Qabbal: Difference between revisions
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==See Also== |
==See Also== |
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*[http://www.scribd.com/doc/213498180/g-Cp-009-Rm-Companion-One#scribd Rolemaster Companion I] (page 125) |
*[http://www.scribd.com/doc/213498180/g-Cp-009-Rm-Companion-One#scribd Rolemaster Companion I] (page 125) |
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*[[Dahcre Box]] |
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[[Category:ICE Age]] |
[[Category:ICE Age]] |
Latest revision as of 00:38, 19 February 2015
The Qabbals (now "Dahcre") were an I.C.E. Age card game with multiple possible uses. They were listed in the "Rolemaster Companion I" source book. There were 40 Qabbals in a deck, which were images of runes, and they would be used for game mechanics purposes. They could replace the use of dice if they were assigned numbers from the table, for example, or randomize the encounters players would run into based on their meaning. In principle, they could be adapted to have an "in-character" meaning as well, such as a method of divination regarding the present. It might define the mystical forces operating in any given situation, or anticipating what was needed next.
Qabbals
^QABBAL | ^DAHCRE | ^ALIGN | ^MEANING |
Joy | Happiness | Good | Absence of Sorrow |
Wholeness | Wellness | Good | The Sun, Health, Purity |
Partnership | Cooperation | Good | A Gift from Above |
Communication | Communion | Good | Signals, Oracle, Holy |
Possessions | Lucre | Good | Vital Community, Health |
The Harvest | Gathering | Good | A Fruitful Year, Earth |
Growth | Bloom | Good | New Birth, Birch, Wood |
The Fertile One | Virility | Good | Fertility, Legendary Hero |
The Flow | Wave | Good | Sea, Source, Water |
Movement | Mobility | Good | Course of the Sun, Horse |
Breakthrough | Spiritlight | Neutral Good | Day, God's Light |
Opening | Disbarring | Neutral Good | Torch, Skiff, Map, Ulcer |
Defense | Mystic Shield | Neutral Good | Yew, Bow, Armor, Debate |
Protection | Ward | Neutral Good | Resistance |
The Wolf | Sylvan Beast | Neutral Good | Common Beasts, Survival |
The Tower | The Keep | Neutral | Tower, Residence, Home |
The Runesword | Mana Sword | Neutral | Weapon of Power |
The Runestaff | Mana Staff | Neutral | Device of Power |
The Cleric | The Bishop | Neutral | Deity through Man |
The Wizard | The Mage | Neutral | Energy, Mana, Adept |
Destiny | The Seer | Pure Neutral | Destiny, The Unknowable |
Self | Introspection | Neutral | Man, Self, Man-Kind |
Strength | Might | Neutral | Strength, Ox, Sacrifice |
The Journey | Transferrance | Neutral | Travel, Quest, Desire |
The Warrior | The Matross | Neutral | Warrior, Victory, Star |
Initiation | Invisibility | Neutral Evil | Uncertain Meaning, Secret |
The Griffin | The Wyvern | Neutral Evil | Legendary Beasts, Sidhe |
Retreat | Flight | Neutral Evil | Separation, Wealth |
Standstill | Glacier | Neutral Evil | Standstill, Ice |
Constraint | Silence | Neutral Evil | Necessity, Sorrow, Lesson |
The Gate | The Portal | Evil | Giant, Demon, Thorn |
Disruption | Not | Evil | Damaging Natural Forces |
The Pit | Oubliette | Evil | Traps, Danger |
Deceit | Skullduggery | Evil | Deception, Illusion |
The Betrayer | The Traitor | Evil | Betrayer, Infiltrator |
The Goblin | The Gremlin | Evil | Goblins, Dispersed Evil |
Werewolf | Fang | Evil | Monsters, Vicious Evil |
The Dragon | Leviathon | Evil | Dragon, Mighty Evil, Fear |
Distortion | Warp | Evil | Twisting, Undead, Distort |
Vortex | Chaos | Evil | Chaos, Entity, Destroyer |
See Also
- Rolemaster Companion I (page 125)
- Dahcre Box