Sheath making: Difference between revisions
m (the game tells you you're making a frog, but it sews into an axe frog. awesome. thanks for the heads-up, simu.) |
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Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]]. The sheaths made by such warriors are among the most useful sheaths in the game. |
Sheath Making is a skill available to [[Warrior]]s who have mastered the [[Warrior Guild]] skill [[Warrior Tricks]]. The sheaths made by such warriors are among the most useful sheaths in the game. |
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{{TOCright}} |
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= Mechanics = |
== Mechanics == |
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== Weight and Capacity== |
=== Weight and Capacity=== |
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All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed. |
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed. |
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=== Quivers === |
==== Quivers ==== |
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Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24. |
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24. |
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== |
== Sheath Creation == |
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= Sheath Creation = |
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Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration. |
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Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful. |
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful. |
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== Cutting (Required) == |
=== Cutting (Required) === |
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The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are: |
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are: |
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It is possible to bundle the patterns that you've cut before curing. This is not recommended, as it delays the creation of the sheath significantly. |
It is possible to bundle the patterns that you've cut before curing. This is not recommended, as it delays the creation of the sheath significantly. |
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== Curing (Required) == |
=== Curing (Required) === |
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The hides must then be cured. Only the light curative keeps the name of the skin in the sheath. |
The hides must then be cured. Only the light curative keeps the name of the skin in the sheath. |
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It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. |
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. |
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== Sewing (Required) == |
=== Sewing (Required) === |
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Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them ''before'' sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath. |
Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them ''before'' sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath. |
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== Straps (Usually Required) == |
=== Straps (Usually Required) === |
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Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. '''A sheath without a strap is beltworn.''' Adding a belt strap makes it waistworn i.e. as a belt. |
Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. '''A sheath without a strap is beltworn.''' Adding a belt strap makes it waistworn i.e. as a belt. |
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= Sheath Decoration = |
== Sheath Decoration == |
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One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer. |
One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer. |
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== Decoration Slots == |
=== Decoration Slots === |
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There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD. |
There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD. |
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=== Holding Slots === |
==== Holding Slots ==== |
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WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dying the sheath. This will save a trip back to the guild to add a second decoration to the sheath. |
WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dying the sheath. This will save a trip back to the guild to add a second decoration to the sheath. |
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== Initial (Decoration) == |
=== Initial (Decoration) === |
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A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it." |
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it." |
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== Binding or Trimming (Decoration) == |
=== Binding or Trimming (Decoration) === |
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Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun. |
Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun. |
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== Fringe (Decoration) == |
=== Fringe (Decoration) === |
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A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers. |
A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers. |
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== Inlaid Gems (Decoration) == |
=== Inlaid Gems (Decoration) === |
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To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6. |
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6. |
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== Dyes (Decoration) == |
=== Dyes (Decoration) === |
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Dying costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable). |
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable). |
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=See Also= |
==See Also== |
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* [[List of skins]] |
* [[List of skins]] |
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Revision as of 08:56, 13 September 2015
Sheath Making is a skill available to Warriors who have mastered the Warrior Guild skill Warrior Tricks. The sheaths made by such warriors are among the most useful sheaths in the game.
Mechanics
Weight and Capacity
All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed.
Quivers
Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.
Sheath Creation
Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration. Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.
Measuring (Optional)
Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.
Cutting (Required)
The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are:
sheath | scabbard | sling | harness |
baldric | swordbelt | dagger sheath | dagger scabbard |
(axe) frog | bow sling | quiver |
It is possible to bundle the patterns that you've cut before curing. This is not recommended, as it delays the creation of the sheath significantly.
Curing (Required)
The hides must then be cured. Only the light curative keeps the name of the skin in the sheath.
Curative | Effect | Example | Time (per skin) |
Price (per skin) |
Price for 50 skins |
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Light | Preserves skin name | a lion skin baldric | 42 minutes | 50 | 2500 |
Strong | Makes leather | a leather baldric | 42 minutes | 100 | 5000 |
Laquer | Makes a lacquered item | a lacquered baldric | time | 500 | 25,000 |
It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours.
Sewing (Required)
Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them before sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.
Straps (Usually Required)
Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. A sheath without a strap is beltworn. Adding a belt strap makes it waistworn i.e. as a belt.
Strap Location | Price | Maximum number of skins |
---|---|---|
Belt(AS THE BELT ITSELF) | 50 | 50 |
Shoulder | 100 | 50 |
Back | 100 | 50 |
Thigh | 100 | 16 |
Arm | 100 | 8 |
Ankle | 25 | 8 |
Wrist | 25 | 4 |
Sheath Decoration
One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.
Decoration Slots
There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.
Holding Slots
WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dying the sheath. This will save a trip back to the guild to add a second decoration to the sheath.
Initial (Decoration)
A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it."
Binding or Trimming (Decoration)
Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.
