Cone of Lightning (518): Difference between revisions
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{{spell | |
{{spell | |
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| name = Cone of Lightning |
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| mnemonic = CONELIGHT |
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| number = 518 |
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| mnemonic = CONELIGHT |
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| duration = Instant |
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| type = Attack |
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| target = All [[creature]]s |
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| interval = One-shot |
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| dtype = [[Hitpoint]] |
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| status = None |
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| ctype = [[Lightning critical table|Lightning]] |
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| navigation = {{Major elemental navigation}} |
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}} |
}} |
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__NOTOC__ |
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⚫ | |||
⚫ | |||
⚫ | In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as [[Implosion (720)]] or [[Meteor Swarm (525)]]. However, due to Cone of |
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⚫ | In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as [[Implosion (720)]] or [[Meteor Swarm (525)]]. However, due to Cone of Lightnings potential power, there are several creatures that can reflect the spell so that it targets all the players in the room. An example of such a creature is the wind witches near [[Solhaven]]. For this reason, it's prudent to be very careful when casting it during invasions. |
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A common superstition among Wizards who have been playing [[GemStone IV]] for a long time is that Cone of Lightning should never be altered or changed in any way, even superficially. Rumor has it that as soon as a [[GameMaster]] realizes that the spell is a relic from the past, and too powerful in the current system, it will be reduced greatly in power. Even mentioning a change is greatly taboo. |
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Since October 2009 Cone of Lightning is safe in regards to anyone (player or creature) who is in the room but hidden or invisible. |
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==Lores and Increased Damage== |
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Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total DF lore bonus with 200 ranks (300 skill) is .075. |
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{| {{prettytable}} |
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|- style= "text-align:center; background: #DDD;" |
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|'''Air and/or Water Lore Ranks'''||'''<center>DF Increase</center>''' |
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|- |
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|<center>1 to 100</center>||.001 per two ranks |
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|- |
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|<center>101 to 200</center>||.001 per four ranks |
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|- |
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|} |
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*Note: Damage factor truncates at three decimal places. |
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== Spell Usage == |
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* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a powerful lightning bolt at your target. |
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==Damage Factor Table== |
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{{Boltspell table start}} |
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{{Boltspell table entry|spell = Major Shock|DFcloth = .750|DFleather = .555|DFscale = .433|DFchain = .415|DFplate = .433 |
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|AvD1=50 |
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|AvD5=40|AvD6=39|AvD7=38|AvD8=37 |
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|AvD9=45|AvD10=43|AvD11=41|AvD12=39 |
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|AvD13=48|AvD14=44|AvD15=40|AvD16=36 |
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|AvD17=51|AvD18=45|AvD19=39|AvD20=33}} |
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{{Boltspell table end}} |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#518 Major Elemental Spell Circle: Cone of Lightning], on Play.net |
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[[Category:Major Elemental Spells]] |
Revision as of 13:08, 30 August 2015
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Cone of Lightning causes a bolt of Lightning to arc to every opponent in the room. It's a very powerful spell in rooms full of creatures, as the damage it causes is equivalent to that of Major Shock (910), a Wizard's most powerful bolt spell.
In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as Implosion (720) or Meteor Swarm (525). However, due to Cone of Lightnings potential power, there are several creatures that can reflect the spell so that it targets all the players in the room. An example of such a creature is the wind witches near Solhaven. For this reason, it's prudent to be very careful when casting it during invasions.