Trip: Difference between revisions
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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
MOD-GSMOTTE (talk | contribs) m (Added mono template around math.) |
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{{Player System Manager |
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|verb = [[CMAN]] |
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|type = Setup |
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|stamina = 7 |
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|targets = Right leg, and left leg |
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|offensivegear = Right hand |
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|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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|availableto = All |
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}} |
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{{PSM3.0costs |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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}} |
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{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
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{{TOC limit|2}} |
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{{ |
{{PSMinfo |
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|description = Attempt to trip your opponent with a [[polearm]] or [[staff]]. |
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|mechanics = Maneuver a target, dealing moderate [[unbalance critical table|unbalance]] damage to the legs. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 7)}} seconds. |
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| available = All |
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|additionalinfo = |
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| cost = Base 7, can POP muscles<br>-2 Rank 1<br>-2 Rank 2<br>-2 Rank 3 |
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| prereqs = None |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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| sq4 = 8 |
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| se1 = 3 |
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| se2 = 6 |
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| se3 = 9 |
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| se4 = 12 |
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| se5 = 15 |
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| pu1 = 4 |
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| pu2 = 8 |
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| pu3 = 12 |
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| pu4 = 16 |
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| pu5 = 20}} |
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'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed [[polearm]]. On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime. All successful results can inflict minor critical damage to the legs and/or trigger weapon [[flare]]s. |
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Characters need at least 15 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively. |
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*[[Deranged sentry]] |
*[[Deranged sentry]] |
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*[[Skeletal lord]] |
*[[Skeletal lord]] |
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==Messaging== |
===Messaging=== |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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[Roll result: 166 (open d100: 128)] |
[Roll result: 166 (open d100: 128)] |
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... 7 points of damage! |
... 7 points of damage! |
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Torn muscle in your left leg!</pre> |
Torn muscle in your left leg!</pre> |
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}} |
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==Resources== |
==Resources== |
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* [[/saved posts|Saved posts]] |
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*[[List of combat maneuvers by profession]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#trip Combat Maneuvers List: Trip] on Play.net |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Latest revision as of 06:44, 1 August 2021
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- This article is about the combat maneuver. For the verb, see TRIP (verb).
Description
Attempt to trip your opponent with a polearm or staff.Mechanics
Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.Additional Information
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)] With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. Your feet are suddenly swept from under you! Roundtime: 9 sec. ... 7 points of damage! Torn muscle in your left leg!