Beginner's guide to Icemule Trace: Difference between revisions
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[[Image:IMT-icemule.gif|thumb|Icemule Trace]] |
[[Image:IMT-icemule.gif|thumb|Icemule Trace]] |
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This should probably be merged into [[Icemule starter guide]] |
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==Where in the world am I?== |
==Where in the world am I?== |
Revision as of 02:17, 8 February 2015
This should probably be merged into Icemule starter guide
Where in the world am I?
Icemule Trace is a halfling city, where it's snowy year-round. It hosts a relatively healthy population of adventurers, but usually not as many as Wehnimer's Landing, the most populous.
Where do I go to find help?
Town Center is where adventurer's tend to congregate between hunts. That's where to head to find healers, lockpickers, and the like.
Icemule connects to all other major towns via a single trail a bit south of South Gate. That trail is quite dangerous, with creatures ranging from manageable level 1 kobolds to level 38 frost giants. If an inexperienced adventurer catches the attention of the tougher creatures on the trail, it is likely to result in death.
The nearest major city is Wehnimer's Landing, which also contains a large number of hunting grounds for new adventurers.
What should I hunt?
New adventurers have a lot of options. Outside the south gate, you'll find kobolds and rabid squirrels. If you go through the dense fog in the northwest part of town, you'll reach the twisting tunnels under town, where you'll find cave gnomes and giant rats. The southwest part of town has a well that leads to giant rats and carrion worms. Outside the north gate, you can battle undead lesser frost shades. All of these are a reasonable match for brand-new adventurers.
See Also
- Icemule Trace (main article)
- New Players' Guide
References
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