Ivory Adorned Baldric: Difference between revisions

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'''Ivory Adorned Baldrics''' were created by GM Mikos and premiered at [[Ebon Gate 2020]] in [[EGShop:Sorcerial Sartorial |Sorcerial Sartorial]]. It is the [[white crystal]] version of the [[Quartz Orb Baldric]], and holds two charges per tier.
<table><tr valign="top"><td>

{{TOC limit|2}}
'''Ivory Adorned Baldrics''' were created by [[User:GS4-MIKOS|GM Mikos]] and premiered at [[Ebon Gate 2020]] in [[EGShop:Sorcerial Sartorial |Sorcerial Sartorial]]. It is the [[white crystal]] version of the [[Quartz Orb Baldric]], and holds two charges per tier.
==Analyze==
==Analyze==
Below is the base {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}. Additional information found in the {{boldmono|ANALYZE}} as part of tier unlocks can be found beneath each additional tier.
<pre{{log2}}>
<pre{{log2}}>You take a closer look at a black ivory-adorned baldric studded with golden runes.

You take a closer look at a black ivory-adorned baldric studded with golden runes.
You analyze the ivory-adorned baldric and sense that the creator has provided the following information:
You analyze the ivory-adorned baldric and sense that the creator has provided the following information:


Line 20: Line 21:


This baldric CANNOT be deepened at all.
This baldric CANNOT be deepened at all.
</pre><!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Verbs==
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{{stub}}
|itemsummary= This is the off-the-shelf version. <!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
[[Category: Scripted Items]]
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! CLENCH
| {{addmetext}}
| {{addmetext}}
|-
! PUSH
| {{addmetext}}
| {{addmetext}}
|-
! REMOVE
| {{addmetext}}
| {{addmetext}}
|-
! RUB
| {{addmetext}}
| {{addmetext}}
|-
! WEAR
| {{addmetext}}
| {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary={{addmetext}} <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! STYLE
| {{addmetext}}
| {{addmetext}}
|-
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary={{addmetext}} <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! STYLE
| {{addmetext}}
| {{addmetext}}
|-
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary={{addmetext}} <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! STYLE
| {{addmetext}}
| {{addmetext}}
|-
|}
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass=Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= Baldric (shoulder-worn)<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=Yoke (front-worn)
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Material color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=Material type
|custom3=Glyph color
|custom4=Wear location
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Ebon Gate 2020<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= No SHOW<br>Noun must be baldric or yoke<br>Adjective "ivory-adorned" cannot be changed.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=ANALYZE <!-- Verbs MUST be capitalized when entered. -->
|verb2= CLENCH
|verb3=PUSH
|verb4=REMOVE
|verb5=RUB
|verb6=WEAR
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>
==Additional Information==
===See Also===
* [[Quartz Orb Baldric]]
* [[Glyph Adorned Baldric]]
* [[Sigil Adorned Baldric]]
* [[Topaz Adorned Baldric]]

Latest revision as of 09:29, 17 December 2021

This article is a work in progress!

Ivory Adorned Baldrics were created by GM Mikos and premiered at Ebon Gate 2020 in Sorcerial Sartorial. It is the white crystal version of the Quartz Orb Baldric, and holds two charges per tier.

Analyze

Below is the base ANALYZE. Additional information found in the ANALYZE as part of tier unlocks can be found beneath each additional tier.

You take a closer look at a black ivory-adorned baldric studded with golden runes.
You analyze the ivory-adorned baldric and sense that the creator has provided the following information:

Looking over the baldric and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/ivory-adorned/baldric or yoke".  This means the item's article CAN be changed.  Only "baldric" and "yoke" are valid as nouns, and the adjective of "ivory-adorned" is unalterable.  Also, the allowed wear-locations are shoulder-worn for baldrics and front-worn for yokes.  So if your alteration involves changing the noun, realize the wear-location MUST BE changed also.

NOTE:  The script's description of the baldric refers to it as "Constructed of layers of (color) (material)..." and bearing "...rows of faceted glyphs...," so keep that in mind if you request an alteration.  The material and color of the baldric CAN be changed.  This item cannot accept a SHOW description, since the script already utilizes that field.

The color that the charged glyphs glow CAN be changed.  It must be no longer than fifteen characters.

If you were to play with the ivory-adorned baldric, then you'd find that you can analyze, wear, remove, clench, push, and rub it.  RUB releases/casts a charge previously stored from a white crystal.

This is a Tier 1 baldric, with four tiers in total.  This baldric is sold OTS with one tier unlocked.

SCRIPT NAME: Ivory Adorned Baldric

This baldric CANNOT be deepened at all.

Tier 1

This is the off-the-shelf version.
Verb First Third
CLENCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

This section has not been added yet; please add to it now!
Verb First Third
STYLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

This section has not been added yet; please add to it now!
Verb First Third
STYLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 4

This section has not been added yet; please add to it now!
Verb First Third
STYLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Ivory Adorned Baldric Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Baldric (shoulder-worn)
Yoke (front-worn)
Alterable Yes
Light/Deep No
Customizable Yes
Custom Material color
Material type
Glyph color
Wear location
Original Release Venue Ebon Gate 2020
Tiered Yes
Number of Tiers 4
Restrictions No SHOW
Noun must be baldric or yoke
Adjective "ivory-adorned" cannot be changed.
Item Verbs
ANALYZE CLENCH PUSH REMOVE
RUB WEAR


Additional Information

See Also