Temporal Reversion (540)/saved posts: Difference between revisions
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{{saved-post|category=Wizards (31)|topic=Developer's Corner - Wizards (2)|subject=Temporal Reversion|messagenum=3226|date=April 20, 2006 at 10:14:22 CST|author=GS4-CROE}} |
{{saved-post|category=Wizards (31)|topic=Developer's Corner - Wizards (2)|subject=Temporal Reversion|messagenum=3226|date=April 20, 2006 at 10:14:22 CST|author=GS4-CROE}} |
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Hello Wizards, |
Hello Wizards, |
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Here is a thought on the spell for the 540 slot. Please give it a read and let us know what you think. |
Here is a thought on the spell for the 540 slot. Please give it a read and let us know what you think. |
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Type: Defense |
Type: Defense |
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Duration: 10 Minutes |
Duration: 10 Minutes |
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This spell, as proposed here, allows the wizard to turn back the hands of time when successfully attacked physically. The Temporal Reversion effect returns the wizard to the moment before the initial attack better prepared to meet a potentially powerful, incoming assault. In practical application, this means first attack will not "count" and the creature will have to take a second attack roll at the wizard. Meanwhile the wizard automatically experiences a +200 DS boost and a dramatically heightened ability to defend against critter-based maneuver attacks when encountering this second try. |
This spell, as proposed here, allows the [[wizard]] to turn back the hands of time when successfully attacked physically. The Temporal Reversion effect returns the wizard to the moment before the initial attack better prepared to meet a potentially powerful, incoming assault. In practical application, this means first attack will not "count" and the creature will have to take a second attack roll at the wizard. Meanwhile the wizard automatically experiences a +200 DS boost and a dramatically heightened ability to defend against critter-based maneuver attacks when encountering this second try. |
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The ability to shift time is always a chancy thing. The spell would only be successful based upon: |
The ability to shift time is always a chancy thing. The spell would only be successful based upon: |
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There is also discussion about giving wizards with lore training a chance to add an elemental counter attack to the automatic DS boost if they shift into Temporal Reversion mode. |
There is also discussion about giving wizards with lore training a chance to add an elemental counter attack to the automatic DS boost if they shift into Temporal Reversion mode. |
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Let us know what you think! |
Let us know what you think! |
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Croe |
Croe |
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== Lore Requirement Update == |
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Ninety percent of the game is half mental. |
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-- Yogi Berra. |
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== LATER POST ON THE SUBJECT == |
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{{saved-post|category=Wizards (31)|topic=Developer's Corner - Wizards (2)|subject=Temporal Reversion|messagenum=3686|date=May 2, 2006 at 22:40:59 CST|author=GS4-CROE}} |
{{saved-post|category=Wizards (31)|topic=Developer's Corner - Wizards (2)|subject=Temporal Reversion|messagenum=3686|date=May 2, 2006 at 22:40:59 CST|author=GS4-CROE}} |
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Hello, Wizards, |
Hello, Wizards, |
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</center> |
</center> |
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---- |
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Good to be back! |
Good to be back! |
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Croe |
Croe |
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Ninety percent of the game is half mental. |
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-- Yogi Berra. |
Latest revision as of 22:25, 12 April 2017
Topic: Developer's Corner - Wizards (2)
Message #: 3226
Author: GS4-CROE
Date: April 20, 2006 at 10:14:22 CST
Subject: Temporal Reversion
Hello Wizards,
Here is a thought on the spell for the 540 slot. Please give it a read and let us know what you think.
Type: Defense
Duration: 10 Minutes
This spell, as proposed here, allows the wizard to turn back the hands of time when successfully attacked physically. The Temporal Reversion effect returns the wizard to the moment before the initial attack better prepared to meet a potentially powerful, incoming assault. In practical application, this means first attack will not "count" and the creature will have to take a second attack roll at the wizard. Meanwhile the wizard automatically experiences a +200 DS boost and a dramatically heightened ability to defend against critter-based maneuver attacks when encountering this second try.
The ability to shift time is always a chancy thing. The spell would only be successful based upon:
10% + (Elemental Mana Control skill/30) |
There is also discussion about giving wizards with lore training a chance to add an elemental counter attack to the automatic DS boost if they shift into Temporal Reversion mode.
Let us know what you think!
Croe
Lore Requirement Update
Topic: Developer's Corner - Wizards (2)
Message #: 3686
Author: GS4-CROE
Date: May 2, 2006 at 22:40:59 CST
Subject: Temporal Reversion
Hello, Wizards,
I am back from a short hiatus and bear good news.
The proposed lore requirement for temporal reversion has been shifted downward.
10% + (Elemental Mana Control skill/20) |
Good to be back!
Croe