Multi Opponent Combat: Difference between revisions
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Training in '''Multi Opponent Combat''' (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptable to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of the [[MSTRIKE (verb)|MSTRIKE]] verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked. |
Training in '''Multi Opponent Combat''' (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptable to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of the [[MSTRIKE (verb)|MSTRIKE]] verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked. |
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{{Skill| |
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| Bardranks = 1 || Bardcost = 7/3 |
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| Clericranks = 1 || Clericcost = 15/8 |
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| Empathranks = 1 || Empathcost = 15/10 |
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| Rangerranks = 1 || Rangercost = 10/4 |
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| Rogueranks = 1 || Roguecost = 10/3 |
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| Sorcererranks = 1 || Sorcerercost = 15/10 |
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| Warriorranks = 2 || Warriorcost = 4/3 |
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| Paladinranks = 1 || Paladincost = 5/2 |
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| Wizardranks = 1 || Wizardcost = 15/10 |
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}} |
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== Force on Force == |
== Force on Force == |
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{{Main|Force on Force}} |
{{Main|Force on Force}} |
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*http://www.play.net/gs4/info/skills.asp#multiopponentcombat |
*http://www.play.net/gs4/info/skills.asp#multiopponentcombat |
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*http://www.play.net/gs4/info/combatguide.asp#multiopponents |
*http://www.play.net/gs4/info/combatguide.asp#multiopponents |
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[[Category:Skills]] |
Revision as of 18:16, 7 April 2006
Training in Multi Opponent Combat (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptable to Force on Force, a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of the MSTRIKE verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.
Type | Square | Semi | Pure | ||||||||
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Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 2 | - | 1 | 1 | 1 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 10/3 | 4/3 | - | 7/3 | 5/2 | 10/4 | 15/8 | 15/10 | - | 15/10 | 15/10 |
Force on Force
- Main article: Force on Force
Force on Force is a system that lowers a character's defensive stance upon being attacked by multiple opponents. Each opponent lowers the character's stance by 25% until the character is treated to be in a fully offensive stance. Beyond 4 opponents, the defending character's defensive strength is further lowered, making Force on Force a very deadly thing to any character not trained in Multi Opponent Combat. However, a character who is trained in this skill requires more opponents to have the same effect. At 5 ranks, one opponent is ignored when it comes to stance reduction. At 15 ranks, two are ignored, and at 35 ranks, three are ignored. One additional opponent is ignored every 25 ranks thereafter.
Multi-strike
- Main article: MSTRIKE (verb)
A character who has 5 ranks in Multi Opponent Combat will attack two targets if unfocused, but a character needs 30 ranks before getting two strikes on a single target, using the focused version of MSTRIKE.
The unfocused version of MSTRIKE will attack a number of opponents equal to what they can ignore from the Force on Force system (see above). The focused version is two strikes at 30 ranks, and an additional strike every 25 ranks thereafter.
- Note: a character trained in Two Weapon Combat swings both weapons for every strike.