PvP and CvC Conflict: Difference between revisions

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== What is PvP? ==


PvP stands for player versus player, and is used to describe [[out of character]] conflicts. Violence or combat towards players without a valid roleplay reason is strictly against {{boldmono|[[Policy#Player_vs_Player_Conflict|POLICY 4]]}} and {{boldmono|[[Policy#Role-Play|POLICY 2]]}}.
== What is CvC? ==

CvC stands for character versus character, and is used to describe in-character roleplay conflicts. If a valid roleplay scenario warrants violence, two players may engage in mutually agreed upon combat without violating policy.

The key to engaging in CvC combat is consent, and both parties should agree to the combat prior to engagement. Players are encouraged to use the CHALLENGE verb to enact CvC combat or duels, and to read [[POLICY]] 4 prior to engagement.

Players may also use the [[ACCUSE]] verb if they have been a victim of an in-character roleplay crime such as pickpocketing or assault.

Examples of CvC combat:
* A character has besmirched the good name of your fiancé, and you wish to challenge them to a duel!
* Dueling for fun on the boulder.
* A character is aligned with an evil NPC or faction in a GM-run storyline, and your character feels compelled to use violence to stop their malevolent plotting.
* You catch a character attempting to steal from you, and initiate a CHALLENGE to seek your revenge.

== What is PvP? ==


If you have been the victim of PvP violence or interaction, you are encouraged to use the {{boldmono|[[REPORT]]}} verb *IMMEDIATELY* to alert the [[GameMasters]] to the situation, then to enter an {{boldmono|[[ASSIST]] REQUEST }}so a [[GameHost]] can document all the details.
PvP stands for player versus player, and is used to describe out of character conflicts. Violence or combat towards players without a valid roleplay reason is strictly against [[POLICY]] 4 and [[POLICY]] 2.


If you have been the victim of PvP violence, you are encouraged to use the [[REPORT]] verb. If you experience harassment or a significant disruption of enjoyment by another player, you are encouraged to use the WARN INTERACT verb. Note that using this verb will require both parties to avoid ALL contact and interaction with each other.
If you experience harassment or a significant disruption of enjoyment by another player, you are encouraged to use the {{boldmono|[[#WARN INTERACT Verb Usage|WARN]]}} verb with its {{mono|HARASSMENT}} or {{mono|INTERACTION}} argument, depending on the type of disruption you experience. Note that using this verb will require both parties to avoid ANY AND ALL contact and interaction with each other. You may not use {{mono|WARN}} against another player and then continue to interact with them or talk about them in front of them (or even behind their back!)


Examples of PvP combat:
Examples of PvP combat:
* You call someone on LNET a ninny, and they attack you while you are hunting.
* You call someone on LNET a ninny, and they attack you while you are hunting.
* A character lost in a valid duel with you, and so they login their capped wizard to kill you.
* A character lost in a valid duel with you, and so they log in their capped wizard to kill you.
* You log in a high level character to exact revenge upon a thief who stole from your low level character.
* Roleplaying an evil character who attacks helpless townies on-site without their permission.
* Roleplaying an evil character who attacks helpless townies on-site without their permission.
* You attack or kill someone you suspect is AFK scripting to stop them or "get revenge."


Special note:
== CHALLENGE Verb Usage ==
* GS staff do not intercede on players' behalves regarding activities on third party software such as lich or non-Simutronics sponsored Discord servers. While these gaming mods may have their own policies enforced by those who own or run them, GameMasters cannot intervene in these out of game spaces.


== WARN INTERACT Verb Usage ==
Challenging may be seen as a way to settle disputes to which both parties agree. Challenge rules other than death will often protect you from dying. However, if you die as a result of a challenge, pressing charges against your opponent will be difficult, no matter what rules were chosen.
<pre{{log2}}>
Usage: {{mono|WARN <player> [of <HARASSMENT {{!}} INTERACTION>]}}


HARASSMENT
LOCAL LAWS AND RESTRICTIONS STILL APPLY. You may challenge someone in town but if you kill them, you might well be arrested.


