Animalistic Spirit Weapon: Difference between revisions
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(→Unlockable Features: clarified UCS gloves/boots revenge flares will not proc unless both hands are empty.) |
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As well, each spirit type only has certain pre-approved nouns allowed. |
As well, each spirit type only has certain pre-approved nouns allowed. |
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-Features- |
-Features- |
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* Animalistic Fury Flares (Tier 1 of 4) |
* '''Animalistic Fury Flares (Tier 1 of 4)''' |
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The spirit within lashes out with a stampede. (Damage Type: Grapple) |
The spirit within lashes out with a stampede. (Damage Type: Grapple) |
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Flares are currently: ON [RUB to toggle] |
Flares are currently: ON [RUB to toggle] |
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* Revenge Flares = Locked |
* '''Revenge Flares = Locked''' |
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On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react. |
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react. |
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NOTE: Power of this ability is tied to the Flare tier. |
NOTE: Power of this ability is tied to the Flare tier. |
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* Wild Backlash = Locked |
* '''Wild Backlash = Locked''' |
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When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD. |
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD. |
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NOTE: Power of this ability is tied to the Flare tier. |
NOTE: Power of this ability is tied to the Flare tier. |
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* Savage Power = Locked |
* '''Savage Power = Locked''' |
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Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow. |
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow. |
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* Flavor Actions (Tier 1 of 3) |
* '''Flavor Actions (Tier 1 of 3)''' |
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At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. |
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. |
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* Tameness/Affinity |
* '''Tameness/Affinity''' |
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Tame the spirit to prevent it enacting its rage upon you. |
Tame the spirit to prevent it enacting its rage upon you. |
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Only one person can have allegiance to this weapon's spirit at a time. |
Only one person can have allegiance to this weapon's spirit at a time. |
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* Spirit Color: misty green |
* Spirit Color: misty green |
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* Spirit Call: screech</pre> |
* Spirit Call: screech</pre> |
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==Unlockable Abilities== |
==Unlockable Abilities== |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:{| {{verbtable}} <!-- For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Tier |
! style="width:5em;"|Tier |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:{| {{verbtable}} <!-- For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Tier |
! style="width:5em;"|Tier |
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==Additional Information== |
==Additional Information== |
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⚫ | |||
===Unlockable Features=== |
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{| {{prettytable}} |
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|+Unlockable Extra Features |
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|- |
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|Animalistic Fury Flares |||While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare's potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare's power can go when the spirit is fully tame.) |
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|Revenge flares ||Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can't just stand in defensive in front of a creature and let the flares kill things for you. |
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As well, UCS gloves/boots reactive flares will NOT proc unless both hands are empty. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade. |
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|Wild Backlash ||Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes. |
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NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD. |
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|- |
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|Savage Power||Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.) |
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|Damage Type Change ||If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available. |
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|Fluff Action unlocks ||There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power. |
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|Spirit Change ||If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall "type" of the spirit. Each "type" of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations. |
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|} |
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==Animalistic Fury Flare Messaging== |
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{{#section-h:Animalistic Spirit|Animalistic Fury Flare Messaging Beginning}} |
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{{#section-h:Animalistic Spirit|Animalistic Fury Flare Messaging Ending}} |
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===Wild Backlash Messaging=== |
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<pre{{log2}}>A turbulent cloud of (spirit color) light lashes out from (full item short and long) with an echoing (spirit call)!</pre> |
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===Questions and Answers=== |
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GM Avaluka provided these potential questions and answers in the original release post. This information may no longer be accurate and will need to be updated. |
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<pre{{log2}}>- Does this work with Ranged? |
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Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon. |
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This also works with UCS, runestaves and all shields. Armor is not available at this time. |
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- Can I add this to an existing weapon/shield? |
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Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most. |
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- How long will it take to fully tame the spirit? |
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Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are. |
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Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand. |
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- How does the flare tier affect the flares? |
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The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you'd see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power. |
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- Do I need to unlock all of these different features in some kind of order? |
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No, not really. The only ones dependent on "order" are the unlock certificates in the same "feature" (IE, you'd need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach. |
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- How hard are these to enchant/ensorcell? |
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They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities. |
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- So the flares will not work on these for UCS gloves/boots at all? |
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That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)</pre> |
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* [[Animalistic Spirit/saved_posts|Saved posts]] |
* [[Animalistic Spirit/saved_posts|Saved posts]] |
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* [[Animalistic Spirit]] |
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* [[Animalistic Spirit Shield]] |
* [[Animalistic Spirit Shield]] |
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* [[Animalistic Spirit Armor]] |
* [[Animalistic Spirit Armor]] |
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* [[Animalistic Spirit Headdress]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass=Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass=Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype=<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype=<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
Latest revision as of 12:55, 18 November 2023
Animalistic Spirit Weapons were released at Duskruin Arena in August 2020 at the Untamed Spirit shop by GameMaster Avaluka. These weapons are sold OTS at +20 enchants and contain offensive Category D script flares called Animalistic Fury which are grapple criticals by default. See more information about options for spirit types and allowed nouns at Animalistic Spirit. Analyze---- Animalistic Spirit Weapons ---- -General Script Information- This is a weapon with the spirit of an animal trapped within it. The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat. If not fully tame, the spirit within can backlash upon the owner. Allegiance can be changed, but the new owner must work off the trust gained by the previous owner. When striking, there is a chance the spirit will unleash Animalistic Fury flares. -Alteration Guidelines- * Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates. As well, each spirit type only has certain pre-approved nouns allowed. -Features- * Animalistic Fury Flares (Tier 1 of 4) The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react. NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD. NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow. * Flavor Actions (Tier 1 of 3) At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity Tame the spirit to prevent it enacting its rage upon you. Only one person can have allegiance to this weapon's spirit at a time. The feeling of this spirit toward no one is wild (Level 0 of 12). NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat. -Current Settings- * Spirit: hawk (Type: Predatory Avian) Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite. * Spirit Descriptor: angular * Spirit Color: misty green * Spirit Call: screech Unlockable AbilitiesUCS Boots
UCS Gloves
Additional InformationUnlockable Features
Animalistic Fury Flare MessagingWhen the Animalistic Fury flare activates on either an Animalistic Spirit Weapon or an Animalistic Spirit Shield, the following message will be seen. Riotous (spirit color) energy races along the surface of the (item noun), slender tendrils rising up to coalesce into the ethereal form of a/an (spirit descriptor) (spirit animal noun). ** (Beginning of Animal Fury flare messaging) (end of Animal Fury flare messaging) ** (Crit table damage messaging) Please see the below tables for the expanded flare messaging which includes both the highly customized first half and then the damage type customization. Spirit animal noun, spirit descriptor, spirit color, spirit call, and spirit group can all also be customized. See the Animalistic Spirit Defaults and Allowed Nouns table for more information.
Wild Backlash MessagingA turbulent cloud of (spirit color) light lashes out from (full item short and long) with an echoing (spirit call)! Questions and AnswersGM Avaluka provided these potential questions and answers in the original release post. This information may no longer be accurate and will need to be updated. - Does this work with Ranged? Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon. This also works with UCS, runestaves and all shields. Armor is not available at this time. - Can I add this to an existing weapon/shield? Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most. - How long will it take to fully tame the spirit? Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are. Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand. - How does the flare tier affect the flares? The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you'd see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power. - Do I need to unlock all of these different features in some kind of order? No, not really. The only ones dependent on "order" are the unlock certificates in the same "feature" (IE, you'd need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach. - How hard are these to enchant/ensorcell? They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities. - So the flares will not work on these for UCS gloves/boots at all? That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.) See Also |
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