Beginner's guide to playing a warrior: Difference between revisions

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By now you know your way around your starting city and you've probably engaged the local denizens that the [[adventurer's guild]] or locals have directed you to cull their numbers. You've also probably raised enough funds to purchase a weapon from either the armory, a merchant, or other adventurers.
By now you know your way around your starting city and you've probably engaged the local denizens that the [[adventurer's guild]] or locals have directed you to cull their numbers. You've also probably raised enough funds to purchase a weapon from either the armory, a merchant, or other adventurers.


Commonly at 5th level you purchase your first magical weapon of the skill type you've chosen. Most often it will be of a metal called mithril. Occasionally you might choose elemental flaring weaponry such as drakar, rhimar, or others and sometimes you find such weaponry and armory adventuring in the wild.
5th level is a good time purchase your first magical weapon of the skill type you've chosen. Most often it will be of a metal called [[mithril]] pr [[ora]]. Occasionally you might choose elemental flaring weaponry such as drakar, rhimar, or others and sometimes you find such weaponry and armory adventuring in the wild.


These all tend to add +5 AS ([[attack strength]]) and later weapons similarily to about +20 will follow. This is your standard weaponry and can serve you all the way through your career.
These all tend to +5 AS ([[attack strength]]) in the case of mithril or +10 AS for ora and later weapons similarly that increase your combat prowess to about +20 AS. In the case of each type you need to be half the level of the enchant so for a +20 weapon you must be level 10. We tend to call them 1x, 2x, 3x, and 4x. This is your standard weaponry and can serve you all the way through your career.


==See Also==
==See Also==

Revision as of 16:57, 26 February 2015

This article is a work in progress!

The Warrior profession is both popular and easy to jump into for a beginning player. A warrior fights with weapons and is armored, lightly at first and progressively to full plate. Most new players will start with a shield then pick their play style as you are introduced to the game. What makes a Warrior particularily attractive is that they have among the best all around fighting capabilities. They are easily proficient with multiple weapon types, sometimes two or three, and have opportunities to be diverse in their training paths.

It is encouraged that you check the Official Gemstone IV website for their [New Player Guide] before continuing reading.

Character Creation

Now that you understand the basics lets expand on some of those concepts. All stats have growth patterns in Gemstone IV that incrementally increase as you level to 100, the games level maximum. There is advancement beyond level 100 for reference.

Warriors require a decent range of statistics, but are less reliant on them compared to other classes. It is recommended you strive for balance to begin with so strength, constitution, dexterity, discipline, and logic are probably the key components to being successful early and late.

Town selection

As you begin your journey you have three primary city options. Icemule Trace, Ta'Vaalor, and Wehnimer's Landing. There are some expanded options for Premium subscribers that include Solhaven.

Getting around town

  • basics about town and moving around
  • wounds and death
  • Your first fight

Explore

  • See the town and introduce yourself.
  • Run messages
  • Head to the Adventurer's Guild
  • Your first adventure! Kobolds, etc.
  • Societies (level 3)
  • Your first real weapon (level 5)

By now you know your way around your starting city and you've probably engaged the local denizens that the adventurer's guild or locals have directed you to cull their numbers. You've also probably raised enough funds to purchase a weapon from either the armory, a merchant, or other adventurers.

5th level is a good time purchase your first magical weapon of the skill type you've chosen. Most often it will be of a metal called mithril pr ora. Occasionally you might choose elemental flaring weaponry such as drakar, rhimar, or others and sometimes you find such weaponry and armory adventuring in the wild.

These all tend to +5 AS (attack strength) in the case of mithril or +10 AS for ora and later weapons similarly that increase your combat prowess to about +20 AS. In the case of each type you need to be half the level of the enchant so for a +20 weapon you must be level 10. We tend to call them 1x, 2x, 3x, and 4x. This is your standard weaponry and can serve you all the way through your career.

See Also

References

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