Unbalance critical table: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Added category and links)
(added links)
Line 1: Line 1:
'''Unbalance [[critical table]].'''
The '''unbalance critical table''' lists all known [[critical]] damage caused by spells and abilities that use the [[Unbalance (110)]] [[critical table]]. Spells that use this table include, [[Hand of Tonis (505)]] when used in bolt form, [[Web (118)]] when used in [[bolt]] form, and Unbalance.


This table lists [[critical]] ranks and messaging for the unbalance [[:Category:Damage Types|damage type]]. Spells that cause unbalance damage include, [[Unbalance (110)]], [[Hand of Tonis (505)]] when used as a bolt spell, and [[Web (118)]] when used as a [[bolt]] spell.
The damage listed is based on the tonis bolt spell. Generally, there will be greater damage done with other spells, especially CS based and special attacks.


The damage listed is derived from Hand of Tonis bolt. Generally, there will be greater damage done with other spells, especially [[CS]] based and special attacks.
Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (R3) injuries and even fewer insta-deaths associated with unbalance crits.


Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (R3) injuries and even fewer instant deaths associated with unbalance crits.
Note: Knockdowns have not been included in [[status]] effects.


'''Note:''' Knockdowns have not been included in [[status]] effects.
Limbs:
The highest injury rank for all limb crits is (R2)(fractured and bleeding). There are no limb loss (R3) injuries.


'''Limbs:'''
Torso:
The highest injury rank for limb criticals is Rank 2 (fractured and bleeding). There are no limb loss Rank 3 injuries.
There are no torso (back, chest, abs) insta-death crits, and the only R3 torso injuries (deep gashes and serious bleeding) occur at crit rank 9.


'''Torso:'''
Head, neck, eye:
There are no torso (chest, abdomen, back) instant death criticals, and the only Rank 3 torso injuries (deep gashes and serious bleeding) occur at critical rank 9.
All crit rank 9's in this category are fatal.


'''Head, Neck, R/L eye:'''
Legend:
All critical rank 9's at these body locations are fatal.

'''Legend:'''


*A - Amputation (limb loss)
*A - Amputation (limb loss)

Revision as of 14:39, 22 July 2010

Unbalance critical table.

This table lists critical ranks and messaging for the unbalance damage type. Spells that cause unbalance damage include, Unbalance (110), Hand of Tonis (505) when used as a bolt spell, and Web (118) when used as a bolt spell.

The damage listed is derived from Hand of Tonis bolt. Generally, there will be greater damage done with other spells, especially CS based and special attacks.

Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (R3) injuries and even fewer instant deaths associated with unbalance crits.

Note: Knockdowns have not been included in status effects.

Limbs: The highest injury rank for limb criticals is Rank 2 (fractured and bleeding). There are no limb loss Rank 3 injuries.

Torso: There are no torso (chest, abdomen, back) instant death criticals, and the only Rank 3 torso injuries (deep gashes and serious bleeding) occur at critical rank 9.

Head, Neck, R/L eye: All critical rank 9's at these body locations are fatal.

Legend:

  • A - Amputation (limb loss)
  • F - Fatal (instant death critical)
  • R - Injury level (rank 1, 2 or 3)
  • S - Stun w/number of rounds
  • x - Unknown stun round


Head

Rank Damage Message Status Effects Wounds
0 0 Slight push to the [target]'s face. none none
1 3 Strike to head dizzies the [target]. ? R1
2 5 Strike to forehead causes the [target] momentary dizziness. S1 R1
3 8 Just like a brick to the head, without the imprint. S3 R1
4 11 Blow to the side of the [target]'s head! S6 R2
5 13 Head strike stuns the [target]. Sx R2
6 16 Control of body lost. The [target] falls to the ground stunned. Sx R2
7 ? Control of body lost. The [target] falls to the ground stunned. Sx R2
8 ? Blow to the head shorts brain. The [target] falls as body control is lost. Sx R3
9 40 Awesome strike to the head! The [target] is knocked to the ground dead. F R3

