The Undead are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombie roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against PSM skills. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5). Blessed combat gear removes these defenses entirely. Most direct damage spells harm them normally. Clerics and paladins do not require a bless or sanctify to bypass damage resistance if their weapon is a holy armament.
Corporeal and Non-Corporeal Undead
The corporeal undead generally take damage normally from blessed weapons.
While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special non-corporeal critical table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to stuns and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell Phase (704). The Order of Voln has an unarmed combat ability called Kai's Smite that also draws them into corporeal form temporarily, and they can be weakened by Symbol of Disruption.
- Main article: Sheer fear
Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.
These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique.
Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the Red Forest and its level 68 warped tree spirits and was further corrected in August 2020 with Den of Rot that added level 70 seething pestilent visions and level 72 magna vereri.
|Realm||Hunting areas||Creatures||Level Range|
|Reim||Four portal zones consisting of undead in 4 level|
ranges and accessible for 2 realtime hours per entry:
|Open Sea Adventures||Enemy ships can spawn as ghost ships, providing like level|
creatures of those on board the ship to combat.
|Wehnimer's Landing||Temple of Love||15 - 18|
|Icemule||Temple of Hope: Abbey||18 - 20|
|Solhaven||Wooded Plains||20 - 23|
|Wehnimer's Landing||Potter's Field||23 - 26|
|Ta'Vaalor||Lunule Weald||23 - 27|
|Icemule||Abandoned Farm||23 - 35|
|Zul Logoth||Troll Burial Grounds||34 - 35|
|Ta'Illistim||Wraithenmist||28 - 36|
|River's Rest||Miasmal Forest||34 - 41|
|Solhaven||Castle Varunar||25 - 42|
|Ta'Illistim||Black Moor||35 - 42|
|Wehnimer's Landing||Shadow Valley||33 - 43|
|Wehnimer's Landing||The Broken Lands||45 - 75|
|Ta'Vaalor||Fethayl Bog||44 - 48|
|River's Rest||Marsh Keep||44 - 50|
|Icemule||Frozen Bramble||36 - 50|
|Icemule||Pinefar||42 - 52|
|Wehnimer's Landing||Darkstone Castle||50 - 55|
|Solhaven||Bonespear Tower||49 - 55|
|River's Rest||The Citadel||54 - 62|
|Icemule Trace||Crawling Shore||55 - 61|
|Teras Isle||Temple of Luukos||61 - 63|
|Wehnimer's Landing||Red Forest||
|Icemule Trace||Den of Rot||70 - 72|
|The Rift||75 - 97|
|Solhaven||Sanctum||97 - 98|
|Teras Isle||Temple Nelemar||98-103|
|The Rift||The Scatter||106 - 110|
|Icemule Trace||Moonsedge||102 - 110|
|The Hinterwilds||Cold River||108 - 114|