Chaos weapon: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Chaos weapons''' are made of [[urnon]], a highly volatile substance. They were first released at the 2011 [[List of 2011 Droughtman's Challenge Prizes|Draughtman's Challenge]], reintroduced at the [[Great Auction of 2016]], and also at the August, 2019 [[Duskruin Arena]] in the form of urnon ores, which could be purchased from the High End Script Shop and then built into a weapon of the desired base. |
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'''Chaos weapons''' are made of [[urnon]], a highly volatile substance. They were first seen in 1999, with later versions introducing a new style. |
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Old Style: |
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==Properties== |
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* 1999 Grand Auction |
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* [[Duskruin Arena]] [[High End Scrip Shop]], August 2019 |
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* [[List of 2011 Droughtman's Challenge Prizes|Draughtman's Challenge]] |
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New Style: |
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Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability updates before each strike and the color corresponds to the flare/weighting change (though the ability is not guaranteed to change, nor activate with each strike): |
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* [[Great Auction of 2016]] |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= "Old Style" <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|LOOK |
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|The chaos whip seems to be continuiously changing, as if your eyes can't seem to focus on it. |
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|<!-- Third Person View -->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|As you rub the chaos whip it pulses beneath your fingers. It feels like it is altering its properties even now. |
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|<!-- Third Person View -->{{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= "New Style" <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= {{boldmono|CLUTCH}} attempts to hold the weapon to the current properties.<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CLUTCH (fail) |
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|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel. A darkness creeps into your vision, and you cede before you black out. |
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|<!-- Third Person View -->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|CLUTCH (too soon) |
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|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel. However, you still feel drained from your last attempt, and cede almost instantly. |
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|<!-- Third Person View -->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|CLUTCH (success) |
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|You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel. You feel the obstinance of the urnon defer to your determination. |
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|<!-- Third Person View -->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|LOOK (normal) |
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|The urnon pommel flickers red, shifting occasionally but returning to the red hue. |
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|<!-- Third Person View -->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|LOOK (clutch success) |
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|The urnon pommel is a vibrant, pulsating red hue. |
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|<!-- Third Person View -->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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|You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel. At your touch, the metal melts and ripples before reforming. |
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|<!-- Third Person View -->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|You push your glaes bastard sword away from you, turning the urnon pommel outward. The urnon pulses, sending black tendrils writhing across the sword's hilt before dissipating. |
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|<!-- Third Person View -->{{addmetext}} |
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|} |
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==Additional Information== |
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===Properties=== |
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Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result. The color for both versions corresponds to the ability: |
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Red: fire flares |
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Blue: lightning flares |
Blue: lightning flares |
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Grey: damage weighting |
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Red: fire flares |
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Brown: impact flares |
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Green: acid flares |
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White: cold flares |
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Black: possible crit weighting |
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Black: crit weighting |
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New Style weapons also have available flares (not available to old style): |
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==Verbs== |
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Silver: vacuum |
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Golden: disintegration |
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Silvery: steam |
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Crimson: disruption |
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Silvery-blue: plasma |
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A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do. |
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LOOK: |
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* After a successful Clutch, the weapon flares only at the normal (roughly once per seven swings) elemental flare rate. |
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The chaos whip seems to be continuiously changing, as if your eyes can't seem to focus on it. |
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===Further Investigation=== |
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RUB: |
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As you rub the chaos whip it pulses beneath your fingers. It feels like it is altering its properties even now. |
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Having an [[RECALL (verb)|unlocked]] [[Loresong]] allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty for professional work. New Style (from the Great Auction) weapons are able to be [[Ensorcell (735)|Ensorcelled]], so stopping on a lower difficulty simplifies adding layers of improvement. |
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==In action== |
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{| {{prettytable}} |
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|- |
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! bgcolor = lightgrey | Color |
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! bgcolor = lightgrey | Enchant |
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! bgcolor = lightgrey | flare |
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! bgcolor = lightgrey | silver value |
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! bgcolor = lightgrey | project difficulty |
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|- align="center" |
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| Crimson |
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| penalty -7 |
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| a disrupting substance |
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| 1900 |
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| complicated/310 |
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|- align="center" |
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| Crimson |
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| bonus +16 |
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| a disrupting substance |
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| 150000 |
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| complicated/331 |
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|- align="center" |
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| Crimson |
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| penalty -3 |
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| a disrupting substance |
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| 1900 |
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| complicated/310 |
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|- align="center" |
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| White |
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| bonus +4 |
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| an ice elemental |
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| 14000 |
