Verb:SHIP: Difference between revisions
Jump to navigation
Jump to search
MOD-GSMOTTE (talk | contribs) No edit summary |
(converted page to new verb format with verb form) |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{Verbinfo |
|||
==HELP== |
|||
|verb=SHIP |
|||
|type=System |
|||
|system=OSA |
|||
|pageintro=The {{boldmono|SHIP}} verb is an [[Open Sea Adventures]] system verb. |
|||
{{TOCright}} |
|||
}} |
|||
==Help== |
|||
===By Itself=== |
|||
<pre{{log2}}>Usage: |
<pre{{log2}}>Usage: |
||
SHIP {OPTION} |
SHIP {OPTION} |
||
| Line 9: | Line 16: | ||
SHIP SCUTTLE - Destroys your ship and ends your journey. You will need to repair your ship before it can sail again. |
SHIP SCUTTLE - Destroys your ship and ends your journey. You will need to repair your ship before it can sail again. |
||
SHIP HELP - Provides information on systems, processes, and commands related to managing and using your ship. |
SHIP HELP - Provides information on systems, processes, and commands related to managing and using your ship. |
||
SHIP BOOT <PLAYER> - Kicks the player from your ship if on board. |
SHIP BOOT <PLAYER> - Kicks the player from your ship if on board. |
||
SHIP FLAG - Displays the state of the ship flag. |
|||
SHIP FLAG <COLOR> - Allows the Captain to change the flag state on the current ship. White prevents enemy ships from spawning to attack yours. Black increases the number of enemy ship encounters. Neutral is in the middle of the other two colors. |
|||
==SHIP HELP== |
|||
Valid Colors: BLACK, WHITE, NEUTRAL |
|||
SHIP CREW - Displays everyone on board the current ship and their roles. Can only be used on a ship.</pre> |
|||
==={{boldmono|SHIP HELP}}=== |
|||
<pre{{log2}}>Usage: |
<pre{{log2}}>Usage: |
||
SHIP HELP {OPTION} |
SHIP HELP {OPTION} |
||
| Line 24: | Line 34: | ||
SHIP HELP BASICS - Displays help on getting started with Open Sea Adventures. |
SHIP HELP BASICS - Displays help on getting started with Open Sea Adventures. |
||
SHIP HELP COMMANDS - Displays a cheat sheet of commands.</pre> |
SHIP HELP COMMANDS - Displays a cheat sheet of commands.</pre> |
||
[[Category:Verbs]] |
|||
==Usage== |
|||
==={{boldmono|INFO}}=== |
|||
{{boldmono|SHIP INFO}} displays the information on an own ship. |
|||
; Messaging Example |
|||
<pre{{log2}}>>ship info |
|||
'''{{blue|Please enter a valid ship: sloop, brigantine, carrack, galleon, frigate, man o' war}}''' |
|||
Ships you own: |
|||
SLOOP '''{{blue|Docked at:}}''' Ta'Vaalor</pre> |
|||
<pre{{log2}}>>ship info sloop |
|||
'''{{blue|SHIP INFO |
|||
'''{{blue|Ship Type:}}''' a Sloop |
|||
'''{{blue|Ship Name:}}''' The Bloody Ivory Tempest |
|||
'''{{blue|Ship Status}}''' |
|||
'''{{blue|This ship does not currently have any fees associated with it.}}''' |
|||
'''{{blue|This ship is not currently under repair.}}''' |
|||
'''{{blue|Ship is currently docked at:}}''' Ta'Vaalor |
|||
'''{{blue|Courier Bird:}}''' locked |
|||
'''{{blue|Mechanical Upgrades:}}''' |
|||
'''{{blue|Sail Level:}}''' Upgraded to Tier 3. |
|||
'''{{blue|Hull Level:}}''' 4 |
|||
'''{{blue|Cannons Per Side:}}''' 4 |
|||
'''{{blue|Cargo Hold Size:}}''' Upgraded to Tier 3. |
|||
'''{{blue|Customization:}}''' |
|||
'''{{blue|Sail Material:}}''' flyrsilk |
|||
'''{{blue|Sail Color:}}''' argent |
|||
'''{{blue|Gangplank Material:}}''' mistwood |
|||
'''{{blue|Gangplank Color:}}''' silver-hued |
|||
'''{{blue|Wheel Material:}}''' mistwood |
|||
'''{{blue|Wheel Color:}}''' silver-hued |
|||
'''{{blue|Flag Material:}}''' cendal |
|||
'''{{blue|Flag Color:}}''' argent |
|||
'''{{blue|Figurehead Type:}}''' siren |
|||
'''{{blue|Figurehead Color:}}''' azure |
|||
'''{{blue|Figurehead Material:}}''' mistwood |
|||
'''{{blue|Hull Color:}}''' sapphire blue |
|||
'''{{blue|Hull Material:}}''' cocobolo |
|||
'''{{blue|Cannon Article:}}''' lustrous |
|||
'''{{blue|Cannon Material:}}''' mithglin |
|||
'''{{blue|Captain's Chambers}}''' |
|||
