Summoning chamber: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 6: | Line 6: | ||
* The chamber provides 25 'phantom' ranks of [[Sorcerous Lore, Demonology]] for the purposes of calculating the success of the summoning only. |
* The chamber provides 25 'phantom' ranks of [[Sorcerous Lore, Demonology]] for the purposes of calculating the success of the summoning only. |
||
* Initial casting, or [[refreshable|refreshing]] using the [[vakra (rune)|vakra rune]] within a chamber will add a flat 600 sec to the duration of [[Minor Summoning (725)]]. |
* Initial casting, or [[refreshable|refreshing]] using the [[vakra (rune)|vakra rune]] within a chamber will add a flat 600 sec to the duration of [[Minor Summoning (725)]]. |
||
* Each chamber possess "a latticed yellow crystal" which is used to bond a [[rune book]]. |
|||
=== Locations of Chambers === |
=== Locations of Chambers === |
Revision as of 05:58, 6 March 2006
A summoning chamber is a room which has been magically altered to be sensitive to the piercing of the veil. This will increase the ease with which sorcerers perform demonic summoning, such as Minor Summoning.
Mechanical Benefits
- Each chamber is a mana node.
- The chamber provides 25 'phantom' ranks of Sorcerous Lore, Demonology for the purposes of calculating the success of the summoning only.
- Initial casting, or refreshing using the vakra rune within a chamber will add a flat 600 sec to the duration of Minor Summoning (725).
- Each chamber possess "a latticed yellow crystal" which is used to bond a rune book.