Coin bag: Difference between revisions

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<table><tr valign="top"><td>
```Coin bags``` are purchasable at [[Duskruin Arena]].
'''Coin bags''' have been available for purchase at [[BVShop:Gamac%27s_Goods|Gamac's Goods at Bloodriven Village]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
<pre>
==Analyze==
You analyze your leather coin bag and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
<pre{{log2}}>You analyze your leather coin bag and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."


The creator has also provided the following information:
The creator has also provided the following information:
Line 12: Line 13:
You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the leather coin bag, but some options may depend how many coins are stored within.
You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the leather coin bag, but some options may depend how many coins are stored within.


This leather coin bag cannot be lightened or deepened.
This leather coin bag cannot be lightened or deepened.</pre>
==Usage==
</pre>
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
!scope="col" style="width:5em;"|Verb
!scope="col"|First
!scope="col"|Third
|-
!scope="row" role="rowheader"|CLOSE
|You tightly clasp your leather coin pouch shut.
|XXX tightly clasps her leather coin pouch shut.
|-
!scope="row" role="rowheader"|COVER
|You reach down with both hands and protectively cover your leather coin pouch.
|XXX reaches down with both hands and protectively covers her leather coin pouch.
|-
!scope="row" role="rowheader"|EAT (must have coins)
|You reach into your leather coin pouch, pull out a single silver coin, and gently bite it to be sure that it is real.
The metal gives slightly beneath your tooth. You drop the coin back into your pouch with a nod.
|XXX removes a single coin from her leather coin pouch and gently bites it before nodding and dropping the coin back into the pouch.
|-
!scope="row" role="rowheader"|GET
|You reach into your leather coin bag and remove (numerical value of) silver coins.
Roundtime: 2 sec.
|XXX reaches into her leather coin pouch and removes some silver coins.
|-
!scope="row" role="rowheader"|GLANCE
|You carefully glance over the entire surface of your leather coin pouch, inspecting it for holes. It appears to be in perfect condition.
|XXX carefully glances over the surface of her leather coin pouch, inspecting it for holes.
|-
!scope="row" role="rowheader"|OPEN
|You tightly clasp your leather coin pouch shut.
|XXX tightly clasps your leather coin pouch shut.
|-
!scope="row" role="rowheader"|PLUCK (must have coins)
|You reach into your leather coin pouch and pull out a handful of silver coins, then let them fall back into the pouch with an audible jingle.
|XXX reaches into her leather coin pouch and pulls out a handful of silver coins, then lets them fall back into the pouch with an audible jingle.
|-
!scope="row" role="rowheader"|PUT
|You place (numerical value of) silver coins inside your leather coin bag.
|XXX places some silver coins inside her leather coin pouch.
|-
!scope="row" role="rowheader"|REMOVE
|You reach down and carefully untie your leather coin pouch from your belt. The coins inside jingle together audibly.
|XXX reaches down and carefully unties her leather coin pouch from her belt. The coins inside make a jingling sound.
|-
!scope="row" role="rowheader"|SHAKE (deposits coins at teller)
|You give your leather coin pouch a good shake. The coins inside jingle together audibly.
|XXX gives her leather coin pouch a good shake. The coins inside jingle together audibly.
|-
!scope="row" role="rowheader"|TAP
|You tap a fine leather coin pouch. The coins inside jingle together audibly.
|XXX taps a fine leather coin pouch. The coins inside jingle together audibly.
|-
!scope="row" role="rowheader"|TOSS (must have coins)
|You toss your leather coin pouch high into the air in front of you and deftly catch it as it falls. The coins inside jingle together audibly.
|XXX tosses her leather coin pouch high into the air in front of her and deftly catches it as it falls. The coins inside jingle together audibly.
|-
!scope="row" role="rowheader"|WAVE
|You wave your leather coin pouch around enthusiastically. The coins inside jingle together.
| waves her leather coin pouch around enthusiastically. The coins inside jingle together.
|-
!scope="row" role="rowheader"|WEAR
|You reach down and carefully tie your leather coin pouch to your belt. The coins inside jingle together audibly.
|XXX reaches down and carefully ties her leather coin pouch to her belt. The coins inside make an audible jingling sound.
|-
|colspan="3"|<div style="text-align: center;">''TAP, WAVE and WEAR all drop the sound of the coins from the messaging when the pouch is empty.''</div>
|}


==Additional Information==
<pre>
A smaller version of the coin pouch that holds 1000 coins was given as part of a gift from the conversion of Gemstone III to Gemstone IV.