Suitable when someone's actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game. This should not be used lightly. You will be expected to behave yourself as well as the person to whom you issued such a statement.
Using this verb will help staff to know which player-caused deaths are consensual. If you kill or attack someone without their consent, you may be dealt with in the manner set forth in [[POLICY]] 4.
If you receive an injury during the course of a challenge, empaths and clerics will not receive experience for healing you for a period of time afterwards.


INTERACTION
You may not issue a challenge for murder or theft on a whim. You must have proof. However, a valid charge cannot be denied by your assailant. If you are seeking to avenge someone, name that person after your reason. You may only act as a proxy on someone's behalf for reasons of honor, murder, or justice, and they must be present when the challenge is issued.


Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them. This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it. Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).
Once accepted, a challenge lasts ten minutes or until a victory is determined.


Note that in all cases, this command is simply for improved communication. Policy and handling of situations remains unchanged, and under no circumstances should the WARN command be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes. As always, your best course of action in such a situation is to place an {{mono|ASSIST}} and speak with a GameHost.
== CHALLENGE Verb Syntax ==
</pre>
{{top}}


== WARN Policy Clarification ==
To issue a challenge:
CHALLENGE {PLAYER} {RULES} {REASON} [On Behalf Of]


http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/Policy%20Discussions/view/363
To accept/refuse an issued challenge or a request to stop an ongoing one:
{{saved-post
CHALLENGE {PLAYER} {ACCEPT|REFUSE}
| category = Help for Players
| topic = Policy Discussion
| messagenum = 363
| author = SIMU-WYROM
| date = 07/16/2018 06:46 PM PDT
| subject = WARN Verb
}}
I wanted to give some clarification on what the WARN verb is intended for and what all that it does.


The WARN verb is a communication tool between you and the person you use it on. It doesn't do anything other than log that it was used and message both parties. It does not notify GMs it was used, nor does it prevent anything from happening. The verb itself tells you that you should assist to speak with a GameHost if you'd like to document what is going on or seek further guidance/results. Using it by itself should be the last step before getting game staff involved in a PvP situation.
To end or stop a challenge (or plead for mercy if it comes to that):
CHALLENGE {PLAYER} {STOP|MERCY}


If using the INTERACTION portion of the verb, the player who initiates it should leave the area, not the person it's against. This is one of the biggest misunderstandings. Unless actual POLICY is being broken, GameMasters aren't going to enforce parties to move at a storyline or event, but since the person using WARN has a problem, they should be the one who leaves if someone has to go. If the two parties can coexist in the same room without an issue, nothing further has to happen though. As long as you don't interact with each other, you can stay in the same room. Otherwise, the player who used the command should move to another area and ASSIST. Mostly this creates a paper trail when a GameMaster is investigating a PvP issue.
To toggle your ability to be challenged:
CHALLENGE {ON|OFF}


If the person is being disruptive to you or in general, using REPORT as it is happening can get someone to look in on the situation. This is especially helpful when a player has issued the WARN verb and the person is still doing whatever it is that caused them to use it in the first place. Using REPORT after the incident has concluded doesn't help much at all.
== CHALLENGE Verb Options ==


If you WARN someone and they turn around and WARN you, you both should respect that. Each player gets messaged, so this is something that happens quite a bit from the standpoint of, "Well they warned me, so I warned them back!" Just abide by it and follow the steps to document it.


Abusing the WARN command can result in an official warning or an immediate lockout. Some examples are:
'''RULES'''
* Blood: Challenge ends at first blood.
* Stun: Challenge ends when one combatant is stunned.
* Pain: The challenge ends when one of the combatant falls below 30% of their total health.
* Death: Challenge ends when one of the combatants is dead.


* Attacking another character and using the WARN verb to prevent them from retaliating.
'''REASONS'''
* Using the WARN verb to "get the last word."
* Honor: Your honor was violated by your opponent and you seek satisfaction.
* Harassing another player and fabricating a story about what happened.
* Murder: You or a friend were murdered recently.
* Being the instigator.
* Justice: You seek justice for crimes committed against yourself or others.
* Warning on one character, and using another to attack/name call.
* Theft: You seek justice for a theft you have witnessed.
* Having someone else harass a player that was warned or that warned.
* Contest: You wish to engage in a duel of skills.