'''{{blue|Captain's Chair Material:}}''' spruce |
|||
'''{{blue|Captain's Chair Long:}}''' draped with fine sea silk |
|||
'''{{blue|Captain's Chair Type:}}''' settee |
|||
'''{{blue|Captain's Table Material:}}''' mistwood |
|||
'''{{blue|Captain's Table Color:}}''' sable |
|||
'''{{blue|Captain's Bed Material:}}''' mistwood |
|||
'''{{blue|Captain's Bed Color:}}''' winter white |
|||
'''{{blue|Captain's Bed Long:}}''' layered with plush furs |
|||
'''{{blue|Captain's Chambers Wall Material:}}''' alder |
|||
'''{{blue|Captain's Map Material:}}''' flyrsilk |
|||
'''{{blue|Captain's Map Color:}}''' cream-colored |
|||
'''{{blue|Captain's Trash Bucket Material:}}''' teak |
|||
'''{{blue|Captain's Trash Bucket Color:}}''' kohl black |
|||
'''{{blue|Captain's Chambers Room Style:}}''' Luxuriously appointed with plush carpets over a polished floor, the cabin is well lit by gilded brass sconces set with beeswax candles. The curtains are drawn back from an expansive, glaes-paned window, allowing the sunlight/moonlight to spill across [BED] and onto [TABLE] and [CHAIR] nearby. [MAP] is stuck to a [WALL]-paneled wall by a dagger driven in almost to the hilt.</pre> |
|||
==={{boldmono|SCUTTLE}}=== |
|||
{{boldmono|SHIP SCUTTLE}} is used to destroy a ship and end the journey on the sea. This does require the ship captain to be on their ship and does incur fees. |
|||
==={{boldmono|HELP}}=== |
|||
{{boldmono|SHIP HELP}} will provide an additional usage menu focused on help articles. |
|||
===={{boldmono|BUYING}}==== |
|||
<pre{{log2}}>'''{{blue|Buying}}''' |
|||
To buy a ship you need to visit Chip n' Dwight's on Deadeye's Road in Kraken's Fall. When first starting on your career as a captain you will only have access to the sloop. To earn access to the larger ships you will need to earn reputation with the town of Kraken's Fall. You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the Tenebrous Cauldron. Ships are a one-time purchase and can never be re-sold or transferred.</pre> |
|||
===={{boldmono|UPGRADING & COSMETICS}}==== |
|||
<pre{{log2}}>'''{{blue|Upgrading & Cosmetics}}''' |
|||
You can upgrade your ship by visiting one of the many merchants around Kraken's Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger. Cosmetic upgrades are to personalize your ship in how it looks. |
|||
'''{{blue|Functional Upgrades}}''' |
|||
Sails - Upgrading your sails will make your ship sail faster. |
|||
Location: Yardarm's Skirt on Deadeye's Road. |
|||
Hull Strength - Upgrading your hull strength will make your ship able to withstand more damage. |
|||
Location: Swabbing Starts on Siphon Street. |
|||
Cannons - Upgrading your cannons increases the total number of cannons on each side of your ship. |
|||
Location: Maritime Defenses on South Arm Road. |
|||
Cargo Hold - Increases the amount of cargo in the form of wood and cannon balls a ship can hold. |
|||
Location: Lean-To on Deadeye's Road. |
|||
'''{{blue|Cosmetic Upgrades}}''' |
|||
Sails - Yardarm's Skirt on Deadeye's Road. |
|||
Hull - Swabbing Starts on Siphon Street. |
|||
Wheel - Fighting the Helm on Deadeye's Road. |
|||
Cannons - Maritime Defenses on South Arm Road. |
|||
Mess Hall - Grub, Gruel, and Grog on South Arm Road. |
|||
Crew Quarters - All Hands on South Arm Road. |
|||
Flags - Vexillology Visions on South Arm Road. |
|||
Captains Quarters - Sailors Solace on Siphon Street. |
|||
Figureheads - Bowsprits Maiden on Cranial Crawl. |
|||
Gangplanks - Swabbing Starts on Siphon Street.</pre> |
|||
===={{boldmono|ROLES}}==== |
|||
<pre{{log2}}>'''{{blue|Ship Roles}}'''' |
|||
Ship roles will provide you with bonuses as you level them up. You will need to declare your role before taking part in a journey. These bonuses can range from more damage when firing a cannon to faster interactions with navigation. To declare your role, you will need to visit the NPC in Kraken's Fall. He is located at the Town Hall, the Inking Den, in the Office of Employment. Each role has some specialties that pertain to its title. You can change your declared role at any point. You can look at the OSA ROLE command to see your current status. |
