Sheath making: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (the game tells you you're making a frog, but it sews into an axe frog. awesome. thanks for the heads-up, simu.)
m (fix headers)
Line 1: Line 1:
Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]]. The sheaths made by such warriors are among the most useful sheaths in the game.
Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]]. The sheaths made by such warriors are among the most useful sheaths in the game.
{{TOCright}}
{{TOCright}}
= Mechanics =
== Mechanics ==


== Weight and Capacity==
=== Weight and Capacity===
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed.
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed.


=== Quivers ===
==== Quivers ====


Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.


== Making the Sheath ==
== Sheath Creation ==
Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.


Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration. Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.
= Sheath Creation =


=== Measuring (Optional) ===
Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration.

== Measuring (Optional) ==
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.


== Cutting (Required) ==
=== Cutting (Required) ===
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are:
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are:


Line 34: Line 31:
It is possible to bundle the patterns that you've cut before curing. This is not recommended, as it delays the creation of the sheath significantly.
It is possible to bundle the patterns that you've cut before curing. This is not recommended, as it delays the creation of the sheath significantly.


== Curing (Required) ==
=== Curing (Required) ===
The hides must then be cured. Only the light curative keeps the name of the skin in the sheath.
The hides must then be cured. Only the light curative keeps the name of the skin in the sheath.


Line 49: Line 46:
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours.
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours.


== Sewing (Required) ==
=== Sewing (Required) ===
Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them ''before'' sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.
Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them ''before'' sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.


== Straps (Usually Required) ==
=== Straps (Usually Required) ===
Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. '''A sheath without a strap is beltworn.''' Adding a belt strap makes it waistworn i.e. as a belt.
Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. '''A sheath without a strap is beltworn.''' Adding a belt strap makes it waistworn i.e. as a belt.


Line 73: Line 70:
|}
|}


= Sheath Decoration =
== Sheath Decoration ==
One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.
One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.


== Decoration Slots ==
=== Decoration Slots ===


There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.
There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.


=== Holding Slots ===
==== Holding Slots ====
WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dying the sheath. This will save a trip back to the guild to add a second decoration to the sheath.
WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dying the sheath. This will save a trip back to the guild to add a second decoration to the sheath.


== Initial (Decoration) ==
=== Initial (Decoration) ===
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it."
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it."


== Binding or Trimming (Decoration) ==
=== Binding or Trimming (Decoration) ===
Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.
Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.


Line 133: Line 130:
|}
|}


== Fringe (Decoration) ==
=== Fringe (Decoration) ===


A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.
A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.


== Inlaid Gems (Decoration) ==
=== Inlaid Gems (Decoration) ===


To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.


== Dyes (Decoration) ==
=== Dyes (Decoration) ===


Dying costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable).
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable).
Line 231: Line 228:
{{top}}
{{top}}


=See Also=
==See Also==
* [[List of skins]]
* [[List of skins]]



Revision as of 08:56, 13 September 2015

Sheath Making is a skill available to Warriors who have mastered the Warrior Guild skill Warrior Tricks. The sheaths made by such warriors are among the most useful sheaths in the game.

Mechanics

Weight and Capacity

All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed.

Quivers

Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.

Sheath Creation

Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration. Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.

Measuring (Optional)

Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.

Cutting (Required)

The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are:

Patterns
sheath scabbard sling harness
baldric swordbelt dagger sheath dagger scabbard
(axe) frog bow sling quiver

It is possible to bundle the patterns that you've cut before curing. This is not recommended, as it delays the creation of the sheath significantly.

Curing (Required)

The hides must then be cured. Only the light curative keeps the name of the skin in the sheath.

Curative Effect Example Time
(per skin)
Price
(per skin)
Price for
50 skins
Light Preserves skin name a lion skin baldric 42 minutes 50 2500
Strong Makes leather a leather baldric 42 minutes 100 5000
Laquer Makes a lacquered item a lacquered baldric time 500 25,000

It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours.

Sewing (Required)

Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them before sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.

Straps (Usually Required)

Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. A sheath without a strap is beltworn. Adding a belt strap makes it waistworn i.e. as a belt.

Strap Location Price Maximum number
of skins
Belt(AS THE BELT ITSELF) 50 50
Shoulder 100 50
Back 100 50
Thigh 100 16
Arm 100 8
Ankle 25 8
Wrist 25 4

Sheath Decoration

One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.

Decoration Slots

There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.

