Beginner's guide to Wehnimer's Landing: Difference between revisions
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*[[Wehnimer's Landing]] (main article) |
*[[Wehnimer's Landing]] (main article) |
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*[[New Players' Guide]] |
*[[New Players' Guide]] |
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*[[Player Guide Contest]] |
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==References== |
==References== |
Revision as of 16:37, 12 February 2015
Welcome to the Landing
Whether you are fresh off the turnip farm or just walked through our gates for the first time... Welcome! We're glad you're here and we hope that you'll enjoy your stay while abiding by our rules (otherwise the Constable will be happy to help you "out").
While you are getting used to the town please make use of DIRections to find your way around to our many exciting shops and scenic areas of interest.
Are you looking for help from other players?
Locksmith?
If you are lucky enough to find a locked box on a critter during one of your adventures then you are going to need the assistance of a locksmith. They are normally found in the East Tower, just inside the North Gate. If there isn't one there, then they are probably out enjoying adventures of their own, but they tend to have their minds on the Thought Network (Crystal Amulet), so just give a thought and usually you'll be able to connect with one. (See Town Services if you give up finding another player to unlock that box you've been carrying around for a week for information on our resident locksmith).
Healing?
If you go out adventuring there are going to be times where you come back a little worse for wear and the only thing that is going to help is an Empath. Empaths make their place of business Town Square Central (TSC). They are usually there and while they may be assisting another player when you arrive, just be patient and ask politely for "a little healing when someone has a moment."
Dead?
Well if you are dead then you are probably not going to have to worry much about where to go, you'll either be drug or whisked away to (TSC) or sometimes just outside of town to the local Order of Voln. At either one of these locations a cleric will usually have to be called for you, because they are usually out on their own adventures too. Just be patient and let whoever is around know when your Preservation (305) also known as lifekeep has worn off and someone will get you up and on your feet as quick as possible.
Spells?
Feeling a lack of magical protection? Then you need some spells! Other adventures tend to help out as much as they can and this includes the providing of spells to you and other adventurers. TSC tends to be the main location for the casting of "mass" spells, which can be cast on an entire group at once. You may also be able to pick up some other direct cast spells while you are there. You can also ask on the Thought Network, but usually here you are going to want to offer to pay for the spells (10k to 20k tends to be the average price for a full mage spellup).
Nobody at these locations to help
If you are having a hard time finding help for lockpicking, healing, being raised from the dead, or spellups, then you will want to check the offered SERVICEs. Players can offer their services through SERVICE and so you might be able to find that ellusive locksmith in another part of town you wouldn't normally think to look.
I want to sell my loot!
After a long adventure you may have pockets, cloaks, and packs overflowing with items, so you need to find someone to buy it all. But who?
Furrier
The furrier shop is located on North Ring Road and is just south of the North Gate. Here you can sell the skins, pelts, noses, and many other things that you were able to SKIN from the body of your most recent victory. You can either sell them one at a time, by the BUNDLE, or by selling them directly out of the contain you stored them in.
Gemshop
Did you get lucky and find some sparkly gems in the pockets of a body you LOOTed? Well then you need someone to sell them to and where better to find that someone than at the gemshop on South Ring Road on the western side of town. The gemshop will also buy fancy metal and gem items like flagons, cups, crowns, tiaras, or other items.
Pawnhop
Did you find a weapon? Some interesting article of clothing? A wand you don't need? Or something else a bit different? The pawnshop is located on Taarna Road off of North Ring Road on the eastern end of North Ring Road. You will be able to sell your items in the Front Room.
Alchemist Shop
Did you find something that none of the other shops will buy? Well then you may have found an alchemical supply and the buyer of those can be found in the Alchemist House on East Ring Road, over the bridge and at the northern end of East Ring Road. You can sell your items in the Consignment Room.
Merchant Thought Network
If you found something especially interesting, then you might just be able to find another player that may want to buy it. THINK ON the MERCHANT channel of the Thought Network with what you have and what you are looking for for it and see if someone is willing to buy it for more than one of the other shops.
Shops to buy new, or slightly used, equipment
Weapons
Looking for a new weapon? Well then Tykel's Arms is your first stop. You can ORDER standard items or special made items here. Additionally, if you are looking for something a little more special you can always check the weapon table in the backroom of the pawnshop. You never know what you'll find here.
Other important locations throughout the Landing
Bank
Do you have banking to do? Then you are going to want to visit the First Elanith Bank at Town Square East (TSE). Once inside the bank you can go through the arch and make your deposit, withdraw coins or notes, or just check and see what your local bank balance is.
See Also
- Wehnimer's Landing (main article)
- New Players' Guide
- Player Guide Contest
References
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