Hopefully that helps clear up what the command is for and how/when to use it. If you're not sure if you should use it, please ASSIST to talk to a GameHost.
== CHALLENGE THEFT ==


While the challenge verb is to be used to settle consensual PvP disputes, if you are caught stealing by someone, or kill someone without utilizing the challenge system, that person will have a limited time to find you and issue a challenge which you will have no option to refuse. They may choose to challenge you to the death if they so desire.


Wyrom, PM
In these instances, you are agreeing to CvC WHEN you engage in stealing or murder. If you are not willing to risk death through these circumstances, don't get caught stealing and don't kill other players non-consensually.


== What is CvC? ==
Players cannot be wrongly challenged. If they are caught in the act by the challenger, they are marked as the perpetrator.


CvC stands for [[character]] versus character, and is used to describe [[Roleplay|in-character roleplay]] conflicts. If a valid roleplay scenario warrants violence, two players may engage in mutually agreed upon combat without violating policy.
== WARN INTERACT verb usage ==


The key to engaging in CvC combat is consent, and both parties should agree to the combat prior to engagement. Players are encouraged to use the CHALLENGE verb to enact CvC combat or duels, and to read {{mono|POLICY 4}} prior to engagement.
Usage: WARN <player> [of <HARASSMENT | INTERACTION>]


Players may also use the {{mono|ACCUSE}} verb in any town if they have been a victim of an in-character roleplay crime in said town such as pickpocketing or assault. ACCUSE may be used in front of the town's constable/deputy or in the constable/deputy's office.
HARASSMENT


Examples of CvC combat:
Suitable when someone's actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game. This should not be used lightly. You will be expected to behave yourself as well as the person to whom you issued such a statement.
* A character has besmirched the good name of your fiancé, and you wish to challenge them to a duel!
* Dueling for fun on the boulder, as part of an event, or bar brawling in the appropriate location in [[Icemule Trace]].
* A character is aligned with an evil NPC or faction in a GM-run storyline, and your character feels compelled to use violence to stop their malevolent plotting.
* You catch a character attempting to steal from you, and initiate a CHALLENGE to seek your revenge.


== [[ACCUSE]] Verb Usage ==
INTERACTION
{{#section:Verb:ACCUSE|usage}}

Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them. This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it. Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).


{{top}}
Note that in all cases, this command is simply for improved communication. Policy and handling of situations remains unchanged, and under no circumstances should the WARN command be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes. As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.
[[Category: Policy]]

Latest revision as of 15:13, 9 March 2022

What is PvP?

PvP stands for player versus player, and is used to describe out of character conflicts. Violence or combat towards players without a valid roleplay reason is strictly against POLICY 4 and POLICY 2.

If you have been the victim of PvP violence or interaction, you are encouraged to use the REPORT verb *IMMEDIATELY* to alert the GameMasters to the situation, then to enter an ASSIST REQUEST so a GameHost can document all the details.

If you experience harassment or a significant disruption of enjoyment by another player, you are encouraged to use the WARN verb with its HARASSMENT or INTERACTION argument, depending on the type of disruption you experience. Note that using this verb will require both parties to avoid ANY AND ALL contact and interaction with each other. You may not use WARN against another player and then continue to interact with them or talk about them in front of them (or even behind their back!)

Examples of PvP combat:

  • You call someone on LNET a ninny, and they attack you while you are hunting.
  • A character lost in a valid duel with you, and so they log in their capped wizard to kill you.
  • You log in a high level character to exact revenge upon a thief who stole from your low level character.
  • Roleplaying an evil character who attacks helpless townies on-site without their permission.
  • You attack or kill someone you suspect is AFK scripting to stop them or "get revenge."

