforts to regain your footing, you fall flat on the deck. |
||
Roundtime: 6 sec.</div> |
Roundtime: 6 sec.</div> |
||
It is worth pointing out there is some randomness to the movement inhibition: that is, with a fixed (but large) encumbrance, a character is not prevented entirely from moving, but will find it progressively more difficult as encumbrance increases further. |
|||
Please note that dragging anything around the Carrack is equally impossible from the poor construction of the deck. However, for rescuing dead characters, this point is in any case moot, since nothing can be dragged on or off the Carrack. |
Please note that dragging anything around the Carrack is equally impossible from the poor construction of the deck. However, for rescuing dead characters, this point is in any case moot, since nothing can be dragged on or off the Carrack. |
||
Revision as of 04:25, 6 June 2012
The Krolvin Carrack is slave ship that has been beached on the shores north of Maelstrom Bay. There are currently two creatures residing in this location.
Indigenous creatures
Landmarks and other information
To access the Krolvin Carrack, see Crossing Maelstrom Bay. One should first pass by the Ruined Tower, and then traverse the Shattered Moors, before boarding the ship. Please note that when exiting or entering the Carrack, one must climb with empty hands (i.e. climing the mast to enter; climbing the mainmast to exit).
- The Captains Quarters and the Branding Room are the two well known landmarks within this beached ship.
- If an adventurer becomes too encumbered while on the Carrack, they will find moving difficult:
or even impossible to move from room to room:
It is worth pointing out there is some randomness to the movement inhibition: that is, with a fixed (but large) encumbrance, a character is not prevented entirely from moving, but will find it progressively more difficult as encumbrance increases further.
Please note that dragging anything around the Carrack is equally impossible from the poor construction of the deck. However, for rescuing dead characters, this point is in any case moot, since nothing can be dragged on or off the Carrack.
References
- Georgraphic Area: Krolvin Carrack, on play.net