|||
- Captains eventually receive bonuses to navigation, cannon-fire, and repairing. |
|||
- Boatswains eventually receive bonuses to repairs. |
|||
- Navigators eventually have bonuses to navigation-related tasks. |
|||
- Swashbucklers eventually have bonuses against ship-specific maneuvers and slight bonuses to cannon damage. |
|||
- Cannoneers eventually have bonuses to accuracy and damage with cannon fire against enemy ships.</pre> |
|||
===={{boldmono|REPAIRING AND FEES}}==== |
|||
<pre{{log2}}>'''{{blue|Repairing & Fees}}''' |
|||
As you sail your ship it may incur damage that must be repaired. To repair your ship after it is destroyed or damaged you will need to visit the boatswain. You can find him at the Academy of the Bos'n on Deadeye's Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley. You will need to pay these off at the local debt collector. Having debts in either form will prevent you from launching your ship again.</pre> |
|||
===={{boldmono|BASICS}}==== |
|||
<pre{{log2}}>'''{{blue|Basics}}''' |
|||
To launch your ship, you will need to find the dock handler outside the pier on Deadeye's Road. After you have successfully retrieved your ship you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. |
|||
You should also ask the dock handler to STOCK your ship with wood and cannonballs before any voyage. Failing to do this will leave you ill prepared for combat should you find yourself attacked. |
|||
Once you reach your ship you can GO SHIP (Sloop, Brigantine, etc) to have the gangplank deployed. Once on your ship you can either PULL GANGPLANK or PUSH GANGPLANK to deploy or retract it. It is best to familiarize yourself with the layout of your ship prior to embarking on your journey. |
|||
Below deck in the cargo hold you can find wood and cannon balls. The wood is used to FIX rooms that have taken damage from cannon fire. To make a repair you must take a wooden plank to the appropriate room and FIX the damage. You can ASSESS your ship to get a feel for the overall condition of your ship. |
|||
To use the cannons in defense of your ship you must carry cannon balls from the cargo hold to the cannon and LOAD each one. You can then FIRE the cannons at your opponent. You may preload one or all of the cannons, but the cannon balls will become unusable after 10 minutes. |
|||
To prepare for departure you must PULL the gangplank in and PUSH the capstan to raise the anchor, you may then DEPART on your voyage. |
|||
RAISE and LOWER the sail to change speed and TURN the wheel to navigate. You may TURN the wheel in any of the cardinal directions or towards a port if one is nearby. There is a map in the Captain's Quarters that you can look at to get your bearings out on the ocean. You may also LOOK OCEAN to see what is around your ship or WATCH OCEAN. |
|||
PULL your net launcher to load it and FIRE it once it is ready. The net launcher can pickup crates floating in the ocean. If you manage to hit a crate with the net launcher you can use PULL to reel it in. |
|||
If you encounter an aggressive vessel while sailing, you may choose to keep at range and fire your cannons or you can TURN WHEEL SHIP to attempt a boarding action. If you choose the latter, you will need to wait until the two ships come together then PUSH the gangplank across to the other ship. A brutal melee is likely to ensue but there is treasure to be won. |
|||
Once you have decided to return to port you will need to navigate back and TURN WHEEL PORT once a port is in sight. Once the workers have you moored securely, you may PUSH the gangplank out and be on your way. If your ship has been damaged you will need to see the Boatswain for repairs or the dock handler if you wish to have your vessel stored.</pre> |