Holding Slots

WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dying the sheath. This will save a trip back to the guild to add a second decoration to the sheath.

Initial (Decoration)

A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it."

Binding or Trimming (Decoration)

Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.

Metal Price
(per skin)
Price for
50 skins
Town Sold
copper 2 100 all
brass 10 500 all
bronze 25 1250 all
iron 30 1500 all
steel 40 2000 all
silver 50 2500 all
gold 100 5000 all
mithril 140 7000 all
ora 160 8000 all
alum 200 10,000 all
imflass 200 10,000 all
vultite 300 15,000 all
glaes 250 12,500 Teras Isle
laje 1000 50,000 Solhaven
invar 1000 50,000 Zul Logoth
mithglin 1000 50,000 Ta'Illistim
rhimar 1000 50,000 Icemule Trace
vaalorn 1000 50,000 Ta'Vaalor
vaalin 1000 50,000 River's Rest
veniom 1800 90,000 Wehnimer's
Landing

Fringe (Decoration)

A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.

Inlaid Gems (Decoration)

To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.

Dyes (Decoration)

Dying costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable).

Colors Available
Red Orange Yellow Green Blue Purple Pink Black White Brown Grey Misc
red orange yellow green aquamarine purple pink black white brown grey rainbow
scarlet tangerine light yellow verdant blue-green dark purple rose-colored sable snow white dark brown dark grey chrome
cardinal red red-orange lemon yellow olive green blue violet magenta dark chalk white light brown light grey golden
vermilion coppery gold sallow dark green dark blue plum-colored rosy pink inky black lily white nut brown dove-colored silvery
crimson sunset orange tawny yellow light green light blue lavender dusty rose ebony ivory white hazel iron grey sand-colored
sanguine apricot ocher forest green turquoise lilac bright pink coal black pale white puce dun peach-colored
blood red carrot orange ochre leaf green azure mauve coral pink jet black pearly white ecru drab grey caramel-hued
coral red persimmon flaxen sea green cerulean deep violet amaranth pink sooty black pure white tawny dingy grey coppery gold
ruby red pumpkin orange amber grass green cyan grape cerise dusky black stark white maroon steel grey moonlight silver
fiery red fiery orange bright golden pea green sky blue deep purple salmon pink dingy black ghostly white tan ashen pale golden
flame red peach-colored banana yellow celadon steel blue periwinkle pink-layered camouflage midnight black silvery oak brown ash grey bright golden
dark red golden emerald green indigo royal purple dusky rose blue-black bone white russet dapple grey deep chrome
brick red honey-colored viridian murky indigo amethyst purple pale pink matte black creamy white rust-colored dappled pearlescent
rosy red sand-colored ivy green dark azure wisteria raspberry raven black pristine white roan slate-colored opaline
ruddy crimson almond bile green royal blue nightshade purple fuschia obsidian black alabaster sorrel stone grey opalescent
cherry red chartreuse jade green dark cyan pale violet blush pink deep black bleached white henna grey-blue silvery white
dark crimson pale golden grey-green dark cerulean amethyst shadowy black glacial white auburn greyish blue
deep red honey gold pine green sea blue murky black pearlescent coppery brown slate grey
lava red champagne cypress green deep blue mottled black ivory ale brown storm grey
red-orange rich cream malachite green silvery blue dull black brilliant white deep brown mushroom grey
cranberry-hued verdant green icy blue ebon black radiant white dirt brown pewter grey
deep crimson apple green ice blue ebon gleaming white chestnut brown grey-green
magma red moss green ultramarine onyx black silvery white caramel-hued smoky grey
burgundy seaweed green midnight blue glossy black rich cream hazel-brown misty grey
red-tinged mottled green pale blue charcoal black earthen brown twilight grey
russet hunter green teal midnight ebon tawny sable platinum grey
dark russet green camouflage ocean blue twilight black dark russet charcoal
rust-colored woodland camouflage cobalt blue pitch black brown camouflage dull grey
auburn green-layered camouflage sapphire blue void black chocolate-hued cinereous
berry red hemlock green glacial blue deep ebony burnt umber pallid grey
red-speckled black pale jade powder blue charcoal deep cordovan
blood-hued black cucumber green slate blue faded black chocolate
chartreuse twilight blue iridescent black
celestial blue red-speckled black
navy blue scorched black
dusky blue onyx
baby blue blood-hued black
glossy blue moonshade black
smalt blue
Return to the top of this page.

See Also