Roundtime: Difference between revisions
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{| align = right {{prettytable|text-align:center}} |
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⚫ | '''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds. |
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! [[Agility]] +<br>[[Dexterity]] || Roundtime<br>reduction |
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⚫ | |}'''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds. |
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== Reduction == |
== Reduction == |
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Reduction of roundtime can be accomplishsed in a number of ways including the [[Major Elemental]] [[spell]] [[Haste (506)]] and the [[Bard Base]] [[spell]] [[Song of Tonis (1035)]]. |
Reduction of roundtime can be accomplishsed in a number of ways including the [[Major Elemental]] [[spell]] [[Haste (506)]] and the [[Bard Base]] [[spell]] [[Song of Tonis (1035)]]. |
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All characters experience a natural reduction in [[ |
All characters experience a natural reduction in [[melee]] roundtime based on the sum of their [[agility]] and [[dexterity]] bonuses, as indicated to the right. |
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{| align=left {{prettytable|text-align:center}} |
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'''AGIDEX''' '''Reduction (sec)''' |
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! Race || Max<br>DEX || Max<br>AGI || Max<br>sum || Max RT<br>reduction |
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|align=left| [[Halfling]] || 25+15 || 25+10 || 75 || 5 |
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|align=left| [[Burghal gnome]] ||25+10 || 25+10 || 70 || 5 |
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|align=left| [[Elf]] || 25+5 || 25+15 || 70 || 5 |
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|align=left| [[Aelotoi]] || 25+5 || 25+10 ||65 || 4 |
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|align=left| [[Dark elf]] || 25+10 || 25+5 || 65 || 4 |
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|align=left| [[Forest gnome]] || 25+5 || 25+10 || 65 || 4 |
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|align=left| [[Half-elf]] || 25+5 || 25+10 || 65 || 4 |
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|align=left| [[Half-krolvin]] || 25+0 || 25+5 || 55 || 4 |
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|align=left| [[Erithian]] || 25+0 || 25+0 || 50 || 3 |
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|align=left| [[Human]] || 25+0 || 25+0 || 50 || 3 |
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|align=left| [[Dwarf]] || 25+0 || 25−5 || 45 || 3 |
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|align=left| [[Giantman]] || 25−5 || 25−5 || 40 || 3 |
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'''Race''' '''DEXterity''' '''AGIlity''' '''Max Sum''' |
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Halfling 25+15 25+10 75 |
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Burghal Gnome 25+10 25+10 70 |
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Elf 25+5 25+15 70 |
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Aelotoi 25+5 25+10 65 |
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Dark Elf 25+10 25+5 65 |
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Forest Gnome 25+5 25+10 65 |
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Half-Elf 25+5 25+10 65 |
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Half-Krolvin 25+0 25+5 55 |
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Erithian 25+0 25+0 50 |
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Human 25+0 25+0 50 |
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Dwarf 25+0 25-5 45 |
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Giantman 25-5 25-5 40 |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 17:48, 16 August 2006
Agility + Dexterity |
Roundtime reduction |
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8 - 22 | 1 |
23 - 37 | 2 |
38 - 52 | 3 |
53 - 67 | 4 |
68 + | 5 |
Roundtime generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of spells and more. Roundtime is measured in seconds.
Reduction
Reduction of roundtime can be accomplishsed in a number of ways including the Major Elemental spell Haste (506) and the Bard Base spell Song of Tonis (1035).
All characters experience a natural reduction in melee roundtime based on the sum of their agility and dexterity bonuses, as indicated to the right.
Race | Max DEX |
Max AGI |
Max sum |
Max RT reduction |
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Halfling | 25+15 | 25+10 | 75 | 5 |
Burghal gnome | 25+10 | 25+10 | 70 | 5 |
Elf | 25+5 | 25+15 | 70 | 5 |
Aelotoi | 25+5 | 25+10 | 65 | 4 |
Dark elf | 25+10 | 25+5 | 65 | 4 |
Forest gnome | 25+5 | 25+10 | 65 | 4 |
Half-elf | 25+5 | 25+10 | 65 | 4 |
Sylvankind | 25+10 | 25+5 | 65 | 4 |
Half-krolvin | 25+0 | 25+5 | 55 | 4 |
Erithian | 25+0 | 25+0 | 50 | 3 |
Human | 25+0 | 25+0 | 50 | 3 |
Dwarf | 25+0 | 25−5 | 45 | 3 |
Giantman | 25−5 | 25−5 | 40 | 3 |