|||
===={{boldmono|COMMANDS}}==== |
|||
<pre{{log2}}>'''{{blue|Quick Command List:}}''' |
|||
PUSH/PULL GANGPLANK to extend or draw in the gangplank. |
|||
RAISE/LOWER SAIL to adjust speed. |
|||
TURN WHEEL any cardinal direction for normal travel. |
|||
TURN WHEEL PORT to steer the ship at a port in the same room as your ship. |
|||
TURN WHEEL SHIP to start a boarding action when an enemy is present. |
|||
PUSH/KICK CAPSTAN to raise and lower anchor. |
|||
LOAD CANNON while holding a cannon ball to load your cannons. |
|||
FIRE CANNON to fire a cannon at an enemy ship when engaged. |
|||
LOOK <OBJECT> has some information for some of the objects on your ship if you get confused. |
|||
FIX damage in appropriate rooms. |
|||
LOOK MAP for a general readout of where you are. |
|||
DEPART to set sail once your gangplank is retracted and anchor is up. |
|||
ASSESS to determine the condition of the room you are in and health. |
|||
LOOK OCEAN to take a quick look at the sea your ship is in. |
|||
WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window. |
|||
CONSIDER will let you check the status of the weather on the ocean. |
|||
PEER will let you look at the ocean in the directions provided. If you are in the crow's nest you will be able to peer an extra room out. |
|||
JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship. |
|||
RAZE is used on the enemy ship when all enemies are gone. |
|||
LISTEN is used on the enemy ship to get an idea of how many units are left.</pre> |
|||
==={{boldmono|BOOT}}=== |
|||
{{boldmono|SHIP BOOT (player)}} is used to kick a player off a ship. This can only be done while on the ship and docked. |
|||
==={{boldmono|FLAG}}=== |
|||
{{boldmono|SHIP FLAG}} displays the state of the ship flag. This can only be used while on the ship. |
|||
==={{boldmono|SHIP CREW}}=== |
|||
{{boldmono|SHIP CREW}} displays everyone on the current ship and their roles. This can only be used while on the ship. |
|||
==See Also== |
|||
* [[Open Sea Adventures]] |
|||
Latest revision as of 19:00, 17 January 2026
| ||||||
The SHIP verb is an Open Sea Adventures system verb.
Help
By Itself
Usage:
SHIP {OPTION}
Options:
SHIP INFO <TYPE> - Display Customizations & Upgrades of your owned ship the provided ship type.
Types: Sloop, Brigantine, Carrack, Galleon, Frigate, Man O' War.
SHIP SCUTTLE - Destroys your ship and ends your journey. You will need to repair your ship before it can sail again.
SHIP HELP - Provides information on systems, processes, and commands related to managing and using your ship.
SHIP BOOT <PLAYER> - Kicks the player from your ship if on board.
SHIP FLAG - Displays the state of the ship flag.
SHIP FLAG <COLOR> - Allows the Captain to change the flag state on the current ship. White prevents enemy ships from spawning to attack yours. Black increases the number of enemy ship encounters. Neutral is in the middle of the other two colors.
Valid Colors: BLACK, WHITE, NEUTRAL
SHIP CREW - Displays everyone on board the current ship and their roles. Can only be used on a ship.
SHIP HELP
Usage:
SHIP HELP {OPTION}
Options:
Please choose a valid help topic.
SHIP HELP BUYING - Displays help on buying ships.
SHIP HELP UPGRADING & COSMETICS - Displays help on upgrading your ship or changing its appearance.
SHIP HELP ROLES - Displays help on roles.
SHIP HELP REPAIRING & FEES - Displays information on how to repair your ship.
SHIP HELP BASICS - Displays help on getting started with Open Sea Adventures.
SHIP HELP COMMANDS - Displays a cheat sheet of commands.
Usage
INFO
SHIP INFO displays the information on an own ship.
- Messaging Example
>ship info Please enter a valid ship: sloop, brigantine, carrack, galleon, frigate, man o' war Ships you own: SLOOP Docked at: Ta'Vaalor
>ship info sloop
{{blue|SHIP INFO
Ship Type: a Sloop
Ship Name: The Bloody Ivory Tempest
Ship Status
This ship does not currently have any fees associated with it.