Metal | Price (per skin) |
Price for 50 skins |
Town Sold |
---|---|---|---|
copper | 2 | 100 | all |
brass | 10 | 500 | all |
bronze | 25 | 1250 | all |
iron | 30 | 1500 | all |
steel | 40 | 2000 | all |
silver | 50 | 2500 | all |
gold | 100 | 5000 | all |
mithril | 140 | 7000 | all |
ora | 160 | 8000 | all |
alum | 200 | 10,000 | all |
imflass | 200 | 10,000 | all |
vultite | 300 | 15,000 | all |
glaes | 250 | 12,500 | Teras Isle |
laje | 1000 | 50,000 | Solhaven |
invar | 1000 | 50,000 | Zul Logoth |
mithglin | 1000 | 50,000 | Ta'Illistim |
rhimar | 1000 | 50,000 | Icemule Trace |
vaalorn | 1000 | 50,000 | Ta'Vaalor |
vaalin | 1000 | 50,000 | River's Rest |
veniom | 1800 | 90,000 | Wehnimer's Landing |
Fringe (Decoration)
A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.
Inlaid Gems (Decoration)
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.
Dyes (Decoration)
Dying costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable).
Colors Available | ||||||||||||
Red | Orange | Yellow | Green | Blue | Purple | Pink | Black | White | Brown | Grey | Misc | |
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red | orange | yellow | green | aquamarine | purple | pink | black | white | brown | grey | rainbow | |
scarlet | tangerine | light yellow | verdant | blue-green | dark purple | rose-colored | sable | snow white | dark brown | dark grey | chrome | |
cardinal red | red-orange | lemon yellow | olive green | blue | violet | magenta | dark | chalk white | light brown | light grey | golden | |
vermilion | coppery gold | sallow | dark green | dark blue | plum-colored | rosy pink | inky black | lily white | nut brown | dove-colored | silvery | |
crimson | sunset orange | tawny yellow | light green | light blue | lavender | dusty rose | ebony | ivory white | hazel | iron grey | sand-colored | |
sanguine | apricot | ocher | forest green | turquoise | lilac | bright pink | coal black | pale white | puce | dun | peach-colored | |
blood red | carrot orange | ochre | leaf green | azure | mauve | coral pink | jet black | pearly white | ecru | drab grey | caramel-hued | |
coral red | persimmon | flaxen | sea green | cerulean | deep violet | amaranth pink | sooty black | pure white | tawny | dingy grey | coppery gold | |
ruby red | pumpkin orange | amber | grass green | cyan | grape | cerise | dusky black | stark white | maroon | steel grey | moonlight silver | |
fiery red | fiery orange | bright golden | pea green | sky blue | deep purple | salmon pink | dingy black | ghostly white | tan | ashen | pale golden | |
flame red | peach-colored | banana yellow | celadon | steel blue | periwinkle | pink-layered camouflage | midnight black | silvery | oak brown | ash grey | bright golden | |
dark red | golden | emerald green | indigo | royal purple | dusky rose | blue-black | bone white | russet | dapple grey | deep chrome | ||
brick red | honey-colored | viridian | murky indigo | amethyst purple | pale pink | matte black | creamy white | rust-colored | dappled | pearlescent | ||
rosy red | sand-colored | ivy green | dark azure | wisteria | raspberry | raven black | pristine white | roan | slate-colored | opaline | ||
ruddy crimson | almond | bile green | royal blue | nightshade purple | fuschia | obsidian black | alabaster | sorrel | stone grey | opalescent | ||
cherry red | chartreuse | jade green | dark cyan | pale violet | blush pink | deep black | bleached white | henna | grey-blue | silvery white | ||
dark crimson | pale golden | grey-green | dark cerulean | amethyst | shadowy black | glacial white | auburn | greyish blue | ||||
deep red | honey gold | pine green | sea blue | murky black | pearlescent | coppery brown | slate grey | |||||
lava red | champagne | cypress green | deep blue | mottled black | ivory | ale brown | storm grey | |||||
red-orange | rich cream | malachite green | silvery blue | dull black | brilliant white | deep brown | mushroom grey | |||||
cranberry-hued | verdant green | icy blue | ebon black | radiant white | dirt brown | pewter grey | ||||||
deep crimson | apple green | ice blue | ebon | gleaming white | chestnut brown | grey-green | ||||||
magma red | moss green | ultramarine | onyx black | silvery white | caramel-hued | smoky grey | ||||||
burgundy | seaweed green | midnight blue | glossy black | rich cream | hazel-brown | misty grey | ||||||
red-tinged | mottled green | pale blue | charcoal black | earthen brown | twilight grey | |||||||
russet | hunter green | teal | midnight ebon | tawny sable | platinum grey | |||||||
dark russet | green camouflage | ocean blue | twilight black | dark russet | charcoal | |||||||
rust-colored | woodland camouflage | cobalt blue | pitch black | brown camouflage | dull grey | |||||||
auburn | green-layered camouflage | sapphire blue | void black | chocolate-hued | cinereous | |||||||
berry red | hemlock green | glacial blue | deep ebony | burnt umber | pallid grey | |||||||
red-speckled black | pale jade | powder blue | charcoal | deep cordovan | ||||||||
blood-hued black | cucumber green | slate blue | faded black | chocolate | ||||||||
chartreuse | twilight blue | iridescent black | ||||||||||
celestial blue | red-speckled black | |||||||||||
navy blue | scorched black | |||||||||||
dusky blue | onyx | |||||||||||
baby blue | blood-hued black | |||||||||||
glossy blue | moonshade black | |||||||||||
smalt blue |