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| complicated/310 |
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|- align="center" |
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| White |
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| bonus +2 |
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| an ice elemental |
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| 8250 |
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| complicated/310 |
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|- align="center" |
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| White |
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| bonus +19 |
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| an ice elemental |
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| 200000 |
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| complicated/342 |
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|- align="center" |
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| White |
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| pentaly -10 |
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| an ice elemental |
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| 1700 |
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| complicated/310 |
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|- align="center" |
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| Silvery |
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| penalty -10 |
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| a steaming substance |
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| 1700 |
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| complicated/310 |
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|- align="center" |
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| Silvery |
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| bonus +11 |
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| a steaming substance |
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| 76000 |
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| complicated/319 |
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|- align="center" |
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| Brown |
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| penalty -3 |
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| an earth elemental |
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| 1700 |
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| complicated/310 |
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|- align="center" |
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| Brown |
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| no bonus |
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| an earth elemental |
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| 1700 |
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| complicated/310 |
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|- align="center" |
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| Silvery-blue |
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| bonus +19 |
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| a flaming substance |
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| 250000 |
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| complicated/342 |
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|- align="center" |
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| Black |
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| bonus +1 |
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| weighted critical |
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| 150000 |
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| tricky/406 |
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|- align="center" |
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| Red |
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| bonus +6 |
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| a fire elemental |
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| 25000 |
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| complicated/311 |
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|- align="center" |
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| Red |
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| bonus +17 |
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| a fire elemental |
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| 150000 |
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| complicated/335 |
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|- align="center" |
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| Blue |
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| bonus +4 |
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| a lightning bolt |
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| 19000 |
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| complicated/310 |
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|- |
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|} |
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===In action=== |
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Old Style: |
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<pre{{log2}}> |
<pre{{log2}}> |
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Line 79: | Line 265: | ||
</pre> |
</pre> |
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==Loresong== |
===Loresong (Old Style)=== |
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{| {{loresong}} |
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<pre{{log2}}> |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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You get a sense of rare and ancient hostory. For a moment there is a vision of a great battle and of a large void opening up next to you. It is pulling you into it! You prepare to meet the fate that your masters have brought you to in this strange world.R |
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! Loresong |
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! Reaction |
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|- |
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|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing. |
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As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it... |
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it... |
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The first thing that strikes you about the whip is the weight, which is about 4 pounds. In your best estimation, it's worth about 50,000 silvers. You can also tell that the chaos whip is predominantly crafted of urnon. |
The first thing that strikes you about the whip is the weight, which is about 4 pounds. In your best estimation, it's worth about 50,000 silvers. You can also tell that the chaos whip is predominantly crafted of urnon. |
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This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing. |
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|<!-- 1st Bard Reaction --> {{addmetext}} |
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|- |
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|Your heart no longer beats like the Giantman heart that you have known all your life. And the world seems to be surrounded by the chaos of war. Strange lightings flicker across the sky. Flaming death flies on leathery wings above you. Deadly magics of master and foe burn the air you breathe and the ground beneath you. |
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As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it... |
As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it... |
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From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon. |
You sense a faint aura of magic surrounding the whip. From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon. |
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|<!-- 2nd Bard Reaction--> {{addmetext}} |
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There is something odd about this weapon. For a moment you somehow become a part of the whip. And it somehow becomes a part of you. Your black blood intermingles with the darkening red blood of your victims. |
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|- |
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|This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing. |
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As you sing, you feel a faint resonating vibration from the chaos whip in your hand... |
As you sing, you feel a faint resonating vibration from the chaos whip in your hand... |
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The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively. It also has some type of special ability, but you can't tell what yet. |
The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively. It also has some type of special ability, but you can't tell what yet. |
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|<!-- 3rd Bard Reaction --> {{addmetext}} |
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This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing. |
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|- |