Neck

Rank Damage Message Status Effects Wounds
0 0 Slight push to the [target]'s neck. none none
1 1 Throat strike causes the [target] to cough. none R1
2 3 Strike to voicebox. The [target] is speechless! Sx R1
3 5 Whiplash! Sx R1
4 8 Air supply cut off by sharp strike, the [target]'s eyes bulge! Sx R1
5 10 Neck shot. The [target] is knocked onto her back. Sx R2
6 10 Strike to neck throws opponent to the ground violently. Sx R2
7 ? Control of body lost. The [target] falls to the ground stunned. Sx R2
8 16 Blow to neck throws the [target] to the ground violently. Sx R3
9 20 Neck strike throws the [target], snapping its neck in the process. F R3

Right Eye

Rank Damage Message Status Effects Wounds
0 0 Weak strike makes the [target]'s eye bloodshot. none none
1 3 The [target]'s right eye swells suddenly, causing great pain. none R1
2 5 Eye swells shut momentarily. S1 R1
3 8 Nice shiner to right eye! S4 R1
4 10 Dizzied! The [target] spins in circles. Sx R2
5 12 Vision blurred. The [target] staggers around blindly. Sx R2
6 15 Blow to the eye dazes the [target]. The [target] struggles to recover. Sx R2
7 18 Optic nerves scrambled. The [target] struggles on the ground to recover. Sx R2
8 25 Optic nerves scrambled. The [target] struggles to recover balance but fails. S12 R3
9 ? Eye spins backward into skull. The [target] falls to the ground dead. F R3 eye/head

Left Eye

Rank Damage Message Status Effects Wounds
0 0 Weak strike makes the [target]'s eye bloodshot. none none
1 3 The [target]'s left eye swells suddenly, causing great pain. none R1
2 5 Eye swells shut momentarily. S1 R1
3 8 Nice shiner to left eye! S4 R1
4 10 Dizzied! The [target] spins in circles. Sx R2
5 12 Vision blurred. The [target] staggers around blindly. Sx R2
6 15 Blow to the eye dazes the [target]. The [target] struggles to / recover. Sx R2
7 18 Optic nerves scrambled. The [target] struggles on the ground to recover. Sx R2
8 25 Optic nerves scrambled. The [target] struggles to recover balance but fails. S12 R3
9 ? Eye spins backward into skull. The [target] falls to the ground dead. F R3 eye/head

Chest

Rank Damage Message Status Effects Wounds
0 0 Minor bruise to chest. none none
1 3 Chest hit causes the [target] to spin around like a halfling / after a fresh tart. none R1
2 5 Side strike shoves the [target] several feet sideways. none R1
3 8 Oof! Sudden impact knocks the wind out of the forest troll. S1 R1
4 10 The [target] hits self trying to recover balance. S3 R1
5 12 Chest strike sprawls opponent flat on back. Sx R2
6 15 Chest strike. Opponent knocked back and stunned! Sx R2
7 18 Chest strike. Opponent knocked down stunned! S8 R2
8 25 Chest strike. Opponent knocked down stunned! S12 R2
9 35 The [target] drops to the ground like a sack of potatoes. S15 R3

Abdomen

Rank Damage Message Status Effects Wounds
0 0 Feeble stomach strike. none none
1 3 Stomach strike knocks the [target] backwards several feet. none R1
2 5 Invisible force gives the [target] a rabbit punch. none R1
3 8 Upward thrust lifts the [target] several inches off the ground. S1 R1
4 10 Vertigo! The [target] clutches stomach. S3 R1
5 12 Waves of nausea spread from stomach, incapacitating the [target]. S5 R2
6 15 Strike to solar plexus stuns the [target]. Sx R2
7 18 Strike to solar plexus stuns the [target]. Sx R2
8 25 Strike to solar plexus drops the [target] to the ground, stunned. S10 R2
9 ? Strike to stomach sends the [target] doubling over to the ground. S15 R3

Back

Rank Damage Message Status Effects Wounds
0 0 Tickled the [target]'s back muscles. Minor lumbago. none none
1 3 Strike to back throws the [target] off balance momentarily. none R1
2 5 Severe low back pain! The [target] gasps. none R1
3 8 The [target] stumbles forward, off balance. S1 R1
4 10 Footing lost! The [target] wrenches back trying to stay upright. S3 R1
5 12 Back strike. Opponent writhes in pain. Sx R2
6 15 Strike to lower back stuns the [target]. Sx R2
7 18 Strike to lower back stuns the [target]. Sx R2
8 25 Strike to lower back drops the [target] to the ground, stunned. S10 R2
9 35 The [target] is thrown to the ground face first! / A very hard landing! S15 R3

