Eviscerate: Difference between revisions
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|description = Spring from hiding to surprise and terrify enemies. |
|description = Spring from hiding to surprise and terrify enemies. |
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|mechanics = Maneuver a target, dealing minor [[slash critical table|slashing]] damage and minor concussion damage. Applies [[Major Bleed]] to the primary target. Applies [[Terrified]] or [[Demoralized]] with a power of 15 to other targets that witness the attack. |
|mechanics = Maneuver a target, dealing minor [[slash critical table|slashing]] damage and minor concussion damage. Applies [[Major Bleed]] to the primary target. Applies [[Terrified]] or [[Demoralized]] with a power of 15 to other targets that witness the attack. |
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|additionalinfo = Because this is an [[:Category:Area of Effect skills|Area of Effect skill]], training in [[Multi Opponent Combat]] factors into the application of the |
|additionalinfo = Because this is an [[:Category:Area of Effect skills|Area of Effect skill]], training in [[Multi Opponent Combat]] factors into the application of the Terrified and Demoralized effects. The area of effect status condition uses the standard PSM target calculation of: number of targets affected = [[Multi Opponent Combat]] Bonus / 50 |
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===Silent Strike=== |
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Once the Rogue has gained the first rank of [[Silent Strike]], they will attempt to remain hidden when performing maneuvers with the {{boldmono|REHIDING ENABLED}} attribute. |
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==Resources== |
==Resources== |
Latest revision as of 16:54, 20 September 2024
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Description
Spring from hiding to surprise and terrify enemies.Mechanics
Maneuver a target, dealing minor slashing damage and minor concussion damage. Applies Major Bleed to the primary target. Applies Terrified or Demoralized with a power of 15 to other targets that witness the attack.Additional Information
Because this is an Area of Effect skill, training in Multi Opponent Combat factors into the application of the Terrified and Demoralized effects. The area of effect status condition uses the standard PSM target calculation of: number of targets affected = Multi Opponent Combat Bonus / 50