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|There is something odd about this weapon. For a moment you somehow become a part of the whip. And it somehow becomes a part of you. Your black blood intermingles with the darkening red blood of your victims. |
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As you sing, you feel a faint resonating vibration from the chaos whip in your hand... |
As you sing, you feel a faint resonating vibration from the chaos whip in your hand... |
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You feel that you have reached the end of the whip's song. |
You feel that you have reached the end of the whip's song. |
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|<!--4th Bard Reaction--> {{addmetext}} |
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</pre> |
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|} |
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===Loresong (New Style)=== |
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The LoreSong reveals no actual information about the properties of the weapon, just the story. Only [[RECALL (verb)|recall]] shows information. |
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{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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! Loresong |
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! Reaction |
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|- |
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|As you open your eyes, a slight feeling of panic overtakes your senses. Darkness overwhelms your being, enveloping the surroundings, the silence deafening. You reach out to grasp at nothing as your arms flail into open space. You stretch, sensing limitless boundaries, the open space incomprehensible. The feelings of fear and wonderment threaten to destroy your very being before the vision fades away, returning you to your original surroundings. |
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|As Bardname focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, he begins to shake erratically, barely grasping the sword as gasps of pure panic and dread escape from his lips. Serpentine wisps of pure black undulate beneath his skin, slithering upwards towards his eyes before suddenly fading away. |
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|- |
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|Your song spins wildly across your glaes bastard sword as ribbons of reality begin to rip apart the scene before you, bringing you back into the void. The fear that had once permeated the space has become one of determination as you attempt to rein in the chaos unfolding around you. Hours? Days? Years? You are unsure of the lapse of time and before the madness conquers your mind, you begin to feel. You feel crystalline edges that quickly morph into smooth curves, then coils and spikes. The rush of discovery floods your body as the ribbons of time reform, and you are once again where you began. |
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|Bardname continues his melody, the blackened wisps reappearing across his wrists, wending their way through his palms and fingertips before dispersing. he swings his head back and forth, eyes glazed before blinking hard, his countenance returning to normal. |
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|- |
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|As your voice slashes through a glaes bastard sword with a flickering black urnon pommel, you are suddenly thrust upon a scene of battle, the sounds of swords and shields clashing together the stark opposite of your once silent surroundings. You feel your force unleashed upon waves of invaders, the pure chaos overwhelming, yet it feels as though your hunger is insatiable. Your spikes stab through armor, your spherical body colliding into flesh and bone, collision after collision overlapping until you are yanked back into reality, your breathing heavy as sweat pools across your collarbone. |
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|Bardname faces the a glaes bastard sword with a flickering black urnon pommel and focuses his towards the urnon adornment. Suddenly the pure black wisps reappear across his neck, striking quickly to fill his eyes with a darkened red glow, his mouth turned up in a tight snarl. Bardname growls loudly, sweat dripping down across his forehead, releasing one last howl as his eyes return to normal. |
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|- |
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|Your quiet melody caresses a glaes bastard sword with a flickering black urnon pommel, and you are transported back into the darkened silence. Absent is the feeling of loneliness, the solitude replaced by an unending yearning. The taste of freshly spilled blood dances across your tongue and you are overcome by gratitude, as you have finally found a purpose. Your being stretches out once again across everything and nothing and your laughter absorbs into the darkness. And you wait for sweet release once again. |
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|his eagerly focuses his voice upon a glaes bastard sword with a flickering black urnon pommel, his hands grasping hungrily along its surface. |
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|- |
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|Faint black wisps swirl and pulsate beneath the surface of your skin, but fade quickly back into nothingness. You learn nothing more. |
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|Faint black wisps swirl and pulsate beneath the surface of his skin, but fade quickly back into nothingness. |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CLUTCH <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= LOOK |
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|verb3= PULL |
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|verb4= PUSH |
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|verb5=RUB |
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|verb6= |
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|verb7= |
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|verb8= |
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|verb9= |
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|verb10= |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Latest revision as of 20:55, 15 August 2022
Chaos weapons are made of urnon, a highly volatile substance. They were first seen in 1999, with later versions introducing a new style. Old Style:
New Style: "Old Style"
"New Style"CLUTCH attempts to hold the weapon to the current properties.
Additional InformationPropertiesChaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result. The color for both versions corresponds to the ability: Red: fire flares Blue: lightning flares Grey: damage weighting Brown: impact flares Green: acid flares White: cold flares Black: crit weighting New Style weapons also have available flares (not available to old style): Silver: vacuum Golden: disintegration Silvery: steam Crimson: disruption Silvery-blue: plasma A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.
Further InvestigationHaving an unlocked Loresong allows direct examination of flare for any given color, as well as the (current) Enchant, game-assessed value (fluctuates wildly based on Enchant and flare), and the project difficulty for professional work. New Style (from the Great Auction) weapons are able to be Ensorcelled, so stopping on a lower difficulty simplifies adding layers of improvement.
In actionOld Style: Your whip turns blue! You swing a blue chaos whip at an Ithzir seer! AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292 ... and hit for 49 points of damage! Left leg mangled horribly. ** Your chaos whip emits a searing bolt of lightning! ** ... 20 points of damage! Heavy shock to right eye bursts a few blood vessels. Sick. Your whip turns white! You swing a white chaos whip at an Ithzir seer! AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341 ... and hit for 51 points of damage! Blow to chest causes the Ithzir seer's heart to skip a beat. ** Your chaos whip glows intensely with a cold blue light! ** ... 5 points of damage! Chilly blast to the chest causes heart to skip a beat. Your whip turns green! You swing a green chaos whip at an Ithzir seer! AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232 ... and hit for 30 points of damage! Right elbow smashed into a thousand pieces. ** Your chaos whip releases a spray of acid! ** ... 5 points of damage! Splash of acid hits shoulder and runs down the back in a painful trail. Your whip turns brown! You swing a brown chaos whip at an Ithzir adept! AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220 ... and hit for 26 points of damage! Large gash to the right arm, several muscles torn. The adept's crystal-tipped staff falls to the ground. ** Your chaos whip releases a blast of vibrating energy! ** ... 20 points of damage! Good blow to the abdomen! Your whip turns black! The glowing specks of energy surrounding an Ithzir adept intensify! You swing a black chaos whip at an Ithzir adept! AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266 ... and hit for 45 points of damage! Whoosh! Several ribs driven into lungs. The Ithzir adept vainly struggles to rise, then goes still. The Ithzir adept no longer bristles with energy. Loresong (Old Style)
Loresong (New Style)The LoreSong reveals no actual information about the properties of the weapon, just the story. Only recall shows information.
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