Gswiki:Style guide/Creatures: Difference between revisions
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Revision as of 13:51, 16 August 2016
Creature pages have two sets of templates, one on the top, one on the bottom, and specified sections in between. In 2016 a new set of creature templates was made to slowly phase out the old ones.
Right Side Infoboxes
- Template:Creature start2 - Contains the start code and the basic creature attributes.
- Creature Attack Attributes2 template - Lists the various attack attributes, such as AS and CS. See subsection below for details.
- Template:Creature defense attributes2 - Lists DS, TD, defensive spells, etc.
- Template:Creature special other - Use this template to list special actions of creatures such as hunch-backed dogmatists raising others, summoning another creature, turning bodies into zombies, etc.
- Template:Creature treasure - Attributes are coins, gems, magic items, boxes, skin, other. Not setting an attribute makes the line show with a question mark (?). Setting an attribute to no (case-sensitive) removes that line.
- Template:Creature end - Merely ends the creature template tables.
Creature attack attributes2
This template DOES NOT use the old Creature Ability template. Each category of ability has a number of built-in fields that will automatically add links to appropriate spells/weapons/maneuvers. Each section is abbreviated and all but misc. offensive spells and combat maneuvers have two fields, one for the name and one for the number, or range of numbers, or misc. info in the case of special abilities. Misc. offensive spells are non-bolt and non-warding spells. Special abilities are for creature maneuvers and other creature-specific abilities.
DO NOT ADD FIELDS THAT WILL NOT BE USED
Field | Abbreviation 1 | Abbreviation 2 |
---|---|---|
Physical Attacks | PA1 through PA10 | PAA through PAJ |
Bolt Spells | BT1 through BT10 | BTA through BTJ |
Warding Spells | WD1 through WD10 | WDA through WDJ |
Misc. Offensive Spells |
OS1 through OS10 | N/A |
Maneuvers | MN1 through MN10 | N/A |
Abilities | AB1 through AB10 | ABA through ABJ |
Copy/Paste Code
Text within <!-- and --> will not appear on the page; these notes are hidden instructions and should be left in the pages to inform future editors.
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> | picture = <!-- Delete this field if there is no picture --> | level = | family = | type = | undead = | area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> | bcs = Yes <!-- All new creatures are BCS --> | hitpoints = | asg = <!-- Insert asg # and template will automatically convert to include type of armor --> }} {{Creature attack attributes2 <!-- REMOVE ALL UNUSED FIELDS. ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --> | PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> | PAA = | BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> | BTA = | WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> | WDA = | OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> | MN1 = <!-- Combat Maneuvers insert up to MN10 --> | AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> | ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> }} {{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> | Melee = ? <!-- DO NOT REMOVE ANY OF THE FIELDS WITH DEFENSIVE NUMBERS --> | Ranged = ? | Bolt = ? | UDF = ? | BarTD = ? | CleTD = ? | EmpTD = ? | PalTD = ? | RanTD = ? | SorTD = ? | WizTD = ? | MjETD = ? | MnETD = ? | MjSTD = ? | MnSTD = ? | MnMTD = ? <!-- END OF FIELDS THAT SHOULD NOT BE REMOVED --> | DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link, REMOVE DSP1 IF THERE ARE NO DEFENSIVE SPELLS --> | SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically, REMOVE SDA1 IF THERE ARE NO SPECIAL DEFENSIVE ABILITIES --> }} {{Creature special other|WHAT DOES THE CREATURE DO?}} <!-- Remove entire template if the creature does not have another unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. --> {{Creature treasure | coins = | magic items = | gems = | boxes = | other = | skin = }} {{Creature end}}
Creature Description
This will appear at the top of the article. Paste the in-game description of the creature.
Other Sections
Copy/Paste Code
==Hunting Strategies== {{addmetext}} ==Other Information== {{addmetext}} <!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG HERE, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag -->
Near Level Creature Template
At the bottom of each creature page is the Near level creature template, which will display a table of same-level creatures and also within +/- 2 levels. Once the level of a creature is determined, it needs to be added to the appropriate Level X creature template.
Copy/Paste Code
{{Nearlevel |levelm2 = |levelm1 = |level = |levelp1 = |levelp2 = }}
Categories
There is no need to add categories. The templates will automatically categorize the creatures, but the appropriate area names must be used.