This ship is not currently under repair.
Ship is currently docked at: Ta'Vaalor
Courier Bird: locked
Mechanical Upgrades:
Sail Level: Upgraded to Tier 3.
Hull Level: 4
Cannons Per Side: 4
Cargo Hold Size: Upgraded to Tier 3.
Customization:
Sail Material: flyrsilk
Sail Color: argent
Gangplank Material: mistwood
Gangplank Color: silver-hued
Wheel Material: mistwood
Wheel Color: silver-hued
Flag Material: cendal
Flag Color: argent
Figurehead Type: siren
Figurehead Color: azure
Figurehead Material: mistwood
Hull Color: sapphire blue
Hull Material: cocobolo
Cannon Article: lustrous
Cannon Material: mithglin
Captain's Chambers
Captain's Chair Material: spruce
Captain's Chair Long: draped with fine sea silk
Captain's Chair Type: settee
Captain's Table Material: mistwood
Captain's Table Color: sable
Captain's Bed Material: mistwood
Captain's Bed Color: winter white
Captain's Bed Long: layered with plush furs
Captain's Chambers Wall Material: alder
Captain's Map Material: flyrsilk
Captain's Map Color: cream-colored
Captain's Trash Bucket Material: teak
Captain's Trash Bucket Color: kohl black
Captain's Chambers Room Style: Luxuriously appointed with plush carpets over a polished floor, the cabin is well lit by gilded brass sconces set with beeswax candles. The curtains are drawn back from an expansive, glaes-paned window, allowing the sunlight/moonlight to spill across [BED] and onto [TABLE] and [CHAIR] nearby. [MAP] is stuck to a [WALL]-paneled wall by a dagger driven in almost to the hilt.
SCUTTLE
SHIP SCUTTLE is used to destroy a ship and end the journey on the sea. This does require the ship captain to be on their ship and does incur fees.
HELP
SHIP HELP will provide an additional usage menu focused on help articles.
BUYING
Buying
To buy a ship you need to visit Chip n' Dwight's on Deadeye's Road in Kraken's Fall. When first starting on your career as a captain you will only have access to the sloop. To earn access to the larger ships you will need to earn reputation with the town of Kraken's Fall. You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the Tenebrous Cauldron. Ships are a one-time purchase and can never be re-sold or transferred.
UPGRADING & COSMETICS
Upgrading & Cosmetics You can upgrade your ship by visiting one of the many merchants around Kraken's Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger. Cosmetic upgrades are to personalize your ship in how it looks. Functional Upgrades Sails - Upgrading your sails will make your ship sail faster. Location: Yardarm's Skirt on Deadeye's Road. Hull Strength - Upgrading your hull strength will make your ship able to withstand more damage. Location: Swabbing Starts on Siphon Street. Cannons - Upgrading your cannons increases the total number of cannons on each side of your ship. Location: Maritime Defenses on South Arm Road. Cargo Hold - Increases the amount of cargo in the form of wood and cannon balls a ship can hold. Location: Lean-To on Deadeye's Road. Cosmetic Upgrades Sails - Yardarm's Skirt on Deadeye's Road. Hull - Swabbing Starts on Siphon Street. Wheel - Fighting the Helm on Deadeye's Road. Cannons - Maritime Defenses on South Arm Road. Mess Hall - Grub, Gruel, and Grog on South Arm Road. Crew Quarters - All Hands on South Arm Road. Flags - Vexillology Visions on South Arm Road. Captains Quarters - Sailors Solace on Siphon Street. Figureheads - Bowsprits Maiden on Cranial Crawl. Gangplanks - Swabbing Starts on Siphon Street.
ROLES
Ship Roles'
Ship roles will provide you with bonuses as you level them up. You will need to declare your role before taking part in a journey. These bonuses can range from more damage when firing a cannon to faster interactions with navigation. To declare your role, you will need to visit the NPC in Kraken's Fall. He is located at the Town Hall, the Inking Den, in the Office of Employment. Each role has some specialties that pertain to its title. You can change your declared role at any point. You can look at the OSA ROLE command to see your current status.
- Captains eventually receive bonuses to navigation, cannon-fire, and repairing.
- Boatswains eventually receive bonuses to repairs.
- Navigators eventually have bonuses to navigation-related tasks.
- Swashbucklers eventually have bonuses against ship-specific maneuvers and slight bonuses to cannon damage.
