Healing roundtime: Difference between revisions

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(Rewrote for clarity.)
m (→‎Modifiers: Removed reference to Haste due to spell changes.)
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At level 100, an empath needs 57 ranks in Transformation Lore to remove all healing roundtime. This does not affect the normal 3 second [[cast roundtime]].
At level 100, an empath needs 57 ranks in Transformation Lore to remove all healing roundtime. This does not affect the normal 3 second [[cast roundtime]].


Healing roundtime can additionally be modified by haste/slow effects such as the [[Haste (506)]] spell.
Healing roundtime can additionally be modified by haste/slow effects.


[[Category:Empath]]
[[Category:Empath]]

Revision as of 13:32, 28 January 2016

Healing roundtime is the amount of hard roundtime (RT) incurred by the casting of one of the Empath Base's nine healing spells.

Formula

Total healing roundtime is the Base RT of the spell minus training in Empath Base circle and Mental Lore, Transformation. Heal (1101) incurs more RT when using the CURE verb. For wound and scar healing spells, RT depends on the type and severity of the injury.

Healing RT = Base RT - (Empath Base ranks above spell level / 4) - (Mental Lore, Transformation ranks / 3)

Base RT

  • Rank 1 wounds: 10 sec.
  • Rank 2-3 wounds: 20 sec.
  • Rank 1 scars: 30 sec.
  • Rank 2-3 scars: 40 sec.

Modifiers

Every four ranks of Empath Base beyond the level of the spell reduces healing roundtime by 1 second. For example, healing a minor limb wound with the level 2 spell Limb Repair (1102) costs 10 RT at rank 2 of Empath Base, 9 RT at rank 6, 0 rt at rank 42. A rank 2-3 limb wound costs 20 RT, at rank 42 would be reduced to 10 RT. This benefit is capped at character level.

Every three ranks of Transformation lore subtracts one second from healing roundtime.

At level 100, an empath needs 57 ranks in Transformation Lore to remove all healing roundtime. This does not affect the normal 3 second cast roundtime.

Healing roundtime can additionally be modified by haste/slow effects.