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#redirect [[:Category: Magic Items]] |
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Any item which initiates a magical [[spell]] or effect when activated can be considered a '''magic item'''. This includes but is not limited to [[wand]]s & [[wand|rods]], [[potion]]s, jewelry such as rings & amulets, and various crystals & [[gem]]s. The primary skill associated with them is [[Magic Item Use]]. Usually, items contain basic spells which characters are capable of learning, but some objects have been known to possess magic which cannot be learned by any [[profession]]. |
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== Obtaining a Magical Item == |
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Magic items can be created by players, purchased at merchant shops and festivals, or found via the [[treasure system]]. Certain ones will also possess the capability to have their [[Recharge|charges restored]], and others simply [[crumbly|crumble]] once the magic is depleted. |
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=== Identifying a Magical Item === |
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Various items found in the treasure system could potentially be magical items. To determine if a rare or uncommon item has a related magical effect, one of two methods can be used. Some items do not yet have a magical effect, but are capable of having one bestowed upon them. Both methods will determine if the item does currently, or can potentially become magical. |
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'''[[Elemental Detection (405)]]''' |
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The most common but least detailed option. [[CAST (verb)|Casting]] this spell upon an item will inform the caster of its magical status. Note that it is particularly difficult for a character to identify the magic within an item if they do not have personal knowledge of it. |
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'''[[Loresinging]]''' |
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Practically anything can be learned about an item from having a [[bard]] sing to it, including its magical status. Though this service is available from player characters, it can be challenging to find a bard both willing and skilled at this task. |
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=== Creating Magical Items === |
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Vessels for potential magical items can be crafted by a [[ranger]] with knowledge of [[Imbue (614)]]. They may also be purchased or discovered as treasure. In some cases, an object will require treatment from a [[grot t'kel potion]] in order to have magic placed within. |
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'''[[IMBED (verb)|Imbed]]''' |
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[[Magic Item Creation (420)]] can be used to fill an object with magic known to the caster. |
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'''[[Holy Receptacle (325)|Bless]]''' |
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[[Cleric]]s using [[Holy Receptacle (325)]] can place known magic into an object. |
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'''[[Alchemy]]''' |
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Many wands and potions can be created by the pure magic-using profession guilds through alchemy. |
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== Using Magical Items == |
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=== Activating Magical Items === |
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{{main|Magic Item Use}} |
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A character initiating an activation attempt will trigger a comparison of the character's appropriate [[skill]]s and [[statistic]]s, versus the difficulty of activating the particular spell or effect. Some items, particularly edible ones, do not require any skill check to be used. |
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=== Recharging Magical Items === |
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{{main|Recharge}} |
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Typically, the magic within items is limited to a certain number of [[charges]]. Each use of the item will deplete one charge. When there are no more charges, the item will no longer activate. Some items can have charges added to them. There are a number of ways to add charges to magical items, extending their usable lives. |
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'''[[Charge Item (517)]]''' |
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Only certain items can have charges added to them by this spell. These are generally common magical items found in the treasure system. Some rare and unique items can be charged with this spell, but being in the minority they are highly valued and sought after. |
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'''[[Merchant|Charging Merchant]]''' |
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Occasionally one of the GM merchant characters will offer the service of charging items. Among the various merchant services, this is somewhat uncommon and particularly sought after. A GM will be able to charge any item, whether or not it is typically rechargeable by Charge Item. If it is not mage rechargeable, the cost will be significantly higher and the recharged item will hold fewer charges at the end of the process. |
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'''[[Melgorehn's Reach recharging|Melgorehn's Reach]]''' |
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There is a location near [[Wehnimer's Landing]] which allows one to charge most common magical items. |
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== Common Magical Items == |
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{{main|:Category:Common Magical Items}} |
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Some of the magical items commonly found within [[Elanthia]]. |
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{| width=80% |
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|- valign=top |
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| width = 33% | |
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* [[Aish'vrak potion]] |
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* [[Aquamarine wand]] |
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* [[Black crystal]] |
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* [[Blue crystal]] |
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* [[Crystal amulet]] |
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* [[Crystal wand]] |
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* [[Dirtokh potion]] |
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* [[Duqnuru potion]] |
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* [[Glass amulet]] |
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* [[Gold ring]] |
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| width = 33% | |
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* [[Gold wand]] |
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* [[Grot t'kel potion]] |
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* [[Heavy quartz orb]] |
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* [[Iron wand]] |
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* [[Metal wand]] |
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* [[Mirtokh potion]] |
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* [[Oaken wand]] |
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* [[Pale thanot wand]] |
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* [[Polished bloodwood wand]] |
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* [[Pure potion]] and [[small glowing vial]] |
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* [[Rohnuru potion]] |
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| width = 33% | |
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* [[Ruby amulet]] |
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* [[Sarmoc potion]] |
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* [[Silver wand]] |
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* [[Sisfu potion]] |
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* [[Slender blue wand]] |
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* [[Small statue]] |
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* [[Smooth bone wand]] |
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* [[Solid moonstone cube]] |
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* [[Twisted wand]] |
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* [[White crystal]] |
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* [[White flask]] |
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|} |
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== Enhancives == |
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{{main|Enhancive item}} |
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Unlike normal magic items that require activation, '''enhancive items''' confer a persistent bonus whenever they are equipped. These include the badges issued by the [[Adventurer's Guild]] and "[[Fusion]]" armaments. |
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==Guide== |
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*[[Magical Item Guide]] |
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[[Category:Magic]] |
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[[Category:Common Magical Items]] |
Latest revision as of 22:42, 21 July 2017
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