Summoning chamber: Difference between revisions

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A '''summoning chamber''' is a room which has been magically altered to be sensitive to the piercing of the [[veil]]. This will increase the ease with which [[sorcerer]]s perform [[demonic summoning]], such as [[Minor Summoning]].
'''Summoning chambers''' are special areas which are sensitive to the piercing of the [[veil]], increasing the ease with which [[sorcerer]]s use [[Minor Summoning (725)]]. Casting within a chamber will add a flat 600 seconds to the duration of the [[minor demon]] and provide 25 'phantom' ranks of [[Sorcerous Lore, Demonology]] for the purposes of calculating the success of the summoning only. In addition, using the [[vakra rune]] to refresh the duration while in a chamber increases the duration by an additional ten minutes.


=== Mechanical Benefits ===

* Each chamber is a [[mana node]].
* The chamber provides 25 'phantom' ranks of [[Sorcerous Lore, Demonology]] for the purposes of calculating the success of the summoning only.
* Initial casting, or [[refreshable|refreshing]] using the [[vakra (rune)|vakra rune]] within a chamber will add a flat 600 sec to the duration of [[Minor Summoning (725)]].

=== Locations of Chambers ===

* [[Sorcerer Guild (Icemule Trace)]]
* [[Sorcerer Guild (Kharam Dzu)]]
* [[Sorcerer Guild (River's Rest)]]
* [[Sorcerer Guild (Solhaven)]]
* [[Sorcerer Guild (Ta'Illistim)]]
* [[Sorcerer Guild (Wehnimer's Landing)]]

[[Category:Sorcerer Base Spells]]
[[Category:Demons]]
[[Category:Demons]]

Revision as of 23:46, 10 February 2006

A summoning chamber is a room which has been magically altered to be sensitive to the piercing of the veil. This will increase the ease with which sorcerers perform demonic summoning, such as Minor Summoning.

Mechanical Benefits

Locations of Chambers