Dwarven Stomping Boot: Difference between revisions

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'''Dwarven Stomping Boots''' (also known as "dwarven-crafted boots") are boots made by and for [[Dwarf|dwarves]]! Other races are, of course, free to wear them in an attempt to emulate the glory of a dwarf, but they may not be the perfect fit. Originally created by GMs Jharra and Mindra for 2003's [[Revel of the Anfelt]], they were also sold at [[BMCShop:Stomp Around|Stomp Around]] at [[Briarmoon Cove]]. In 2024, they were updated by GM Xynwen to include an additional tier and messaging and sold at [[AFShop:Tok's Rocks'n'Stuff| Tok's Rocks'n'Stuff]] at the [[Ale Festival]].<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
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{{TOC limit|2}}
'''Dwarven-crafted boots''' are boots made by and for [[Dwarf|dwarves]]! Other races are, of course, free to wear them in an attempt to emulate the glory of a dwarf, but they may not be the perfect fit. They were sold at [[BMCShop:Stomp Around|Stomp Around]] at [[Briarmoon Cove]].<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your dwarven-crafted boots and sense that the item is largely free from merchant alteration restrictions.
|analyze= You analyze the sturdy canvas boots and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
The creator has also provided the following information:
You sense that the boots can be altered, bearing in mind the following: (1) the noun cannot change; (2) they must remain heavy and sturdy; and (3) they are, by nature, of dwarven craftsmanship -- while it does not need to be clear in the description, nothing can contradict that basic fact!


~*~ Dwarven Stompin' Boots ~*~
You can try to PUSH, STOMP, TAP, or WAVE the boots.
Created by GMs Mindra and Jharra for 2003's Revel of the Anfelt, the boots are a pair of dwarven stompin' boots. They were updated in 2024 by GM Xynwen for release at 2024's Ale Festival (previously released items will automatically convert).
The boots may not be lightened further (despite the next sentence).


Verbs:
You get no sense of whether or not the boots may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
* Tier 1: pat, push, stomp, wave
* Tier 2: hug, kick, pull, rub
* Tier 3: attend, lick, slap, turn

Alteration Info:
* May be altered by any merchant who so desires, but tier unlocking is not part of this
* Noun must remain either boots or a synonym that is indicative of something heavy and sturdy
* Item must look heavy and sturdy and not contradict being dwarven made
* Material should be some sort of leather, suede, or other very sturdy material suitable for boots
* Cannot be lightened below 3 pounds
* Lining material: the material lining the boots. Ex: "fuzzy crimson plaid wool." This should still stick to the sturdy, dwarven theme, so no silks/velvets/delicate materials, but thick, plush fabrics are great
- Lining setting: felted black wool

~*~ End Custom Analyze ~*~<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}} {| {{verbtable}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! style="width:5em"|Race
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Race
! First
! scope="col"|First
! Third
! scope="col"|Third
|-
|-
! rowspan="6"|PUSH
! rowspan="6"|PUSH
! Aelotoi
! Aelotoi<br>Gnomes
| You wriggle your toes inside your dwarven-crafted boots, checking the fit. Your feet are not properly secure within the dwarven-crafted boots, and they are bordering on uncomfortable!
| You wriggle your toes inside your dwarven-crafted boots, checking the fit. Your feet are not properly secure within the dwarven-crafted boots, and they are bordering on uncomfortable!
| XXX grimaces briefly at his dwarven-crafted boots.
| XXX grimaces briefly at his dwarven-crafted boots.
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}} {| {{verbtable}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! style="width:5em;"|Race
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Race
! First
! scope="col"|First
! Third
! scope="col"|Third
|-
|-
! rowspan="2"|HUG<br>(held)
! rowspan="2"|HUG<br>(held)
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| You spit into the palm of your hand before giving your dwarven-crafted boots a good shining. That's better!
| You spit into the palm of your hand before giving your dwarven-crafted boots a good shining. That's better!
| XXX spits into the palm of his hand before giving his dwarven-crafted boots a good shining.
| XXX spits into the palm of his hand before giving his dwarven-crafted boots a good shining.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Race
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|ATTEND
! scope="row" role="rowheader"|Race
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|LICK
! scope="row" role="rowheader"|Race
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|SLAP
! scope="row" role="rowheader"|Race
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN
! scope="row" role="rowheader"|Race
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Clothing <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Heavy boots <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Heavy boots<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue=Revel of the Anfelt <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2003 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|releasevenue= Briarmoon Cove 2020<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Noun cannot change.<br>Must remain heavy and sturdy.<br>Can't contradict Dwarven craftsmanship.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions=Noun cannot change.<br>Must remain heavy and sturdy.<br>Can't contradict Dwarven craftsmanship. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb= HUG<!-- Verbs MUST be capitalized when entered. -->
|verb=ATTEND <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= KICK
|verb2=HUG
|verb3= PULL
|verb3=KICK
|verb4= PUSH
|verb4=LICK
|verb5= RUB
|verb5=PULL
|verb6= STOMP
|verb6=PUSH
|verb7= TAP
|verb7=RUB
|verb8= WAVE
|verb8=SLAP
|verb9=
|verb9=STOMP
|verb10=
|verb10=TAP
|verb11=
|verb11=TURN
|verb12=
|verb12=WAVE
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 09:12, 17 July 2024

Dwarven Stomping Boots (also known as "dwarven-crafted boots") are boots made by and for dwarves! Other races are, of course, free to wear them in an attempt to emulate the glory of a dwarf, but they may not be the perfect fit. Originally created by GMs Jharra and Mindra for 2003's Revel of the Anfelt, they were also sold at Stomp Around at Briarmoon Cove. In 2024, they were updated by GM Xynwen to include an additional tier and messaging and sold at Tok's Rocks'n'Stuff at the Ale Festival.

