Combat Toughness: Difference between revisions
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__NOTOC__ |
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = toughness |
|mnemonic = toughness |
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|verb = [[CMAN]] |
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|type = Passive |
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|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s, [[Paladin]]s |
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Monk]]s, [[Paladin]]s |
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{{PSM3.0costs |
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{{PSMcosts |
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|rank1 = 6 |
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|rank2 = 8 |
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|rank3 = 10 |
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{{PSMinfo |
{{PSMinfo |
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|description = Combat has made you more resilient. |
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|mechanics = Permanently enhances your maximum number of Health Points (HP) by 5 plus 10 points per rank. |
|mechanics = Permanently enhances your maximum number of [[Health|Health Points (HP)]] by 5 plus 10 points per rank. For clarity, you receive 5+10 at Rank 1, 10 at Rank 2. |
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|additionalinfo = The Combat Toughness combat maneuver is always active once you have learned it. It provides a constant enhancive bonus to your maximum number of hitpoints. |
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*[[List of combat maneuvers by profession]] |
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* [[/saved posts|Saved posts]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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Latest revision as of 17:17, 5 June 2022
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