>put 25000 silver in my bag
</td><td>
You place 25,000 silver coins inside your leather coin bag.
{{iteminfo
>
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
>get 25000 silver in my bag
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
You reach into your leather coin bag and remove 25000 silver coins.
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous -->
Roundtime: 5 sec.
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
</pre>
|itemclass3=
|itemtype=Coin pouch <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=Coin bag
|itemtype3=Coin purse
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=See ANALYZE for noun restrictions. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLOSE<!-- Verbs MUST be capitalized when entered. -->
|verb2= COVER
|verb3= EAT
|verb4= GET
|verb5=GLANCE
|verb6=OPEN
|verb7=PLUCK
|verb8=PUT
|verb9=REMOVE
|verb10=SHAKE
|verb11=TAP
|verb12=TOSS
|verb13=WAVE
|verb14=WEAR
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Latest revision as of 17:27, 8 December 2022

Coin bags have been available for purchase at Gamac's Goods at Bloodriven Village.

Analyze

You analyze your leather coin bag and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:

This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin."  Long and show descriptions are both fine.

You can store up to 25000 silver coins in the leather coin bag weightlessly.

You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the leather coin bag, but some options may depend how many coins are stored within.

This leather coin bag cannot be lightened or deepened.

Usage

Verb First Third
CLOSE You tightly clasp your leather coin pouch shut. XXX tightly clasps her leather coin pouch shut.
COVER You reach down with both hands and protectively cover your leather coin pouch. XXX reaches down with both hands and protectively covers her leather coin pouch.
EAT (must have coins) You reach into your leather coin pouch, pull out a single silver coin, and gently bite it to be sure that it is real.

The metal gives slightly beneath your tooth. You drop the coin back into your pouch with a nod.

XXX removes a single coin from her leather coin pouch and gently bites it before nodding and dropping the coin back into the pouch.
GET You reach into your leather coin bag and remove (numerical value of) silver coins.

Roundtime: 2 sec.

XXX reaches into her leather coin pouch and removes some silver coins.
GLANCE You carefully glance over the entire surface of your leather coin pouch, inspecting it for holes. It appears to be in perfect condition. XXX carefully glances over the surface of her leather coin pouch, inspecting it for holes.
OPEN You tightly clasp your leather coin pouch shut. XXX tightly clasps your leather coin pouch shut.
PLUCK (must have coins) You reach into your leather coin pouch and pull out a handful of silver coins, then let them fall back into the pouch with an audible jingle. XXX reaches into her leather coin pouch and pulls out a handful of silver coins, then lets them fall back into the pouch with an audible jingle.
PUT You place (numerical value of) silver coins inside your leather coin bag. XXX places some silver coins inside her leather coin pouch.
REMOVE You reach down and carefully untie your leather coin pouch from your belt. The coins inside jingle together audibly. XXX reaches down and carefully unties her leather coin pouch from her belt. The coins inside make a jingling sound.
SHAKE (deposits coins at teller) You give your leather coin pouch a good shake. The coins inside jingle together audibly. XXX gives her leather coin pouch a good shake. The coins inside jingle together audibly.
TAP You tap a fine leather coin pouch. The coins inside jingle together audibly. XXX taps a fine leather coin pouch. The coins inside jingle together audibly.
TOSS (must have coins) You toss your leather coin pouch high into the air in front of you and deftly catch it as it falls. The coins inside jingle together audibly. XXX tosses her leather coin pouch high into the air in front of her and deftly catches it as it falls. The coins inside jingle together audibly.
WAVE You wave your leather coin pouch around enthusiastically. The coins inside jingle together. waves her leather coin pouch around enthusiastically. The coins inside jingle together.
WEAR You reach down and carefully tie your leather coin pouch to your belt. The coins inside jingle together audibly. XXX reaches down and carefully ties her leather coin pouch to her belt. The coins inside make an audible jingling sound.
TAP, WAVE and WEAR all drop the sound of the coins from the messaging when the pouch is empty.

Additional Information

A smaller version of the coin pouch that holds 1000 coins was given as part of a gift from the conversion of Gemstone III to Gemstone IV.

Coin bag Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Coin pouch
Coin bag
Coin purse
Alterable Yes
Light/Deep No
Restrictions See ANALYZE for noun restrictions.
Item Verbs
CLOSE COVER EAT GET
GLANCE OPEN PLUCK PUT
REMOVE SHAKE TAP TOSS
WAVE WEAR