Special note:

  • GS staff do not intercede on players' behalves regarding activities on third party software such as lich or non-Simutronics sponsored Discord servers. While these gaming mods may have their own policies enforced by those who own or run them, GameMasters cannot intervene in these out of game spaces.

WARN INTERACT Verb Usage

Usage: WARN <player> [of <HARASSMENT | INTERACTION>]

HARASSMENT

Suitable when someone's actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game.  This should not be used lightly.  You will be expected to behave yourself as well as the person to whom you issued such a statement.

INTERACTION

Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them.  This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it.  Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).

Note that in all cases, this command is simply for improved communication.  Policy and handling of situations remains unchanged, and under no circumstances should the WARN command be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes.  As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.
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WARN Policy Clarification

http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/Policy%20Discussions/view/363

Category: Help for Players
Topic: Policy Discussion
Message #: 363
Author: SIMU-WYROM
Date: 07/16/2018 06:46 PM PDT
Subject: WARN Verb

I wanted to give some clarification on what the WARN verb is intended for and what all that it does.

The WARN verb is a communication tool between you and the person you use it on. It doesn't do anything other than log that it was used and message both parties. It does not notify GMs it was used, nor does it prevent anything from happening. The verb itself tells you that you should assist to speak with a GameHost if you'd like to document what is going on or seek further guidance/results. Using it by itself should be the last step before getting game staff involved in a PvP situation.

If using the INTERACTION portion of the verb, the player who initiates it should leave the area, not the person it's against. This is one of the biggest misunderstandings. Unless actual POLICY is being broken, GameMasters aren't going to enforce parties to move at a storyline or event, but since the person using WARN has a problem, they should be the one who leaves if someone has to go. If the two parties can coexist in the same room without an issue, nothing further has to happen though. As long as you don't interact with each other, you can stay in the same room. Otherwise, the player who used the command should move to another area and ASSIST. Mostly this creates a paper trail when a GameMaster is investigating a PvP issue.

If the person is being disruptive to you or in general, using REPORT as it is happening can get someone to look in on the situation. This is especially helpful when a player has issued the WARN verb and the person is still doing whatever it is that caused them to use it in the first place. Using REPORT after the incident has concluded doesn't help much at all.

If you WARN someone and they turn around and WARN you, you both should respect that. Each player gets messaged, so this is something that happens quite a bit from the standpoint of, "Well they warned me, so I warned them back!" Just abide by it and follow the steps to document it.

Abusing the WARN command can result in an official warning or an immediate lockout. Some examples are:

  • Attacking another character and using the WARN verb to prevent them from retaliating.
  • Using the WARN verb to "get the last word."
  • Harassing another player and fabricating a story about what happened.
  • Being the instigator.
  • Warning on one character, and using another to attack/name call.
  • Having someone else harass a player that was warned or that warned.

Hopefully that helps clear up what the command is for and how/when to use it. If you're not sure if you should use it, please ASSIST to talk to a GameHost.


Wyrom, PM

What is CvC?

CvC stands for character versus character, and is used to describe in-character roleplay conflicts. If a valid roleplay scenario warrants violence, two players may engage in mutually agreed upon combat without violating policy.

The key to engaging in CvC combat is consent, and both parties should agree to the combat prior to engagement. Players are encouraged to use the CHALLENGE verb to enact CvC combat or duels, and to read POLICY 4 prior to engagement.

Players may also use the ACCUSE verb in any town if they have been a victim of an in-character roleplay crime in said town such as pickpocketing or assault. ACCUSE may be used in front of the town's constable/deputy or in the constable/deputy's office.

Examples of CvC combat:

  • A character has besmirched the good name of your fiancé, and you wish to challenge them to a duel!
  • Dueling for fun on the boulder, as part of an event, or bar brawling in the appropriate location in Icemule Trace.
  • A character is aligned with an evil NPC or faction in a GM-run storyline, and your character feels compelled to use violence to stop their malevolent plotting.
  • You catch a character attempting to steal from you, and initiate a CHALLENGE to seek your revenge.

ACCUSE Verb Usage

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