Right Arm

Rank Damage Message Status Effects Wounds
0 0 Slight twitching in the [target]'s weapon arm. none none
1 1 The [target]'s weapon arm twists oddly but snaps right back. none R1
2 3 Jarring blow to the [target]'s weapon arm. none R1
3 5 Elbow wrenched. S1 R1
4 8 Arm jerked painfully upward. S2 R1
5 10 The [target]'s arm snaps trying to prevent fall. Sx R1
6 12 Strike to arm spins opponent like a top. The [target] is stunned. Sx R2
7 14 Strike to arm spins opponent like a top. The [target] is stunned. S6 R2
8 16 Shattered the arm below the elbow, leaving only bloody strips of flesh. Sx R2
9 20 Spun clockwise, the [target] falls in a heap. S10 R2

Left Arm

Rank Damage Message Status Effects Wounds
0 0 Slight twitching in the [target]'s shield arm. none none
1 1 The [target]'s shield arm twists oddly but snaps right back. none R1
2 3 Jarring blow to the [target]'s shield arm. none R1
3 5 Elbow wrenched. S1 R1
4 8 Arm jerked painfully upward. S2 R1
5 10 The [target]'s arm snaps trying to prevent fall. Sx R1
6 12 Strike to arm spins opponent like a top. The [target] is stunned. Sx R2
7 14 Strike to arm spins opponent like a top. The [target] is stunned. S6 R2
8 16 Shattered the arm below the elbow, leaving only bloody strips of flesh. Sx R2
9 20 Spun clockwise, the [target] falls in a heap. S10 R2

Right Hand

Rank Damage Message Status Effects Wounds
0 0 Broken fingernail! How disastrous. none none
1 1 The [target]'s wrist twisted slightly. none R1
2 2 Finger jams and swells. none R1
3 3 Shot to hand spins the [target] in circles. none R1
4 4 Right hand slammed. Finger broken! S1 R2
5 6 The [target]'s hand injured grasping for support. S2 R2
6 8 The [target] stunned by strike to hand. S3 R2
7 10 The [target] is stunned by a strike to hand. S4 R2
8 12 The [target] stunned by strike to hand. S5 R2
9 14 Hand struck hard! Pain causes the [target] to wobble dizzily before falling. S7 R2

Left Hand

Rank Damage Message Status Effects Wounds
0 0 Broken fingernail! How disastrous. none none
1 1 The [target]'s wrist twisted slightly. none R1
2 2 Finger jams and swells. none R1
3 3 Shot to hand spins the [target] in circles. none R1
4 4 Left hand slammed. Finger broken! S1 R2
5 6 The [target]'s hand injured grasping for support. S2 R2
6 8 The [target] stunned by strike to hand. S3 R2
7 10 The [target] is stunned by a strike to hand. S4 R2
8 12 The [target] stunned by strike to hand. S5 R2
9 14 Hand struck hard! Pain causes the [target] to wobble dizzily before falling. S7 R2

Right Leg

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 2 The [target]'s right leg jerks momentarily. none R1
2 4 Pop! Kneecap wrenched. none R1
3 6 Sprained ankle! The [target] won't be running soon. S1 R1
4 9 Strike to foot! The [target] hops around dizzily on the other foot and falls. S3 R1
5 11 Leg strike sends waves of pain through the [target]. Sx R1
6 14 Leg jerked violently. The [target] is stunned. S6 R2
7 17 The [target]'s kneecap shatters sending bone fragments flying. Sx R2
8 20 You shatter the [target]'s right leg from the knee down. S10 R2
9 25 The [target] tries desperately to keep footing, but falls on rear instead. S12 R2

Left Leg

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 2 The [target]'s left leg jerks momentarily. none R1
2 4 Pop! Kneecap wrenched. none R1
3 6 Sprained ankle! The [target] won't be running soon. S1 R1
4 9 Strike to foot! The [target] hops around dizzily on the other foot and falls. S3 R1
5 11 Leg strike sends waves of pain through the [target]. Sx R1
6 14 Leg jerked violently. The [target] is stunned. S6 R2
7 17 The [target]'s kneecap shatters sending bone fragments flying. Sx R2
8 20 You shatter the [target]'s left leg from the knee down. S10 R2
9 25 The [target] tries desperately to keep footing, but falls on rear instead. S12 R2