Tier 1

Analyze

You analyze the sturdy canvas boots and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

~*~ Dwarven Stompin' Boots ~*~
Created by GMs Mindra and Jharra for 2003's Revel of the Anfelt, the boots are a pair of dwarven stompin' boots.  They were updated in 2024 by GM Xynwen for release at 2024's Ale Festival (previously released items will automatically convert).

Verbs:
  * Tier 1:  pat, push, stomp, wave
  * Tier 2:  hug, kick, pull, rub
  * Tier 3:  attend, lick, slap, turn

Alteration Info:
  * May be altered by any merchant who so desires, but tier unlocking is not part of this
  * Noun must remain either boots or a synonym that is indicative of something heavy and sturdy
  * Item must look heavy and sturdy and not contradict being dwarven made
  * Material should be some sort of leather, suede, or other very sturdy material suitable for boots
  * Cannot be lightened below 3 pounds
  * Lining material:  the material lining the boots. Ex: "fuzzy crimson plaid wool."  This should still stick to the sturdy, dwarven theme, so no silks/velvets/delicate materials, but thick, plush fabrics are great
    - Lining setting:  felted black wool

~*~ End Custom Analyze ~*~

Usage

Verb Race First Third
PUSH Aelotoi
Gnomes
You wriggle your toes inside your dwarven-crafted boots, checking the fit. Your feet are not properly secure within the dwarven-crafted boots, and they are bordering on uncomfortable! XXX grimaces briefly at his dwarven-crafted boots.
Dwarf You wriggle your toes inside your dwarven-crafted boots, checking the fit. These boots fit perfectly and feel great -- they're wonderful! You couldn't ask for a better combination of sturdiness and comfort. XXX gazes fondly at his dwarven-crafted boots before letting out a happy sigh.
Elf You wriggle your toes inside your dwarven-crafted boots, checking the fit. The boots are too large and heavy to really be comfortable, but they're certainly sturdy. So are stone trolls, but you wouldn't want one of those on your feet, either! XXX grimaces briefly at his dwarven-crafted boots.
Giant
Half-Krolvin
You wriggle your toes inside your dwarven-crafted boots, checking the fit. There's barely room to wiggle your toes at all! These really need to be resized for you, but at least they're sturdy. XXX twitches one of his feet and looks pained. The dwarven-crafted boots that XXX is wearing are clearly too small for him.
Halfling You wriggle your toes inside your dwarven-crafted boots, checking the fit. Your feet are not properly secure within the dwarven-crafted boots, and your foot hair feels desperately in need of a good brushing. XXX grimaces briefly at his dwarven-crafted boots.
Human
Erithian
Half-elf
You wriggle your toes inside your dwarven-crafted boots, checking the fit. Not too bad, though the workboots are rather heavy. XXX looks thoughtfully down at his dwarven-crafted boots for a moment.
STOMP All The heels of your dwarven-crafted boots strike the ground powerfully as you stomp around. That feels great! XXX puffs out his chest and stomps around proudly.
TAP All You knock your dwarven-crafted boots against each other in turn and manage to dislodge some of the mud and dust clinging to your heels. That's good. XXX knocks his dwarven-crafted boots against each other in turn and manages to dislodge some of the mud and dust clinging to his heels. Well, it's a start.
WAVE All You stick one foot out so everyone can admire your dwarven-crafted boots. Maybe they'll be jealous. XXX sticks one foot out so you can admire his dwarven-crafted boots. Mostly, the boots look heavy, though the sturdy dwarven workmanship would certainly be difficult to damage.

Tier 2

Usage

Verb Race First Third
HUG
(held)
Dwarf Awwwwwww! XXX gives his dwarven-crafted boots an affectionate hug. Nothing like the bond between a dwarf and his boots.
Non-dwarf Awwwwwww! XXX gives his dwarven-crafted boots an affectionate hug.
HUG
(worn)
Dwarf You crunch yourself into an awkward little ball in order to give a hug to the dwarven-crafted boots that you are wearing. Hey, they deserve it. XXX crunches himself into an awkward little ball in order to give a hug to the dwarven-crafted boots on his feet. Nothing like the bond between a dwarf and his boots.
Non-dwarf You crunch yourself into an awkward little ball in order to give a hug to the dwarven-crafted boots that you are wearing. Hey, they deserve it. XXX crunches himself into an awkward little ball in order to give a hug to the dwarven-crafted boots on his feet.
KICK All You kick up your heels and do a little jig! It's a bit awkward in the heavy boots, but you manage anyway. XXX kicks up his heels and does a little jig! The dance is surprisingly agile, given the heavy boots that XXX is wearing.
PULL All You pull at the top of each of your dwarven-crafted boots in turn, ensuring that the boots are firmly on your feet. XXX pulls at the top of each of his dwarven-crafted boots in turn, ensuring that the boots are firmly on his feet.
RUB All You spit into the palm of your hand before giving your dwarven-crafted boots a good shining. That's better! XXX spits into the palm of his hand before giving his dwarven-crafted boots a good shining.

Tier 3

Usage

Verb Race First Third
ATTEND Race This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
LICK Race This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SLAP Race This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN Race This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Dwarven Stomping Boot Information
Type Fluff
Item Classification Clothing
Item(s) Applied to Heavy boots
Alterable Yes
Light/Deep No
Original Release Venue Revel of the Anfelt
Original Release Year 2003
Tiered Yes
Number of Tiers 3
How to Unlock Merchant
Restrictions Noun cannot change.
Must remain heavy and sturdy.
Can't contradict Dwarven craftsmanship.
Item Verbs
ATTEND HUG KICK LICK
PULL PUSH RUB SLAP
STOMP TAP TURN WAVE