- Cannoneers eventually have bonuses to accuracy and damage with cannon fire against enemy ships.
REPAIRING AND FEES
Repairing & Fees
As you sail your ship it may incur damage that must be repaired. To repair your ship after it is destroyed or damaged you will need to visit the boatswain. You can find him at the Academy of the Bos'n on Deadeye's Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley. You will need to pay these off at the local debt collector. Having debts in either form will prevent you from launching your ship again.
BASICS
Basics
To launch your ship, you will need to find the dock handler outside the pier on Deadeye's Road. After you have successfully retrieved your ship you can find it out on the pier. The handler will tell you which space on the pier your ship occupies.
You should also ask the dock handler to STOCK your ship with wood and cannonballs before any voyage. Failing to do this will leave you ill prepared for combat should you find yourself attacked.
Once you reach your ship you can GO SHIP (Sloop, Brigantine, etc) to have the gangplank deployed. Once on your ship you can either PULL GANGPLANK or PUSH GANGPLANK to deploy or retract it. It is best to familiarize yourself with the layout of your ship prior to embarking on your journey.
Below deck in the cargo hold you can find wood and cannon balls. The wood is used to FIX rooms that have taken damage from cannon fire. To make a repair you must take a wooden plank to the appropriate room and FIX the damage. You can ASSESS your ship to get a feel for the overall condition of your ship.
To use the cannons in defense of your ship you must carry cannon balls from the cargo hold to the cannon and LOAD each one. You can then FIRE the cannons at your opponent. You may preload one or all of the cannons, but the cannon balls will become unusable after 10 minutes.
To prepare for departure you must PULL the gangplank in and PUSH the capstan to raise the anchor, you may then DEPART on your voyage.
RAISE and LOWER the sail to change speed and TURN the wheel to navigate. You may TURN the wheel in any of the cardinal directions or towards a port if one is nearby. There is a map in the Captain's Quarters that you can look at to get your bearings out on the ocean. You may also LOOK OCEAN to see what is around your ship or WATCH OCEAN.
PULL your net launcher to load it and FIRE it once it is ready. The net launcher can pickup crates floating in the ocean. If you manage to hit a crate with the net launcher you can use PULL to reel it in.
If you encounter an aggressive vessel while sailing, you may choose to keep at range and fire your cannons or you can TURN WHEEL SHIP to attempt a boarding action. If you choose the latter, you will need to wait until the two ships come together then PUSH the gangplank across to the other ship. A brutal melee is likely to ensue but there is treasure to be won.
Once you have decided to return to port you will need to navigate back and TURN WHEEL PORT once a port is in sight. Once the workers have you moored securely, you may PUSH the gangplank out and be on your way. If your ship has been damaged you will need to see the Boatswain for repairs or the dock handler if you wish to have your vessel stored.
COMMANDS
Quick Command List:
PUSH/PULL GANGPLANK to extend or draw in the gangplank.
RAISE/LOWER SAIL to adjust speed.
TURN WHEEL any cardinal direction for normal travel.
TURN WHEEL PORT to steer the ship at a port in the same room as your ship.
TURN WHEEL SHIP to start a boarding action when an enemy is present.
PUSH/KICK CAPSTAN to raise and lower anchor.
LOAD CANNON while holding a cannon ball to load your cannons.
FIRE CANNON to fire a cannon at an enemy ship when engaged.
LOOK <OBJECT> has some information for some of the objects on your ship if you get confused.
FIX damage in appropriate rooms.
LOOK MAP for a general readout of where you are.
DEPART to set sail once your gangplank is retracted and anchor is up.
ASSESS to determine the condition of the room you are in and health.
LOOK OCEAN to take a quick look at the sea your ship is in.
WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.
CONSIDER will let you check the status of the weather on the ocean.
PEER will let you look at the ocean in the directions provided. If you are in the crow's nest you will be able to peer an extra room out.
JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.
RAZE is used on the enemy ship when all enemies are gone.
LISTEN is used on the enemy ship to get an idea of how many units are left.
BOOT
SHIP BOOT (player) is used to kick a player off a ship. This can only be done while on the ship and docked.
FLAG
SHIP FLAG displays the state of the ship flag. This can only be used while on the ship.
SHIP CREW
SHIP CREW displays everyone on the current ship and their roles. This can only be used while on the ship.